• Title/Summary/Keyword: human-environment interface

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Realistic Audio Teleconferencing using Binaural and Auralization Techniques

  • Kang, Seong-Hoon;Kim, Sung-Han
    • ETRI Journal
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    • v.18 no.1
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    • pp.41-51
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    • 1996
  • The goal of telecommunication may be to enable the participants in distant places to communicate with each other in an environment as if they were in the same room. This paper introduces the reason why realistic audio display is useful in telecommunication, reviews some approaches to its implementation, and proposes an audio teleconference model which realizes a two-way telecommunication with realistic sensations using binaural and auralization techniques.

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Design of a novel haptic mouse system

  • Choi, Hee-Jin;Kwon, Dong-Soo;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2002.10a
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    • pp.51.4-51
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    • 2002
  • $\textbullet$ A noval haptic mouse system is developed for human computer interface. $\textbullet$ Five bar mechanism is adapted for 2 dof force feedback with virtual environment. $\textbullet$ Double prismatic joint type mechanism is adapted to reflect 1 dof grabbing force feedback. $\textbullet$ Cable driven mechansim is used for actuation to reduce backlash and endow backdrivability. $\textbullet$ Virtual wall perception experiment is conducted to obtain force specification for haptic mouse. $\textbullet$ Average mouse workspace is measured using magnetic position tracker.

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Active Audition System based on 2-Dimensional Microphone Array (2차원 마이크로폰 배열에 의한 능동 청각 시스템)

  • Lee, Chang-Hun;Kim, Yong-Ho
    • Proceedings of the KIEE Conference
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    • 2003.11b
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    • pp.175-178
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    • 2003
  • This paper describes a active audition system for robot-human interface in real environment. We propose a strategy for a robust sound localization and for -talking speech recognition(60-300cm) based on 2-dimensional microphone array. We consider spatial features, the relation of position and interaural time differences, and realize speaker tracking system using fuzzy inference profess based on inference rules generated by its spatial features.

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Virtual Reality Applications with Haptic Feedback (헵틱 피드백을 갖는 가상현실 응용 사례)

  • Yoon-Sang Kim;Do-Hoe Kim
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.25 no.6
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    • pp.12-16
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    • 2002
  • Virtual reality (VR) opened the possibility of moving beyond the 2-D world of conventional desktop systems to an immersive, multi-sensory environment generated by computer graphics. Haptic feedback (Haptics) is now starting to get recognition and use in intensive applications for manipulation, while smell and taste feedback are at the stage of early research. This paper reviews some current works on increased haptic feedback augmentation in virtual reality applications.

플렉서블 유기발광 디스플레이 개발 동향

  • Kim, Hyeong-Sik;Lee, Gwan-Hyeong
    • Ceramist
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    • v.21 no.1
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    • pp.4-11
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    • 2018
  • Display is an essence in human-machine communication interface. As mobile environment such as internet of things (IOT) and Artificial Intelligence (AI) progress, importance of display increases. Here we review research trend in flexible organic light emitting displays (OLEDs). This review article covers all the components consisting of flexible OELDs and shows direction of the recent research. This paper would be helpful for readers and researchers working in this field and provide perspective for future displays.

Applying Polite level Estimation and Case-Based Reasoning to Context-Aware Mobile Interface System (존대등분 계산법과 사례기반추론을 활용한 상황 인식형 모바일 인터페이스 시스템)

  • Kwon, Oh-Byung;Choi, Suk-Jae;Park, Tae-Hwan
    • Journal of Intelligence and Information Systems
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    • v.13 no.3
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    • pp.141-160
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    • 2007
  • User interface has been regarded as a crucial issue to increase the acceptance of mobile services. In special, even though to what extent the machine as speaker communicates with human as listener in a timely and polite manner is important, fundamental studies to come up with these issues have been very rare. Hence, the purpose of this paper is to propose a methodology of estimating politeness level in a certain context-aware setting and then to design a context-aware system for polite mobile interface. We will focus on Korean language for the polite level estimation simply because the polite interface would highly depend on cultural and linguistic characteristics. Nested Minkowski aggregation model, which amends Minkowski aggregation model, is adopted as a privacy-preserving similarity evaluation for case retrieval under distributed computing environment such as ubiquitous computing environment. To show the feasibility of the methodology proposed in this paper, simulation-based experiment with drama cases has performed to show the performance of the methodology proposed in this paper.

