• Title/Summary/Keyword: human-body simulation

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2.5D Mapping Module and 3D Cloth Simulation System (2.5D Mapping 모듈과 3D 의복 시뮬레이션 시스템)

  • Kim Ju-Ri;Kim Young-Un;Joung Suck-Tae;Jung Sung-Tae
    • The KIPS Transactions:PartA
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    • v.13A no.4 s.101
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    • pp.371-380
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    • 2006
  • This paper utilizing model picture of finished clothes in fashion design field various material (textile fabrics) doing Draping directly can invent new design, and do not produce direction sample or poetic theme width and confirm clothes work to simulation. Also, construct database about model and material image and embodied system that can confirm Mapping result by real time. And propose clothes simulation system to dress to 3D human body model of imagination because using several cloth pieces first by process to do so that can do simulation dressing abstracted poetic theme width to 3D model here. Proposed system creates 3D model who put clothes by physical simulation that do fetters to mass-spring model after read 3D human body model file and 2D foundation pattern file. System of this treatise examines collision between triangle that compose human body model for realistic simulation and triangle that compose clothes and achieved reaction processing. Because number of triangle to compose human body is very much, this collision examination and reaction processing need much times. To solve this problem, treatise that see could create realistic picture by method to diminish collision public prosecutor and reaction processing number, and could dress clothes to imagination human body model within water plant taking advantage of Octree space sharing techniques.

ATPDraw Simulation for Transient Phenomena Analysis of Electrical Shock Underwater (수중 전격 과도현상 해석을 위한 ATPDraw 시뮬레이션)

  • Jung, Jong-Wook;Jung, Jin-Soo
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.21 no.6
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    • pp.48-54
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    • 2007
  • This paper describes the analysis of transient phenomena on the point that a human body suffers an electrical shock. A couple of case studies were discussed by using an ATPDraw simulation tool. Two models for the case studies were constructed on the assumption that the electrical shock event takes place under water to simulate the severest condition ; the first model that the human body contacts with an energized part exposed to water ; the second model that both hands and feet simultaneously contact with the ground under water. After modeling, the transient phenomena for the models were analyzed by comparing the voltages and currents calculated at each part of the human body. As a result steep front kicks in voltage and current were observed as transient phenomena on the point that the human body contacts with the energized part exposed to water in the first model and the magnitudes of the kicks considerably increased. It was considered however, the effect of the kicks due to the commercial power source on the human body could be neglected because the product of the current through the body and the short duration is less than the safety limit. When both hands and feet simultaneously contact with the ground in the second model, the voltage generally decreased all over the body parts, while the current flowing through the chest abruptly increased. The duration of this current was very shot, as well, thus its effect on the electrical shock is considered insignificant. After all, it was confirmed through the simulation results that the electrical shock depends on the magnitude in voltage and the body impedance.

EVALUATION OF COMFORT OR PAIN BY VIRTUAL HUMAN IN USING OF SOME PRODUCT

  • Maekawa, Yoshinori;Hasegawa, Bunzo
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.34-38
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    • 2002
  • A virtual human which can evaluate Kansei such as comfort, pain, etc. when the virtual human uses some product is developed. In this paper, method of the evaluation of Kansei by the virtual human is presented. The body of our virtual human is modeled as an uniform non-linear elastic one with a skeleton. The deformation of the body on the contact with some product is simulated using a FEM analysis, and by using of the simulated results (load distribution, strain, etc.) on the contact surface the Kansei is predicted. As examples of the application, comfort of buttocks on seating and pain of arm on hanging of bag are shown. This virtual human can apply for the design of virtual products and also the simulation of medical care.

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Estimation of Drag Factors Between Roadway Surface and Human Body (인체와 노면간의 마찰계수 추정에 관한 연구)

  • Kim, Min-Tae;Lee, Sang-Soo;Lee, Chul-Ki
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.9 no.6
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    • pp.54-62
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    • 2010
  • The scientific analysis of car-pedestrian accidents is not an easy task because of the characteristic of the accidents itself. Since the analysis involved human being, there were few experimental data that could be used for the analysis. The coefficient of friction of human body was the one of crucial data for accident analysis, but no field experiment report was available for various roadway conditions. This study intends to measure the coefficient of friction of human body through field studies. Results showed that the coefficient of friction of human body for dry asphalt pavement conditions was 0.59~0.62, and for dry concrete pavement conditions was 0.59~0.61. In addition, the coefficients for wet asphalt pavement and for wet concrete pavement conditions were 0.56~0.59 and 0.51~0.54 respectively, indicating 5.0% and 8.3% reduction compared to the dry conditions. The deduced coefficients were validated using the simulation program. It has been confirmed that the experiment values were close to the simulation results.

Parametric Body Model Generation for Garment Drape Simulation

  • Kim, Sungmin;Park, Chang-Kyu
    • Fibers and Polymers
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    • v.5 no.1
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    • pp.12-18
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    • 2004
  • A parametric body model generation system has been developed. Using various mathematic and geometric algorithms of this system, a three-dimensionally scanned human body can be converted into a resizable body model. Once a parametric body model is formed, its size and shape can be modified instantaneously by providing appropriate anthropometric data. To facilitate the subsequent pattern arrangement process for garment drape simulation, a bounding box generation algorithm has been developed in this study. Also the model can be converted into a set of parametric surfaces that it can also be used for three-dimensional garment pattern design system.

