• 제목/요약/키워드: human motion simulation

검색결과 182건 처리시간 0.035초

수치해석적 방법을 이용한 Inverse Kinematics에 관한 연구 (A study of inverse kinematice using numerical methods)

  • Oh, P.K.;Kang, M.J.;Han, C.G.
    • 대한인간공학회지
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    • 제14권2호
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    • pp.33-39
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    • 1995
  • The inverse Kinematics can be used for representing the motion of human body model. In order to find the final figure of the human body model with given target position, we can uwe the formula x=J .THETA. , where J is the Jacobian matrix of x=f( .THETA.), of the Inverse Kinematics. In this formula, f has so complicated form that it is difficult to calcuate the Jacobian matrix J by expanding all formulae exactly. In this paper, a numerical method that calculates the Jacobian matrix is proosed. The simulation results obtained by using the simple human model reprsent that the proposed. The simulation results obtained by using the simple human model represent that the proposed method is useful for generating the final figure of the body model.

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3차원 동작객체 추출기술에 관한 연구 (A Study on a technology of extraction of motion objects)

  • 오용진;박노국
    • 한국산업정보학회:학술대회논문집
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    • 한국산업정보학회 1999년도 춘계학술대회 발표논문집
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    • pp.154-162
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    • 1999
  • This paper introduces the research and development of automatic generation technology to develop the character agent. The R&D of this technology includes three major elements-body model generation, automatic motion generation and synthetic human generation. Main areas of application would be cyber space- 3D game, animation, virtual shopping, on line chatting, virtual education system, simulation and security system.

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Real-Time Analysis of Occupant Motion for Vehicle Simulator

  • Oh, Kwang-Seok;Son, Kwon;Kim, Kwang-Hoon;Oh, Sang-Min;Choi, Kyung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.129.2-129
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    • 2001
  • Visual effects are important cues for providing occupant s with virtual reality in a vehicle simulator which imitates real driving. The viewpoint of an occupant is sensitively dependent upon the occupant´s posture, therefore, the total body motion must be considered in a graphic simulator. A real time simulation is required for the dynamic analysis of complex human body motion. This study attempts to apply a neural network to the motion analysis in various driving situations. A full car of medium-sized vehicles was selected and modeled, and then analyzed using ADAMS in such driving conditions as bump-pass and acceleration. A multibody system analysis software, MADYMO, was used in the motion analysis of an adult male dummy in the seated position. Position data of the head were collected as inputs to the viewpoint movement. Based on these data, a back- propagation neural network was ...

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크레인 구동부의 Yaw Motion에 관한 연구 (The Study on Yaw Motion of Crane Driving Mechanism)

  • 이형우;이성섭;박찬훈;박경택;이만형
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.336-336
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    • 2000
  • This paper studied on the yaw motion of the gantry crane which is used for the automated container terminal. Though several problems are occurred in driving of gantry crane, they are solved by the motion by the operator. But if the gantry crane is unmanned, it is automatically controlled without any human operation. There are two types, cone and flat typo in driving wheel shape. In cone type, lateral vibration and yaw motion of crane are issued. To bring a solution to these problems, the dynamic equation of the gantry crane driving mechanism is derived and it used PD(Proportional-Derivative) controller to control the lateral vibration. The simulation result of the driving mechanism using the Runge-Kutta method is presented in this paper.

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최단 거리 삼각형 패치 형성법을 이용한 무릎 관절의 3차원 형상 모델링과 시뮬레이션 (Modeling and Simulation of Human Knee Joint in Three Dimension By Using the Method of Optimal Triangular Patches)

  • 문병영;손권;김광훈;서정탁
    • 한국정밀공학회지
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    • 제20권12호
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    • pp.205-212
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    • 2003
  • Many people are exposed to accidents by vehicles or sports. The most frequent injuries by these accidents is concerned with a knee joint. The three-dimensional surface model of a knee is needed for dynamic analysis of knee motion and knee reconstruction. three-dimensional motion data of a knee joint were obtained using X-ray and precise magnetic sensors. The surface data of a femur and a tibia were obtained using cross-sectional pictures by CT. The three-dimensional surface models of a femur and a tibia were made by the method of optimal triangular patch. Using obtained motion data, we simulated the motion of three-dimensional knee joint model.

A novel detection method of periodically moving region in radial MRI

  • Seo, Hyunseok;Park, HyunWook
    • IEIE Transactions on Smart Processing and Computing
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    • 제2권4호
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    • pp.203-207
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    • 2013
  • The appropriate handling of motion artifacts is essential for clinical diagnosis in magnetic resonance imaging (MRI). In many cases, motion is an inherent part of MR images because it is difficult to control during MR imaging. As the motion in the human body occur in a deformable manner, they are difficult to deal with. This paper proposes a novel detection method for periodically moving regions to produce MR images with less motion artifacts. When the data is acquired by the radial trajectory, the proposed method can extract the deformable region easily using the difference in the modulated sinograms, which have different periodic phase terms. The simulation results applied to the various cases confirmed the good performance of the proposed method.

