• Title/Summary/Keyword: image editing

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Production Techniques for Mobile Motion Pictures base on Smart Phone (스마트폰 시장 확대에 따른 모바일 동영상 편집 기법 연구)

  • Choi, Eun-Young;Choi, Hun
    • The Journal of the Korea Contents Association
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    • v.10 no.5
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    • pp.115-123
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    • 2010
  • Because of development of information technology, moving picture can run various platforms. We should consider and apply users' attitude as well as production technique because convergence between mobile and media technology may be increased full-browsing service using mobile device. Previous research related to production technique in various platforms only focus on video quality and adjustment of screen size. However, besides of technical side, production techniques should be changed such as image production as well as image editing by point of view aesthetic. Mise-en-scene such as camera angle, composition, and lighting is changed due to HD image. Also image production should be changed to a suitable full-browsing service using mobile device. Therefore, we would explore a new suitable production techniques and image editing for smart phone. To propose production techniques for smart phone, we used E-learning production system, which are transition, editing technique for suitable converting system. Such as new attempts are leading to new paradigm and establishing their position by applying characteries such as openness, timeliness to mobile. Also it can be extended individual area and established as expression and play tool.

A Study for Virtual Reality 360 Video Production Workflow with HDR Using log Shooting (log 촬영과 HDR을 이용한 실사 360 영상 제작흐름 연구)

  • Kim, Chulhyun
    • Journal of Broadcast Engineering
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    • v.23 no.1
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    • pp.63-73
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    • 2018
  • These days, VR contents are created in three ways: CG based method, game engine based method, and live action shooting method. The most universal method is live action shooting. So far, most live actions are shot with action cams. Therefore, this method is different from professional image production method for movies and TV dramas. This study tries to point out the difference between professional image production method and action cam based shooting method, and proposes an alternative. The proposed method is log shooting based HDR filming and editing. As the result of test shooting and editing, the proposed method was able to obtain more color information than conventional action cam based shooting method and thereby to implement high-definition images which are hard in an action cam.

Instructional Methodology for Video Editing in Image Content Production (영상콘텐츠 제작에서의 영상편집 교육 방법론)

  • Park, Sung-Dae;Park, Sung-Hun
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.39-48
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    • 2014
  • This thesis suggests a methodology of video editing education that is a part of post-production process. The methodology is educating students on contents, theories, technology in phases according to the characteristics of each process. It is based on the training results from the class 'Understanding of Video Contents Production Technology' conducted for high school students between December, 2013 and August, 2014. The result of the satisfaction survey by enrolled students indicated that high educational satisfaction can be obtained by the education methodology.

- Development of Digital Fluoroscopic Image Recording System for Customer Safety - (고객 안전을 위한 디지털 방사선장치(DRF)의 투시영상기록장치 개발)

  • Rhim Jae Dong;Kang Kyong Sik
    • Journal of the Korea Safety Management & Science
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    • v.6 no.3
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    • pp.303-309
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    • 2004
  • Many system devices for fluoroscopic and general X-ray studies in diagnostic radiographic system have been being changed from analog mode to digital mode. In addition, among diagnostic imaging and radiologic examinations, fluoroscopic studies that requires functional diagnosis is being widely used. The video recording method of fluoroscopic studies has been useful in functional image diagnosis and dynamic image observation, but the utility of its image quality is being reduced because of limitation in setting play segments of the video player, inconvenience of play, difficulties in preserving reproduced images, the change of image quality, etc. In order to complement these shortages, it is necessary to facilitate access to patient diagnosis information such as storing, editing and sharing functional diagnosis images in response to the trend of the digitalization of digital radiographic & fluoroscopic system(DRF). Thus this study designed and implemented a device of storing functional dynamic images real time using a computer rather than existing video recording, aiming at contribution to functional image diagnosis.

Uncertain Region Based User-Assisted Segmentation Technique for Object-Based Video Editing System (객체기반 비디오 편집 시스템을 위한 불확실 영역기반 사용자 지원 비디오 객체 분할 기법)

  • Yu Hong-Yeon;Hong Sung-Hoon
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.529-541
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    • 2006
  • In this paper, we propose a semi-automatic segmentation method which can be used to generate video object plane (VOP) for object based coding scheme and multimedia authoring environment. Semi-automatic segmentation can be considered as a user-assisted segmentation technique. A user can initially mark objects of interest around the object boundaries and then the selected objects are continuously separated from the un selected areas through time evolution in the image sequences. The proposed segmentation method consists of two processing steps: partially manual intra-frame segmentation and fully automatic inter-frame segmentation. The intra-frame segmentation incorporates user-assistance to define the meaningful complete visual object of interest to be segmentation and decides precise object boundary. The inter-frame segmentation involves boundary and region tracking to obtain temporal coherence of moving object based on the object boundary information of previous frame. The proposed method shows stable and efficient results that could be suitable for many digital video applications such as multimedia contents authoring, content based coding and indexing. Based on this result, we have developed objects based video editing system with several convenient editing functions.

