• Title/Summary/Keyword: home multimedia

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Design and Implementation of Integrated Network Management System for Internet Service Subscribers Network (인터넷 서비스 가입자망을 통합 관리하는 망 관리 시스템의 설계 및 구현)

  • 윤병수;김채영
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.283-291
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    • 2004
  • Internet Service Subscribers Network has a new role of providing the various multimedia services to the home. However, there exist several types of distributed subscribers network using Asymmetric Digital Subscriber Line (ADSL), Very high-bit rate Digital Subscriber Line (VDSL), and Data Over Cable Service Interface Specifications (DOCSIS). The efficient and concentrated network management of those several distributed subscribers networks with resources require the general information model of network, which has abstract and conceptional managed objects independent of type of network and its equipment to manage the integrated subscriber network. This paper presents the general Internet subscribers network model of the managed object to manage that network in the form of integrated hierarchy This paper adopts the object-oriented development methodology with UML and designs and implements the integrated subscribers NMS of cable data network and VDSL network as examples of the subscriber networks.

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Technical Trend Analysis for UCC Video Service (UCC 동영상 서비스를 위한 기술 동향 분석)

  • Kwak, nae-joung;Lee, hyen-tae;Min, byeong-won;Oh, yong-sun
    • Proceedings of the Korea Contents Association Conference
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    • 2007.11a
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    • pp.795-798
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    • 2007
  • Due to advance of communication environment and storage media, economics at home and abroad gets changed to active consumption environment to make digital contents by oneself and to consume ones. Specially UCC to be made by a user has been generating the various effects enough to be a issue in all the world. UCC multimedia among UCC quickly emerges as a core of crustal movement of Internet and so does an enterprise to concentrate his efforts on UCC multimedia. In this paper, we analyze the technical trend for UCC multimedia service and review the base techniques. Throught these studies, we bring up the growing direction for development of UCC service at the future.

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Error Recovery System for Digital Carousel System running on Home Network (홈 네트워크에서 디지털 캐로절 시스템을 위한 오류 복구 시스템)

  • Ko, Eung-Nam
    • Journal of Digital Contents Society
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    • v.9 no.4
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    • pp.785-790
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    • 2008
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. In this paper, we discuss a method for increasing reliability through fault tolerance. We describe the design and implementation of the ER running on distributed multimedia environment. ER is a system which is able to recover automatically a software error based on distributed multimedia. This paper explains a performance analysis of an error recovery system running on distributed multimedia environment using the rule-based DEVS modeling and simulation techniques. In DEVS, a system has a time base, inputs, states, outputs, and functions.

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A Study on Next Generation IPTV Multimedia Service Management Architecture (차세대 IPTV 멀티미디어 서비스 관리 구조 연구)

  • Park, Byungjoo;Moon, Sungbong;Kim, Bongki
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.1-12
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    • 2008
  • The multimedia streaming service in NGN architecture is not only to deliver video streaming (VoD, Broadcasting TV, etc.) but also to provide new services and service bundles, such as Triple Play (IPTV + VoIP + Internet). Among these services, Internet Protocol Television (IPTV) is becoming a convergence of communication, content, computing, as well as an integration of broadcasting and telecommunication services. In this paper, we addresses enhanced IPTV management scheme aspect of E2E from Home Network to Head End Center over NGN to support efficient service management with a full quality of service (QoS) guarantee.

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Flow control for multimedia service in wireless networks (무선 네트워크에서 멀티미디어 서비스를 위한 흐름 제어)

  • Kim, Dong-Ho;Lee, Yong-Hee;Ahn, Se-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.7
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    • pp.1411-1421
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    • 2009
  • As the wireless internet grows exponentially, the recent trend has an increasing demand for wireless network and multimedia services. RTP is used to support the multimedia communication over the Internet and it supports the flexibility and adaptability over a wide range. However, RTP has a limitation that it cannot support end-to-end QoS guarantee in a wireless home network which has low throughput and high delay. In this paper, we propose the architecture of a real-time multimedia communication and design and implement the hybrid flow control in the architecture. The hybrid flow control mechanism is based on modified AIMD using metrics such as the network state information and the user properties. We implement the porposed flow control using JMF to evaluate the performance of the proposed flow control. The experimental results show that the proposed flow control has better performance than the AIMD.

A study on the method of converting the contents dynamically according to the interaction between home devices (댁 내 홈 디바이스 간 상호작용에 따른 동적인 컨덴츠 변환 방법에 관한 연구)

  • Choi, Woo-Suk;Choi, Ji-Young;Kim, Eun-Ho
    • 한국정보통신설비학회:학술대회논문집
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    • 2009.08a
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    • pp.88-90
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    • 2009
  • This paper proposes the system and method for converting the contents based on DLNA. Digital Media Controller (DMC) compares the media format of content which Digital Media Server (DMS) provides with the media format which Digital Media Renderer (DMR) supports and then, the content is converted dynamically. The interaction between home devices can make a conversion of contents dynamically and it enables people to enjoy the multimedia contents they like to watch whenever/wherever they want.