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A Study on a Geometrical Analysis for the Manual Mode of an Advanced Teleoperator System (지적 원격조작시스템의 수동모드 개선을 위한 기하학적 해석에 관한 연구)

  • Lee, Sun-Yo;Kim, Chang-Dae;Park, Se-Gwon
    • Journal of the Ergonomics Society of Korea
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    • v.7 no.2
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    • pp.31-44
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    • 1988
  • If an error occurs in the automatic mode when the advanced teleoperator system performs a task in hostile environment then the automatic mode changes into the manual mode. The operation by the control program and the operation by a human recover the error in the manual mode. The system resumes the automatic mode and continues the given task. It is necessary to improve the manual mode in order to make the best use of a man-robot system, as a part of the human interface technique. Therefore, the error recovery task is performed by combining the operation by the control program representing autonomy of a robot and the operation by a human representing versatility of a human operator effectively in the view point of human factors engineering. The geometric inverse kinematics is used for the calculation of the robot joint values in the operation by the control program. The singularity operation error and the parameter operation error often occur in this procedure. These two operation errors increase the movement time of the robot and the coordinate reading time, during the error recovery task. A singularity algorithm, parameter algorithm and fuzzy control are studied so as to remove the disadvantages of geometric inverse kinematics. And the geometric straight line motion is studied so as to improve the disadvantages of the operation by a human.

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A Study on Application Methodology of SPDL Based on IEC 62443 Applicable to SME Environment (중소기업환경에서 적용 가능한 IEC 62443 기반의 개발 보안 생애주기 프로세스 적용 방안 연구)

  • Jin, Jung Ha;Park, SangSeon;Kim, Jun Tae;Han, Keunhee
    • KIPS Transactions on Computer and Communication Systems
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    • v.11 no.6
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    • pp.193-204
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    • 2022
  • In a smart factory environment in a small and medium-sized enterprise (SME) environment, sensors and actuators operating on actual manufacturing lines, programmable logic controllers (PLCs) to manage them, human-machine interface (HMI) to control and manage such PLCs, and consists of operational technology server to manage PLCs and HMI again. PLC and HMI, which are in charge of control automation, perform direct connection with OT servers, application systems for factory operation, robots for on-site automation, and production facilities, so the development of security technology in a smart factory environment is demanded. However, smart factories in the SME environment are often composed of systems that used to operate in closed environments in the past, so there exist a vulnerable part to security in the current environment where they operate in conjunction with the outside through the Internet. In order to achieve the internalization of smart factory security in this SME environment, it is necessary to establish a process according to the IEC 62443-4-1 Secure Product Development Life cycle at the stage of smart factory SW and HW development. In addition, it is necessary to introduce a suitable development methodology that considers IEC 62443-4-2 Component security requirements and IEC 62443-3 System security requirements. Therefore, this paper proposes an application plan for the IEC 62443 based development security process to provide security internalization to smart factories in an SME environment.

PC based Immersive Virtual Environment(PIVE) System by Recognizing Human Motion (인체 동작 인식을 통한 PC 기반의 몰입 형 가상 환경 시스템)

  • Oh Young-Il;Jo Kyoung-Hwan;Lee Ji-Hong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.4 s.310
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    • pp.103-112
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    • 2006
  • In this paper, we propose a PC based immersive virtual environment system with expandability and compatibility in contrary to existing immersive virtual environment(IVE) systems which have been implemented by supercomputer or special computing system. The application based on commercial personal compute may have two major advantage: one is variety of resources, the other is user-friendly interface. This system intends to offer easy contact to IVE system, realistic images, and convenience. Also, the system can handle various virtual reality at real-time and make it easier to interface existing complicated haptic device. Geometric techniques are adopted to calculate and visualize the physical phenomenon to speed up the computing time. The proposed implementation method of PC based immersive virtual environment system is implemented to the example in which user move around inside of and interact with virtual office environment wearing data glove, behavior recognition devices, and HMD.

Metatechnology: Correspondence of the Arts, Sciences, Technology and Humans

  • Joongsun Yoon;In Hwang;Sungho Chang
    • International Journal of Precision Engineering and Manufacturing
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    • v.1 no.1
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    • pp.71-78
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    • 2000
  • Current Western-dominated paradigms of technology are based on a reductionstic view, i.e., machines evolve to an intelligent but isolated object form by serially integrating precise subtechnology, humans and the environment through K rperlichkeit(corporeality or philosophy of Mom), is explored. Parallelism based on holism and embodiment, and relative interactions based on correspondence and interrelationships, are the key ideas in the proposed paradigm. An interactive system, called the Emotional intelligence Interface and Performance System(EIPS), is proposed and implemented to explore the proposed interactive technology paradigm. Also, recent collaborations by ASTA(Arts, Sciences & Technology in Asia), an interdisciplinary project team of artists and engineers, are introduced to demonstrate these explorations.

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