• Title/Summary/Keyword: human-oriented design

Search Result 269, Processing Time 0.024 seconds

Digital Leveraging: The Methodology of Applying Technology to Human Life (디지털 레버리징: 기술을 인간의 삶에 적용하는 방법론)

  • Han, Sukyoung;Kim, Hee-Cheol;Hwang, Wonjoo
    • Journal of Korea Multimedia Society
    • /
    • v.22 no.2
    • /
    • pp.322-333
    • /
    • 2019
  • After the launch of smart phones, various miniaturized smart devices such as wearable and IOT devices have deeply embedded in human life, and have created a technology-oriented society. In this technology-oriented society, technology development itself is important, however it seems more important to utilize existing technology appropriately and deliver effectively to human life. As the computer became personalized after the appearance of PC, human-centered computing such as HCI and UCD had begun to appear. However, most of the researches focused on technology that made human being convenient to interact with computer such as computer systems design and UX development. In the technology-oriented society, it seems more urgent to apply existing technology to human life. In this paper, we propose a methodology, 'Digital Leveraging' which guides how to effectively apply technology to human life. Digital Leveraging is the way of convergence between technology and humanities.

Development of the Human Satisfaction Dimension for Customer-Oriented Quality Evaluation of Shoes (제화류의 고객지향적 품질평가를 위한 감성만족도 요소 개발에 관한 연구)

  • 김진호;황인극
    • Science of Emotion and Sensibility
    • /
    • v.7 no.2
    • /
    • pp.107-121
    • /
    • 2004
  • Although consumer needs for better products force manufactures to put emphasis on design, often development of a product has been done without the formal phase to consider human needs. In order to identify the implicit needs of customers and the areas of potential demand on a product, several analysis scheme such as QFD(quality function deployment) has been developed. For this, first of all, the methods for evaluating consumers satisfaction about their needs must be determined. However there were only few systematic methods on shoe design. In this paper we developed an innovative framework for human satisfaction evaluation of shoes. As a result, we uncovered 29 dominant human satisfaction dimensions for customer-oriented quality evaluation of a comfortable shoes. Here, 29 satisfaction dimensions were identified as the dimensions that represent the human sensitivity and psychological feeling on comfortable shoes. This study helped the designers and developers clarify the conceptual and abstract aspect of the design evaluation by proposing a more systematic and process-oriented method.

  • PDF

A Study on a Conceptualization-oriented SDSS Model for Landscape Design (조경설계를 위한 공간개념화 지향의 공간의사결정지원시스템 모델에 대한 연구)

  • Kim, Eun Hyung
    • Spatial Information Research
    • /
    • v.22 no.6
    • /
    • pp.55-65
    • /
    • 2014
  • By combining the role of current GIS technology and design behaviors from the cognitive perspective, spatial conceptualization can be extended efficiently and creatively for ill-structured problems. This study elaborates the model of a conceptualization-oriented SDSS(Spatial Decision Support System) for a landscape design problem. Current information-oriented GIS technology plays a minor role in planning and design. The three attributes in planning and design problems describe how the deficiencies of current GIS technology can be seen as a failure of the technology. These are summarized: (1) Information Explosion/Information Ignorance (2) Dilemma of Rigor and Relevance (3) Ill-structured Nature of planning and Design. In order to implement the conceptualization idea in the current GIS environment, it will be necessary to shift from traditional, information-oriented GISs to conceptualization-oriented SDSSs. The conceptualization-oriented SDSS model reflects the key elements of six important theories and techniques. The six useful theories and techniques are as follows; (1) Human Information Processing (2) Tool/Theory Interaction (3) The Sciences of the Artificial and Epistemology of Practice (4) Decision Support Systems (DSSs) (5) Human-Computer Interaction (HCI) (6) Creative Thinking. The future conceptualization-oriented SDSS can provide capabilities for planners and designers to figure out some "hidden organizations" in spatial planning and design, and develop new ideas through its conceptualization capability. The facilitation of conceptualization has been demonstrated by presenting three key ideas for the framework of the SDSS model: (1) bubble-oriented design support system (2) prototypes as an extension of semantic memory, and (3) scripts as an extension of episodic memory in a cognitive pschology perspective. The three ideas can provide a direction for the future GIS technology in planning and design.

