• Title/Summary/Keyword: home multimedia

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Cat Monitoring and Disease Diagnosis System based on Deep Learning (딥러닝 기반의 반려묘 모니터링 및 질병 진단 시스템)

  • Choi, Yoona;Chae, Heechan;Lee, Jonguk;Park, Daihee;Chung, Yongwha
    • Journal of Korea Multimedia Society
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    • v.24 no.2
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    • pp.233-244
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    • 2021
  • Recently, several ICT-based cat studies have produced some successful results, according to academic and industry sources. However, research on the level of simply identifying the cat's condition, such as the behavior and sound classification of cats based on images and sound signals, has yet to be found. In this paper, based on the veterinary scientific knowledge of cats, a practical and academic cat monitoring and disease diagnosis system is proposed to monitor the health status of the cat 24 hours a day by automatically categorizing and analyzing the behavior of the cat with location information using LSTM with a beacon sensor and a raspberry pie that can be built at low cost. Validity of the proposed system is verified through experimentation with cats in actual custody (the accuracy of the cat behavior classification and location identification was 96.3% and 92.7% on average, respectively). Furthermore, a rule-based disease analysis system based on the veterinary knowledge was designed and implemented so that owners can check whether or not the cats have diseases at home (or can be used as an auxiliary tool for diagnosis by a pet veterinarian).

The Influence of IWOM Information on WOM Intention in E-commerce Live Broadcast: The Moderating Role of Product Involvement (전자상거래 생방송에서 IWOM 전보와 구전 의도의 영향: 제품 관여도의 조절 역할)

  • Zou, ChangYun;Wang, ShuYi;Kim, Chee-Yong
    • Journal of Korea Multimedia Society
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    • v.25 no.5
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    • pp.721-729
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    • 2022
  • The pandemic of COVID-19 has led "E-commerce+ Live streaming", the new form of retail business, development rapidly. And more and more consumers choose to buy commodities in E-commerce live streaming. According to the related investigation at home and abroad, the purchase intention and WOM intention are two important measuring factors of the effect of the direct transmission of e-commerce. In previous research, the author proved that IWOM has become an important reference for consumers to make online purchases. In this study, the author mainly focus on the impact of online WOM on consumer intention. Based on the Involvement Theory, this paper proposes a model of the influence of IWOM on WOM intention in e-commerce live broadcast which is adjusted by the product involvement degree. The results show that the characteristics of anchor, the quantity and quality of IWOM, the prescription of IWOM, the difference of IWOM and the intention of WOM are positively regulated by the product involvement. However, product involvement did not play a moderating role between relationship strength and WOM intention.

Design and Its Applications of a Hypercube Grid Quorum for Distributed Pub/Sub Architectures in IoTs (사물인터넷에서 분산 발행/구독 구조를 위한 하이퍼큐브 격자 쿼럼의 설계 및 응용)

  • Bae, Ihnhan
    • Journal of Korea Multimedia Society
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    • v.25 no.8
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    • pp.1075-1084
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    • 2022
  • Internet of Things(IoT) has become a key available technology for efficiently implementing device to device(D2D) services in various domains such as smart home, healthcare, smart city, agriculture, energy, logistics, and transportation. A lightweight publish/subscribe(Pub/Sub) messaging protocol not only establishes data dissemination pattern but also supports connectivity between IoT devices and their applications. Also, a Pub/Sub broker is deployed to facilitate data exchange among IoT devices. A scalable edge-based publish/subscribe (Pub/Sub) broker overlay networks support latency-sensitive IoT applications. In this paper, we design a hypercube grid quorum(HGQ) for distributed Pub/Sub systems based IoT applications. In designing HGQ, the network of hypercube structures suitable for the publish/subscribe model is built in the edge layer, and the proposed HGQ is designed by embedding a mesh overlay network in the hypercube. As their applications, we propose an HGQ-based mechansim for dissemination of the data of sensors or the message/event of IoT devices in IoT environments. The performance of HGQ is evaluated by analytical models. As the results, the latency and load balancing of applications based on the distributed Pub/Sub system using HGQ are improved.

The Implementation of e-Learning System for the Dress Unit in the Subject of Technology & Home Economics in the Middle School (중학교 기술.가정과 옷차림 단원 학습을 위한 e-러닝 시스템 구현)

  • Lee, Young-Lim;Cho, Hyun-Ju
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.45-60
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    • 2009
  • This study is intended to implement an e-Learning system assisted class for the dress unit in the subject of technology & home economics in the middle school. This class is aimed at making teaching-learning in the dress unit effective, triggering students' interest in it, enhancing their understanding and offering basic materials for the e-Learning development about clothing instruction in the subject of technology & home economics. To make the concrete situational learning effective and provide realistic learning environments, learning contents were implemented so that the learners themselves could manipulate the contents by clicking. How to wear clothing according to learners' individuality was presented in order to trigger the learners' attention and motivation using the latest clothing pictures from the Internet shopping mall, and the dress fashion pictures of their peers. The result of this study can be summed up as follows. First, the implementation of learning materials with which simulation manipulation and visualization were possible could make the students reach the learning goals easily. Second, teaching-learning activity could be made more effective using audios, images and moving pictures rather than written texts. Third, learning the dress unit, which is especially related with a new fashion, made the most of the advantage of e-Learning by providing realistic and lively learning materials in a timely manner. And it triggered learners' motivation by providing pictures or moving pictures related with their real life. Based on these research results, this study suggests further research to develop e-Learning contents using various multimedia authoring tools as well as the ones applied to this study in learning the dress unit. It also suggests that the database of teaching-learning materials be constructed to securely prepare abundant instruction materials.

