• Title/Summary/Keyword: hunting community

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The Effects of Regular Jjimjilbang Exposure on Cold Tolerance in Young and Elderly Females (정기적인 찜질방노출이 청년과 노년 여성의 내한성에 미치는 영향)

  • Choi, Jeong-Wha;Song, Eun-Young;Hwang, Soo-Kyung
    • The Korean Journal of Community Living Science
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    • v.18 no.4
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    • pp.599-607
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    • 2007
  • We analyzed the effects of regular Jjimjilbang (Korean sauna) exposure on the cold tolerance in young and elderly females. Subjects were young (n=7) and elderly (n=7) females who had never had Jjimjilbang exposure experience. The Jjimjil training group was exposured in the Jjimjilbang 19 times per week. Jjimjibang exposure was limited to three times per day. Jjimjil activity was taken freely. To prove the effects of the cold tolerance, subjects were exposed to cold air ($12{\pm}1^{\circ}C,\;60{\pm}10%$RH). In these conditions, subjects were exposed for 30 minutes at which time rectal temperature, skin temperatures, clothing microclimate, energy expenditure, blood pressure and subjective sensation were measured. To prove the effects of the local cold tolerance, vascular hunting reaction was observed measuring the finger skin temperature while the left middle finger tip was immersed in cold water of $0^{\circ}C$ for 30 minutes. The results are as follows. According to repeated Jjimjil exposure, rectal temperature changes, peripheral temperature and energy expenditure were increased gradually in the cold climate chamber. Blood pressure, subjective sensation and vascular hunting reactions did not show any significant difference. In conclusion, regular Jjimjilbang exposure has negative effects on the ability of the body to improve its regulation of temperature especially in cold tolerance.

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Indigenous Plant Utilization and Farming System of Garo Tribe in North-East Bangladesh: a Means of Sustainable Biodiversity Conservation

  • Rahman, Md. Habibur;Fardusi, Most. Jannatul
    • Journal of Forest and Environmental Science
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    • v.28 no.2
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    • pp.84-96
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    • 2012
  • A special type of indigenous knowledge on plants utilization and farming system was explored by the Garo tribe community in the North-East region of Bangladesh, which correspond to the severe dependence on homestead forest. Results show that the Garo are totally dependent on the natural resources and that the extent of their dependency is faithfully reflected in their ethno-botanical knowledge. Dependencies that the study addressed focused on various aspects of food, fruit, energy, timber and health care on plants products. Garo tribe community in Bangladesh followed agrosilvipastoral system in their homesteads. They have indigenous hunting procedure to trap the animal in the forest. A total of 9 foods, 15 fruits, 12 energy-producing and 11 timber species was found and recorded that the Garo used in their daily life. Moreover, Garo used 23 medicinal plants species and have vast indigenous knowledge about using herbal medicine in daily health care practices. The Garo women do mostly the household activities, managing homestead forest and helping agricultural field where men perform all hard working activities like ploughing, cutting trees, digging the soil, preparation of horticultural and agricultural land, hunting, etc. The overall quality of life of the Garo could be considerably upgraded if ethno-botanical issues and their own indigenous knowledge will complement with scientific knowledge. The findings of the study conclude that the conservation of the indigenous knowledge of the Garo tribe related to plants utilization can also be turned to good account in forest conservation and is an important tool in this tribal area of Bangladesh.

Arthropod Community in Small Rice Field associated with Different Planting Methods in Suwon and Incheon (파종방법을 달리한 수원 및 이천 지역 소규모 수도포장에서의 절지동물 군집)

  • 이준호;김광호;임언택
    • Korean journal of applied entomology
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    • v.36 no.1
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    • pp.55-66
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    • 1997
  • This study was conducted to analyze arthropod community patterns in small rice fields associated with different planting methods (water seeding, drill seeding, and hansplanting) in Suwon and Icheon in 1994. Total 15 orders and 45 families of arthropods were collected. The arthropod community was analyzed using guild categories. The arthropods were found in the order of 'natural enemy>pest(phytophage)>non-pest' in their densities in all sites. The pest (phytophage) species were mainly Homoptera and dominated by Delphacidae (Nilaparvata lugens Stsl, Sogatella fircifera Horvath and Laodelphax striatellus Fallen) and Cicadelidae (Nephotettir cincticeps Uhler). They constituted >80% of pest abundance. Differences in pest abundance were not found among rice fields associated with different planting methods. Spiders were the most dominant group in the natural enemy and constituted >90% of natural enemy abundance. Hunting spiders constituted >SO% of spider abundance and were dominated by Pirata subpiraticus Bos. et Str. (Lycosidae). Pacliygnatha clerki Sundevall (Tetragnathidae) was a dominant species in webbing spiders. No differences were found in species richness and diversity in spider community among rice fields associated with different planting methods. The nonpest species were mainly Diptera and occurred abundantly in early growing season and decreased drastically as rice development proceeded. The non-pest abundance was higher in direct seeding sites than in transplanting site, and especially abundant in a drill seeding site.

