• Title/Summary/Keyword: home multimedia

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An Implementation of the Network Module Supporting u-QoS on Home Network and USN Signal Processing (홈 네트워크와 USN 신호 처리를 위한 u-QoS 지원 네트워크 모듈 개발)

  • Shin, Jae-Heung
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.60 no.3
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    • pp.155-160
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    • 2011
  • IPTV functions not only as media player that does play the broadcasting industry's contents, also as the gateway is guaranteed of QoS(Quality of Service). This is for free contents-sharing that device stores contents using home network circumstance, and is for watching with seamless network service. Also this have required next QoS model that can handle stably as it may contain more data of the small computing device in next generation home system. We need ubiquitous-oriented QoS's design and development project that focuses on internal and external media service, not the existing QoS nor one-sided QoS of media sevice industry. This paper focuses on network module development. This supports IPTV in media industry and two-way capability of QoS highlighting multimedia service in network industry. In additional, this can handle stably the multiplex signal of USN/RFID as the representative ubiquitous and home network that services high-speed wire and wireless interface, and support the seamless u-QoS.

Development of Teaching Materials(CD-Rom) and Its Applications to Classroom in Area of Human Development and Family Relationship in Middle School Home Economics -Through Practical Reasoning Teaching Model- (중학교 가정과‘인간발달과 가족관계’영역의 교육자료(CD-Rom) 개발 및 현장 적용 연구 -실천적 추론 수업을 중심으로-)

  • 유태명;장혜경;유지연;김주연;김항아;김효순;신창중
    • Journal of Korean Home Economics Education Association
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    • v.12 no.3
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    • pp.115-127
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    • 2000
  • The purpose of this study is to develop lesson plans. teaching guide, and teaching materials applying practical reasoning teaching model in the area of ’human development and family relationship’in middle school home economics. The practical reasoning teaching model consists of five factors: Desired results, Awareness of context, Alternative approaches, Consequences of action, and Action. This study based on practical reasoning has following process: Curriculum development. Developing lesson pan, teaching material, an teaching guide, Experimental teaching and evaluation. Feedback, Production of CD-Rom. Teaching guide includes lesson plan, workbook multimedia materials and teaching resources. Especially teaching guide in CD-Rom can be used effectively in the actual teaching. In the classroom, this teaching model accomplished active and interesting participation of teachers and students. It is proposed that practical reasoning teaching model should be applied to other areas of home economics. In addition various teaching materials based on practical reasoning need to developed.

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Method for Remotely Accessing the Home Network in the Mobile Environment (이동환경에서 홈 네트워크와 원격으로 연결하는 기법)

  • Park, Yong-Suk;Kim, Hyun-Sik;Lee, Youn-Sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.05a
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    • pp.649-651
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    • 2014
  • The Digital Living Network Alliance (DLNA) standard enables easy sharing of multimedia contents in the home network environment. However, with the proliferation of mobile computing devices such as smartphones and tablets, the need for media sharing to expand beyond the boundaries of the home network arose. In this paper, a method for accessing DLNA based home network from the mobile environment is proposed. The proposed method uses mobile Virtual Private Network (VPN), and enables easy access to the resources in the home network from the wireless mobile environment.

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Personalized Interstitial Content Service for Second TV (Second TV를 위한 맞춤형 광고 서비스)

  • Lee, Jong-Seol;Shin, Sa-Im;Lim, Tae-Beom;Lee, Seok-Pil
    • IEMEK Journal of Embedded Systems and Applications
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    • v.3 no.4
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    • pp.229-234
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    • 2008
  • The 'Anytime, Anywhere' services have been the biggest topic in the recent digital broadcasting research area. The related applications for the Anytime and Anywhere Services are as follows: the personalized broadcasting based on the PVR (Personal Video Recorder) for the Anytime Services, and the DMB (Digital Multimedia Broadcasting), the mobile devices supporting the wireless network and the Second TV and so on for the anywhere services. The personalized broadcasting has been researched on the one of the killer applications in the various broadcasting environment - the ground wave broadcasting, the satellite broadcasting, IPTV and CATV broadcasting suchlike. The applied contents of the personalized broadcasting have advanced from the main contents for the broadcasting to the interstitial contents like advertisements and coupons, the personalized interstitial broadcasting needs to develop the technology about the generation, storing and management of the interstitial metadata. but, the personalized broadcasting has the limitation that the TV environment is somewhat difficult to support the personalized broadcasting individually, because all family usually share the main TV at home. The Second TV is possible to solve the environmental limitation. This paper designs and develops the static set top box at home, the Second TV and their multimedia streaming techniques for the personalized broadcasting of the contents including the interstitial contents.