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Speech Recognition based Smart Home System using 5W1H Programming Model (5W1H 프로그래밍 모델을 기반으로 한 음성인식 스마트 홈 시스템)

  • Baek, Yeong-Tae;Lee, Se-Hoon;Kim, Ji-Seong;Sin, Bo-Bae
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.01a
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    • pp.43-44
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    • 2017
  • 본 논문에서는 상용화된 음성-인식 디바이스가 다른 임베디드 모듈과 통신하며 스마트홈 중앙처리 서버역할을 수행하려 할 때 제작사에 의해 개발되어지지 않거나 제한된 모듈과 서비스만을 제공한다는 문제점을 해결하기 위해 사용자가 직접 간단한 작업으로 원하는 기능의 모듈을 개발하여 자유롭게 음성인식명령을 추가할 수 있는 플랫폼을 제안한다. 본 논문에서 제안하는 플랫폼의 개념은 특정 OS에 종속되지 않으므로 다양한 시스템에서 제공될 수 있도록 설계되었으며 실험 플랫폼은 Windows기반으로 제작되었으나 다른 시스템에도 같은 개념을 적용하여 제작할 수 있다.

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Energy Consumption and Reliable Communications for Green IoT

  • Singh, Saurabh;Moon, Seo Yeon;Yi, Gangman;Park, Jong Hyuk
    • Annual Conference of KIPS
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    • 2016.10a
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    • pp.309-312
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    • 2016
  • Green Internet of Things (IoT) is the study and practice of eco-friendly sustainable computing. The basic goal of green computing is to reduce the use of materials and maximize energy efficiency with reliable and secure communications. The paper presents various technologies and issues regarding green IoT. It also studies the green Information and Communication Technology (ICT) such as green M2M, green Cloud Computing (CC), and green Data Center (DC). In addition, this paper mentions about the reliability in IoT Communication and and issues to achieve green IoT communication by applying efficient activity scheduling technique for energy saving. Finally, we propose the green IoT-Home Service (GIHS) model which provides efficient energy management in home automation system.

Development of Home Server and Mobile Platform for Real-time Multimedia Delivery Service in Home Network (홈-네트워크에서의 실시간 멀티미디어 전송 서비스를 위한 홈서버 및 모바일 플랫폼 개발)

  • Yang, Chang-Mo;Lee, Seok-Pil
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.372-375
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    • 2010
  • 본 논문에서는 홈-네트워크를 이용하여 댁네에서 실시간 멀티미디어 전송 서비스를 수행하기 위한 홈서버 및 모바일 플랫폼을 제안한다. 본 논문에서 제안한 홈서버는 기존의 기술들과는 달리 사용자 선호도 정보를 기반으로 멀티미디어 콘텐츠를 지능적으로 추천하는 기능과 함께 네트워크 상태 및 사용자 기기 정보를 고려한 전송 서비스를 제공한다. 또한 본 논문에서 제안한 모바일 플랫폼 하드웨어에는 고속의 중앙처리장치와 메모리 컨트롤러 및 별도의 그래픽 가속기를 탑재하였으며, 모바일 플랫폼의 멀티미디어 재생기는 확장성을 가지는 구조와 플랫폼 독립성을 지향하도록 설계 및 개발되었다.

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DLNA Protocol Inspection Tool for Compatibility Analysis

  • Park, Se-Ho;Park, Yong-Suk;Seo, Jeong-Wook;Choi, Jun-Rim
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.6
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    • pp.2104-2117
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    • 2014
  • The propagation of smart devices and the rapid expansion of wireless mobile networks have increased the need for ubiquitous device connectivity and contents access. DLNA is currently being used as the de facto standard for connectivity of consumer devices in the digital home. The guidelines provided by DLNA are intended to facilitate device and contents discovery, management, sharing and distribution. However, consumer experience with DLNA has been rather poor and usability not up to speed. Different problems and issues in limited compatibility have been reported due to manufacturer customizations. Such compatibility issues are often difficult to identify by average consumers who are not savvy in information communications and multimedia technology. In this paper, the design and implementation of a DLNA protocol inspection tool is presented for compatibility analysis among DLNA certified devices. The tool monitors the home network and performs analysis of the underlying protocols used by DLNA. The tool can be used for diagnostics and troubleshooting, enabling the user to identify compatibility issues between devices or problems in the network.