• 제목/요약/키워드: home multimedia

검색결과 355건 처리시간 0.025초

CAMAR Companion : Context-aware Mobile AR System for supporting the Personalization of Augmented Content in Smart Space (CAMAR Companion : 스마트 공간에서 증강 콘텐츠의 개인화를 위한 맥락 인식 모바일 증강 현실 시스템)

  • Oh, Se-Jin;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
    • /
    • 한국HCI학회 2009년도 학술대회
    • /
    • pp.673-676
    • /
    • 2009
  • In this paper, we describe CAMAR Companoin, a context-aware mobile AR system that provides a user-adaptive assistance with an augmented picture according to the user's context in smart space. It recognizes physical objects and tracks the movement of those objects with a camera embodied to a mobile device. CAMAR Companion observes a mobile user's context, which is sensed by various kinds of sensors in environments, and infers user preference for the content in the situation. It recommends multimedia content relevant to the user's context. It overlays selected content over associated physical objects and enables the user to experience the content in a user-centric manner. Furthermore, we have developed the prototype to illustrate how our system could be used for a mobile user's well-being care applications in smart home environments. In this application, we found that our system could perceive a user preference even though a user's context is changed dynamically, and then adapt the multimedia content with respect to the user's context effectively. As such, the proposed user-adaptive system has the potential to play an important role in developing customized user interfaces in mobile devices.

  • PDF

A Monitoring System for Working Environments Using Wireless Sensor Networks (무선 센서 네트워크를 이용한 작업환경 모니터링 시스템)

  • Jung, Sang-Joon;Chung, Youn-Ky
    • Journal of Korea Multimedia Society
    • /
    • 제12권10호
    • /
    • pp.1478-1485
    • /
    • 2009
  • A sensor network which is composed of a large number of sensors that perform various sensing is applied in a variety of fields. The sensor networks can be widely used for various application area like as home automation, fire detection and security area. Development of new sensor to have appropriate functions and deployment of networks for suitable application are served actively. In this paper, we design and implement a system that monitors various factory facilities by deploying sensor network at a working place which threatens the worker's safety. A sensor node reports its sensing data like as temperature and humidity to monitor facilities to a sink node. And the server which is connect to the sink node gathers and provides information by user interface. In addition, digital data which are generated at a work place can be transferred via the sensor network to increase the efficiency of works. The proposed sensor network provides the convenience of working, since it is deployed at a garbage collection company to monitor a temperature and humidity of garbage and to transmit data about the weight of trucks which enters the company.

  • PDF

A performance study and IC implementation of high-speed distributed-multimedia shared medium access control protocol(part I:HCR protocol structure and performance) (고속 분산 멀티미디어 서비스를 위한 공유매체 접속제어 프로토콜의 성능분석 및 집적회로 구현 (I부:HCR 프로토콜 구조 및 성능 분석))

  • 강선무;이종필;송호준;김대영
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • 제22권10호
    • /
    • pp.2272-2281
    • /
    • 1997
  • This paepr proposes a shared medium access control protocol for hgih-speed multimedia services of distributed subscriber home and small-sized business ATM networks. This protocol offers not only global fairness for the whole network at the same time, but also local fairness for different prioritytraffics on each node. Considering that the future B-ISDN service si a mixture of real and non-real time traffic data, this protocol is designed to accommodate the real time service, by controlling the priority of the real and non-real time data. The simulation results show that the proposed protocol has better performance than the other protocols.

  • PDF

User Experience and Flow on Smart-Phone -Focused on Galaxy S8 (스마트 폰의 사용자 경험과 플로우 -갤럭시 S8을 중심으로)

  • Lee, Young-Ju;Kang, Jae-Shin
    • Journal of the Korea Convergence Society
    • /
    • 제9권1호
    • /
    • pp.199-204
    • /
    • 2018
  • Smart phones that have lost their existing physical home buttons are being released at the same time, and the flow of users is also changing. The flow is highly subjective and can vary depending on the individual's tendencies. Therefore, this study investigated the change of the flow of smart phone users by Q methodology which is a method of subjectivity research. As a result, the proficiency level of how to turn on the power to start the screen showed a tendency to decrease the flow, and the playability, which is a result of curiosity about the new thing, The results were very positive in the continuity of navigation due to the use of software buttons instead of buttons. Therefore, it can be seen that the change in the hardware smartphone has a positive effect on the flow.

Performance Test and Analysis of Master-Slave Based PLC Modem in General Building (일반 환경에서 마스터-슬레이브 기반 전력선 통신 모뎀의 성능 시험 및 분석)

  • Hwang Min-Tae;Ha Hyun-Seok;Lee Jae-Jo
    • Journal of Korea Multimedia Society
    • /
    • 제8권5호
    • /
    • pp.660-669
    • /
    • 2005
  • In this paper 10Mbps master-slave based PLC modems are tested for measuring and analyzing both network and application level performances in the general buildings. The devices under test consist of one master PLC modem and three slave modems. The selected parameters for inspecting the performances are throughput, latency and frame loss rate from the RFC 2544, and one-to-many and many-to-one throughput from the RFC 2285. The results of the performance test show that the PLC modems have Performed better in data transmission when the frame size is increased and the transmission speed is decreased. It is expected that these results will be useful to analyze the effect of noise sources when compared to the performance test under the noiseless environments.

