• Title/Summary/Keyword: immediacy

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Change of Roles of Twenty-First Century Spectators in the Analysis of 《ZENetic Computer》 (《ZENetic Computer》 작품 분석을 통한 21세기 관람자 역할의 변화)

  • Kim, Hee-Young
    • The Journal of the Korea Contents Association
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    • v.9 no.9
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    • pp.134-142
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    • 2009
  • Entering the twentieth century, the development and change of artworks have had influence on spectators. When spectators appreciate artworks such as paintings and sculptures, they usually show passive, contemplative attitude towards artworks. Through upheavals like the two World Wars, the change of artworks requires the participation of spectators. Active change of spectators' roles have a lot to do with the changes of artworks that spectators enjoy. With the invention of computer and development of media in the mid-twentieth century, spectators reached the position of active users. Also contemporary spectators attempt to change from users to producers. Contemporary spectators' role as producers can be examined especially in the works of $\ll$ZENetic Computer$\gg$ by Naoko Tosa. This research explored the new role of spectators to clarify this trend.

A Study on the Remediation phenomenon in Marvel Comics and Marvel Cinematic Universe (마블 코믹스와 마블 시네마틱유니버스에서 나타나는 재매개 현상에 대한 연구)

  • Yi, Jung-Hyun;Lee, Chang-Wook
    • Journal of Digital Convergence
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    • v.19 no.6
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    • pp.315-321
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    • 2021
  • This study analyzes the characteristics of the process of changing content as print media is remediation as video media. By applying the dual logic of remediation, we analyze the process of remediation analog media(print) into new media(video). Through the results, we present the possibility that remediation methods using changes and variations in various media can be applied to the design methodology. Marvel Comics has been remediationed as Marvel Cinematic Universe. By understanding the phenomenon that analog media is remediation as new media, Design methodologies can be presented so that designers can derive the results by using the characteristics of remediation when designing.

Smart Tourism Design: A Semiotic Affordances Approach

  • Chulmo Koo;Jaehyun Park;William C. Hunter
    • Journal of Smart Tourism
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    • v.3 no.2
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    • pp.15-21
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    • 2023
  • This paper presents a conceptual approach to Smart Tourism Design based on semiotic affordances theory. This conceptual approach repositions smart tourism from a techno-centric perspective that frames a seamless connection between the device and its software, to a more human-centric perspective that favors the user's needs, desires as perceived through the senses. An updated Smart Tourism Design emphasizes the aesthetic dimension of smart tourism that presents the objects of the travel experience as destination specific rather than universal, through representations as digital artifacts. This theory is based on an empirical and objective understanding of representations and how they can be identified as useful in the digital augmentation of travel experiences. Using Peirce's sign systems and Gibson's theory of affordances, smart tourism can transcend a prefabricated device-oriented experience to a closer dynamic and direct interaction between the user and the travel destination. Researchers and developers can use semiotics as a structural approach to recognizing objects as sign-types, and they can use affordances to better identify the immediacy of digital artifacts and purpose-driven by users' spontaneous and immediate motives.

A Study on Application of Summary Procedure in Case of Software Appraisal (소프트웨어 감정의 간이절차 활용 논의에 대한 검토)

  • Kim, Si-Yeol;Kang, Yoon-Soo
    • Journal of Software Assessment and Valuation
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    • v.15 no.2
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    • pp.25-33
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    • 2019
  • In copyright dispute on software, appraisal procedure is needed, which is regarded as an implementation of the right to fast trial. Considering that, in practice, there has been a long discussion of attempting to operate the software appraisal as a summary procedure. This was done usually by reducing the resources devoted to the summary procedure, however, this way inevitably makes difference in a result obtained through the procedure. Therefore, this research reviewed the previous operation of summary procedure in software appraisal, focusing on intrinsic nature of the summary procedure and role of software appraisal in the trial process.

Remediation in Tradition Theatrical Stage Design (전통적 연극무대디자인의 재매개)

  • Jung, Min-Soo
    • The Journal of the Korea Contents Association
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    • v.8 no.12
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    • pp.207-213
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    • 2008
  • For decades, we have filled our theme parks, shopping malls, a streets and etc. with complementary or competing medias. These spaces have remedied newspapers, magazines, radio, TV and film or have been the object for remediation. Because there has been no remediation in traditional theatrical stage design, many problems come along with the design, which makes audiences hard to feel the sense of presence. It's time to have systematic research to find a way out for the solution of traditional theatrical stage design. This study suggests the solutions for remediation of traditional theatrical stage design, so we are going to research with laying emphasis on the cooperative works between the fields of theatrical stage design and the Visual Effects par that forms extensive and diverse portions. The proposal for remediation of traditional theatrical stage design with practical use of Visual Effects will create economical higher value-added through the systematization of close and cooperative work between the fields of Visual Effects and theatrical stage design. In addition, the systematization of the cooperation of these two parts will make another communicative paradigm that audiences have never been able to experience before in traditional theatrical stage design.

