• Title/Summary/Keyword: human-computer interface

Search Result 506, Processing Time 0.025 seconds

Development intelligent integrated gateway for in In-Vehicle Network (In-Vehicle Network에서 지능형 통합 Gateway 시스템 개발)

  • Jang, Jong-Wook;Oh, Se-Hwan
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2009.04a
    • /
    • pp.7-10
    • /
    • 2009
  • 본 연구에서는 차량 네트워크를 구성하는 CAN(Controller Area Network), MOST(Media Oriented System Transport)등의 버스 시스템을 중심으로 IVN(In-Vechicle Network)에 대한 선행연구와 지능형 통합 Gateway 개발 연구를 통해 통합적인 차량 상태정보 수집 및 교환을 위한 차량 Gateway를 제시하고, Soc(System on Chip)형태의 차량용 인터페이스(HMI, Human Machine Interface)를 통한 지능형 통합 GateWay 통신 기술을 OSGi의 번들 형태로 제작하여 알아본다.

Computer Interface for the Disabled Using Gyro-sensors and Artificial Neural Network (자이로 센서와 인공신경망을 이용한 장애인용 컴퓨터)

  • 안용식;엄광문;김철승;허지운;나유진
    • Journal of Biomedical Engineering Research
    • /
    • v.24 no.5
    • /
    • pp.411-419
    • /
    • 2003
  • This paper aims at developing 'gyro-mouse' which provides decent and comfortable human-computer interface that supports the usage of such software as an internet-browser in PC for the people paralyzed in upper limbs. This interface operates on information collected from head movement to get the cursor control. The interface is composed of two modules. One is hardware module in which the head horizontal and vertical angular velocities are detected and transmitted into PC. The other is a PC software that translates the received data into movement and click signals of the mouse. The ANN (artificial neural network) learns the quick nodding pattern of each user as click input so that it can provide user-friendly interface. The performance of the system was evaluated by three indices that are click recognition rate. error in cursor position control. and click rate of the moving target box. The performance result of the gyro-mouse was compared with that of the optical-mouse to assess the efficiency of the gyro-mouse. The average click recognition rate was 93%, average error in cursor position control was 1.4∼5 times of optical mouse. and the click rate with 50 pixels target box was 40%(30 clicks/min) to that of optical mouse. The click rate increased monotonously with the number of trial from 35% to 44%. The suggested system is expected to provide a new possibility to communicate with the society.

Three-dimensional Head Tracking Using Adaptive Local Binary Pattern in Depth Images

  • Kim, Joongrock;Yoon, Changyong
    • International Journal of Fuzzy Logic and Intelligent Systems
    • /
    • v.16 no.2
    • /
    • pp.131-139
    • /
    • 2016
  • Recognition of human motions has become a main area of computer vision due to its potential human-computer interface (HCI) and surveillance. Among those existing recognition techniques for human motions, head detection and tracking is basis for all human motion recognitions. Various approaches have been tried to detect and trace the position of human head in two-dimensional (2D) images precisely. However, it is still a challenging problem because the human appearance is too changeable by pose, and images are affected by illumination change. To enhance the performance of head detection and tracking, the real-time three-dimensional (3D) data acquisition sensors such as time-of-flight and Kinect depth sensor are recently used. In this paper, we propose an effective feature extraction method, called adaptive local binary pattern (ALBP), for depth image based applications. Contrasting to well-known conventional local binary pattern (LBP), the proposed ALBP cannot only extract shape information without texture in depth images, but also is invariant distance change in range images. We apply the proposed ALBP for head detection and tracking in depth images to show its effectiveness and its usefulness.

HUMAN MOTION AND SPEECH ANALYSIS TO CONSTRUCT DECISION MODEL FOR A ROBOT TO END COMMUNICATING WITH A HUMAN

  • Otsuka, Naoki;Murakami, Makoto
    • Proceedings of the Korean Society of Broadcast Engineers Conference
    • /
    • 2009.01a
    • /
    • pp.719-722
    • /
    • 2009
  • The purpose of this paper is to develop a robot that moves independently, communicates with a human, and explicitly extracts information from the human mind that is rarely expressed verbally. In a spoken dialog system for information collection, it is desirable to continue communicating with the user as long as possible, but not if the user does not wish to communicate. Therefore, the system should be able to terminate the communication before the user starts to object to using it. In this paper, to enable the construction of a decision model for a system to decide when to stop communicating with a human, we acquired speech and motion data from individuals who were asked many questions by another person. We then analyze their speech and body motion when they do not mind answering the questions, and also when they wish the questioning to cease. From the results, we can identify differences in speech power, length of pauses, speech rate, and body motion.

