• Title/Summary/Keyword: image projector

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Spatial-temporal texture features for 3D human activity recognition using laser-based RGB-D videos

  • Ming, Yue;Wang, Guangchao;Hong, Xiaopeng
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.3
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    • pp.1595-1613
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    • 2017
  • The IR camera and laser-based IR projector provide an effective solution for real-time collection of moving targets in RGB-D videos. Different from the traditional RGB videos, the captured depth videos are not affected by the illumination variation. In this paper, we propose a novel feature extraction framework to describe human activities based on the above optical video capturing method, namely spatial-temporal texture features for 3D human activity recognition. Spatial-temporal texture feature with depth information is insensitive to illumination and occlusions, and efficient for fine-motion description. The framework of our proposed algorithm begins with video acquisition based on laser projection, video preprocessing with visual background extraction and obtains spatial-temporal key images. Then, the texture features encoded from key images are used to generate discriminative features for human activity information. The experimental results based on the different databases and practical scenarios demonstrate the effectiveness of our proposed algorithm for the large-scale data sets.

Velocity and Pressure Measurement of Channel Cavity Flow by PTV (PTV에 의한 채널캐비티 유동의 속도 및 압력계측)

  • Cho, D.H.;Kim, J.G.;Lee, Y.H.
    • Solar Energy
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    • v.17 no.3
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    • pp.59-66
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    • 1997
  • The present study adopted the PTV method for the velocity acquisition. The system consists of an image grabber built-in a personal computer and a laser-based sheet light projector and particle identification softwares. Velocity vectors are obtained, by PTV and they are used as velocity components for Poisson equation for pressure. Related boundary conditions and no-slip condition at solid wall and the linear velocity extrapolation on the upper side of cavity are well examined for the present study. For calculation of pressure, resolution of grid is basically $40{\times}40$ and 2-dimensional uniform mesh using MAC staggered grid is adopted. The result of experiment reveal that, newly suggested measuring method is capable of estimating pressure and velocity distribution of flow field reasonably.

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A Study on the Efficiency Improvement of a 3D Shape Measuring Apparatus With High Speed (고속 3차원 형상 측정 장치의 효율성 향상에 관한 연구)

  • 박승규;이일근;이영훈
    • Journal of the Korea Society of Computer and Information
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    • v.6 no.4
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    • pp.104-109
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    • 2001
  • In this paper, we designed a 3D shape measuring system with high speed and high measurement resolution using line-shaped sine stripes of a LCD projector We proposed an effective method to improve measurement efficiency for a 3D shape measuring system by finding the deficient shape information areas and recovering the shape information efficiently. We experimentally confirmed the improvement of measurement efficiency. Deficient shape information areas can be inevitably existed in a acquired image caused by the camera view angle and surface shapes of an object. The measurement efficiency is turned out to be improved by extracting these shadow areas and recovering the shape information efficiently using both a variable rated normalization and a variable sized phase recovering windows.

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Development of Projector Calibration Mapping Technology for Physically Interactive Sport Game (체감형 스포츠 게임을 위한 프로젝터 캘리브레이션 매핑 기술 개발)

  • Gil, Young-Ik;Seo, Hye-Ran;Lee, Hyeon-Ju;Ko, Il-Ju
    • Journal of Korea Game Society
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    • v.19 no.5
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    • pp.39-52
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    • 2019
  • Recently many studies has been conducted for interactive game to contents immersion through visual stimuli. Among them, Multi-Plane Image tech is suitable for projecting video in wide views, but it is difficult to perform calibration and mapping tasks for viewing separately. In this paper, we developed a calibration mapping applies to the field archery game space in the form of CAVE. As a result, we maintained the resolution confirmed the space through the video without distortion and expect to be applicable to the fields requiring presence, such as training contents.

Crosstalk reduction in tabletop multiview display with fog screen

  • Jeon, Hosung;Lim, Sungjin;Jung, Minwoo;Yoon, Junghoo;Park, Changhwan;Seok, Junho;Yu, Ji-man;Hahn, Joonku
    • ETRI Journal
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    • v.44 no.4
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    • pp.686-694
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    • 2022
  • Fog screens offer a great advantage to be used as scattering screens in three-dimensional displays. In the absence of a fixed rigid form, fog screens work as screens without any physical obstruction. The density of water droplets can be regulated to adjust the screen's transparency and scattering level. This study proposes a method for crosstalk reduction between adjacent viewing windows by decreasing the divergence of view of the projector, with concentration lenses. By applying the Scheimpflug principle, we also reduce the keystone effect, which occurs when the fog screen is slanted with respect to the optical axis. In this study, we have realized a tabletop multiview fog display without any structures on the table and established that the proposed method is feasible for decreasing crosstalk effectively.

