• Title/Summary/Keyword: human pose

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Extraction of Human Body Using Hybrid Silhouette Extraction Method in Intelligent Robot System (지능형 로봇 시스템에서 하이브리드 실루엣 추출 방법을 이용한 인간의 몸 추출)

  • Kim Moon Hwan;Joo Young Hoon;Park Jin Bae;Cho Young Jo;Chi Su Young;Kim Hye Jin
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2005.11a
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    • pp.257-260
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    • 2005
  • This paper discusses a human body extraction method for mobile robot system. The skeleton features are used to analyze human motion and pose estimation. The intelligent robot system requires more robust silhouette extraction method because it has internal vibration and low resolution. The new hybrid silhouette extraction method is proposed to overcome this constrained environment. Finally, the experimental results show the superiority of the Proposed method.

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Vector space based augmented structural kinematic feature descriptor for human activity recognition in videos

  • Dharmalingam, Sowmiya;Palanisamy, Anandhakumar
    • ETRI Journal
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    • v.40 no.4
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    • pp.499-510
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    • 2018
  • A vector space based augmented structural kinematic (VSASK) feature descriptor is proposed for human activity recognition. An action descriptor is built by integrating the structural and kinematic properties of the actor using vector space based augmented matrix representation. Using the local or global information separately may not provide sufficient action characteristics. The proposed action descriptor combines both the local (pose) and global (position and velocity) features using augmented matrix schema and thereby increases the robustness of the descriptor. A multiclass support vector machine (SVM) is used to learn each action descriptor for the corresponding activity classification and understanding. The performance of the proposed descriptor is experimentally analyzed using the Weizmann and KTH datasets. The average recognition rate for the Weizmann and KTH datasets is 100% and 99.89%, respectively. The computational time for the proposed descriptor learning is 0.003 seconds, which is an improvement of approximately 1.4% over the existing methods.

A STUDY FOR MODELING AND ANIMATION OF A HUMAN WITH BONE STRUCTURE AND CLOTHES

  • Suzuki, Tohru;Yamamoto, Toshiyuki;Nagase, Hiroshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.821-824
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    • 2009
  • A method to visualize human body is proposed for various human pose. The method affords three 3D-styles of the same body: firstly, one which wares clothes specified from pattern of dresses, second, body shape, lastly bone structure of body. For this objective, standard body data are prepared which is constructed from CT images. Individual body is measured by 3D body scanner. The present status of our research is limited to offer still images, though we are engaged to accommodate various poses.

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Back-Propagation Neural Network Based Face Detection and Pose Estimation (오류-역전파 신경망 기반의 얼굴 검출 및 포즈 추정)

  • Lee, Jae-Hoon;Jun, In-Ja;Lee, Jung-Hoon;Rhee, Phill-Kyu
    • The KIPS Transactions:PartB
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    • v.9B no.6
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    • pp.853-862
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    • 2002
  • Face Detection can be defined as follows : Given a digitalized arbitrary or image sequence, the goal of face detection is to determine whether or not there is any human face in the image, and if present, return its location, direction, size, and so on. This technique is based on many applications such face recognition facial expression, head gesture and so on, and is one of important qualify factors. But face in an given image is considerably difficult because facial expression, pose, facial size, light conditions and so on change the overall appearance of faces, thereby making it difficult to detect them rapidly and exactly. Therefore, this paper proposes fast and exact face detection which overcomes some restrictions by using neural network. The proposed system can be face detection irrelevant to facial expression, background and pose rapidily. For this. face detection is performed by neural network and detection response time is shortened by reducing search region and decreasing calculation time of neural network. Reduced search region is accomplished by using skin color segment and frame difference. And neural network calculation time is decreased by reducing input vector sire of neural network. Principle Component Analysis (PCA) can reduce the dimension of data. Also, pose estimates in extracted facial image and eye region is located. This result enables to us more informations about face. The experiment measured success rate and process time using the Squared Mahalanobis distance. Both of still images and sequence images was experimented and in case of skin color segment, the result shows different success rate whether or not camera setting. Pose estimation experiments was carried out under same conditions and existence or nonexistence glasses shows different result in eye region detection. The experiment results show satisfactory detection rate and process time for real time system.

Three-dimensional Head Tracking Using Adaptive Local Binary Pattern in Depth Images

  • Kim, Joongrock;Yoon, Changyong
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.16 no.2
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    • pp.131-139
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    • 2016
  • Recognition of human motions has become a main area of computer vision due to its potential human-computer interface (HCI) and surveillance. Among those existing recognition techniques for human motions, head detection and tracking is basis for all human motion recognitions. Various approaches have been tried to detect and trace the position of human head in two-dimensional (2D) images precisely. However, it is still a challenging problem because the human appearance is too changeable by pose, and images are affected by illumination change. To enhance the performance of head detection and tracking, the real-time three-dimensional (3D) data acquisition sensors such as time-of-flight and Kinect depth sensor are recently used. In this paper, we propose an effective feature extraction method, called adaptive local binary pattern (ALBP), for depth image based applications. Contrasting to well-known conventional local binary pattern (LBP), the proposed ALBP cannot only extract shape information without texture in depth images, but also is invariant distance change in range images. We apply the proposed ALBP for head detection and tracking in depth images to show its effectiveness and its usefulness.