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DEVELOPMENT OF MATDYMO (MULTI-AGENT FOR TRAFFIC SIMULATION WITH VEHICLE DYNAMICS MODEL) I: DEVELOPMENT OF TRAFFIC ENVIRONMENT

  • CHOI K. Y.;KWON S. J.;SUH M. W.
    • International Journal of Automotive Technology
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    • 제7권1호
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    • pp.25-34
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    • 2006
  • For decades, simulation technique has been well validated in areas such as computer and communication systems. Recently, the technique has been much used in the area of transportation and traffic forecasting. Several methods have been proposed for investigating complex traffic flows. However, the dynamics of vehicles and diversities of driver characteristics have never been considered sufficiently in these methods, although they are considered important factors in traffic flow analysis. In this paper, we propose a traffic simulation tool called Multi-Agent for Traffic Simulation with Vehicle Dynamics Model (MATDYMO). Road transport consultants, traffic engineers and urban traffic control center managers are expected to use MATDYMO to efficiently simulate traffic flow. MATDYMO has four sub systems: the road management system, the vehicle motion control system, the driver management system, and the integration control system. The road management system simulates traffic flow for various traffic environments (e.g., multi-lane roads, nodes, virtual lanes, and signals); the vehicle motion control system constructs the vehicle agent by using various vehicle dynamic models; the driver management system constructs the driver agent capable of having different driving styles; and lastly, the integrated control system regulates the MATDYMO as a whole and observes the agents running in the system. The vehicle motion control system and driver management system are described in the companion paper. An interrupted and uninterrupted flow model were simulated, and the simulation results were verified by comparing them with the results from a commercial software, TRANSYT-7F. The simulation result of the uninterrupted flow model showed that the driver agent displayed human-like behavior ranging from slow and careful driving to fast and aggressive driving. The simulation of the interrupted flow model was implemented as two cases. The first case analyzed traffic flow as the traffic signals changed at different intervals and as the turning traffic volume changed. Second case analyzed the traffic flow as the traffic signals changed at different intervals and as the road length changed. The simulation results of the interrupted flow model showed that the close relationship between traffic state change and traffic signal interval.

Comparison of Impulses Experienced on Human Joints Walking on the Ground to Those Experienced Walking on a Treadmill

  • So, Byung-Rok;Yi, Byung-Ju;Han, Seog-Young
    • International Journal of Control, Automation, and Systems
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    • 제6권2호
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    • pp.243-252
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    • 2008
  • It has been reported that long-term exercise on a treadmill (running machine) may cause injury to the joints in a human's lower extremities. Previous works related to analysis of human walking motion are, however, mostly based on clinical statistics and experimental methodology. This paper proposes an analytical methodology. Specifically, this work deals with a comparison of normal walking on the ground and walking on a treadmill in regard to the external and internal impulses exerted on the joints of a human's lower extremities. First, a modeling procedure of impulses, impulse geometry, and impulse measure for the human lower extremity model will be briefly introduced and a new impulse measure for analysis of internal impulse is developed. Based on these analytical tools, we analyze the external and internal impulses through a planar 7-linked human lower extremity model. It is shown through simulation that the human walking on a treadmill exhibits greater internal impulses on the knee and ankle joints of the supporting leg when compared to that on the ground. In order to corroborate the effectiveness of the proposed methodology, a force platform was developed to measure the external impulses exerted on the ground for the cases of the normal walking and walking on the treadmill. It is shown that the experimental results correspond well to the simulation results.

Forward Dynamic 시뮬래이션을 이용한 컴퓨터 그래픽 애니매이션 (Computer Graphic Animation based on Forward Dynamic Simulation)

  • 박지헌
    • 한국컴퓨터그래픽스학회논문지
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    • 제2권1호
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    • pp.48-60
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    • 1996
  • 이 논문은 실감나는 컴퓨터 그래픽 애니매이션을 하기위한 새로운 방법을 제시하는데, 이것은 forward dynamic simulation 과 비선형 방정식 해법을 사용한 것이다. 이 방법을 사용하여 시뮬래이션할 경우, 물리학적 기하학적 기구학적 제약을 쉽게 만족시킬 수 있다. 이러한 forward dynamic simulation 기법은 특히 비 자발적인 동작에 대하여 아주 실감나는 동작을 제공한다. 이러한 시뮬래이션 기법에 비선형 방정식 해법을 사용하여 컴퓨터 그래픽 애니매이션 기법을 만든다. 기본적인 방법은 동작 제어 기능을 추가하여 사용자가 애니매이션 하고자 하는 목적을 만족 시키는 것인데, 비선형 함수의 문제로 변환하여 최적값만 찾으면 되는 것이다. 이러한 forward dynamic simulation 을 사용한 애니매이션을 작동기를 가진 경우와, 작동기를 가지지 않은 경우로 나누어 두개의 제어방법을 제시하는데, 특히 선형 작동기(근육)를 가진 경우에 대하여 보다 현실에 가까운 제어법을 제시한다. 이상의 두 동작 제어에 관한 예를 "마술주사위" 와 "사람의 일어섬" 예로 보여준다.

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사람팔의 운동을 추정하는 7자유도 골격형 마스터암의 기구학 연구 (Kinematic of 7 D.O.F. Exoskeleton-Type Master Arm Estimating Human Arm's Motion)

  • 신완재;최종현;벅정현;박종오
    • 제어로봇시스템학회논문지
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    • 제6권9호
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    • pp.796-802
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    • 2000
  • A master-slave system for teleoperation is usually used to control the robor's motion on remote place such as abyss, outer space etc.. When the slave robot is a humanoid one, it can make a better performance if the configuration of the master arm is similar to that of the slave arm and of the human. The master arm proposed in this paper has a type to be put on the human arm, that is, the exoskeleton type, and has a combination of serial joint and parallel mechanism imitating the human's arm structure of muscles and bones, so called hybrid mechanism so that it can follow arm's movement effectively. But it is easy to solve the forward kinematis of the parallel structure because relating equations are implicit functions. In order to solve that, the virtual joint angle corresponding to human arm's joint is introduced and a sequential computation step is employed in calculating virtual joint angles and the posture of the end effector. Also validity is checked up through computational simulation.

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