• Title/Summary/Keyword: human action

Search Result 1,731, Processing Time 0.028 seconds

IDENTIFICATION OF HUMAN-INDUCED INITIATING EVENTS IN THE LOW POWER AND SHUTDOWN OPERATION USING THE COMMISSION ERROR SEARCH AND ASSESSMENT METHOD

  • KIM, YONGCHAN;KIM, JONGHYUN
    • Nuclear Engineering and Technology
    • /
    • v.47 no.2
    • /
    • pp.187-195
    • /
    • 2015
  • Human-induced initiating events, also called Category B actions in human reliability analysis, are operator actions that may lead directly to initiating events. Most conventional probabilistic safety analyses typically assume that the frequency of initiating events also includes the probability of human-induced initiating events. However, some regulatory documents require Category B actions to be specifically analyzed and quantified in probabilistic safety analysis. An explicit modeling of Category B actions could also potentially lead to important insights into human performance in terms of safety. However, there is no standard procedure to identify Category B actions. This paper describes a systematic procedure to identify Category B actions for low power and shutdown conditions. The procedure includes several steps to determine operator actions that may lead to initiating events in the low power and shutdown stages. These steps are the selection of initiating events, the selection of systems or components, the screening of unlikely operating actions, and the quantification of initiating events. The procedure also provides the detailed instruction for each step, such as operator's action, information required, screening rules, and the outputs. Finally, the applicability of the suggested approach is also investigated by application to a plant example.

Computational Model of a Mirror Neuron System for Intent Recognition through Imitative Learning of Objective-directed Action (목적성 행동 모방학습을 통한 의도 인식을 위한 거울뉴런 시스템 계산 모델)

  • Ko, Kwang-Eun;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
    • /
    • v.20 no.6
    • /
    • pp.606-611
    • /
    • 2014
  • The understanding of another's behavior is a fundamental cognitive ability for primates including humans. Recent neuro-physiological studies suggested that there is a direct matching algorithm from visual observation onto an individual's own motor repertories for interpreting cognitive ability. The mirror neurons are known as core regions and are handled as a functionality of intent recognition on the basis of imitative learning of an observed action which is acquired from visual-information of a goal-directed action. In this paper, we addressed previous works used to model the function and mechanisms of mirror neurons and proposed a computational model of a mirror neuron system which can be used in human-robot interaction environments. The major focus of the computation model is the reproduction of an individual's motor repertory with different embodiments. The model's aim is the design of a continuous process which combines sensory evidence, prior task knowledge and a goal-directed matching of action observation and execution. We also propose a biologically inspired plausible equation model.

The Empirical Research on Underwear Products Strategies According to Consumer's Purchasing Characteristics of Sex (소비자의 성별 구매특성에 따른 내의류 제품전략에 대한 실증연구)

  • Choi, Kyeong-Eun
    • Korean Journal of Human Ecology
    • /
    • v.9 no.4
    • /
    • pp.41-53
    • /
    • 2006
  • The purpose of this study was to compare the characteristics of underwear consumer's underwear purchasing behavior through survey. 630 questionnaires were distributed in Seoul and Chonju and 618 with usable data were analyzed frequency and factor analyses, t-test etc. using SPSSWIN 10.0. program. The results were summarized as follows : Most male consumers buy underwears at discount stores whereas most female consumers at chain store. Throughout all four seasons, more male and female consumers do not wear heat-retaining underwears. Most male and female consumers do not have function-fiber underwears nor functional-finishing and natural-dyeing-treated underwears. Most consumers are not satisfied with these underwears. The most important criteria for most male consumers to choose underwears are comfort levels while in action, the sense of touch, comfort levels while wearing them while not in action, pleasance levels; whereas for females are comfort levels while in action, and comfort levels while wearing them while not in action. Male consumers prefer a little bigger-than-their-bodies size, dry and soft fabrics, plain white color; whereas female consumers prefer a little tight size, dry and soft fabrics and plain beige color, Most consumers want to buy functional-fiber underwears made of yellow- soil-and-charcoal-dyeing fabrics which has jade.

  • PDF

User Customizable Hit Action Recognition Method using Kinect (키넥트를 이용한 사용자 맞춤형 손동작 히트 인식 방법)

  • Choi, Yunyeon;Tang, Jiamei;Jang, Seungeun;Kim, Sangwook
    • Journal of Korea Multimedia Society
    • /
    • v.18 no.4
    • /
    • pp.557-564
    • /
    • 2015
  • There are many prior studies for more natural Human-Computer Interaction. Until now, the efforts is continued in order to recognize motions in various directions. In this paper, we suggest a user-specific recognition by hit detection method using Kinect camera and human proportion. This algorithm extracts the user-specific valid recognition rage after recognizing the user's body initially. And it corrects the difference in horizontal position between the user and Kinect, so that we can estimate a action of user by matching cursor to target using only one frame. Ensure that efficient hand recognition in the game to take advantage of this method of suggestion.

A Motion Capture and Mapping System: Kinect Based Human-Robot Interaction Platform (동작포착 및 매핑 시스템: Kinect 기반 인간-로봇상호작용 플랫폼)

  • Yoon, Joongsun
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.16 no.12
    • /
    • pp.8563-8567
    • /
    • 2015
  • We propose a human-robot interaction(HRI) platform based on motion capture and mapping. Platform consists of capture, processing/mapping, and action parts. A motion capture sensor, computer, and avatar and/or physical robots are selected as capture, processing/mapping, and action part(s), respectively. Case studies-an interactive presentation and LEGO robot car are presented to show the design and implementation process of Kinect based HRI platform.