A Study on the Expression of Contemporary Architecture Based on the Model of 'Nature and Human Perception' (자연과 인간인식'모델을 중심으로 본 현대건축의 표현에 관한 연구)

  • 이근택
    • Journal of the Korean housing association
    • /
    • v.10 no.4
    • /
    • pp.161-174
    • /
    • 1999
  • This study tried to search for solutions of present problems in architecture through interdisciplinary study which includes biology, literature, aesthetics, and psychology, and set up two models composed of the nature and the human perception which contemporary architecture has problems on. By nature-oriented approach through biology and romanticist literature, the five types of organic principles which could be obtained from structure and order in natural system and by human perception-oriented approach through aesthetic theory of Harold Osborne and perceptual and cognitive psychology the structure and order of perceptual arousal, perceptual balance, and perceptual order in human cognition based on perceptual appropriateness could be found. The unified and organic framework of architectural composition must be considered through a deductive and inductive study as this study was approached. The results of the present study can be applied to construct human-oriented design principles and factors in architectural space and form, and better environmental quality.

  • PDF

The Proposal of Truck driver's Support System using Purpose Oriented System

  • Oshima, Naoki;Harada, Akira
    • Proceedings of the Korea Society of Design Studies Conference
    • /
    • 2001.10a
    • /
    • pp.27.1-27
    • /
    • 2001
  • The purpose of rhis research is proposing rhe sysrem which does information supporr as for a truck driver, and verifying the validity. First, it investigated by visiting the Transporr Company and interview for the present situation and the opinion on computerization from the operation administrator and truck drivers. Consequently, the problem of computerization could be found out to the present system. Next, the present system was considered. As for present machine system, human's "Choosing a function", srarts processing. Then this system is called "Function-Oriented-System". And three problems were extracted from this sysrem. As a solution of those problems, the Purpose-Oriented-System was proposed. In order to attain user's purpose, Agent that situation is perceived and works a function autonomously assumed that this system was inherent. 3D-Sceanrio-Expression was proposed as the description method of rhe task process. It consists of "Machine and Functional-Item axis", "Time axis", and "Situation-Item axis". And, the task execution process of Function-Oriented-System and Purpose-Oriented-System was compared using 3D-Sceanrio-Expression supposing the scene of truck business. As a resulr, rhe following two things could be found out. (1) The concepr of Purpose-Oriented-System that Agent is inherent is effective as siruarion correspondence machine. (2) A solid scenario can express the interaction rhar cannor be seen, in the relarion of rhe conventional Human and Machine.

  • PDF

The Improvement of Usability for Train Toilet Design

  • Han Seok-Woo;Jin Mi-Ja
    • Archives of design research
    • /
    • v.19 no.3 s.65
    • /
    • pp.195-206
    • /
    • 2006
  • Design for improved usability is to understand products from the user's point of view so eventually to enhance the pleasantness users by reflecting it into the design. The philosophy of user-oriented design is an essence of human-centered product planning, and its application is more important for railway vehicle design, which is closely connected with everyday life. This study focused to define basic elements of train interior design concept, which considers convenience and comfort for passengers, by extracting and interpreting ergonomic requirements, as usability factors, of train toilet design. The study on user-oriented design of trains consists of the practice of sensibility engineering for the management of customers' emotions and its harmonious use on design, and aims on the embodiment of new ergonomic design. In the center, it has analyzed the criteria and characteristics of the user-oriented design and has concluded the design direction and components to a concrete idea and proposed prototypes, which may become a good example for train interior design later on. In addition, it proposes a direction, which may become a guideline of ergonomic design, to secure competition capacity. Moreover this study is concentrated on the physical environment and human behavior of train toilet users, on the analysis of factors necessary for adequate toilet design, and on the understanding of interface between its users. What is more, it proposes a module of development process and methods of approaching the interface. The study presents a design standard, under which the concrete data of the characteristics and practicable range and the convergent demands accelerate to the module could be confirmed and criticized. The study on the usability is going to contribute to more pleasant and comfortable train environments and consequently, it's going to create new values of increased railway competitiveness by design.

