• Title/Summary/Keyword: home multimedia

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The Development of STEAM Program with the Unit 'Energy and Transportation Technology' on the Subject of Technology.Home Economics (기술.가정 교과 '에너지와 수송 기술' 단원에서 활용할 STEAM 프로그램 개발)

  • Kim, Ki Yeol;Ham, Hyung In;Kim, Ki Soo
    • 대한공업교육학회지
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    • v.38 no.1
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    • pp.29-48
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    • 2013
  • The purpose of this research is to provide a desirable case of STEAM education utilizing 'Energy and Transportation Technology' unit on the subject of technology home economics. The middle school students learned with the integrated approach based on STEAM integrated education, and through production process they had the opportunity for application and expression in diverse forms. The results of this process to achieve the purpose are as follows. First, as the procedural model to develop STEAM program utilizing 'Energy and Transportation Technology' unit on the subject of technology home economics, the five stages: preparation, development, verification, practice, and evaluation, were presented. The preparation stage was composed of requirement analysis, the selection of program subject, and STEAM program curriculum analysis, the selection and organization of STEAM program lesson. The development stage was composed of the development of lesson plan, multimedia teaching materials, worksheet and worksheet answer key. In the verification stage, the verification of validity by experts was conducted, and in the practice stage, the developed program was applied to the middle school students in the educational field, and in the evaluation stage, based on the evaluations received from learners and teachers, it was revised and supplemented. Second, the STEAM program was developed into the program summary map, lesson plan, multimedia teaching materials, worksheet and worksheet answer, etc., and after the validity was secured through experts' verification, it was revised and supplemented and applied to actual classes. Third, the results of the learners' evaluation of the developed STEAM program showed that the degree of satisfaction with the program was high with the average score of the entire questions being 4.00 on a five-point scale. As the teachers also evaluated the developed STEAM program as very effective, the opinions of learners and teachers were collected and the program was finally improved and completed.

Advanced Calendar Queue Scheduler Design Methodology (진보된 캘린더 큐 스케줄러 설계방법론)

  • Kim, Jin-Sil;Chung, Won-Young;Lee, Jung-Hee;Lee, Yong-Surk
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.12B
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    • pp.1380-1386
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    • 2009
  • In this paper, we propose a CQS(Calendar Queue Scheduler) architecture which was designed for processing multimedia and timing traffic in home network. With various characteristics of the increased traffic flowed in home such as VoIP, VOD, IPTV, and Best-efforts traffic, the needs of managing QoS(Quality of Service) are being discussed. Making a group regarding application or service is effective to guarantee successful QoS under the restricted circumstances. The proposed design is aimed for home gateway corresponding to the end points of receiver on end-to-end QoS and eligible for supporting multimedia traffic within restricted network sources and optimizing queue sizes. Then, we simulated the area for each module and each memory. The area for each module is referenced by NAND($2{\times}1$) Gate(11.09) when synthesizing with Magnachip 0.18 CMOS libraries through the Synopsys Design Compiler. We verified the portion of memory is 85.38% of the entire CQS. And each memory size is extracted through CACTI 5.3(a unit in mm2). According to the increase of the memory’sentry, the increment of memory area gradually increases, and defining the day size for 1 year definitely affects the total CQS area. In this paper, we discussed design methodology and operation for each module when designing CQS by hardware.

Power Aware Routing Protocol in Multimedia Ad-hoc Network Considering Hop Lifetime of Node