  • PDF

Differentiated QoS Provisioning of WBAN Traffic in WUSB Services based on IEEE 802.15.6 (IEEE 802.15.6 표준 기반 무선 USB 서비스의 차등화된 WBAN 트래픽 QoS 제공 방안)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.5
    • /
    • pp.1087-1095
    • /
    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that can differentiate QoS of U-health WBAN and WUSB traffic with different priorities is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. In our proposal and performance evaluation, throughputs of U-health WBAN and WUSB traffic are analyzed under single and multiple QoS classes to evaluate the effectiveness of proposed QoS differentiating structure in WUSB over IEEE 802.15.6.

Performance Evaluation of WUSB over WBAN Communication Structure for Wireless Wearable Computers (무선 웨어러블 컴퓨터를 위한 WUSB over WBAN 통신 구조의 성능 분석)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.18 no.4
    • /
    • pp.839-847
    • /
    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. To construct the WUSB over WBAN communication systems, we propose a WBAN beaconing structure to assign WUSB communication periods. In the proposed structure, WUSB uses private periods of WBAN. In our performance evaluations, we compare theoretical results and simulation results about throughputs of WUSB under various WBAN channel occupations to evaluate the effectiveness of proposed structure in WUSB over WBAN communications.

Application of Natural Language Processing(2):The Natural Language Interface for an Intelligent Geography Tutoring System. (자연어 활용(2):지능형 지리교육 시스템을 위한 자연어 인터 페이스에 관한 연구)

  • 장덕성;김승광
    • Korean Journal of Cognitive Science
    • /
    • v.3 no.2
    • /
    • pp.291-309
    • /
    • 1992
  • The computer manipulation by means of natural language prcessing will be not only helpful to use the computer with more simple and more comfortable but also flexiable to communicate between human and computers.In this paper the natural language interfaces will be applied to an intelligent geography tutoring systems(IGTS),and we will inspect the something to consider in the case of its implementation.Each module of IGTS is connected to the interface module and correspondence with each other for the sake of natural conversation between system and learner.

A Study on Implementing Kinect-Based Control for LCD Display Contents (LCD Display 설비 Contents의 Kinect기반 동작제어 기술 구현에 관한 연구)

  • Rho, Jungkyu
    • The Transactions of The Korean Institute of Electrical Engineers
    • /
    • v.63 no.4
    • /
    • pp.565-569
    • /
    • 2014
  • Recently, various kinds of new computer controlled devices have been introduced in a wide range of areas, and convenient user interfaces for controlling the devices are strongly needed. To implement natural user interfaces(NUIs) on top of the devices, new technologies like a touch screen, Wii Remote, wearable interfaces, and Microsoft Kinect were presented. This paper presents a natural and intuitive gesture-based model for controlling contents of LCD display. Microsoft Kinect sensor and its SDK are used to recognize human gestures, and the gestures are interpreted into corresponding commands to be executed. A command dispatch model is also proposed in order to handle the commands more naturally. I expect the proposed interface can be used in various fields, including display contents control.

Study about Windows System Control Using Gesture and Speech Recognition (제스처 및 음성 인식을 이용한 윈도우 시스템 제어에 관한 연구)

  • 김주홍;진성일이남호이용범
    • Proceedings of the IEEK Conference
    • /
    • 1998.10a
    • /
    • pp.1289-1292
    • /
    • 1998
  • HCI(human computer interface) technologies have been often implemented using mouse, keyboard and joystick. Because mouse and keyboard are used only in limited situation, More natural HCI methods such as speech based method and gesture based method recently attract wide attention. In this paper, we present multi-modal input system to control Windows system for practical use of multi-media computer. Our multi-modal input system consists of three parts. First one is virtual-hand mouse part. This part is to replace mouse control with a set of gestures. Second one is Windows control system using speech recognition. Third one is Windows control system using gesture recognition. We introduce neural network and HMM methods to recognize speeches and gestures. The results of three parts interface directly to CPU and through Windows.

  • PDF

Development of an EMG-based computer interface for the physically handicapped (지체장애인을 위한 근전도기반의 컴퓨터 인터페이스 개발)

  • Choi, Chang-Mok;Han, Hyon-Young;Ha, Sung-Do;Kim, Jung
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.222-227
    • /
    • 2007
  • 본 논문에서는 지체장애인들이 유효한 말초신경신호를 이용하여 컴퓨터를 사용할 수 있는 인터페이스를 개발하였다. 손목의 움직임을 통해 아래팔 4부분으로부터 근전도 (electromyogram, EMG) 신호를 추출하였고, 다층 인식 신경망을 사용하여 사용자의 의도를 추출하였다. 이를 통하여 마우스 커서의 움직임을 제어하고, 마우스 버튼을 클릭하는 동작을 할 수 있으며, 시각 디스플레이 장치에 표시된 핸드폰 자판과 같은 유저 인터페이스를 통해 컴퓨터에 글자를 입력할 수 있게 하였다. 추가적으로 Fitts' law를 사용하여 본 인터페이스의 사용성을 평가하였고, 이를 기존연구와 비교함으로써 본 인터페이스의 효용성을 검증하였다.

  • PDF