• Title/Summary/Keyword: identity Design System

Search Result 257, Processing Time 0.029 seconds

A Study on the Current Trend of Special Exhibition Home and Abroad (국내.외 전문전시 동향에 관한 고찰)

  • 손유찬
    • Archives of design research
    • /
    • v.4 no.1
    • /
    • pp.61-73
    • /
    • 1991
  • The exhibition activity that a company is rendering to their consumers for the purpose of advertisement, sales promotion and enhancement of company inage get more and more internationalized and specialized. A company is changing from mass production system to small quantity production of various kinds to meet consumer's individualization and differentiation. Also, a company is experiencing a major change in their marketing strategy. As the society is entering on Information Age, the contents that a company intends to give consumer may be different individually. If a consumer is informed wrong information of the goods, a company needs a place to meet consumer face to face where the consumer feels and understands the substance of the goods. This is the current characteristics of Exhibition Media. Based on the result of the current Special Exhibition home and abroad along with background and characteristics of special Exhibition, this study sets a following task reflecting the general trend of social, cultural and economic atmosphere. First, Current Exhibition Industry will be diversified into more Specialized Exhibition, while our Exhibition Industry is very shaky under severe international competition. Also, Exhibition Plan that involves with architecture, interior, graphic, industrial design and advertisement, etc., needs international competitiveness while enhancing identity of Exhibition Plan along with comprehensive marketing strategy in the future. Second, Among most of the local special Exhibitions which invite the general public are normally invited for company public relation contrary to those of U.S.A. and Europe. This signifies of our industrial and social structure's by-product. As the future exhibition become Information Com$$\mu$ication Exhibition which requires specialized technical explanation, the correct description of the goods should be set as a Judgement basis of Exhibition Plan. Third, In parallel with increase of the Exhibition, the equipment expenses of a company goes up continuously. In view of this, a study $$\mu$t be oriented for re-use and curtailment of expenditure of those equipment. Also, as the use of Assembly System B on the rise as a result of diversification of special Exhibition, a study on the development of new material & design for Exhibition Equipment only B required.

  • PDF

A Study on the Characteristics of Branded Environments in Hotel Spaces (호텔 공간의 브랜드화 환경 특성 연구)

  • Lee, Hwa-Kyoung;Ahn, Seongmo
    • Korean Institute of Interior Design Journal
    • /
    • v.23 no.1
    • /
    • pp.143-151
    • /
    • 2014
  • Nowadays, space branding becomes more important since it reflects and synthesizes the diverse experiences of the consumer. The objective of the research is to present the new possibilities that space branding offers by analyzing the brand strategy and the design characteristics of branded hotels, which are being projected as constructed branded environments. By integrating the brand with visible or invisible elements of the hotel, such as unique space planning, service, and consumer experience, a branded hotel can be a good vehicle to reflect fast changing consumer lifestyles and trends; it enables the consumer to experience brands in his or her everyday life, and it conveys the overall image of the brand by considering the consumer's multi-sensual experiences. The study processed with theoretical research which is related to the hotel space and branded environment. Four brands were selected with distinct business area and brand strategy, and studied to analyze the strategy and the characteristics of the branded environment in a branded hotel. In particular, the case study attempted to evaluate the distinctiveness of the branded hotel's spatial design by comparing each brand's representative flagship store with the hotel. As a result, four characteristics of branded environments in branded hotels were identified, namely, strengthen brand image, consistent brand strategy, extend brand perception, spatialize brand experience. Armani emphasizes their consistent brand image by applying similar design methods in both retail stores and hotel spaces. IKEA, in contrast, applies not their design identity but their brand concepts like practicality, efficiency, and low prices. Pantone gives an expanded brand experience by using synesthetic sensual stimulation using their color system. Missoni mixes and composes their patterns and materials in a three-dimensional manner and strengthens design possibilities and spatiality. This study suggests specific design methods to construct a branded environment in a branded hotel and offers new strategic directions for space branding.

