• Title/Summary/Keyword: human-environment interface

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Human factors research issues in multimedia systems (멀티미디어 시스템에서의 인간공학 연구대상)

  • 김미정;한성호
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.545-554
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    • 1995
  • 멀티미디어 시스템(Multimedia system)이란 단일 매체(Media)를 통해서 정보를 한가지 형태로 제공하던 종래의 방식과는 달리 필요한 정보를 문자, 오디오, 비디오, 그래픽스 등 여러 가지 매체를 통하여 다양한 형태로 제공해 줄 수 있는 시스템이다. 본 연구에서는 멀티미디어 시스템의 고유특성상 인간공학 연구가 필요한 여러가지 요소들을 고찰하여 보고, 이를 바탕으로 사용자 인터페이스(User interface)의 전반적인 사용편의성(Usability)에 영향을 미치는 주요 설계변수들을 추출하였다. 멀티미디어 시스템에서의 인간공학적 고려요소를 도출하기 위한 기본 작업으로서 멀티미디어 시스템을 사용자(user), 작업(task), 인터페이스(interface), 정보형태(information type), 환경(environment)의 5가지 구성요소로 나누고 이들 구성요소들 간의 연관관계를 멀티미디어 시스템의 설계에 필요한 기본구조(framework)의 형태로 정리하였다. 이러한 구성요소에 관련된 인간공학적 설계변수들을 상세히 조사하고, 조사된 90여개의 설계변수들 중 연구가 미진한 변수 또는 사용편의성에 영향을 많이 미칠수 있는 변수들만 추출하여 주요 변수들을 설정하였으며 이 변수들은 체계적인 연구계획(Research plan) 설정에 입력자료로 사용될 예정이다.

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Telerobot control based on 3-D graphics (3차원 그래픽을 이용한 원격로보트 제어)

  • 김창회;황석용;김승호
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.1527-1530
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    • 1996
  • Telerobot system is being developed for the application to nuclear power plants by Korea Atomic Energy Research Institute. Human-machine interaction and interface are very important elements of telerobotic systems. The main purpose of this study is developing a control system based on 3-D graphic techniques for the easy user interface and realistic visual I information supply. This system possesses the abilities for (1) virtual work, environment modelling and simulation, (2) kinematic animation include redundant behavior (3) interfacing with a real robot system, (4) transformation between real and virtual mode within the same graphics system. This system is especially focused on enhancing the overall efficiency and reliably of nozzle dam installation task inside water chamber of steam generator in nuclear power plant.

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Design of A Force-Reflecting 3DOF Interface using Phase-Difference Control of Ultrasonic Motors (초음파 모터의 위상차 제어를 이용한 3자유도 힘반영 촉각장치 설계)

  • 오금곤;조진섭;김동옥;김영동;김재민
    • Proceedings of the KIPE Conference
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    • 1999.07a
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    • pp.84-87
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    • 1999
  • This paper proposes an interfaces control system to drive a ultrasonic motors(USMs). To touch surfaces and objects created within a virtua environment, the 3 DOF force-reflecting interfaces provides force feedback to users, so to feel touching real things. To effectively display the mechanical impedance of the human hand we need a device with specific characteristics, such as low inertia almost zero friction and very high stiffness. As an actuator for direct drive method, the USMs have many good advantages satisfied these conditions over conventional servo motors. To estimate capability of this interface, we did an experiment. The device works very well, as user are able to detect the edge of the wall and the stiffness of the button.

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A Virtual Robot Control Method using a Hand Signals (수신호를 이용한 가상 로봇의 제어 방식)

  • 정경권;이정훈;임중규;정성부;엄기환
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.378-381
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    • 2002
  • In this paper, we proposed an electromyography(EMG) based control method of a virtual robot arm as an adaptive human supporting system or remote control system, which consists of an shoulder control part, elbow control part, and wrist control part. The system uses four surface electrodes to acquire the EMG signal from operator. It is shown from the experiments that the EMG patterns during arm motions can be classified sufficiently by using SOM and LVQ. The interface system based on PC environment is constructed to 3-D graphic user interface(GUI) program. Experimental results show that proposed method obtains approximately 94 percent of success in classification.

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Gesture Recognition based on Mixture-of-Experts for Wearable User Interface of Immersive Virtual Reality (몰입형 가상현실의 착용식 사용자 인터페이스를 위한 Mixture-of-Experts 기반 제스처 인식)

  • Yoon, Jong-Won;Min, Jun-Ki;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.6 no.1
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    • pp.1-8
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    • 2011
  • As virtual realty has become an issue of providing immersive services, in the area of virtual realty, it has been actively investigated to develop user interfaces for immersive interaction. In this paper, we propose a gesture recognition based immersive user interface by using an IR LED embedded helmet and data gloves in order to reflect the user's movements to the virtual reality environments effectively. The system recognizes the user's head movements by using the IR LED embedded helmet and IR signal transmitter, and the hand gestures with the data gathered from data gloves. In case of hand gestures recognition, it is difficult to recognize accurately with the general recognition model because there are various hand gestures since human hands consist of many articulations and users have different hand sizes and hand movements. In this paper, we applied the Mixture-of-Experts based gesture recognition for various hand gestures of multiple users accurately. The movement of the user's head is used to change the perspection in the virtual environment matching to the movement in the real world, and the gesture of the user's hand can be used as inputs in the virtual environment. A head mounted display (HMD) can be used with the proposed system to make the user absorbed in the virtual environment. In order to evaluate the usefulness of the proposed interface, we developed an interface for the virtual orchestra environment. The experiment verified that the user can use the system easily and intuituvely with being entertained.

