• Title/Summary/Keyword: human-interactive

Search Result 472, Processing Time 0.03 seconds

Creating 3D Artificial Flowers using Structured Directed Graph and Interactive Genetic Algorithm (구조적 방향성 그래프와 대화형 유전자 알고리즘을 이용한 3차원 꽃의 생성)

  • 민현정;조성배
    • Journal of KIISE:Software and Applications
    • /
    • v.31 no.3
    • /
    • pp.267-275
    • /
    • 2004
  • Directed graph and Lindenmayer system (L-system) are two major encoding methods of representation to develop creatures in application field of artificial life. It is difficult to define real morphology structurally using the L-systems which are a grammatical rewriting system because L-systems represent genotype as loops, procedure calls, variables, and parameters. This paper defines a class of representations called structured directed graph, which is identified by its ability to define structures of the genotype in the translation to the phenotype, and presents an example of creating 3D flowers using a directed graph which is proper method to represent real morphology, and interactive genetic algorithm which decodes the problem with human's emotional evaluation. The experimental results show that natural flower morphology can be generated by the proposed method.

Visual-Attention-Aware Progressive RoI Trick Mode Streaming in Interactive Panoramic Video Service

  • Seok, Joo Myoung;Lee, Yonghun
    • ETRI Journal
    • /
    • v.36 no.2
    • /
    • pp.253-263
    • /
    • 2014
  • In the near future, traditional narrow and fixed viewpoint video services will be replaced by high-quality panorama video services. This paper proposes a visual-attention-aware progressive region of interest (RoI) trick mode streaming service (VA-PRTS) that prioritizes video data to transmit according to the visual attention and transmits prioritized video data progressively. VA-PRTS enables the receiver to speed up the time to display without degrading the perceptual quality. For the proposed VA-PRTS, this paper defines a cutoff visual attention metric algorithm to determine the quality of the encoded video slice based on the capability of visual attention and the progressive streaming method based on the priority of RoI video data. Compared to conventional methods, VA-PRTS increases the bitrate saving by over 57% and decreases the interactive delay by over 66%, while maintaining a level of perceptual video quality. The experiment results show that the proposed VA-PRTS improves the quality of the viewer experience for interactive panoramic video streaming services. The development results show that the VA-PRTS has highly practical real-field feasibility.

Evolutionary Topic Maps (진화연산을 통해 만들어지는 토픽맵)

  • Kim, Ju-Ho;Hong, Won-Wook;McKay, Robert Ian
    • 한국HCI학회:학술대회논문집
    • /
    • 2009.02a
    • /
    • pp.685-689
    • /
    • 2009
  • Evolutionary Computation is not only widely used in optimization and machine learning, but also being applied in creating novel structures and entities. This paper proposes evolutionary topic maps that can suggest new and creative knowledge not easily producible by humans. Interactive evolutionary computation method is applied into topic maps in order to accept human evaluation on feasibility of intermediate topic maps. Evolutionary topic maps are creativity support tools, helping users to encounter new and creative knowledge. Further work can greatly improve the system by providing more operations, preventing over-convergence, and overcoming user fatigue problem by providing more intuitive user interface, better visualization, and interpolation mechanisms.

  • PDF

An Extension of Interactive Media System for Mobile Device (모바일 단말을 위한 인터렉티브 미디어 시스템의 확장)

  • Han, Seung-Jin;Ryu, Eun-Seok;Yoo, Hyuck
    • Annual Conference of KIPS
    • /
    • 2005.05a
    • /
    • pp.201-204
    • /
    • 2005
  • 현재의 세계적인 트렌드인 HCI(Human Computer Interaction)에서 사용자의 기호나 의견 등을 반영하는 인터렉티브 미디어(Interactive Media)는 빠질 수 없는 주제다. 본 연구팀은 모바일 단말환경에서 사용자의 인터렉션을 통한 서비스를 제공할 수 있는 IMS(Interactive Media System)를 설계하고, 이를 PDA 상에 구현하였다. 기존의 연구들이 보여주는 링크의 형태로만 미디어를 지원하는 방식은 CPU 등의 자원이 부족한 모바일 환경에서는 부담이 될 수 있다. IMS 는 이를 벗어나 내부적으로 미디어 오브젝트를 지원하는 방식을 사용하여 모바일 환경에 적합하게 연산속도를 개선하고 있다. 또한 이러한 방식으로 인하여 생길 수 있는 문제인 미디어 포맷의 지원에 대한 제약을 극복하기 위해 확장성 있는 구조로 설계되어 이미지와 텍스트, 백터그래픽 만을 제공하던 단순한 시스템에서 H.264 와 MPEG4 AAC 와 같은 여러 모듈들이 더해졌다. 또한 OpenGL 모듈이 추가되고 3D 오브젝트들이 새롭게 정의됨으로써 IMS 는 IML 을 통해 마크업 언어차원에서 3D 그래픽을 지원할 수 있게 되었고 2D 와 3D 를 함깨 사용한 다양한 비쥬얼 구성이 가능하게 되었다. 본 논문에서는 IMS 의 확장성 있는 구조와 OpenGL 을 추가하고 새로운 미디어 오브젝트를 정의하는 과정 등을 다루며 언급한 내용을 자세히 소개한다.

  • PDF

Interactive 3D Integral Imaging System using Single Camera (하나의 카메라를 이용한 인터렉티스 3D 집적 영상 시스템)

  • Shin, Dong-Hak;Kim, Eun-Soo
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • v.33 no.10C
    • /
    • pp.829-835
    • /
    • 2008
  • Recently, 3D integral imaging system, which is well known as an auto-stereoscopic 3D display method, has been gaining great attention amongst researchers. The integral imaging is a promising 3D display technology since it is able to deliver continuous viewing points, full parallax, and full color view to the observers in space. In this paper, we propose a novel interactive 3D integral imaging system using a single camera. The user interface is implemented by adding a camera in the conventional integral imaging system. To show the possibility of the proposed system, we implement the optical setup and present the preliminary results. To our best knowledge, this is the first time to study an interactive 3D integral imaging.