A Study on the Development of an Intelligent Modeler for Modernized Korean Traditional Buildings using BIM Systems (BIM 체계를 적용한 현대 한옥건축 모델러 개발에 관한 연구)

  • Cho, Yeon-Jun;Jo, Gi-Ran
    • Journal of the Korean housing association
    • /
    • v.19 no.6
    • /
    • pp.55-62
    • /
    • 2008
  • In the construction field, there has been a recent and unprecedented increase in the research and development of modernized Korean traditional buildings, This is because, in today's modern society, the basic needs for survival have already been met and more people are now recognizing the importance of the identity of our unique culture. It is therefore timeous to consider not just how to preserve and use Korean traditional buildings, but also how to develop them into more industrialized and modernized buildings in a practical way. Recently, the direction has been focused on the industrialization of modernized Korean traditional buildings, including their evolution, and development, as well as on the numerous cases where construction has been delayed. In order to industrialize modernized Korean traditional buildings, we need to standardize their form and actively introduce current IT (Information Technology). In order to achieve this, it is absolutely necessary to change from the CADD (Computer Aided Design and Drafting) system to the BIM (Building Information Modeling) system, which reflects the concept of Virtual Architecture. Therefore, the aim of this study is to discuss the possibilities of using BIM system for industrialization of modernized Korean traditional buildings, extend the foundation of the form library, and develop an intelligent modeler. It is also necessary to exemplify a case model for modernized Korean traditional buildings to which BIM is applied.

Human Gait Recognition Based on Spatio-Temporal Deep Convolutional Neural Network for Identification

  • Zhang, Ning;Park, Jin-ho;Lee, Eung-Joo
    • Journal of Korea Multimedia Society
    • /
    • v.23 no.8
    • /
    • pp.927-939
    • /
    • 2020
  • Gait recognition can identify people's identity from a long distance, which is very important for improving the intelligence of the monitoring system. Among many human features, gait features have the advantages of being remotely available, robust, and secure. Traditional gait feature extraction, affected by the development of behavior recognition, can only rely on manual feature extraction, which cannot meet the needs of fine gait recognition. The emergence of deep convolutional neural networks has made researchers get rid of complex feature design engineering, and can automatically learn available features through data, which has been widely used. In this paper,conduct feature metric learning in the three-dimensional space by combining the three-dimensional convolution features of the gait sequence and the Siamese structure. This method can capture the information of spatial dimension and time dimension from the continuous periodic gait sequence, and further improve the accuracy and practicability of gait recognition.

Security Design of Information Security for Wireless Local Area Network (무선 네트워크망의 정보보호를 위한 시스템 설계)

  • Kim, Jung-Tae;Jung, Sung-Min
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
    • /
    • 2003.05a
    • /
    • pp.729-732
    • /
    • 2003
  • Security and privacy issues complicate wireless local area network deployment. for a wired network, certain levels of security are maintained since access to the physical medium is restricted to the devices physically connected to the network. Though wireless local area networks offer some built-in security features, security breaches are possible if appropriate precautions are not taken. This paper describes security issues related to wireless local area networks and presents a software approach for restricting and controlling wireless access. The system authenticates users on the basis of identity, privileges and access hardware by distributed software agents that implement security policy and restrict unauthorized access.

  • PDF

A Study on the Recognition Region of Passive Soundscape Facilities Especially in Fountains (자연형 사운드스케이프 요소의 인지범위에 관한 연구)

  • Song, Min-Jeong;Park, Sa-Keun;Kook, Chan;Jang, Gil-Soo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
    • /
    • 2005.11a
    • /
    • pp.674-677
    • /
    • 2005
  • As a passive soundscape facility, fountain is a useful way to give place such as public square, park identity and vitality. In this study, to know the optimistic distance and sound level range from fountain, sound levels due to distance were measured and subject responses were checked by questionnaire. Levels from 56dB to 68dB are recommended by subjects and moving forward to fountain decreases less comfort ratio than backward Moving forward 5m and backward 5m(total range 10m), there is little difference in comfort ratio. The results of this study could used for street furniture location design and P.A system output level.

  • PDF

Action-Based Audit with Relational Rules to Avatar Interactions for Metaverse Ethics

  • Bang, Junseong;Ahn, Sunghee
    • Smart Media Journal
    • /
    • v.11 no.6
    • /
    • pp.51-63
    • /
    • 2022
  • Metaverse provides a simulated environment where a large number of users can participate in various activities. In order for Metaverse to be sustainable, it is necessary to study ethics that can be applied to a Metaverse service platform. In this paper, Metaverse ethics and the rules for applying to the platform are explored. And, in order to judge the ethicality of avatar actions in social Metaverse, the identity, interaction, and relationship of an avatar are investigated. Then, an action-based audit approach to avatar interactions (e.g., dialogues, gestures, facial expressions) is introduced in two cases that an avatar enters a digital world and that an avatar requests the auditing to subjects, e.g., avatars controlled by human users, artificial intelligence (AI) avatars (e.g., as conversational bots), and virtual objects. Pseudocodes for performing the two cases in a system are presented and they are examined based on the description of the avatars' actions.