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Arthropod Community in Small Rice Fields Managed by Different Fertilization Rate and Pesticide Application in Suwon (시비량과 농약사용을 달리한 수원지역 소규모 농가 수도포장에서의 절지동물 군집)

  • 이준호;김광호;이호진
    • The Korean Journal of Ecology
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    • v.21 no.1
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    • pp.15-26
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    • 1998
  • This study was conducted to analyze arthropod community patterns in smallrice fields managed by different cultural methods [Conventional and Low Input Sustainable Agriculture(LISA)] in Suwon in 1995 and 1996. A half of nitrogen fertilizers and a quarter of pesticides were applied in the LISA field compared to in the conventional field. Total 15 orders and 43 families of arthropods were collected in two years. No differences were found in arthropod abundance and arthropod species composition between two differently practiced fields. The arthropod community was analyzed using guild categories. The arthropods were found in the order of 'pest(phytophag)>natural enemy>non-pest' in their densities. The pest species were mainly Homoptera and dominated by Delphacidae (Nilaparvata lugens Stal and Sogatella furcifera Horvath). They constituted > 80% of pest abundance. The spider was the most dominant group in the natural enemy and constituted > 90% of natural enemy abundance. Hunting spiders constituted > 60% of spider abundance and were dominated by Pirata subpiraticus Bos. et Str.(Lycosidae). Pachygnatha clerki Sundevall(Tetragnathidae), Gnathonarium dentatum Weider and Ummeliata angulituberis Oi(Erigonidae) were the dominant species in webbing spiders.

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Indigenous Food Habit of the Hajong Tribe Community in Bangladesh: Implication for Sustainable Extraction and Biodiversity Conservation in North-East Bangladesh

  • Rana, Md. Parvez;Sohel, Md. Shawkat Islam;Akhter, Sayma;Hassan, Mohammad Rakibul
    • Journal of Forest and Environmental Science
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    • v.25 no.2
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    • pp.101-109
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    • 2009
  • The Hajong are the ancient tribal forest community among the ethnic minorities of the North-East region of Bangladesh. The study was carried out with respect to three income groups highlighting their indigenous knowledge. A total of forty-five households (fifteen from each income groups) were assessed using different participatory appraisals through semi-structured questionnaires. A special type of indigenous knowledge on food habit was explored in the Hajong community, which correspond to the severe dependence on forest resources. They collect their food resources from homestead forest (45%) followed by forest (40%), market and others. They have indigenous hunting procedure to trap the animal in the forest. Twenty three tree species were tremendously planted in their homestead forests which are the very important source of food. Male are highly responsible to collect the food materials from forest as well as other sources.

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A Study on the Habitat of Gidra Community in Papua New Guinea with Satellite Remote Sensing

  • Pahari, Krishna;Ohtsuka, Ryutaro
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1159-1161
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    • 2003
  • Gidra speaking people living in Wonnie area of western province in Papua New Guinea are traditionally dependent on hunting and gathering. Sago is the main staple food and the vegetation consists of rain forest (Bua) and trees with savannah grass (Yap). The population density is very low and the people are very little affected by modernization. This study is an attempt to look at the people-resource interaction in the area for the past thirty years based on aerial photographs and various satellite data. The study showed the trends of yap versus bua distribution as well as the location of garden and Sago grove areas, which is important for studying the livelihood of the people.

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A Study on the Types Classification and Analysis of Experience Activities in Rural Tourism Village (농촌관광마을의 체험활동 분류 및 분석 연구)

