• Title/Summary/Keyword: images of scientists

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Human Touching Behavior Recognition based on Neural Network in the Touch Detector using Force Sensors (힘 센서를 이용한 접촉감지부에서 신경망기반 인간의 접촉행동 인식)

  • Ryu, Joung-Woo;Park, Cheon-Shu;Sohn, Joo-Chan
    • Journal of KIISE:Software and Applications
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    • v.34 no.10
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    • pp.910-917
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    • 2007
  • Of the possible interactions between human and robot, touch is an important means of providing human beings with emotional relief. However, most previous studies have focused on interactions based on voice and images. In this paper. a method of recognizing human touching behaviors is proposed for developing a robot that can naturally interact with humans through touch. In this method, the recognition process is divided into pre-process and recognition Phases. In the Pre-Process Phase, recognizable characteristics are calculated from the data generated by the touch detector which was fabricated using force sensors. The force sensor used an FSR (force sensing register). The recognition phase classifies human touching behaviors using a multi-layer perceptron which is a neural network model. Experimental data was generated by six men employing three types of human touching behaviors including 'hitting', 'stroking' and 'tickling'. As the experimental result of a recognizer being generated for each user and being evaluated as cross-validation, the average recognition rate was 82.9% while the result of a single recognizer for all users showed a 74.5% average recognition rate.

Fingerprint Classification using Multiple Decision Templates with SVM (SVM의 다중결정템플릿을 이용한 지문분류)

  • Min Jun-Ki;Hong Jin-Hyuk;Cho Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1136-1146
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    • 2005
  • Fingerprint classification is useful in an automated fingerprint identification system (AFIS) to reduce the matching time by categorizing fingerprints. Based on Henry system that classifies fingerprints into S classes, various techniques such as neural networks and support vector machines (SVMs) have been widely used to classify fingerprints. Especially, SVMs of high classification performance have been actively investigated. Since the SVM is binary classifier, we propose a novel classifier-combination model, multiple decision templates (MuDTs), to classily fingerprints. The method extracts several clusters of different characteristics from samples of a class and constructs a suitable combination model to overcome the restriction of the single model, which may be subject to the ambiguous images. With the experimental results of the proposed on the FingerCodes extracted from NIST Database4 for the five-class and four-class problems, we have achieved a classification accuracy of $90.4\%\;and\;94.9\%\;with\;1.8\%$ rejection, respectively.

3D Face Recognition using Cumulative Histogram of Surface Curvature (표면곡률의 누적히스토그램을 이용한 3차원 얼굴인식)

  • 이영학;배기억;이태흥
    • Journal of KIISE:Software and Applications
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    • v.31 no.5
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    • pp.605-616
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    • 2004
  • A new practical implementation of a facial verification system using cumulative histogram of surface curvatures for the local and contour line areas is proposed, in this paper. The approach works by finding the nose tip that has a protrusion shape on the face. In feature recognition of 3D face images, one has to take into consideration the orientated frontal posture to normalize after extracting face area from the original image. The feature vectors are extracted by using the cumulative histogram which is calculated from the curvature of surface for the contour line areas: 20, 30 and 40, and nose, mouth and eyes regions, which has depth and surface characteristic information. The L1 measure for comparing two feature vectors were used, because it was simple and robust. In the experimental results, the maximum curvature achieved recognition rate of 96% among the proposed methods.

Dynamic Parameter Visualization and Noise Suppression Techniques for Contrast-Enhanced Ultrasonography (조영증강 초음파진단을 위한 동적 파라미터 가시화기법 및 노이즈 개선기법)

  • Kim, Ho-Joon
    • Journal of KIISE
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    • v.42 no.7
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    • pp.910-918
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    • 2015
  • This paper presents a parameter visualization technique to overcome the limitation of the naked eye in contrast-enhanced ultrasonography. A method is also proposed to compensate for the distortion and noise in ultrasound image sequences. Meaningful parameters for diagnosing liver disease can be extracted from the dynamic patterns of the contrast enhancement in ultrasound images. The visualization technique can provide more accurate information by generating a parametric image from the dynamic data. Respiratory motions and noise from micro-bubble in ultrasound data may cause a degradation of the reliability of the diagnostic parameters. A multi-stage algorithm for respiratory motion tracking and an image enhancement technique based on the Markov Random Field are proposed. The usefulness of the proposed methods is empirically discussed through experiments by using a set of clinical data.

Hierarchical QoS Architecture for Virtual Dancing Environment (분산 가상현실을 위한 계층적 QoS 지원 기법)

  • 김진용;원유집;김범은;박종일;박용진
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.11
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    • pp.675-690
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    • 2003
  • In this paper, we present the virtual dancing studio for distributed virtual environment. In this system, geographically distributed user shares the virtual dancing hall and interacts with each other. The participating object can be a graphical avatar or a live video stream. It allows the coexistence of graphic objects and real images in the shared virtual space. One of the main technical challenges in developing the distributed virtual environment is to handle excessive network traffic. In an effort to effectively reduce the network traffic, we propose a scheme to adjust the QoS of each object with respect to the distance from the observer in the virtual space. The server maintains the QoS vector for each client's shared space and controls the packet traffic to individual clients based on its QoS vectors. We develop a proto-type virtual dancing environment. Java based development enables the client to be platform independent. The result of experiment shows that the adoption of hierarchical QoS management significantly reduces the overall network traffic.

