• Title/Summary/Keyword: human movement

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Evaluation of Ride Comfort Considering Seat and Ride Vibration Modes (주행 진동 모드와 시트 진동을 고려한 추행 안락감 분석)

  • 김명규;유완석;김정훈
    • Transactions of the Korean Society of Automotive Engineers
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    • v.10 no.4
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    • pp.93-99
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    • 2002
  • Ride comfort, one of the most important performances of a car, is affected by vibration, noise, dynamic movement, and ergonomic factors. Among these factors, ride comfort vibration is heavily affected by the seat system, tire, suspension, and body structure. In this study, vibration characteristics of seat, tire, suspension, and body structure are analyzed. The vibration transfer function from the road input to the human body is also investigated.

The studies of actual condition and therapeutic effects of hot spring water in Korea (우리나라 온천의 실태와 치료적 효과에 관한 연구)

  • Park Rae-Joon
    • The Journal of Korean Physical Therapy
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    • v.12 no.3
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    • pp.369-377
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    • 2000
  • Hot spring water is petrifaction water and mixed with animals and plants disintegrated water in the underground. The ingredient are complicated and abundant. The contained element is used to facilitate the function of human body. activate the human structure movement. discharge waste material due to increase circulation and metabolism, also it can remain the homeostasis. We can not find research for spa therapy in our country. We use to drink and bath in the hot spring water bue don't have rehabilitation facilities

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A Development of a Dynamic Load Function for a composite Deek Floor System (합성데크를 사용한 바닥판의 동적하중 이론식 개발)

  • 김태윤
    • Proceedings of the Earthquake Engineering Society of Korea Conference
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    • 1999.04a
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    • pp.127-134
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    • 1999
  • Vibration problem occurring at the metal deck floor system not only reduces the serviceability of a building but also reduces the usability of a floor system. Most problem occurring at the metal deck floor results from the human movement such as walking and running. However the vibration induced by running does not occur continuously except the special case. therefore the floor vibration due to walking was only considered on this paper,. Vibration occurring due to human walking was measured and the corresponding load function was derived through the Fast Fourier Transform(FFT)

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A Study on the Lighting for Dancing Art (무용예술을 위한 무대조명에 관한 연구)

  • Lee, Jang-Weon;Yi, Chin-Woo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2009.05a
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    • pp.218-223
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    • 2009
  • Even though the movement of human body contruct the primary factor of Dancing Art, spectators appreciate more meaningful expression of the stage that stand above limited space and time. Lighting is a distinctive expressive mechanism of obvious line, form and rhythem of human body by marking a light and shade through artificial beams into the stage. As Dancing art is different from drama, lighting of dancing stage should be distinguished from that of drama stage.

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Human-like Whole Body Motion Generation of Humanoid Based on Simplified Human Model (단순인체모델 기반 휴머노이드의 인간형 전신동작 생성)

  • Kim, Chang-Hwan;Kim, Seung-Su;Ra, Syung-Kwon;You, Bum-Jae
    • The Journal of Korea Robotics Society
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    • v.3 no.4
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    • pp.287-299
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    • 2008
  • People have expected a humanoid robot to move as naturally as a human being does. The natural movements of humanoid robot may provide people with safer physical services and communicate with persons through motions more correctly. This work presented a methodology to generate the natural motions for a humanoid robot, which are converted from human motion capture data. The methodology produces not only kinematically mapped motions but dynamically mapped ones. The kinematical mapping reflects the human-likeness in the converted motions, while the dynamical mapping could ensure the movement stability of whole body motions of a humanoid robot. The methodology consists of three processes: (a) Human modeling, (b) Kinematic mapping and (c) Dynamic mapping. The human modeling based on optimization gives the ZMP (Zero Moment Point) and COM (Center of Mass) time trajectories of an actor. Those trajectories are modified for a humanoid robot through the kinematic mapping. In addition to modifying the ZMP and COM trajectories, the lower body (pelvis and legs) motion of the actor is then scaled kinematically and converted to the motion available to the humanoid robot considering dynamical aspects. The KIST humanoid robot, Mahru, imitated a dancing motion to evaluate the methodology, showing the good agreement in the motion.