  • Huh, Jun-Ho;Kim, Yoondo;Seo, Kyungryong
    • Journal of Multimedia Information System
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    • v.1 no.2
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    • pp.101-110
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    • 2014
  • The purpose of this research is to extend Ad-hoc network system lifetime with the proposed routing protocol which has considered hop lifetimes of the nodes while guaranteeing QoS in the establishment process of Ad-hoc network communication paths. Based on another power aware routing system that proposed in the advanced research [1], we are proposing an alternative power aware routing system in which nodes' hop lifetimes are compared in order to extend the lifetime of an Ad-hoc network system and delay factors have been considered for the assurance of QoS. The research of the routing protocol in this paper, which aims to maximize the system survival time considering power consumption status during the path searching in MANET and pursues the mechanism that controls hop delays for the same reason, can be applied to the study of WSN. The study concerning such phenomena is essential so that the proposed protocol has been simulated and verified with NS-2 in Linux system focusing on the lifetimes of the hops of the nodes. Commercialization of smart devices and arrival of the ubiquitous age has brought about the world where all the people and things are connected with networks. Since the proposed power aware method and the hop delay control mechanism used to find the adequate communication paths in MANET which mainly uses batteries or in WSN, they can largely contribute to the lifetime extension of the network system by reducing power consumptions when utilized for the communications attempts among soldiers during military operation, disaster areas, temporary events or exhibitions, mobile phone shadow areas, home networks, in-between vehicle communications and sense networks, etc. This paper presents the definitions and some advantages regarding the proposed outing protocol that sustain and extend the lifetime of the networks.

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A Study on a Illegal Copy Protection model using Hidden Agent in Embedded Computing Environment (임베디드 컴퓨팅 환경에서 은닉 에이전트를 이용한 불법복사 방지 모델에 관한 연구)

  • Lee, Deok-Gyu;Kim, Tai-Hoon;Yeo, Sang-Soo;Kim, Seok-Soo;Park, Gil-Cheol;Cho, Seong-Eon
    • Journal of Advanced Navigation Technology
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    • v.12 no.2
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    • pp.180-190
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    • 2008
  • There have been researches into digital Watermarking technology or Fingerprinting vigorously to safeguard Protective rights for knowledge and poverty for digital contents. DRM(Digital Rights Management) is not only Protective rights for knowledge and poverty, but also management and systems that are necessary to put out, circulate and use for contents. This paper proposes two kinds of ideas. One is protecting contents from illegal acts such as illegal copies when the contents are in the process of circulation. The other is the protocol that can give users convenience. Hidden Agents are used so that contents are protected from illegal copies and illegal use in the contents and cuts off those illegal acts. The Agent will be installed without any special setup. In addition, it can replace roles of Watermarking as a protection. Therefore, this paper shows the solution of illegal copies that happens frequently.

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Adaptive Realtime Traffic Allocation Algorithm for Streaming Data (스트리밍 데이터를 위한 적응적 실시간 트래픽 할당 기법)

  • Jin Hyun-Joon;Seo Sang-Jin;Park Nho-Kyung
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.43 no.3 s.345
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    • pp.111-117
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    • 2006
  • Developing a home network and a ubiquitous infrastructure requires various communication techniques and devices with more advanced hardware. With this development, increasing realtime access to multimedia data results in rapid degradation of qualify for multimedia playback. This paper presents a traffic allocation technique based on MPP(Media Preference for Presentation) that can steadily maintain multimedia playback quality by adaptively allocating streaming traffic requested from clients with different playback performances. Media preference is defined in accordance with content popularity and playback performance of client devices. Through experiments when requested stream data exceeds processing ability of a midea server, the proposed allocation technique shows 10% quality improvement comparing to the system without applying the proposed allocation technique.

Haptic Rendering Technology for Touchable Video (만질 수 있는 비디오를 위한 햅틱 렌더링 기술)

  • Lee, Hwan-Mun;Kim, Ki-Kwon;Sung, Mee-Young
    • Journal of Korea Multimedia Society
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    • v.13 no.5
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    • pp.691-701
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    • 2010
  • We propose a haptic rendering technology for touchable video. Our touchable video technique allows users for feeling the sense of touch while probing directly on 2D objects in video scenes or manipulating 3D objects brought out from video scenes using haptic devices. In our technique, a server sends video and haptic data as well as the information of 3D model objects. The clients receive video and haptic data from the server and render 3D models. A video scene is divided into small grids, and each cell has its tactile information which corresponds to a specific combination of four attributes: stiffness, damping, static friction, and dynamic friction. Users can feel the sense of touch when they touch directly cells of a scene using a haptic device. Users can also examine objects by touching or manipulating them after bringing out the corresponding 3D objects from the screen. Our touchable video technique proposed in this paper can lead us to feel maximum satisfaction the haptic-audio-vidual effects directly on the video scenes of movies or home-shopping video contents.

