• Title/Summary/Keyword: image projector

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Interactive Projection by Closed-loop based Position Tracking of Projected Area for Portable Projector (이동 프로젝터 투사영역의 폐회로 기반 위치추적에 의한 인터랙티브 투사)

  • Park, Ji-Young;Rhee, Seon-Min;Kim, Myoung-Hee
    • Journal of KIISE:Software and Applications
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    • v.37 no.1
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    • pp.29-38
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    • 2010
  • We propose an interactive projection technique to display details of a large image in a high resolution and brightness by tracking a portable projector. A closed-loop based tracking method is presented to update the projected image while a user changes the position of the detail area by moving the portable projector. A marker is embedded in the large image to indicate the position to be occupied by the detail image projected by the portable projector. The marker is extracted in sequential images acquired by a camera attached to the portable projector. The marker position in the large display image is updated under a constraint that the center positions of marker and camera frame coincide in every camera frame. The image and projective transformation for warping are calculated using the marker position and shape in the camera frame. The marker's four corner points are determined by a four-step segmentation process which consists of camera image preprocessing based on HSI, edge extraction by Hough transformation, quadrangle test, and cross-ratio test. The interactive projection system implemented by the proposed method performs at about 24fps. In the user study, the overall feedback about the system usability was very high.

An Implementation of Smooth laser image using universal joint (유니버셜 관절을 이용한 유연 레이저 영상 구현)

  • 김태강;이건영
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.347-347
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    • 2000
  • Nowadays, the Laser image is used to realize multi-media show for events, an advertising media and 3D simulation, realization of video image and so on. It is a hot issue to realize the laser image like computer graphic image. The image used in laser projector is vector graphic image that is described by linking point to point. A computer makes this continuous vector graphic images so that the image shows as an animation. A control signal converted by a computer makes the laser projector draw image. Two motors and universal joint are used to realize 2D laser image in this study. Developing a controller applied Look-ahead algorithm and software to interface with personal computer, This study is the chief aim of improving difference of moving velocity that is appeared from edge of vector graphic image and disparity of graphic density.

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Improving Brightness for a Multi-projector Display Using Human Visual Properties (인간의 시각 특성을 사용한 Multi-Projector Display에서의 밝기 향상 방법)

  • Lee Hee-Won;Lee Byung-Uk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.5C
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    • pp.512-518
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    • 2006
  • Very large-area multi-projector display systems have wide applications since they provide immersible environments. The brightness of projectors in the system is different due to the design and aging of the bulbs, and optical properties of the projectors. Therefore it is imperative to match the brightness characteristics of projectors in the system. This issue has been addressed by many researchers. The state of the art solution considers characteristic of projector's brightness only. In this paper, we propose a method that takes into account brightness of projector as well as the dynamic range of the input image. We increase the dynamic range of the input image to utilize the maximum possible brightness of a projector while satisfying the spatial smoothness constraint. This achieves a seamless multi-display with dramatic brightness improvement.

Hard calibration of a structured light for the Euclidian reconstruction (3차원 복원을 위한 구조적 조명 보정방법)

  • 신동조;양성우;김재희
    • Proceedings of the IEEK Conference
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    • 2003.11a
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    • pp.183-186
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    • 2003
  • A vision sensor should be calibrated prior to infer a Euclidian shape reconstruction. A point to point calibration. also referred to as a hard calibration, estimates calibration parameters by means of a set of 3D to 2D point pairs. We proposed a new method for determining a set of 3D to 2D pairs for the structured light hard calibration. It is simply determined based on epipolar geometry between camera image plane and projector plane, and a projector calibrating grid pattern. The projector calibration is divided two stages; world 3D data acquisition Stage and corresponding 2D data acquisition stage. After 3D data points are derived using cross ratio, corresponding 2D point in the projector plane can be determined by the fundamental matrix and horizontal grid ID of a projector calibrating pattern. Euclidian reconstruction can be achieved by linear triangulation. and experimental results from simulation are presented.