  • PDF

A Mobile Multicasting Mechanism Based on Mobility Information of Mobile Hosts (호스트의 이동 정보에 근거한 모바일 멀티캐스팅 기법)

  • Baek DeukHwa;Kim Jaesoo
    • Journal of Korea Multimedia Society
    • /
    • 제8권2호
    • /
    • pp.258-268
    • /
    • 2005
  • The efficient provision of multicast service to moving hosts in mobile computing environments is not so easy task. Bi-directional tunneling scheme causes overhead about encapsulation and triangular routing. On the other hand, remote subscription scheme need freDuent tree reconstruction, which is inefficient for rapid moving hosts. In this paper we propose Mobility Based Mobile Multicast(MBMOM) scheme which is based on host's mobility information. Ultimately MBMOM try to find the strong points of remote subscription scheme and hi-directional tunneling scheme. If host's mobility speed is considered to be high, multicast packets are forwarded using hi-directional tunneling scheme from home agent continuously. If host's mobility speed is considered to be slow, remote subscription scheme is applied for foreign agent and it try to join multicast tree. We developed analytical models to analyze the performance of proposed scheme and simulated our scheme compared with MOM(Mobile Multicast), RBMOM(Range Based MOM), and TBMOM(Timer Based MOM) schemes. Simulation results show that our scheme has shorter transmission delay than above 3 schemes in the aspect of host's mobility speed and multicast group size.

  • PDF

Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
    • /
    • 제15권3호
    • /
    • pp.391-406
    • /
    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

HDMI Resolution Control of Smart Platform with WiFi Channel Analysis (WiFi 채널분석에 따른 스마트 플랫폼의 HDMI 해상도 조정)

  • Hong, Sung-Chan;Kang, Min-Goo
    • Journal of Satellite, Information and Communications
    • /
    • 제11권2호
    • /
    • pp.23-28
    • /
    • 2016
  • In this paper, we proposed the novel algorithm which controls the resolution of the HDMI(High Definition Multimedia Interface) by the channel estimation from WiFi-AP(Access Point) in the ISM(Industry-Science-Medical) band. The 2.4 and 5 GHz channel models are widely used since they have identical RF property as RSSI(Received Signal Strength Indication). Especially, the performance degradation of signal-transmission and streaming of WiFi will be occurred by the co-channel interference between AP(Access Point) and increased number of smart devices. Therefore, the optimization scheme of video format timing was designed by HDMI-CEC(Consumer Electronics Control) which considers the transmission speed of radio channel. The HDMI resolution, video quality of home-gateway and digital TV and the decision of PIP position can be maintained by the protocols between smart devices and DLNA(Digital Living Network Alliance) via proposed technique.

A Design and Implementation of Device Driver Architecture of IEEE 1394 Network Adaptor for Guaranteeing Real-Time Characteristics (IEEE 1394 네트웍에서 실시간성 보장을 위한 디바이스 드라이버 소프트웨어 구조 설계 및 구현)

  • 박동환;임효상;강순주
    • The Journal of Korean Institute of Communications and Information Sciences
    • /
    • 제27권4C호
    • /
    • pp.295-307
    • /
    • 2002
  • The IEEE 1394 protocol is a de facto standard in multimedia digital home network. It supports several advanced features such as hot plugging, dynamic network reconfiguration, isochronous transmission and so on. Since the IEEE 1394 was adapted in the field of multimedia service with QoS guarantee, back bone network protocol with reel-time digital instrumentation and control sub networks, and physical layer protocol for real-time middleware such as real-time CORBA, the additional real-time features has been required in device driver implementation because of the necessity of the predictability enhancement. To guarantee the real-time features, the device driver of the IEEE 1394 should support the priority based packet processing and also need a isochronous buffer management mechanism to deal with the periodic isochronous communication. In this paper, we proposed a new software architecture of the IEEE 1394 device driver for supporting the real-time characteristics such as priority based packet processing, priority based scheduling and so on.

A Study on the Utilization of Projection Mapping in Personal Media (Personal Media에서 Projection Mapping 활용성 연구)

  • SHI, YU;Chung, Jean-Hun
    • Journal of Digital Convergence
    • /
    • 제18권8호
    • /
    • pp.377-383
    • /
    • 2020
  • This paper studies the current development of personal media and the development of project mapping technology. The speed of social life is speeding up, and information dissemination tends to be fragmented. With the rapid development of mobile technology in recent years, personal media has gradually attracted the attention of people. And now image production and video editing become more and more simple in mobile devices, which provide a basis for the active personal media. The emergence of video content with high creative which is producing by projection mapping. And also providing an attractive new content for the general public. With the popularity of home projector, and the development of mobile terminal projection mapping production application. In the future, it will be possible to use projection mapping to produce personal media contents on the basis of mobile media platform.