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Optimize KNN Algorithm for Cerebrospinal Fluid Cell Diseases

  • Soobia Saeed;Afnizanfaizal Abdullah;NZ Jhanjhi
    • International Journal of Computer Science & Network Security
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    • v.24 no.2
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    • pp.43-52
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    • 2024
  • Medical imaginings assume a important part in the analysis of tumors and cerebrospinal fluid (CSF) leak. Magnetic resonance imaging (MRI) is an image segmentation technology, which shows an angular sectional perspective of the body which provides convenience to medical specialists to examine the patients. The images generated by MRI are detailed, which enable medical specialists to identify affected areas to help them diagnose disease. MRI imaging is usually a basic part of diagnostic and treatment. In this research, we propose new techniques using the 4D-MRI image segmentation process to detect the brain tumor in the skull. We identify the issues related to the quality of cerebrum disease images or CSF leakage (discover fluid inside the brain). The aim of this research is to construct a framework that can identify cancer-damaged areas to be isolated from non-tumor. We use 4D image light field segmentation, which is followed by MATLAB modeling techniques, and measure the size of brain-damaged cells deep inside CSF. Data is usually collected from the support vector machine (SVM) tool using MATLAB's included K-Nearest Neighbor (KNN) algorithm. We propose a 4D light field tool (LFT) modulation method that can be used for the light editing field application. Depending on the input of the user, an objective evaluation of each ray is evaluated using the KNN to maintain the 4D frequency (redundancy). These light fields' approaches can help increase the efficiency of device segmentation and light field composite pipeline editing, as they minimize boundary artefacts.

A video editing system for transition effects (화면 전환 효과를 위한 비디오 편집 시스템)

  • Kim, Jeong-Hun
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.33-42
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    • 1996
  • In this paper, I tried to take analog signal from LDP, VCR, Camcoder and to convert to digital data. Then I designed and implemented a system to edit the data and to reconvert the edited data to analog signal. For this study, I partiallyy used single image processing algorithms which were developped before my work and suggested algorithms of various transition effects which could be useful for video data editing. In conclusion, I compared the conventional professional video systems with mine and analyzed them.

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Pattern Data Extraction and Generation Algorithm for A Computer Controlled Pattern Sewing Machine (컴퓨터 제어 패턴 재봉기를 위한 패턴 데이타 추출 및 생성 알고리즘)

  • Yun, Sung-yong;Baik, Sang-hyun;Kim, Il-hwan
    • Journal of Industrial Technology
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    • v.19
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    • pp.179-187
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    • 1999
  • The computer pattern sewing machine is an automatic sewing machine that is controlled by an input pattern. Even a novice can run this machine for various tasks fast and reliably such as sewing a button, a belt ring and an airbag, etc. The pattern processing software, which is the main software of this machine, is for editing and modifying pattern data by online teaching or off-line editing, setting up parameters, and calculate a moving distance of working area on the x-y axes. In this paper we propose an algorithm to generate pattern data for sewing by simplifying image data. The pattern data are composed of outline data like dot, line, circle, arc, curve, etc. We need converting this data into sewing data which involve sewing parameter, moving distance of working are an the x-y axes, thread, spindle speed.

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3D SCENE EDITING BY RAY-SPACE PROCESSING

  • Lv, Lei;Yendo, Tomohiro;Tanimoto, Masayuki;Fujii, Toshiaki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.732-736
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    • 2009
  • In this paper we focus on EPI (Epipolar-Plane Image), the horizontal cross section of Ray-Space, and we propose a novel method that chooses objects we want and edits scenes by using multi-view images. On the EPI acquired by camera arrays uniformly distributed along a line, all the objects are represented as straight lines, and the slope of straight lines are decided by the distance between objects and camera plane. Detecting a straight line of a specific slope and removing it mean that an object in a specific depth has been detected and removed. So we propose a scheme to make a layer of a specific slope compete with other layers instead of extracting layers sequentially from front to back. This enables an effective removal of obstacles, object manipulation and a clearer 3D scene with what we want to see will be made.

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An Interactive Character Animation and Data Management Tool (대화형 캐릭터 애니메이션 생성과 데이터 관리 도구)

  • Lee, Min-Geun;Lee, Myeong-Won
    • The KIPS Transactions:PartA
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    • v.8A no.1
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    • pp.63-69
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    • 2001
  • In this paper, we present an interactive 3D character modeling and animation including a data management tool for editing the animation. It includes an animation editor for changing animation sequences according to the modified structure of 3D object in the object structure editor. The animation tool has the feature that it can produce motion data independently of any modeling tool including our modeling tool. Differently from conventional 3D graphics tools that model objects based on geometrically calculated data, our tool models 3D geometric and animation data by approximating to the real object using 2D image interactively. There are some applications that do not need precise representation, but an easier way to obtain an approximated model looking similar to the real object. Our tool is appropriate for such applications. This paper has focused on the data management for enhancing the automatin and convenience when editing a motion or when mapping a motion to the other character.

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