A Study on Digital Play Types of Virtuality through the Play Theory of Roger Caillois (로제카이와의 놀이론을 통한 가상성의 디지털 놀이 유형 연구)

  • Lee, Tae-Eun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.16 no.9
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    • pp.383-390
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    • 2018
  • The purpose of this study is to find out how the evolution of digital play in virtualization and digital play tools are combined with and stereotyping the properties of traditional play. Virtualization characteristics and play theory were examined and the case was derived in four types and analyzed in four play properties with Roser Cailliois. In the case of Agon, the targets of mutual competition are expanded to singular and plural, computer and oneself of the future, and Mimicry showed the ambiguity of the segments and boundaries crossing the on-off line boundary, and in the case of Alea, the diversity of accident occurrence by immediacy and simultaneity has been strengthened, and in the case of Ilinx, the maximization of immersion has been developed and experimented with a variety of techniques for the utilization of senses and tools and the virtuality for this. As a result, play is developing due to the tendency to expand and coexist in time and space by various fusion combinations.

An Analysis of the Public Awareness on National Policy on Protection of Personal Information: using SERVQUAL (SERVQUAL 기법을 이용한 국가 개인정보보호 정책에 대한 국민 인식의 분석)

  • Lee, Kyung-bok;Yoon, Ki-chan;Shim, Mina;Lim, Jong-in;Park, Tae Hyoung
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.26 no.4
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    • pp.1037-1055
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    • 2016
  • After the enactment of the Personal Information Protection Act, policies and activities for the personal information protection have been actively promoted. However the people are showing negative attitudes about personal information, as the ongoing personal data leakages. Therefore, authors tried to empirical analysis of the effectiveness of national policy on the protection of personal information, using SERVQUAL model, focused on the people's perception, in order to identify that how the people recognized current policy. Authors find that the public has perceived the effectiveness of the policy positively, but the level of their awareness is low. And we identify that the people are highly aware of the policy's effectiveness for Immediacy, Convenience and Responsibility, while they have the lowest effectiveness for Efficiency. The policy's improvement focused on the public's low expectations/perceptions and effectiveness awareness, is required in order to develop people-oriented national privacy policy that are satisfied by the people.

A Study on Vision Based Gesture Recognition Interface Design for Digital TV (동작인식기반 Digital TV인터페이스를 위한 지시동작에 관한 연구)

  • Kim, Hyun-Suk;Hwang, Sung-Won;Moon, Hyun-Jung
    • Archives of design research
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    • v.20 no.3 s.71
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    • pp.257-268
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    • 2007
  • The development of Human Computer Interface has been relied on the development of technology. Mice and keyboards are the most popular HCI devices for personal computing. However, device-based interfaces are quite different from human to human interaction and very artificial. To develop more intuitive interfaces which mimic human to human interface has been a major research topic among HCI researchers and engineers. Also, technology in the TV industry has rapidly developed and the market penetration rate for big size screen TVs has increased rapidly. The HDTV and digital TV broadcasting are being tested. These TV environment changes require changes of Human to TV interface. A gesture recognition-based interface with a computer vision system can replace the remote control-based interface because of its immediacy and intuitiveness. This research focuses on how people use their hands or arms for command gestures. A set of gestures are sampled to control TV set up by focus group interviews and surveys. The result of this paper can be used as a reference to design a computer vision based TV interface.

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Issues of IPR Database Construction through Interdisciplinary Research (학제간 연구를 통한 IPR 데이터베이스 구축의 쟁점)

  • Kim, Dong Yong;Park, Young Chul
    • Journal of the Korea Convergence Society
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    • v.8 no.8
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    • pp.59-69
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    • 2017
  • Humanities and social sciences researchers and database experts have teamed up to build a database of IPR materials prepared by the Institute of Pacific Relations (IPR). This paper presents the issues and solutions inherent in the database construction for ensuring the quality of IPR materials. For the accessibility of the database, we maintain the database on the Web so that researchers can access it via web browsers; for the convenience of the database construction, we provide an integrated interface that allows researchers to perform all tasks in it; for the completeness of IPR materials constructed, we support the responsible input and the responsible approval that identify responsibilities of each IPR material entered; and for the immediacy of the approval, we support an interactive approval process facilitating the input of researchers. We also use database design, query processing, transaction management, and search and sorting techniques to ensure the correctness of IPR materials entered. In particular, through concurrency control using existence dependency relationships between records, we ensure the correctness between the operating system files and their paths. Our future studies include content search, database download and upload, and copyright related work on IPR materials.

Implementation of Academic Journal Map based on Electronic Cultural Atlas using Google Maps (구글맵스 전자문화지도 기반의 학술지 지도 구현)

  • Kang, Ji-Hoon;Moon, Sang-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.4
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    • pp.864-870
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    • 2015
  • With the growing interests in ICT convergence, interdisciplinary researches are still actively discussed and studied today such as cultural atlas DB, electronic cultural atlas. Electronic cultural atlas can show various cultural aspects on the map by using point, line, polygon, and so on. Users can obtain the informations connected to the three values through manipulating theme, spatial and time values. In this regard, text information can be visualized as various ways like point, line, and polygon on the map. This can make the user get information effectively by usability, accessibility and immediacy of the system. In this paper, we implemented academic journal map system based on the electronic cultural atlas using Google Maps. This system supports various journals information services based on electronic cultural atlas and can be used efficiently as a tool for academic trends analysis. Also, it provides academic material through visualization of information based on the map. In detail, it can be utilized as the foundations for research of Humanities and Area Studies.