A study on the Image Mapping of the Exhibition Environment (전시환경의 영상 맵핑에 관한 연구)

  • Lee, Jae-Young;Kwon, Jun-Sik
    • Journal of Digital Contents Society
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    • v.19 no.7
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    • pp.1341-1348
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    • 2018
  • In this study, we propose a method for applying the image content to the exhibition space using projection mapping techniques. In a typical exhibition space, the artist exhibits works and displays them unilaterally and by using walls defined as screens. However, the new form of exhibition is not one-sided and changes in the way space is free from constraint. The purpose of the exhibition space is to use walls or various installations, which are elements of the exhibition space, as a key part of the exhibition rather than as a material for the spatial compartment. This type of display is a display element of space and you can enjoy the fun and excitement of the exhibition about the new environment. Various imaging techniques are required to construct an exhibition of images and spaces, among which edge blocking is not formed.

Foreground object detection in projection display (프로젝션 화면에서 전경물체 검출)

  • Kang Hyun;Lee Chang Woo;Park Min Ho;Jung Keechul
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.1
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    • pp.27-37
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    • 2004
  • The detection of foreground objects in a projection display using color information can be hard due to changing lighting conditions and complex backgrounds. Accordingly, the current paper proposes a foreground object detection method using color information that is obtained from the input image to the Projector and an image captured by a camera above the projection display. After pixel correspondences between the two images are found by calibrating the geometry distortion and color distortion, the natural color variations are estimated for the projection display. Then, any pixel that has another variation not resulting from natural geometry or color distortion is considered a part of foreground objects, because a foreground object in a projection display changes the values of pixels. As shown by experimental results, the proposed foreground detection method is applicable to an interactive projection display system such as the DigitalDesk

Development of an IoT-Based Human Interactive Advertising Service for Sharing Economy (공유경제를 위한 IoT 기반의 휴먼 인터랙티브 광고 서비스 구현)

  • Jung, Wonseok;Lee, Chang-Kyo;Ko, Wan-Jin;Seo, Jeongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2019.05a
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    • pp.413-415
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    • 2019
  • In this paper, we develop IoT-HiAS(IoT-Human Interactive Advertising Service) for sharing economy. The HiAS device shooting the front of the device via a webcam and recognizes the person in real time through the SSD model using MobileNet. If the number of persons above the set threshold is recognized by counting the recognized person, the advertisement is reproduced on the idle resource through the beam projector. At the same time as the advertisement is reproduced, the captured image of the advertisement start time in the front of the device and the number of recognized persons are sends the IoT server of an oneM2M-compliant HiAS server using the IoT client. When the advertisement is finish, the webcam is shooting the front of the device and the image is sends the IoT server. We implemented the IoT-based human interactive advertising service by transmitting the received data to the advertiser and the advertising producers through the SNS(Social Network Service) agent of the HiAS server.

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Developing a Portable Intelligent Projection System (휴대형 지능형 프로젝션 시스템 개발)

  • Park, Han-Hoon;Seo, Byung-Kuk;Jin, Yoon-Jong;Oh, Ji-Hyun;Park, Jong-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.4 s.316
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    • pp.26-34
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    • 2007
  • Intelligent projection system indicates a system that displays desired images on an arbitrary screen in an arbitrary environment using projector without noticeable image distortion. In recent years, projectors have become widespread and ubiquitous due to their increasing capabilities and declining cost. Moreover, the size of projectors is getting smaller and handhold projectors are emerging. Thanks to these advances, the demand for intelligent projection system has been significantly increased and the demand has led to remarkable progress of the related techniques or technologies to intelligent projection system However, there are still some environments (or conditions, mainly dynamic ones) that intelligent projections systems cannot handle and they have limited the application area of intelligent projection systems. This paper exemplifies such environments (e.g. specular screen, dynamic screen) and propose effective solutions (i.e. multiple overlapping projectors, complementary pattern embedding) for thor And the usefulness of the solutions is verified through experimental results and user evaluation. Notice that the environments are considered not simultaneously but independently because it is impossible to consider them simultaneously by simply combining the solutions for each. Acually, a totally different solution would be necessary to consider them simultaneously. Therefore, we expect that the proposed methods would largely extend the application area of intelligent projection systems except for severely arbitrary environment.

High Resolution Video Synthesis with a Hybrid Camera (하이브리드 카메라를 이용한 고해상도 비디오 합성)

  • Kim, Jong-Won;Kyung, Min-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.13 no.4
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    • pp.7-12
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    • 2007
  • With the advent of digital cinema, more and more movies are digitally produced, distributed via digital medium such as hard drives and network, and finally projected using a digital projector. However, digital cameras capable of shotting at 2K or higher resolution for digital cinema are still very expensive and bulky, which impedes rapid transition to digital production. As a low-cost solution for acquiring high resolution digital videos, we propose a hybrid camera consisting of a low-resolution CCD for capturing videos and a high-resolution CCD for capturing still images at regular intervals. From the output of the hybrid camera, we can synthesize high-resolution videos by software as follows: for each frame, 1. find pixel correspondences from the current frame to the previous and subsequent keyframes associated with high resolution still images, 2. synthesize a high-resolution image for the current frame by copying the image blocks associated with the corresponding pixels from the high-resolution keyframe images, and 3. complete the synthesis by filling holes in the synthesized image. This framework can be extended to making NPR video effects and capturing HDR videos.

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