The Motion Control of a Quadruped Working Robot Using Wireless Sensor Network (무선 센서 네트워크가 탑재된 사족 보행로봇 제어)

  • Seo, Kyu-Tae;Kim, Ki-Woo;Sim, Jae-Yang;Oh, Jun-Young;Lim, Sung-Duk;Lee, Bo-Hee;Kong, Jung-Shik;Kim, Jin-Geol
    • Proceedings of the KIEE Conference
    • /
    • 2004.11c
    • /
    • pp.499-501
    • /
    • 2004
  • This paper deals with the implementation of a quadruped working robot using wireless sensor network with TinyOS. It is often required to install real time OS and wireless network in the mobile robot field since robots work alone without human intervention and also exchanging their information between robot systems. The suggested controller utilizes a built-in wireless network OS and makes the variance action related with human-kindly motions for a quadruped walking robot. In addition, a kinematics analysis of its structure and control architecture of robot system is suggested and verified the usefulness through the real experiment.

  • PDF

Enhanced hybrid Robot Architecture applied a human being nervous system

  • Choi, Dong-Hee;Kim, Hong-Seok;Park, Hong-Seong
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 2005.06a
    • /
    • pp.2342-2345
    • /
    • 2005
  • Robot control system considers various requirements. Firstly, it needs adaptation for unpredictable and dynamic environment. Secondly, it needs way to make do not injurious action to human because live with a person. Thirdly, it needs processing about aim of robots. In this paper proposed that these requirements effective robot control architecture. Robot control architecture can divide Deliberative, Reactive, Hybrid. Recently, robot control architecture that come Deliberative and use hybrid architecture that apply advantage of Reactive architecture is studied much. Hybrid control purpose to combine the real-time response of Reactive with the rationality of Deliberative. Our purpose is enhancement of hybrid architecture that is studied in these days. Proposed architecture that applied human's nervous system can reduce relativity between each module of existent architecture and drive response speed guarantee and safe robot action.

  • PDF

CELL CYCLE ARREST AND INDUCTION OF APOPTOSIS BY NOVEL CDK INHIBITOR IS ASSOCIATED WITH $p161^{NK4A}$ UP-REGULATION IN HUMAN PROMYELOCYTIC LEUKEMIA CELLS

  • Park, Bu-Young;Kim, Min-Kyoung;Kim, Hak-Yup;Cho, Youl-Hee;Lee, Chul-Hoon
    • Proceedings of the Korean Society of Toxicology Conference
    • /
    • 2001.10a
    • /
    • pp.151-152
    • /
    • 2001
  • MCS-5A, novel Cdk inhibitor, has been reported that it has exerted cell cycle arrest action and apoptotic effect to the human promyelocytic leukemias cell. The purpose of this study is to verify these effects of MCS-5A on human promyelocytic leukemia (HL-60) cells and to clarify the action of mechanism on MCS-5A-inducing apoptosis.(omitted)

  • PDF

An Efficient Representation of Diverse Action for Human Based on a hierarchy and class inheritance (계층 구조와 클래스 상속에 기반한 인간의 다양한 행동의 효율적인 표현)

  • Kim, Yu-Shin;Park, Jong-Hee
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2010.06c
    • /
    • pp.433-436
    • /
    • 2010
  • 가상 세계에서 가상 에이전트가 가져야 할 가장 기본적인 기능 중 하나가 이동을 위한 움직임이라 할 수 있다. 본 논문에서는 가상 세계의 Human의 움직임을 모델링하기 위해 객체들의 속성과 Action등을 나타내주는 지식베이스인 온톨로지를 사용하고, 이를 통해서 계층 관계를 구성하고 상속성을 적용한 모델링을 하고자 한다. 그리고 이를 바탕으로 가상 에이전트의 특성을 파악하고 특성에 따라 에이전트가 고유의 패턴을 가지고 동작을 생성하는 방법에 대해 제안한다. 또한 가상의 에이전트가 주변의 정성적 변화에 적응하여 동작을 변화하는 방법을 제시한다. 이렇게 제시된 방법들을 Human의 실제 움직임들 즉, walk, run, creep 등의 동작에 적용해 본다.

  • PDF

Identification and Organization of Task Complexity Factors Based on a Model Combining Task Design Aspects and Complexity Dimensions

  • Ham, Dong-Han
    • Journal of the Ergonomics Society of Korea
    • /
    • v.32 no.1
    • /
    • pp.59-68
    • /
    • 2013
  • Objective: The purpose of this paper is to introduce a task complexity model combining task design aspects and complexity dimensions and to explain an approach to identifying and organizing task complexity factors based on the model. Background: Task complexity is a critical concept in describing and predicting human performance in complex systems such as nuclear power plants(NPPs). In order to understand the nature of task complexity, task complexity factors need to be identified and organized in a systematic manner. Although several methods have been suggested for identifying and organizing task complexity factors, it is rare to find an analytical approach based on a theoretically sound model. Method: This study regarded a task as a system to be designed. Three levels of design ion, which are functional, behavioral, and structural level of a task, characterize the design aspects of a task. The behavioral aspect is further classified into five cognitive processing activity types(information collection, information analysis, decision and action selection, action implementation, and action feedback). The complexity dimensions describe a task complexity from different perspectives that are size, variety, and order/organization. Combining the design aspects and complexity dimensions of a task, we developed a model from which meaningful task complexity factors can be identified and organized in an analytic way. Results: A model consisting of two facets, each of which is respectively concerned with design aspects and complexity dimensions, were proposed. Additionally, twenty-one task complexity factors were identified and organized based on the model. Conclusion: The model and approach introduced in this paper can be effectively used for examining human performance and human-system interface design issues in NPPs. Application: The model and approach introduced in this paper could be used for several human factors problems, including task allocation and design of information aiding, in NPPs and extended to other types of complex systems such as air traffic control systems as well.