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A Study on ADSL transmission speed enhancement in High-speed Internet (초고속 인터넷을 위한 ADSL 전송속도 향상연구)

  • 김홍모;고남영
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.4 no.5
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    • pp.1077-1083
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    • 2000
  • With rising demand of Internet Service, the existing communication for users (aced the restricted capability and speed, and also failed to satisfy consumer's desire for providing service-quality to them. It can be accomplished the broad-band on subscribe-line to offer various multimedia service to subscriber. But it takes a lot of times and costs. Consequently, it stands out the most economic subscribe-line for acheving a broadband scheme that new transmission technology can be realized the high-speed data communication as the present telephone-line and telephone by the general public of FTTH(Fiber To The Home). As using the pseudo line, this paper have the result that the mesured speed was improved by connecting a variable resistor on the line.

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The Study of Models for Multimeia Digital rights Managements in Home Network (홈네트워크 환경에서의 멀티미디어 디지털 컨텐트 권한 관리 모델에 관한 연구)

  • Jung, Jong-Jin;Kim, Yun-Sang;Lim, Tae-Bum;Lee, Suk-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.518-520
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    • 2006
  • Due to the rapid popularization of mobile multimedia devices and the Internet as well as the realization of high-speed data transmission and large-volume data recording media, high quality content distribution and ubiquitous information services are making progress and a new type of information distribution and network sharing service has gradually emerged into the market. It is capable of utilizing terabyte sized home servers also in private homes. Under these circumstances, in distribution of content over shared networks, it is crucial to establish DRM (Digital Rights Management) technologies to protect the content from illegal copying and usage. A truly successful DRM system must be built on open worldwide specifications and provide maximum interoperability and user acceptance. An open interoperability of DRM is able to construct highly expandable PKI based DRM, targeting usage between systems, considering the expansion of recent content distribution services and clients This document gives protocol specifications for the exchange of rights information between the DRM module, description of specifications for rights information and encrypted content formats.

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A study on the Collaboration Telemedicine Application System using the PACS (PACS를 이용한 상호참여형 원격진료 응용시스템 개발에 관한 연구)

  • 정세현;김석수
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.80-87
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    • 1999
  • We propose the various Telemedicine applications using collaborative PACS environment. Traditionally, almost all medical images have been printed on radiological films. These films are expensive to produce and easy to misplace and usually only one copy exists, thus limiting the number of persons who have simultaneous access to the images. But the merit of this system including PACS(Picture Archiving and Communications System ) is very many which are small depository, low maintenance expense, good efficience(storage, speed) and good flexibility but the development costs is higher. This research has been done creating multimedia-based Telemedicine system for home PCs in network environment. Most of Telemedicine used hardware and exclusive line of high cost as CATV broadcasting technique. But this system will contribute to change the Home-PC for better use of collaborations among doctor and patients through various modes of interactions in cyberspace.

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On Managing Mobility of Mobile Nodes using an Improved Mobile IP Regional Registration in Wireless Mobile Networks (무선 이동 망에서 개선된 Mobile IP 지역 위치등록을 이용한 이동 노드의 이동성 관리)

  • 한승진;이정현
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.47-54
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    • 2004
  • By using wireless terminal, the number of users who wish to use the multimedia service like the Internet as well as Short Message Services and voice service has increased dramatically over the last years. We propose the method that improves Mobile IPv4 (MIPv4) Regional Registration in wireless mobile networks to decrease traffic's transmission delay and message generation compared with an existing method We design the scheme in MIPv4 environments that a packet do not pass through the home agent transmitted from correspondent node to mobile node, if a mobile node moves to other mobility agent. Simulation results show that the proposed method significantly reduces the expenses for registration and delivering packet.

An Implementation of Test Bed for Linux based IEEE 1394 communication test (리눅스 기반의 IEEE1394 통신 시험을 위한 시험 환경 구축)

  • 이재길
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.9-15
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    • 2003
  • IEEE1394 standard supports both isochronous and asynchronous data transmission, thus enabling high-speed data exchange between PC and networked home electronic devices. This paper describes an implementation of Test Bed for Linux based IEEE1394 communication test. In this paper, An integrated Software was developed to test IEEE1394 communication environment. To develop the software, open source software(gscanbus,dvgrab, playdv, Xine, Kino) for the Linux environment was investigated and integrated. It was tested such as the communication among the devices, asynchronous date transmission, isochronous data transmission, and its result was successful. This integrated software has the potential to become efficient test tool for the futher development of networked home electronic devices and multimedia services.

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Applications and Impact of V2G Technology for Electric Vehicle and Charging Infrastructure (전기자동차와 충전기반시설의 V2G 기술 활용과 영향에 관한 연구)

  • Lee, Sunguk;Park, Byungjoo
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.367-373
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    • 2019
  • As the number of Battery Electric Vehicle (BEV) is increasing dramatically Vehicle-to-Grid (V2G) te chnology also has been spotlight from industry and academia recently. With help of V2G technology Battery of EV can play many important roles like as energy storage system (ESS) and electric energy resource in Smart Grid environment. This paper provides comprehensive review of Vehicle-to-Home(V2H), Vehicle-to-Building(V2B) and Vehicle-to-Grid(V2G) technologies. The economical analysis of these technologies is also discussed.