Behavioral Analysis Zero-Trust Architecture Relying on Adaptive Multifactor and Threat Determination

  • Chit-Jie Chew;Po-Yao Wang;Jung-San Lee
    • KSII Transactions on Internet and Information Systems (TIIS)
    • /
    • v.17 no.9
    • /
    • pp.2529-2549
    • /
    • 2023
  • For effectively lowering down the risk of cyber threating, the zero-trust architecture (ZTA) has been gradually deployed to the fields of smart city, Internet of Things, and cloud computing. The main concept of ZTA is to maintain a distrustful attitude towards all devices, identities, and communication requests, which only offering the minimum access and validity. Unfortunately, adopting the most secure and complex multifactor authentication has brought enterprise and employee a troublesome and unfriendly burden. Thus, authors aim to incorporate machine learning technology to build an employee behavior analysis ZTA. The new framework is characterized by the ability of adjusting the difficulty of identity verification through the user behavioral patterns and the risk degree of the resource. In particular, three key factors, including one-time password, face feature, and authorization code, have been applied to design the adaptive multifactor continuous authentication system. Simulations have demonstrated that the new work can eliminate the necessity of maintaining a heavy authentication and ensure an employee-friendly experience.

The Design and Implementation of Access Control framework for Collaborative System (협력시스템에서의 접근제어 프레임워크 설계 및 구현)

  • 정연일;이승룡
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.27 no.10C
    • /
    • pp.1015-1026
    • /
    • 2002
  • As per increasing research interest in the field of collaborative computing in recent year, the importance of security issues on that area is also incrementally growing. Generally, the persistency of collaborative system is facilitated with conventional authentication and cryptography schemes. It is however, hard to meet the access control requirements of distributed collaborative computing environments by means of merely apply the existing access control mechanisms. The distributed collaborative system must consider the network openness, and various type of subjects and objects while, the existing access control schemes consider only some of the access control elements such as identity, rule, and role. However, this may cause the state of security level alteration phenomenon. In order to handle proper access control in collaborative system, various types of access control elements such as identity, role, group, degree of security, degree of integrity, and permission should be taken into account. Futhermore, if we simply define all the necessary access control elements to implement access control algorithm, then collaborative system consequently should consider too many available objects which in consequence, may lead drastic degradation of system performance. In order to improve the state problems, we propose a novel access control framework that is suitable for the distributed collaborative computing environments. The proposed scheme defines several different types of object elements for the accessed objects and subjects, and use them to implement access control which allows us to guarantee more solid access control. Futhermore, the objects are distinguished by three categories based on the characteristics of the object elements, and the proposed algorithm is implemented by the classified objects which lead to improve the systems' performance. Also, the proposed method can support scalability compared to the conventional one. Our simulation study shows that the performance results are almost similar to the two cases; one for the collaborative system has the proposed access control scheme, and the other for it has not.

고양 종합운동장의 환경색채 디자인 개발 연구

  • 최은희
    • Archives of design research
    • /
    • v.16 no.2
    • /
    • pp.335-344
    • /
    • 2003
  • There are various schemes to improve the environment of a rir in which we dwell. Among them environment color is one of formative elements that compose a city environment, the recognition about it is coming to be high gradually. A stabilized appropriate color of city environment gives a psychological social cultural effect to the people and also can be a useful method even in public information of city image, To give a citizen sensitive aesthetic and emotional satisfaction, a systematic rational design approach is necessary in an environment color plan. Hereupon, this study suggests one model of a concrete substantial color design through analyzing a present condition, for example, an existing environment, a case study about similar space, and a question investigation for finding out preference image and applying them to the color design. Through a rational systematic environment color design one can expect several effects making identity in a region, increasing a peculiar image or unity reinforcement by total application of color scheme, creating a visual environment with aesthetic characteristic, and efficiency of continuous color management system.

  • PDF