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A Study of Power Line Communication-based Smart Outlet System Expandable at Home

  • Huh, Jun-Ho;Kim, Namjug;Seo, Kyungryong
    • Journal of Korea Multimedia Society
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    • v.19 no.5
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    • pp.901-909
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    • 2016
  • Unprecedented attention is being given to Smart Grid, Micro Grid and Internet of Things (IoT) in the Republic of Korea recently but such systems' effect is not well experienced by the market since they require additional and costly reforms for the existing household electrical system where adaptive communication platforms are needed. As such platforms, both wireless and wire communication technologies are being considered at the moment. Usually, they include WiFi, Zigbee technologies and the latter, LAN technology. However, communication speed decline due to signal attenuation and interference during wireless communications are considered to be the major problem and the extra works involving time and costs for the LAN system construction can be another demerit. Therefore, in this paper, we have introduced a Power Line Communication-based Smart Outlet System Expandable at Home to complement these disadvantages. Proposed IoT system involves Power Line Communication (PLC) technology which is essential to constructing a Smart Grid.

Synchronization Method for Continuous Play among Multimedia Devices (다중 기기에서 이어 보기를 위한 동기화 기법)

  • Kang, Mi-Ran;Kim, Se-Young;Kim, Young-Il;Kim, Dae-Jin
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.543-551
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    • 2011
  • Recently various handheld multimedia devices are spreading, and users want to share media contents across their own multiple devices. Conventional synchronization techniques for N-screen services can continuously play contents by switching from an initial device to a new device. In this case, even if a new device plays continuously contents, the initial device stops playing them. In this paper, we propose a synchronization technique in which multiple devices can share and continuously play same contents simultaneously by gathering and passing URI and current play-time of the contents. The proposed synchronization technique is built on UPnP and DLNA, and tested by implementing a wireless home media network system.

Design of SoQ-based Cooperative Communication Protocol for UWB-based Distributed MAC/WUSB Systems (UWB 기반 Distributed MAC 시스템을 위한 SoQ 기반 협력 통신 프로토콜 설계)

  • Hur, Kyeong
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.345-355
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    • 2012
  • The WiMedia Alliance has specified a Distributed Medium Access Control (D-MAC)/WUSB protocol based on UWB for high speed wireless home networks and WPANs. In this paper, we propose a novel SoQ-based cooperative communication protocol adaptive to current UWB link transmission rate and QoS measure. The proposed SoQ-based cooperative communication protocol has compatibility with current WiMedia D-MAC/Wireless USB standard and is executed at each device according to a SoQ-based Relay Node Selection (RNS) criterion.

A Study on Embedded DSP Implementation of Keyword-Spotting System using Call-Command (호출 명령어 방식 핵심어 검출 시스템의 임베디드 DSP 구현에 관한 연구)

  • Song, Ki-Chang;Kang, Chul-Ho
    • Journal of Korea Multimedia Society
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    • v.13 no.9
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    • pp.1322-1328
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    • 2010
  • Recently, keyword spotting system is greatly in the limelight as UI(User Interface) technology of ubiquitous home network system. Keyword spotting system is vulnerable to non-stationary noises such as TV, radio, dialogue. Especially, speech recognition rate goes down drastically under the embedded DSP(Digital Signal Processor) environments because it is relatively low in the computational capability to process input speech in real-time. In this paper, we propose a new keyword spotting system using the call-command method, which is consisted of small number of recognition networks. We select the call-command such as 'narae', 'home manager' and compose the small network as a token which is consisted of silence with the noise and call commands to carry the real-time recognition continuously for input speeches.

Design and Implementation of P2P-Based Data Service System to Reduce Server Load (서버 부하 감소를 위한 P2P 기반 데이터 서비스 시스템의 설계 및 구현)

  • Lee, Kwang-Hyon;Jeon, Hyung-Su;Yoo, Cheol-Jung;Chang, Ok-Bae
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.615-626
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    • 2002
  • Recently, as interest in Home networking is increased, research about multimedia clip service is gone. Because of the limit to bandwidth of home network, the problem of server traffic is increased by transferring many multimedia data through Client-Sewer Way for long. The data share network system applied is designed and implemented to solve this problem. P2P is connected directly between clients and exchanges data without going through a sewer. We implemented platform-independent System using Java and applied P2P skill to reduce server traffic.

An Interactive Aerobic Training System Using Vision and Multimedia Technologies

  • Chalidabhongse, Thanarat H.;Noichaiboon, Alongkot
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1191-1194
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    • 2004
  • We describe the development of an interactive aerobic training system using vision-based motion capture and multimedia technology. Unlike the traditional one-way aerobic training on TV, the proposed system allows the virtual trainer to observe and interact with the user in real-time. The system is composed of a web camera connected to a PC watching the user moves. First, the animated character on the screen makes a move, and then instructs the user to follow its movement. The system applies a robust statistical background subtraction method to extract a silhouette of the moving user from the captured video. Subsequently, principal body parts of the extracted silhouette are located using model-based approach. The motion of these body parts is then analyzed and compared with the motion of the animated character. The system provides audio feedback to the user according to the result of the motion comparison. All the animation and video processing run in real-time on a PC-based system with consumer-type camera. This proposed system is a good example of applying vision algorithms and multimedia technology for intelligent interactive home entertainment systems.

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