The implementation of OSCi bundle for digital convergence based on middleware of UPnP (UPnP 미들웨어 기반 디지털 컨버전스를 위한 OSGi 번들 개발)

  • Jun, Jaeh-Yan;Kang, Sung-In;Kim, Gwan-Hyung;Choi, Sung-Wook;Kwon, Oh-Hyun;Oh, Am-Suk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.105-108
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    • 2007
  • In this paper, we have developed a UPnP-OSGi Bundle for digital convergence based on UPnP middleware. UPnP-OSGi bundle is demanded sustaining realtime monitering system based on UPnP middleware that is possible multimedia ability of a piece with a multiplicity of service and joint user data , service lifecycle , management division service for home network system offered convergence service. This bundle is possible a multiplicity of control and monitering service segmentation so develop a multiplicity of service is easy. and provide zero-configuration system.

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Design and Implementation of an Embedded Audio Video Bridging Platform for Multichannel Multimedia Transmission (다채널 멀티미디어 전송용 임베디드 Audio Video Bridging 플랫폼 설계 및 구현)

  • Wee, Jungwook;Park, Kyoungwon;Kwon, Kiwon;Song, Byoungchul;Kang, Mingoo
    • Journal of Internet Computing and Services
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    • v.16 no.2
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    • pp.1-6
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    • 2015
  • In this paper, we designed an embedded audio video bridging (AVB) platform based on IEEE 802.1BA for real-time multimedia transmission in smart-car, smart-home, smart-theater, and then evaluated a performance of the implemented platform by analysis of IEEE 802.1AS (time synchronization protocol) and IEEE 802.1Qat (stream reservation protocol). Especially, the AVB Layer-2 protocol of MRP(Multiple Registration Protocol), MMAP(Multicast Address Acquisition Protocol), IEEE 1722, 1722.1 etc. was and implemented by linux based operating system. It is shown by interoperability tests with commercial products that the implemented platform transmits real-time multichannel AV data over AVB networks for Multichannel Multimedia Transmission.

A study on the child education experiences of married female students who left their children in their home countries for study abroad (모국에 자녀를 둔 기혼 여자유학생의 자녀교육 경험에 관한 연구)

  • Park, Misuk;Kalanova, Dilnoza
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.10
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    • pp.121-129
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    • 2016
  • The purpose of this study is to explore the child education experiences of married female students who left their children in their home countries. This study consists of two questions. First, what is the meaning of the child in home country for married female students to their foreign student's life? Second, how they do the child education? For this study data was collected from March to May, 2016 through in-depth interviews with 6 married female students who left their children in their home countries to further their studies in Korea. Then, the data was analyzed their cases were analyzed. First, for married female students their children are always in the first place during their life as a foreign student in Korea. Second, their children play a great role in their foreign student life. Third, the child makes them to be exemplary student in their foreign student's life. In addition, children's education is entrusted to those who are raising them in their home country. However, when big decisions have to be made, it is done by the mother. Also, because they feel sorry towards their children they actively reflect the views of the children. Moreover, they often check everything about their children through SNS. Through this study, we expect to less school life's difficulty of foreign married students and it will be helpful material for them to graduate their foreign students' life. The purpose of this study is to explore the child education experiences of married female students who left their children in their home countries.

Design and implementation of an Embedded Network Processor (내장형 네트워크 프로세서의 설계 및 구현)

  • Joung Jinoo;Kim Seong-cheol
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1211-1217
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    • 2005
  • Current generation embedded systems are built around only a small number of SOCs, which are again based on general-purpose embedded micro-processors, such as ARM and MIPS. These RISC-based processors are not, however, designed for specific functions such as networking and multimedia processing, whose importances have increased dramatically in recent years. Network devices for small business and home networks, are especially dependent upon such SOCs based on general processors. Except for PHY and MAC layer functions, which are built with hardware, all the network functions are processed by the embedded micro-processor. Enabling technologies such as VDSL and FTTH promise Internet access with a much higher speed, while at the same time explore the limitations of general purpose microprocessors. In this paper we design a network processor, embed it into an SOC for Home gateway, evaluate the performance rigorously, and gauge a possibility for commercialization.