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염수침입 현상의 전기비저항 분석에 대한 지구통계기법의 응용

  • 심병완;정상용;김병우
    • Proceedings of the Korean Society of Soil and Groundwater Environment Conference
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    • 2001.09a
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    • pp.92-96
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    • 2001
  • Although the problem of seawater intrusion at the coastal aquifer was recognized before over one hundred years at the coastal aquifer, much groundwater keep on being salinitized by several reasons such as groundwater exhaustion, coastalline change, and human activities. The horizontal and vertical electrical soundings and geostatistical methods were used to define the local characteristics of saltwater intrusion and to estimate the saltwater interface in the southeastern area of the Pusan City. The 24 points of the Schlumberger vertical electrical soundings(VES) to loom depth and the 2 lines of dipole-dipole horizontal soundings are peformed. The resistivity data have lognormal distributions. The horizontal extents of saline water intrusion were estimated from the inversion of horizontal prospecting data. Lognormal ordinary kriging is used in A-A' resistivity profiles on May and July because the data have stationary models in semivariograms. Lognormal IRF-k kriging is used for the isopleth maps using vertical resistivity data. The 10 ohm-m resistivity line on the isopleth maps of 21m, 30m, 50m, and 70m depth using resisitivity data measured in July is sifted to the east, cpomparing that of the isopleth maps measured in May. The kriged vertical and horizontal resistivity isopleth maps suggested that the geostatistical methods can be used to define the variation of earth resistivity distribution at the saltwater interface.

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A Study on Plant Training System Platform for the Collaboration Training between Operator and Field Workers (운전자와 현장조업자의 협동훈련을 위한 플랜트 훈련시스템 플랫폼 연구)

  • Lee, Gyungchang;Chung, Kyo-il;Mun, Duhwan;Youn, Cheong
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.4
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    • pp.420-430
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    • 2015
  • Operator Training Simulators (OTSs) provide macroscopic training environment for plant operation. They are equipped with simulation systems for the emulation of remote monitoring and controlling operations. OTSs typically provide 2D block diagram-based graphic user interface (GUI) and connect to process simulation tools. However, process modeling for OTSs is a difficult task. Furthermore, conventional OTSs do not provide real plant field information since they are based on 2D human machine interface (HMI). In order to overcome the limitation of OTSs, we propose a new type of plant training system. This system has the capability required for collaborative training between operators and field workers. In addition, the system provides 3D virtual training environment such that field workers feel like they are in real plant site. For this, we designed system architecture and developed essential functions for the system. For the verification of the proposed system design, we implemented a prototype training system and performed experiments of collaborative training between one operator and two field workers with the prototype system.

Design and Implementation of VoiceXML VUI Browser (VoiceXML VUI Browser 설계/구현)

  • 장민석;예상후
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2002.11a
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    • pp.788-791
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    • 2002
  • The present Web surroundings is composed of HTML(Hypertext Mark-up Language) and thereby users obtains web informations mainly in GUI(Graphical User Interface) environment by clicking mouse in order to keep up with hyperlinked informations. However it is very inconvenient to work in this environment comparing with easily accessed one in which human's voice is utilized for obtaining informations. Using VoiceXML, resulted from XML, for supplying the information through telephone on the basis of the contemporary matured technology of voice recognition/synthesis to work out the inconvenience problem, this paper presents the research results about VoiceXML Web Browser designed and implemented for realizing its technology.

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Implementation of AR based Assembly System for Car C/pad Assembly (차체 C/Pad 조립을 위한 증강현실 기반의 조립시스템 구현)

  • Park, Hong-Seok;Choi, Hung-Won;Park, Jin-Woo
    • Journal of the Korean Society for Precision Engineering
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    • v.25 no.8
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    • pp.37-44
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    • 2008
  • Nowadays, the increasing global competition forces manufacturer to reduce the cost and time for implementation of manufacturing system. The AR(augmented reality) technology as a new human-machine interface introduces a noteworthy perspective for a new manufacturing system design. Using AR technology, a physically existing production environment can be superimposed with virtual planning objects. Therefore, the planning tasks can be validated without modeling the surrounding environment of the production domain during short process planning time. In this paper, we introduce the construction of AR browser and determine the optimal environment parameters for field application of AR system through lots of tests. And, many methods such as multi-marker coordinate system, division of virtual objects and so on, are proposed in order to solve the problems suggested from initial field test. Based on these tests and results, the test-bed of C/Pad assembly system is configured and robot program for C/Pad assembly is generated based on AR system.

A Study on the Conceptual Bridge Design based on the Ergonomic Background (인간공학적 선교설계에 관한 기초연구)

  • 하원재;나송진;김상수;이형기;정재용
    • Journal of the Korean Society of Marine Environment & Safety
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    • v.8 no.1
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    • pp.53-59
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    • 2002
  • A correctly designed bridge offers improved operational safety in terms of increased vigilance, flexibility of operation, precision of control and operator's situational awareness. According1y to design human centered bridge, the consideration shall be given to the man-machine interface, location and interrelation of workstation, configuration of console, windows. field of vision and bridge working environment. The state-of-the-art suits for one-man operation by integration of conning information and central information presentation. Further, it is desirable to enable two man ship operation for emergency operations, training purposes and redundancy. In this point of view, this thesis would like to design a conceptual bridge.

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