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Study on the Characteristic of Eye Movement for Visual Improvement of the Elderly

  • Yu, Mi;Piao, Yong-Jun;Kim, Yong-Yook;Kwon, Tae-Kyu;Hong, Chul-Un;Kim, Nam-Gyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.202-205
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    • 2005
  • The purpose of this work is to identify the characteristic of eye movement for visual training of the elderly. This investigation is to examine the relationship between the head and the eye motor system for the localization of visual target direction in three-dimensional space. All experiments were performed in a soundproof chamber. Twenty-one red LEDs (Light-Emitting Diode, Brightness: 20cd/$m^2$) arrayed in three lines on a half circle-surrounding panel are used. LEDs are horizontally 30 degree apart and vertically 20 degree apart from each other. The condition of stimulation is random and anti-saccade. Physiological parameter such as EOG (Electro-Oculography) was measured by BIOPAC system. We measure the mean latency time, which is the time from the start of visual stimulation to the response of the human body. The result shows that the mean latency time is short in the case of the condition of anti-saccade, the fixed head and a quarter visual stimulation. This finding can be used in developing programs for various visual improvements for the elderly by analyzing the characteristic of eye movement.

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Implementation of Adaptive Movement Control for Waiter Robot using Visual Information

  • Nakazawa, Minoru;Guo, Qinglian;Nagase, Hiroshi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.808-811
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    • 2009
  • Robovie-R2 [1], developed by ATR, is a 110cm high, 60kg weight, two wheel drive, human like robot. It has two arms with dynamic fingers. It also has a position sensitive detector sensor and two cameras as eyes on his head for recognizing his surrounding environment. Recent years, we have carried out a project to integrate new functions into Robovie-R2 so as to make it possible to be used in a dining room in healthcare center for helping serving meal for elderly. As a new function, we have developed software system for adaptive movement control of Robovie-R2 that is primary important since a robot that cannot autonomously control its movement would be a dangerous object to the people in dining room. We used the cameras on Robovie-R2's head to catch environment images, applied our original algorithm for recognizing obstacles such as furniture or people, so as to control Roboie-R2's movement. In this paper, we will focus our algorithm and its results.

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The effect of head movement on HRTF in 3D sound system: Sensitivity analysis on Sphere HRTF (머리움직임이 입체음향 시스템의 머리전달함수에 미치는 영향: 구 머리전달함수의 민감도해석)

  • 김선민;박영진
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.353-358
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    • 2002
  • Human's vision is mostly confined to the area in the front and we, humans heavily depend on the sense of hearing to gather information in areas out of our sight. Thus, the virtual reality system consisting of the 3D sound effect gives the user a much better sense of reality than the system without the sound effect. Virtual 3D sound technology has mainly been researched with binaural system. The conventional binaural sound systems reproduce the desired sound at two arbitrary points using two channels in 3-D space. Head movement of listener might be change the nominal acoustic transfer function and deteriorate the performance of 3D sound system based on loudspeakers that needs a crosstalk canceller. In this paper, low kinds of sensitivity functions of sphere HRTF are derived to investigate the effect of head movement on HRTF in 3D sound system. Changes of HRTF caused by rotational and translational motion of head are obtained as we calculate the derivatives of HRTF with respect to angle and distance.

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A Study on the Indoor Location Determination using Smartphone Sensor Data For Emergency Evacuation (스마트폰 센서 데이터를 이용한 실내 응급대피용 위치 추정 연구)

  • Quan, Yu;Jang, Jung-Hwan;Jin, Hye-Myeong;Jho, Yong-Chul;Lee, Chang-Ho
    • Journal of the Korea Safety Management & Science
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    • v.21 no.4
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    • pp.51-58
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    • 2019
  • The LBS(Location Based Service) technology plays an important role in reducing wastes of time, losses of human lives and economic losses by detecting the user's location in order by suggesting the optimal evacuation route of the users in case of safety accidents. We developed an algorithm to estimate indoor location, movement path and indoor location changes of smart phone users based on the built-in sensors of smartphones and the dead-reckoning algorithm for pedestrians without a connection with smart devices such as Wi-Fi and Bluetooth. Furthermore, seven different indoor movement scenarios were selected to measure the performance of this algorithm and the accuracy of the indoor location estimation was measured by comparing the actual movement route and the algorithm results of the experimenter(pedestrian) who performed the indoor movement. The experimental result showed that this algorithm had an average accuracy of 95.0%.

Estimation of Wrist Movements based on a Regression Technique for Wearable Robot Interfaces (웨어러블 로봇 인터페이스를 위한 회귀 기법 기반 손목 움직임 추정)

  • Park, Ki-Hee;Lee, Seong-Whan
    • Journal of KIISE
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    • v.42 no.12
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    • pp.1544-1550
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    • 2015
  • Recently, the development of practical wearable robot interfaces has resulted in the emergence of wearable robots such as arm prosthetics or lower-limb exoskeletons. In this paper, we propose a novel method of wrist movement intention estimation based on a regression technique using electromyography of human bio-signals. In daily life, changes in user arm position changes cause decreases in performance by modulating EMG signals. Therefore, we propose an estimation method for robust wrist movement intention for arm position changes, combining several movement intention models based on the regression technique trained by different arm positions. In our experimental results, our method estimates wrist movement intention more accurately than previous methods.