  • PDF

A Study on the Application of YangTaek-Theory in Ubiquitous House (유비쿼터스 주택의 양택론 적용에 관한 연구)

  • Lee Ju-Hyun;Choi Young-Chul
    • Korean Institute of Interior Design Journal
    • /
    • v.14 no.6 s.53
    • /
    • pp.57-65
    • /
    • 2005
  • This research is about the methods in making computers understand the situation in regards to interaction between House and Human Behavior. In this paper, house is the ubiquitous house, as a future house, adopting ubiquitous computing presenting the interrelation of human and house - interior space, architecture, nature. And the Context Aware Model of ubiquitous house is proposed to embody the ubiquitous house. The research objective is to systematize the context in the ubiquitous house and suggest a theoretical basis to embody the ubiquitous house interacting between the House ud Human Behavior Especially, this paper focuses on the Context Aware Model based on FengShui-Theory(sp. YangTaek-Theory). The ubiquitous house is not what operates passively by human but a information-oriented house that can predict the situation and the living patterns of human. For a information-oriented house and informal living context at home, this paper uses FengShui-Theory whose central concern is the interrelation of human and nature. Through these concepts, this research will suggest how to systematize, control and manage the context at home. In the end, it is expected to offer a theoretical basis to embody the intelligent house and apply an environment design communicating between the computers and human.

A Study on the Technical Demand of Human Sensibility Ergonomics (감성공학 기술수요분석에 관한 연구)

  • 이병민;윤석기
    • Journal of Korea Technology Innovation Society
    • /
    • v.1 no.1
    • /
    • pp.59-68
    • /
    • 1998
  • Human Sensibility Ergonomics could be termed as an engineering approach to realize image or feeling of human into product design. Therefore, we measure qualitatively, quantitatively and scientifically the sensibility of human and apply it to design of product and environment, Later, we will try to help to manufacture products conveniently and comfortably for more pleasent human life. As the concept of products is changed from producer oriented products to consumer oriented, the technical trend of Human Sensibility Ergonomics improves and the demand of it increases. As we recognize the concept and importance of Human Sensibility Ergonomics in the country, we are going to apply to automobil, home appliance, etc. So, it is important to analyze the technical trend, survey the demand of Human Sensibility Ergonomics in the inside and outside of country, because it contributes to set up research direction and of Human Sensibility Ergonomics and to estabilish the priority of R&D, etc. This study is the analysis of the technical trend and character by fieldes of Human Sensibility Ergonomics in the country, surveyed the technical demand on automobile, home appliance in product field and the sensor of the five senses and processing technology in the infra technology field of Human Sensibility Ergonomics.

  • PDF

A Study on Digital Clothing Design by Characteristics of Ubiquitous Environment (유비쿼터스 환경 특성에 의한 디지털 의류 디자인에 관한 연구)

  • Kim, Ji-Eon
    • Journal of the Korean Society of Costume
    • /
    • v.57 no.3 s.112
    • /
    • pp.23-36
    • /
    • 2007
  • It is important that ubiquitous technology changes paradigm of thought, not simple definition in the 21st digital era. Characteristics of ubiquitous computing are pervasive, disappearing, invisible, calm through environment. As IT Technology develops, designers, computer scientists, chemists, performance artists cooperate in order to find out the best way to make desirable digital clothing in the future, with the merit of each part. Digital clothing defines clothes of new generation equipped computer, digital installations. Digital clothing design demands intercept of electromagnetic waves, light-weight and esthetic appearance, for it is attached high-technology equipment near body. The purpose of this study is to analyze design features of digital clothing according to ubiquitous characteristics. The methods of this study are documentary research of previous study and case study. In the theoretical study, ubiquitous characteristics are function-intensive by convergence, interactivity, embedded mobility and human & emotion-oriented attributes. Based on ubiquitous characteristics, digital clothing design classified function-intensive design by convergence, design for Interactivity and multi-sensible & emotion-oriented design, because embedded mobility is a basic element of ubiquitous environment. The early days digital clothing design is function-intensive design, and have esthetic appearances and design for interactivity increasingly. Recently digital clothing design is expressed multi-sensible and emotion-oriented design.