Technology Trends of Range Image based Gesture Recognition (거리영상 기반 동작인식 기술동향)

  • Chang, J.Y.;Ryu, M.W.;Park, S.C
    • Electronics and Telecommunications Trends
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    • v.29 no.1
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    • pp.11-20
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    • 2014
  • 동작인식(gesture recognition) 기술은 입력 영상으로부터 영상에 포함된 사람들의 동작을 인식하는 기술로써 영상감시(visual surveillance), 사람-컴퓨터 상호작용(human-computer interaction), 지능로봇(intelligence robot) 등 다양한 적용분야를 가진다. 특히 최근에는 저비용의 거리 센서(range sensor) 및 효율적인 3차원 자세 추정(3D pose estimation)기술의 등장으로 동작인식은 기존의 어려움들을 극복하고 다양한 산업분야에 적용이 가능할 정도로 발전을 거듭하고 있다. 본고에서는 그러한 거리영상(range image) 기반의 동작인식 기술에 대한 최신 연구동향을 살펴본다.

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Current Progress of Next Generation Battery of Toxicology-Cellular and Molecular Toxicology

  • Ryu, Jae-Chun;Kim, Youn-Jung
    • Molecular & Cellular Toxicology
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    • v.1 no.1
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    • pp.26-31
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    • 2005
  • The detection and the regulation of man-made synthetic chemicals and the establishment of toxicity that may pose a genetic hazard in our environment are subjects of great concern because of its close correlation between environmental contamination and human health. Since the tens of thousands of man-made chemicals that have been introduced into the environment in the last few decades must also be tested for their damaging effect on DNA, the agents that cause this damage must be identified.

RGB Camera-based Real-time 21 DoF Hand Pose Tracking (RGB 카메라 기반 실시간 21 DoF 손 추적)

  • Choi, Junyeong;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.19 no.6
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    • pp.942-956
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    • 2014
  • This paper proposes a real-time hand pose tracking method using a monocular RGB camera. Hand tracking has high ambiguity since a hand has a number of degrees of freedom. Thus, to reduce the ambiguity the proposed method adopts the step-by-step estimation scheme: a palm pose estimation, a finger yaw motion estimation, and a finger pitch motion estimation, which are performed in consecutive order. Assuming a hand to be a plane, the proposed method utilizes a planar hand model, which facilitates a hand model regeneration. The hand model regeneration modifies the hand model to fit a current user's hand, and improves robustness and accuracy of the tracking results. The proposed method can work in real-time and does not require GPU-based processing. Thus, it can be applied to various platforms including mobile devices such as Google Glass. The effectiveness and performance of the proposed method will be verified through various experiments.

The Role of the University in the Innovation Ecosystem, and Implications for Science Cities and Science Parks: A Human Resource Development Approach

  • Ferguson, David L.;Fernandez, Ramon Emilio
    • World Technopolis Review
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    • v.4 no.3
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    • pp.132-143
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    • 2015
  • In the 21st Century, scientific discovery and technological development are fueled by unprecedented changes in knowledge, societal needs and wants, engineering designs, materials, and instrumentation. Such rapid global changes pose major opportunities and challenges for the innovation ecosystem-especially in developing countries. In particular, our models for human resource development and engagement must evolve so as to better prepare leaders in higher education institutions, research institutes, science cities and science parks, businesses and industries, and governments. Universities throughout the world must play a greater role in both the research and practice of human resource development and engagement for the knowledge-based and creative economies. This paper explores the current and potential talent development and talent engagement dimensions of universities in economic development, and research and practice in education and policy-with implications of such dimensions for science cities/science parks. The paper highlights the importance of a greater role for universities, in collaborating with business/industry and governments, in examining new economics-sensitive and values-sensitive models for education and human resource development so as to better understand and support innovation in global contexts.

Regrasp Planner Using Look-up Table (참조표를 이용한 재파지 계획기)

  • Jo, Gyeong-Rae;Lee, Jong-Won;Kim, Mun-Sang;Song, Jae-Bok
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.24 no.4 s.175
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    • pp.848-857
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    • 2000
  • A pick-and-place operation in 3-dimensional environment is basic operation for human and multi-purpose manipulators. However, there may be a difficult problem for such manipulators. Especially, if the object cannot be moved with a single grasp, regrasping, which can be a time-consuming process, should be carried out. Regrasping, given initial and final pose of the target object, is a construction of sequential transition of object poses that are compatible with two poses in the point of grasp configuration. This paper presents a novel approach for solving regrasp problem. The approach consists of a preprocessing and a planning stage. Preprocessing, which is done only once for a given robot, generates a look-up table which has information of kinematically feasible task space of end-effector through all the workspace. Then, using the table planning automatically determines possible intermediate location, pose and regrasp sequence leading from the pick-up to put-down grasp. Experiments show that the presented is complete in the total workspace. The regrasp planner was combined with existing path.