An Analysis of Human Motions using Video Image Processing (화상 처리기법에 의한 인체 동작분석)

  • Lee, Geun-Bu
    • Journal of the Ergonomics Society of Korea
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    • v.5 no.1
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    • pp.11-18
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    • 1986
  • The object of this research is to develop an interactive computerized graphic program for graphic output of velocity, acceleration and motion range of body task reference point. Human motions can be reproduced by scanning (rate = 1/60) the vidicon image, at same time, C.O.G of body segment group, and the results are stored in an Apple II P.C. memory. The results of this study can he exteneded to simulation and reproduction of human motions for optimal task design.

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The Study on Evaluation of Human Body Injury by Explosion of Portable Butane Gas Range (부탄연소기 폭발로 인한 인체 상해 평가에 관한 연구)

  • Kim, Eui Soo;Shim, J.H.;Kim, J.P.;Park, N.K.
    • Journal of the Korean Society of Safety
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    • v.31 no.3
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    • pp.60-67
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    • 2016
  • The gas leak and explosion accident is able to give a fatal injury to nearby people from the explosion center and interest in effect of the explosion on the human body is increased. Accidents by Portable Butane Gas Range of a gas explosion accident occupy the most share. As a result, the injury on the human body frequently occur. However, It is situation that are experiencing difficulties in consequence analysis of explosion accidents owing to shortage of explosion power data and lack of research on the effect of the human body by the gas explosion. This paper acquire human injury data by performing the actual explosion experiment with Portable Butane Gas Range and evaluate power by explosion and effect of explosion on the human body to perform explosion simulation with LS-DYNA program. It is intended to contribute to the exact cause of the accident investigation and the same type of accident prevention.

Comparison of Virtual Avatars by Using Automatic and Manual Method

  • Lim, Ho-Sun;Istook, Cynthia L.
    • Journal of the Korean Society of Clothing and Textiles
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    • v.34 no.12
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    • pp.1968-1979
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    • 2010
  • New technology that includes 3D body scanning, digital virtual human, and digital virtual garments has had a significant impact on the current apparel industry. Virtual simulation technology enables the visualization of a 3D virtual garment on a virtual avatar so that consumers can try on garments with their virtual avatars before purchasing. However, the manual virtual avatar provided for online apparel shopping currently has revealed limitations on the different body sizes and shapes of customers. This study analyzes the process of designing the automatic virtual avatar and the manual virtual avatar using OptiTex software; in addition, the study compares the practicality of the automatic virtual avatar with that of the manual virtual avatar. Data was examined by evaluating how much each virtual avatar is similar to the real body and how well it matched the needs of the current apparel industry. In the study, Avatar 1 was automatically created from three-dimensional body scan data and Avatar 2 was manually created from body measurements. The virtual avatar images laid over a real body image and the results were evaluated by comparing the simulated sizes of virtual avatars with those of a real body. Consequently, Avatar 1 was evaluated as more similar to the real body than Avatar 2 in all five body shapes. This study illustrates that an automatic virtual avatar might solve the fit problem that is the most common reason for a high return rate for online shopping. The results show that future virtual simulation technology needs to be improved for the practicality of the virtual avatars.

A study on the human impulse characteristics with the typical shooting posture (주요 사격자세에 따른 인체 충격량 특성 해석)

  • Choi, Young-Jin;Lee, Young-Shin;Han, Kyoo-Hyun;Chae, Je-Uk;Choi, Eui-Jung
    • Proceedings of the KSME Conference
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    • 2004.11a
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    • pp.459-464
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    • 2004
  • The rifle impact of human body affected by the posture of human for rifling. The interaction human-rifle system influence the firing accuracy. In this paper, impact analysis of human model for shooting posture is carried out. ADAMS code and LifeMOD is used in impact analysis of human model and modeling of the human body, respectively. On the shooting, human model is affected by rifle impact during the 0.001 second. Performed simulation time for shooting is 0.1 second. Applied constraint condition to human-rifle system is rotating and spherical condition. As the results, the displacement of rifle and transfer path analysis of impact of human model is presented.

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A Study on the Development of Child Human Model for Crashworthiness Analysis (충돌해석용 유아 인체모델 개발에 관한 연구)

  • Kim Heon Young;Kim Sang Bum;Kim Joon Sik;Lee In Hyeok;Lee Jin Hee
    • Journal of the Korean Society for Precision Engineering
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    • v.21 no.12
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    • pp.182-191
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    • 2004
  • This study is focused on the development of a child human model, which is composed of skin, skeleton, joints and muscle, etc. The dimension of child outer skin is referred to anthropometric data from KRISS (Korea Research Institute of Standards and Science). The positions of joint and mass properties of body segments are calculated from ATB(Articulated Total Body) program, GEBOD. The properties of bones and muscles are obtained by the way of scaling from adult human model. To verify the developed human model, ROM simulation and sled test is conducted. Developed human model can be effectively applied to the evaluation of human injury in crash situation and development of child restraint system. The explicit finite element program $PAM-CRASH^TM$ was used to simulate six-year old child human model.