Execution-based System and Its Performance Analysis for Detecting Malicious Web Pages using High Interaction Client Honeypot (고 상호작용 클라이언트 허니팟을 이용한 실행 기반의 악성 웹 페이지 탐지 시스템 및 성능 분석)

  • Kim, Min-Jae;Chang, Hye-Young;Cho, Seong-Je
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.12
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    • pp.1003-1007
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    • 2009
  • Client-side attacks including drive-by download target vulnerabilities in client applications that interact with a malicious server or process malicious data. A typical client-side attack is web-based one related to a malicious web page exploiting specific browser vulnerability that can execute mal ware on the client system (PC) or give complete control of it to the malicious server. To defend those attacks, this paper has constructed high interaction client honeypot system using Capture-HPC that adopts execution-based detection in virtual machine. We have detected and classified malicious web pages using the system. We have also analyzed the system's performance in terms of the number of virtual machine images and the number of browsers executed simultaneously in each virtual machine. Experimental results show that the system with one virtual machine image obtains better performance with less reverting overhead. The system also shows good performance when the number of browsers executed simultaneously in a virtual machine is 50.

A Haptic Rendering Technique for 3D Objects with Vector Field (벡터 필드를 가진 3차원 오브젝트의 햅틱 렌더링 기법)

  • Kim, Lae-Hyun;Park, Se-Hyung
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.4
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    • pp.216-222
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    • 2006
  • Vector field has been commonly used to visualize the data set which is invisible or is hard to explain. For instance, it could be used to visualize scientific data such as the direction and amount of wind and water field, transfer of heat through thermally conductive materials, and electromagnetic field. In this paper, we present a technique to enable intuitive recognition of the data though haptic feedback along with visual feedback. To add tactile information to graphical vector field, we model a haptic vector field and then apply it to the haptic map to guide a user to destination and haptic simulation of water field on 2D images whish can be used ill everyday life. These systems allow one to recognize vector information intuitively through haptic interface. We expect that the haptic rendering technique of vector field can be applied to various applications such as education, training, and entertainment.

Correlation-based Automatic Image Captioning (상호 관계 기반 자동 이미지 주석 생성)

  • Hyungjeong, Yang;Pinar, Duygulu;Christos, Falout
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1386-1399
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    • 2004
  • This paper presents correlation-based automatic image captioning. Given a training set of annotated images, we want to discover correlations between visual features and textual features, so that we can automatically generate descriptive textual features for a new unseen image. We develop models with multiple design alternatives such as 1) adaptively clustering visual features, 2) weighting visual features and textual features, and 3) reducing dimensionality for noise sup-Pression. We experiment thoroughly on 10 data sets of various content styles from the Corel image database, about 680MB. The major contributions of this work are: (a) we show that careful weighting visual and textual features, as well as clustering visual features adaptively leads to consistent performance improvements, and (b) our proposed methods achieve a relative improvement of up to 45% on annotation accuracy over the state-of-the-art, EM approach.

Automatic Generation of Diverse Cartoons using User's Profiles and Cartoon Features (사용자 프로파일 및 만화 요소를 활용한 다양한 만화 자동 생성)

  • Song, In-Jee;Jung, Myung-Chul;Cho, Sung-Bae
    • Journal of KIISE:Software and Applications
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    • v.34 no.5
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    • pp.465-475
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    • 2007
  • With the spread of Internet, web users express their daily life by articles, pictures and cartons to recollect personal memory or to share their experience. For the easier recollection and sharing process, this paper proposes diverse cartoon generation methods using the landmark lists which represent the behavior and emotional status of the user. From the priority and causality of each landmark, critical landmark is selected for composing the cartoon scenario, which is revised by story ontology. Using similarity between cartoon images and each landmark in the revised scenario, suitable cartoon cut for each landmark is composed. To make cartoon story more diverse, weather, nightscape, supporting character, exaggeration and animation effects are additionally applied. Through example scenarios and usability tests, the diversity of the generated cartoon is verified.

Parallelizing Feature Point Extraction in the Multi-Core Environment for Reducing Panorama Image Generation Time (파노라마 이미지 생성시간을 단축하기 위한 멀티코어 환경에서 특징점 추출 병렬화)

  • Kim, Geon-Ho;Choi, Tai-Ho;Chung, Hee-Jin;Kwon, Bom-Jun
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.3
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    • pp.331-335
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    • 2008
  • In this paper, we parallelized a feature point extraction algorithm to reduce panorama image generation time in multi-core environment. While we compose a panorama image with several images, the step to extract feature points of each picture is needed to find overlapped region of pictures. To perform rapidly feature extraction stage which requires much calculation, we developed a parallel algorithm to extract feature points and examined the performance using CBE(Cell Broadband Engine) which is asymmetric multi-core architecture. As a result of the exam, the algorithm we proposed has a property of linear scalability-the performance is increased in proportion the number of processors utilized. In this paper, we will suggest how Image processing operation can make high performance result in multi-core environment.