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Correction of Photometric Distortion of a Micro Camera-Projector System for Structured Light 3D Scanning

  • Park, Go-Gwang;Park, Soon-Yong
    • Journal of Sensor Science and Technology
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    • v.21 no.2
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    • pp.96-102
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    • 2012
  • This paper addresses photometric distortion problems of a compact 3D scanning sensor which is composed of a micro-size and inexpensive camera-projector system. Recently, many micro-size cameras and projectors are available. However, erroneous 3D scanning results may arise due to the poor and nonlinear photometric properties of the sensors. This paper solves two inherent photometric distortions of the sensors. First, the response functions of both the camera and projector are derived from the least squares solutions of passive and active calibration, respectively. Second, vignetting correction of the vision camera is done by using a conventional method, however the projector vignetting is corrected by using the planar homography between the image planes of the projector and camera, respectively. Experimental results show that the proposed technique enhances the linear properties of the phase patterns that are generated by the sensor.

Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.133-142
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    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.

A Study Techniques of Coordinate Extraction for Laser Projector (레이저 프로젝터의 좌표추출 프로그래밍 기법연구)

  • Kim, Ok-Jae;Jung, Young-Chang;Hong, Chel-Ho;Kim, Jae-Wook;Kim, Mun-Su
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.3034-3036
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    • 2000
  • Recently the use of Laser Projector is ascending world-widely to make the best effiencies out of the various events & commercials. To produce fixed image through Laser projector, at least 24 times/sec of iteration is required. In this view, its performance is much influenced by coordinates extraction method for high-speed controlling. This paper basically introduces the way of inputting coordinates by extraction directly from outline rather than indicating size and directions of image's outline coordinates which used by renowned US company 'L' and etc.

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An Input/Output Technology for 3-Dimensional Moving Image Processing (3차원 동영상 정보처리용 영상 입출력 기술)

  • Son, Jung-Young;Chun, You-Seek
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.8
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    • pp.1-11
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    • 1998
  • One of the desired features for the realizations of high quality Information and Telecommunication services in future is "the Sensation of Reality". This will be achieved only with the visual communication based on the 3- dimensional (3-D) moving images. The main difficulties in realizing 3-D moving image communication are that there is no developed data transmission technology for the hugh amount of data involved in 3-D images and no established technologies for 3-D image recording and displaying in real time. The currently known stereoscopic imaging technologies can only present depth, no moving parallax, so they are not effective in creating the sensation of the reality without taking eye glasses. The more effective 3-D imaging technologies for achieving the sensation of reality are those based on the multiview 3-D images which provides the object image changes as the eyes move to different directions. In this paper, a multiview 3-D imaging system composed of 8 CCD cameras in a case, a RGB(Red, Green, Blue) beam projector, and a holographic screen is introduced. In this system, the 8 view images are recorded by the 8 CCD cameras and the images are transmitted to the beam projector in sequence by a signal converter. This signal converter converts each camera signal into 3 different color signals, i.e., RGB signals, combines each color signal from the 8 cameras into a serial signal train by multiplexing and drives the corresponding color channel of the beam projector to 480Hz frame rate. The beam projector projects images to the holographic screen through a LCD shutter. The LCD shutter consists of 8 LCD strips. The image of each LCD strip, created by the holographic screen, forms as sub-viewing zone. Since the ON period and sequence of the LCD strips are synchronized with those of the camera image sampling adn the beam projector image projection, the multiview 3-D moving images are viewed at the viewing zone.

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Geometric Distortion Compensation of Projector Image based on Equation of Straight Line (직선의 방정식을 기반으로 한 프로젝터 영상의 기하왜곡 보정)

  • Jung, Jung-Il;Cho, Jin-Soo
    • Journal of Internet Computing and Services
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    • v.11 no.5
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    • pp.27-35
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    • 2010
  • In this paper, we propose a method that can compensate the geometric distortions of image caused from an arbitrary nonflat display surface(or wall) under the environment of portable overhead projector without a flat screen. In the proposed method, we first project a grid pattern to an arbitrary nonflat display surface and then derive an equation of straight line that represents the geometry relationship between the distorted grid pattern and the original grid pattern. Next, after determining the proper size of the original grid pattern according to the form of the display surface, we generate a compensation pattern from the derived equation of straight line, which can symmetrically compensate for the distorted image. Finally, we compensate for the geometric distortions of the projected image by segmenting the real image to be projected from portable overhead projector and prewarping it according to the compensation pattern. To evaluate the proposed method, we performed experiments of image compensation on inclined surface, bent surface and curved surface that are frequently occurred in the environment of portable overhead projector without a flat screen. From the experimental results, we found that the proposed method could be very effective in compensating for the general types of the geometric distortions of the projected images.