  • Han, Song-Hee;Son, Jin-Kwan;Choi, Yoon-Ji;Yoon, Yu-Shik
    • Journal of Agricultural Extension & Community Development
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    • v.22 no.1
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    • pp.31-41
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    • 2015
  • Rural tourism village experience is proceeded quantitatively without distinct characteristic. This research aimed at analyzing the experience and utilizing in the establishment of differentiation and contents development. Type of experience activity was classified as 10 types in Level 1 and 0~4 types in Level 2. As the result of analyzing 3,007 experiences in 168 villages, types of experience activity implemented per 1 village was 17.9. Among them, ecological experience type appeared to be the most, and appeared in order of food, agriculture farming experience. In respect of agriculture farming experience, 'harvest and utilization' was analyzed to be the highest, and regarding rural farmhouse living experience displayed 'farmhouse living' experience the highest. Tradition courtesy experience displayed 'traditional culture' experience the highest, and rural food experience was analyzed to implement 'food making' experience the most. Ecological experience mainly consisted of 'hunting and collecting' and 'observation/learning', in case of play experience, 'traditional play' experience activity was analyzed to be performed the most. Considering utilization material, it appeared in order of 'rice', 'sweet potato', 'potato', 'corn', 'chili', 'agricultural implement', 'farmhouse', 'animal', 'culture', 'history', 'rice cake', 'alcoholic drink', 'tofu', 'kimchi', etc. The place of ecological experience was performed in the forest the most, and lots of experience was performed in stream, valley, and river. The researcher expects that characteristic experience activity will be developed based on this result, by avoiding doubleness of the experience activity among the regions and the villages.

Liaohe National Park based on python data visualization Visitor Perception Study (파이썬 데이터 시각화를 이용한 랴오허 국립공원 관광객 인식 연구)

  • Jing-Qiwei;Zheng-Chengkang;Nam Kyung Hyeon
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.01a
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    • pp.439-441
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    • 2023
  • National park is one of the important types of protected area management systems established by IUCN and a management model for effective conservation and sustainable use of natural and cultural heritage in countries around the world, and it assumes important roles in conservation, scientific research, education, recreation and driving community development. This study takes Liaohe National Park in China, a typical representative of global coastal wetlands, as a case study, and uses python technology to collect travelogues and reviews of visitors from Mafengwo.com, Ctrip.com, Go.com, Meituan.com and Dianping.com as a source, and the text spans from 2015 to 2022. The results show that wildlife resources, natural landscape with river and sea, wetland ecology and fishing and hunting culture of northern China are fully reflected in the perceptions of visitors to Liaohe National Park. However, there is still much room for improvement in terms of supporting services and facilities, public education and tourists' experience and participation in Liaohe National Park. In this paper, we use python data visualization technology to study the public perception of wetland wildlife as the theme, and grasp the satisfaction, spatial distribution, activity content and emotional tendency of the public in the process of wetland wildlife as the theme, so as to better promote the Liaohe National Park to better carry out the public experience while strictly adhering to ecological protection, and to provide the Liaohe National Park with a better opportunity to This will provide scientific basis for the Liaohe National Park to play a better role in ecological civilization construction and education of ecological civilization awareness.

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Empty Time, Empty Space, and Non(非)-Place in World of Warcraft: The Accumulated Experience and the Recovery in Reality (<월드 오브 워크레프트>(World of Warcraft)의 빈 시간, 빈 공간, 비(非) 장소: 축적된 체험과 실감의 회복)

  • Song, Kyong-Won
    • Cartoon and Animation Studies
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    • s.19
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    • pp.127-143
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    • 2010
  • The purpose of this study is to aesthetically approach a game, which was popular at home, through microscopic analysis on World of Warcraft. World of Warcraft(hereunder called WOW), which improved a game method of MMORPG that had been popular conventionally at home, from several angles, is suggesting new paradigm of MMORPG game. This study aims to propose new vision on game analysis by approaching this new method from the perspective of player. For this, it divided WOW into shift method, instruction implementation method, and communication configuration method, and analyzed this, respectively, by introducing a concept of empty time, empty space, and non-place, which was borrowed from Zygmunt Bauman's "Liquid Modernity". WOW's shifting method rather extends empty time, that is, the waiting time, contrary to the conventional MMORPG, which used a method of removing. Instead of maximally reducing boring, which becomes disturbance of a game, it is what overwhelmingly enlarges time that needs to be waited, thereby being what induces a sense of time, which a player experiences daily life, to the inside of a game. WOW's instruction implementation method offers one of hugely single map instead of zone-system necessary for map loading in the discontinued form. This minutely implements even a greatly insignificant place in playing a game, thereby stirring up a sense of travel, which explores there in reality. Finally, WOW's community configuration method makes a hunting-targeted group clear, which added a concept of hunting called the raid to the existing gild system. The raid, which is a large party of being bound to the inside of Instant Dungeon, clearly gives a performance role to each of party members, thereby allowing the identity in character to be connected directly to the identity of player. Through this, the player filled the suggested 'space' with experience, thereby being able to change it into 'place' that is significant to an individual.

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