Dynamic Gesture Recognition using SVM and its Application to an Interactive Storybook (SVM을 이용한 동적 동작인식: 체감형 동화에 적용)

  • Lee, Kyoung-Mi
    • The Journal of the Korea Contents Association
    • /
    • v.13 no.4
    • /
    • pp.64-72
    • /
    • 2013
  • This paper proposes a dynamic gesture recognition algorithm using SVM(Support Vector Machine) which is suitable for multi-dimension classification. First of all, the proposed algorithm locates the beginning and end of the gestures on the video frames at the Kinect camera, spots meaningful gesture frames, and normalizes the number of frames. Then, for gesture recognition, the algorithm extracts gesture features using body parts' positions and relations among the parts based on the human model from the normalized frames. C-SVM for each dynamic gesture is trained using training data which consists of positive data and negative data. The final gesture is chosen with the largest value of C-SVM values. The proposed gesture recognition algorithm can be applied to the interactive storybook as gesture interface.

Interactive Feature selection Algorithm for Emotion recognition (감정 인식을 위한 Interactive Feature Selection(IFS) 알고리즘)

  • Yang, Hyun-Chang;Kim, Ho-Duck;Park, Chang-Hyun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.16 no.6
    • /
    • pp.647-652
    • /
    • 2006
  • This paper presents the novel feature selection method for Emotion Recognition, which may include a lot of original features. Specially, the emotion recognition in this paper treated speech signal with emotion. The feature selection has some benefits on the pattern recognition performance and 'the curse of dimension'. Thus, We implemented a simulator called 'IFS' and those result was applied to a emotion recognition system(ERS), which was also implemented for this research. Our novel feature selection method was basically affected by Reinforcement Learning and since it needs responses from human user, it is called 'Interactive Feature Selection'. From performing the IFS, we could get 3 best features and applied to ERS. Comparing those results with randomly selected feature set, The 3 best features were better than the randomly selected feature set.

Application of an Ergonomic Design of Work space Layout Using 3-Dimensional Human Model (인간공학적 작업공간 설계를 위한 CAD 응용방안)

  • Lee, Myeon-U;Lee, Dal-Ho;Jang, Seong-Rok
    • Journal of Korean Institute of Industrial Engineers
    • /
    • v.12 no.2
    • /
    • pp.13-19
    • /
    • 1986
  • The purpose of this paper is to develop a 3-dimensional human model, an ergonomic CAD (Computer-Aided Design) system which would be very helphul in ergonomic design. An interactive program was developed, in which a user could change layout, body size, skin volume, and posture of the human model. As an example, effect of inclination of a steering wheel on visibility of a display panel was demonstrated. he result showed that ergonomic design can be aided by the 3-dimensional human model, and by the perspective graph by which design and evaluation process can be carried out more effectively.

  • PDF

Human-Sensitive Mot ion Interpretation of Emotional Robot "Rai" (감성 로봇 "라이"의 감성적 동작 구현)

  • 김연훈;이동연;김병수;곽윤근
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
    • /
    • 2002.05a
    • /
    • pp.327-332
    • /
    • 2002
  • We made a human-sensitive motion interpretation to the interactive emotional robot, "Rai" of which the mechanism design was carried out and completed. Kinematic system of this emotional robot mainly consists of a body and a head. The body contains the total control units , the communicat ion modules and also two wheels and motors for main driving which make kinds of motions 1 ike the inverted pendulum. This robot system is designed under the concept on the human-friendly mot ion and react ion wi th humans around living room and office environments. Therefore, various scenarios are constructed in order to enable the emotional expressions at those places. Especially, we interpreted technically-possible motions while accommodating to the scenarios constructed. And we performed some experiments to make sere of the possibility of the motion interpretation.

  • PDF

Human Powered Question and Answering System by using Real-Time Interactive Communication : rPodo System (실시간 상호커뮤니케이션에 의한 인력기반 질의응답시스템 : rPodo)

  • Lim, Heuiseok;Hong, Sunghoon;Ryu, Kigon
    • Annual Conference on Human and Language Technology
    • /
    • 2007.10a
    • /
    • pp.179-182
    • /
    • 2007
  • 우리가 현재 사용하고 있는 정보검색 시스템은 사용자의 질의와 연관있는 문서 집합만을 제공하므로 사용자가 원하는 정답을 찾기 위해서 사용자는 문서 집합을 브라우징하는 수고를 하여야 하며, 이러한 수고를 덜어주기 위해 개발되는 자동 질의응답시스템은 의미 분석 및 지식 추출 등의 기술적 한계로 사용자에게 만족할 만한 서비스를 제공하고 있지 못한 실정이다. 본 논문은 인터넷에 연결되어 있는 사람 중에 질의어에 대한 응답을 할 수 있는 지혜 제공자를 자동으로 검색 분류하여, 질의자와 실시간으로 연결하여 사용자와 지혜 제공자가 실시간 상호커뮤니케이션을 이용하여 지혜를 교류할 수 있는 인력기반 질의응답시스템인 알포도 시스템을 제안한다. 알포도 시스템은 질의응답모듈, 메티스 관리 모듈, 실시간 커뮤니케이션 모듈, 그리고 지식 추출 및 관리 모듈로 구성되며 현재 베타 서비스를 실시 중이다.

  • PDF