• Title/Summary/Keyword: image projector

Search Result 116, Processing Time 0.029 seconds

Augmented Reality System in Real Space using Mobile Projection (이동 투사를 통한 실제 공간에서의 증강현실 시스템)

  • Kim, Moran;Kim, Jun-Sik
    • Journal of Broadcast Engineering
    • /
    • v.23 no.5
    • /
    • pp.622-627
    • /
    • 2018
  • In this paper, we introduce an integrated augmented reality system using a small camera and a projector. We extract three-dimensional information of an object with a small portable camera and a projector by using a structured light system. We develop the concept of the virtual camera to generalize the projection method so that the image can be projected at a desired position with only the mesh of the object to be projected without computing the mapping between specific point sets. Therefore, it is possible to project not only simple planes but also complex curved surfaces to desired positions without complicated geometric calculation. Based on a robot with a small camera and a projector, it will largely explain the projector-camera system calibration, the calculation of the position of the recognized object, and the image projection method using the virtual camera concept.

Development of Texture Neutralization System for the Invisible e-Performance (투명 e-퍼포먼스를 위한 텍스쳐 중화 시스템 개발)

  • Lee, Dong-Hoon;Yun, Tae-Soo
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.4
    • /
    • pp.585-594
    • /
    • 2011
  • On live performance such as play and musical, various stage effects are utilized to attract a diverse audience. These stage effects include traditional direction techniques, striking display effects and all kinds of ways of being immersed in the scene. In this paper, we propose a novel digital visual effects(digilog) for controlling the surface texture of objects based on spatial augmented reality. For this purpose, we present a method of neutralizing the appearance of an arbitrary object using a projector-camera system. To make the object appear as if it is a transparent object by projecting a carefully determined compensation image onto the surface of objects, we use the homography method for a simple and effective off-line projector-camera calibration. The successful uses of the basic algorithm of Smart Projector for measuring radiometric parameters led us believe that this method may be used for temporal variation of plays and musicals.

Color Reproduction in DLP Projector using Hue Shift Model according to Additional White Channel (화이트 채널 추가에 따른 색상이동모델를 이용한 DLP 프로젝터의 색 재현)

  • Park, Il-Su;Ha, Ho-Gun;Ha, Yeong-Ho
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.49 no.4
    • /
    • pp.40-48
    • /
    • 2012
  • This paper models the hue shift phenomenon and proposes a hue correction method to give perceptual matching between projector with and without additional white channel. To quantify the hue shift phenomenon for whole hue angle, 24 color patches with the same lightness are frist created along equally-spaced hue angle, and these are displayed one by one both displays with different luminance levels. Next, each hue value of the patches appeared on the projector with additional white channel is adjusted by observers until the hue values of patches on both displays appear the same visually. After obtaining the hue shift values from the color matching experiment, these values are piecewise fit into six polynomial functions, which approximately determine shifted hue amounts for an arbitrary hue values of each pixel in projector with additional white channel and are utilized to correct them. Actually, an input RGB image is converted to CIELAB LCH color space to get hue values of each pixel and this hue value is shifted as much as the amount calculated by the functions of hue shift model for correction. Finally, corrected image is inversely converted to an output RGB image. For an evaluation, the matching experiment with several test images and the z-score comparisons were performed.

The Improvement of Blur Phenomenon at Laser Beam Scanner (레이저 빔 스캔 시스템의 Blur현상 개선)

  • Roh, Jin Ki;Kim, Hye Jin;Kim, Kab Il
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.63 no.9
    • /
    • pp.1281-1285
    • /
    • 2014
  • Recently, as the wide spread of smart phone, pico projector which is used at the smart phone is appeared as a portable display device. In this paper, among several pico projectors, laser beam scanner module is dealt with in which laser is used as light source, and mems-mirror is used as optical panel. In this device, screen image quality is a special issue, and blur effect is a typical adverse effect to the quality of this device. So the enhancement of this blur effect has an important factor of the quality of the device. The definition of the blur and the main source of the blur are studied and the simulation results and way of improvement are also suggested.

Goal-Posture-Determination of a Steerable Mobile Robot for Active Information Display

  • Lee, Jeong-eom;Yi, Chong-ho;Kim, Dong-won
    • Journal of Platform Technology
    • /
    • v.6 no.4
    • /
    • pp.3-10
    • /
    • 2018
  • A projection-based active information display system was proposed. The proposed system is based on Intelligent Space and a steerable projector mounted mobile robot which is called Ubiquitous Display (UD). In order to transfer visual information for a human in the Intelligent Space, the UD projects a certain shape of an image with a fixed size. Due to redundancy of degree of freedom (DOF), there are lots of situations to project a same shape and size of the image on a surface. In this paper, we describe a method to determine a goal posture of the UD. Here, the goal posture is the most efficient position and orientation of the UD so as to project visual information and it is determined by the Intelligent Space. To verify the proposed method, simulation and demonstration are carried out.

Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror (단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템)

  • Kim, Bumki;Lee, Jungjin;Kim, Younghui;Jeong, Seunghwa;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
    • /
    • v.21 no.1
    • /
    • pp.1-11
    • /
    • 2015
  • Researchers have developed virtual reality environments to provide audience with more visually immersive experiences than previously possible. One of the most popular solutions to build the immersive VR space is a multi-projection technique. However, utilization of multiple projectors requires large spaces, expensive cost, and accurate geometry calibration among projectors. This paper presents a novel omnidirectional projection system with a single projector and a single spherical mirror.We newly designed the simple and intuitive calibration system to define the shape of environment and the relative position of mirror/projector. For successful image projection, our optimized omnidirectional image generation step solves image distortion produced by the spherical mirror and a calibration problem produced by unknown parameters such as the shape of environment and the relative position between the mirror and the projector. Additionally, the focus correction is performed to improve the quality of the projection. The experiment results show that our method can generate the optimized image given a normal panoramic image for omnidirectional projection in a rectangular space.

Inspection of combination quality for automobile steel balance weight using laser line projector and USB camera (레이저 선 프로젝터와 USB 카메라를 이용한 자동차용 철 밸런스 웨이트의 결합상태 검사)

  • Choi, Kyung Jin;Park, Se Je;Lim, Ho;Park, Chong Kug
    • Journal of the Semiconductor & Display Technology
    • /
    • v.12 no.1
    • /
    • pp.15-21
    • /
    • 2013
  • In this paper, sensor system and inspection algorithm in order to inspect steel balance weight for automobile is described. Steel balance weight is composed of clip and weight, which is joined by press process. The defective one has a gap between clip and weight. To detect whether there is a gap, sensor system is simply configured with laser line projector and USB camera, which make it possible to measure the height difference of clip and weight area. Laser line pattern which is made on the surface of a balance weight is captured by USB camera. In case that USB camera is used in machine vision, barrel distortion caused by wide angle lens makes the captured image distorted. Image warping function is applied to correct the distortion. Simple image processing algorithm is applied to extract the laser line information and whether it is good or not is judged through the extracted information.

SHD Digital Cinema Distribution over a Fast Long-Distance Network

  • Takahiro Yamaguchi;Daisuke Shirai;Mitsuru Nomura;Kazuhiro Shirakawa;Tatsuya Fujii;Tetsuro Fujii;Kim, io-Oguchi
    • Journal of Broadcast Engineering
    • /
    • v.9 no.2
    • /
    • pp.119-130
    • /
    • 2004
  • We have developed a prototype super-high-definition (SHD) digital cinema distribution system that can store, transmit, and display eight-million-pixel motion pictures that have the image quality of a 35-mm film movie. The system contains a movie server, a real-time decoder, and an SHB projector. Using a Gigabit Ethernet link and TCP/IP, the server transmits JPEG2000 compressed motion picture data streams to the decoder at transmission speeds as high as 300 Mbps. The received data streams are decompressed by the decoder, and then projected onto a screen via the projector. By using an enlarged TCP window, multiple TCP streams, and a shaping function to control the data transmission quantity, we achieved real-time streaming of SHD movie data at about 300 Mbps between Chicago and Los Angeles, a distance of more than 3000 km. We also improved the decoder performance to show movies with Image qualities of 450 Mbps or higher. Since UDP is more suitable than TCP for fast long-distance streaming, we have developed an SHD digital cinema UDP relay system, in which UDP is used for transmission over a fast long-distance network. By using four pairs of server-side-proxy and decoder-side-proxy, 450-Mbps movie data streams could be transmitted.

Implementation of Gesture Interface for Projected Surfaces

  • Park, Yong-Suk;Park, Se-Ho;Kim, Tae-Gon;Chung, Jong-Moon
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.9 no.1
    • /
    • pp.378-390
    • /
    • 2015
  • Image projectors can turn any surface into a display. Integrating a surface projection with a user interface transforms it into an interactive display with many possible applications. Hand gesture interfaces are often used with projector-camera systems. Hand detection through color image processing is affected by the surrounding environment. The lack of illumination and color details greatly influences the detection process and drops the recognition success rate. In addition, there can be interference from the projection system itself due to image projection. In order to overcome these problems, a gesture interface based on depth images is proposed for projected surfaces. In this paper, a depth camera is used for hand recognition and for effectively extracting the area of the hand from the scene. A hand detection and finger tracking method based on depth images is proposed. Based on the proposed method, a touch interface for the projected surface is implemented and evaluated.

Real-time Geometric Correction System for Digital Image Projection onto Deformable Surface (변형 가능한 곡면에서의 디지털 영상 투영을 위한 실시간 기하 보정 시스템)

  • Lee, Young-Bo;Han, Sang-Hun;Kim, Jung-Hoon;Lee, Dong-Hoon;Yun, Tae-Soo
    • 한국HCI학회:학술대회논문집
    • /
    • 2008.02a
    • /
    • pp.39-44
    • /
    • 2008
  • This paper proposes a real-time geometric correction system based on a projector to project digital images onto deformable surface. Markers use to trace lots of corresponding points would spoil the projected image when the projector projects a digital image onto the surface because they leave marks on the surface. In addition, it is difficult to build a real-time geometric correction system since bottlenecks occur through the process of the geometric correction for projecting images. In this paper, we use invisible infrared markers and a vertex shader of GPU using Cg TookKit of NVIDIA in order to eliminate disadvantage and bottlenecks in the process of markers recognition so that it is possible to project natural correction images in real-time. As a result, this system overlays an interactive virtual texture onto the real paper by using the geometric transformation. Therefore, it is possible to develop variation of AR(Augmented Reality) based on digital contents systems.

  • PDF