• Title/Summary/Keyword: high-speed Internet

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A Study on Fast Handover Scheme in the Wireless Internet Service Network Based on IEEE 802.16e (IEEE 802.16e 기반무선 인터넷서비스 망에서의 고속 핸드오버 방안에 관한 연구)

  • Yang, Hyun-Ho;Cha, Jae-Sun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.10
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    • pp.1950-1956
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    • 2007
  • IEEE 802.16e has many points to be improved. Among them, fast handover is essential when user moves in high speed. In this paper we proposed a fast handover scheme using handover candidate BS set. This scheme is based on IEEE 802.16e, however according to the performance evaluation results through simulation; our proposed scheme shows more than 30% of handover delay reduction and at least 5% of handover drop probability improvement.

Hybrid Feature Selection Method Based on a Naïve Bayes Algorithm that Enhances the Learning Speed while Maintaining a Similar Error Rate in Cyber ISR

  • Shin, GyeongIl;Yooun, Hosang;Shin, DongIl;Shin, DongKyoo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5685-5700
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    • 2018
  • Cyber intelligence, surveillance, and reconnaissance (ISR) has become more important than traditional military ISR. An agent used in cyber ISR resides in an enemy's networks and continually collects valuable information. Thus, this agent should be able to determine what is, and is not, useful in a short amount of time. Moreover, the agent should maintain a classification rate that is high enough to select useful data from the enemy's network. Traditional feature selection algorithms cannot comply with these requirements. Consequently, in this paper, we propose an effective hybrid feature selection method derived from the filter and wrapper methods. We illustrate the design of the proposed model and the experimental results of the performance comparison between the proposed model and the existing model.

Effect of Input Data Video Interval and Input Data Image Similarity on Learning Accuracy in 3D-CNN

  • Kim, Heeil;Chung, Yeongjee
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.2
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    • pp.208-217
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    • 2021
  • 3D-CNN is one of the deep learning techniques for learning time series data. However, these three-dimensional learning can generate many parameters, requiring high performance or having a significant impact on learning speed. We will use these 3D-CNNs to learn hand gesture and find the parameters that showed the highest accuracy, and then analyze how the accuracy of 3D-CNN varies through input data changes without any structural changes in 3D-CNN. First, choose the interval of the input data. This adjusts the ratio of the stop interval to the gesture interval. Secondly, the corresponding interframe mean value is obtained by measuring and normalizing the similarity of images through interclass 2D cross correlation analysis. This experiment demonstrates that changes in input data affect learning accuracy without structural changes in 3D-CNN. In this paper, we proposed two methods for changing input data. Experimental results show that input data can affect the accuracy of the model.

Realistic Scenes Reproduction Based on Total Variation

  • Li, Weizhong;Ma, Honghua
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.14 no.11
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    • pp.4413-4425
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    • 2020
  • In order to completely record all the information of realistic scenes, high dynamic range (HDR) images have been widely used in virtual reality, photography and computer graphics. A simple yet effective tone mapping method based on total variation is proposed so as to reproduce realistic scenes on low dynamic range (LDR) display devices. The structural component and texture component are obtained using total variation model in logarithmic domain. Then, the dynamic range of the structural component is compressed with an adaptive arcsine function. The texture component is processed by Taylor series. Finally, we adjust the saturation component using sigmoid function and restore the color information. Experimental results demonstrate that our method outperforms existing methods in terms of quality and speed.

Infusing Web-based Digital Resources into the Middle School Science Classroom: Strategies and Challenges

  • LEE, Soo-Young;LEE, Youngmin
    • Educational Technology International
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    • v.12 no.1
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    • pp.47-66
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    • 2011
  • This study examines strategies and obstacles encountered in infusing digital resources in the middle school mathematics and science classroom. It draws on data from principals, technology coordinators and math and science teachers in three urban middle schools in United States. All three of these schools have recently invested heavily in technology hardware and high speed Internet connectivity and as such they provide an opportunity to look beyond well documented obstacles such as outdated computers and poor Internet access. The logistical, preparatory, pedagogical and curricular challenges encountered by teachers within the study have important implications for professional development efforts aimed at improving science education through the integration of Web-based resources.

Game Theory-Based Scheme for Optimizing Energy and Latency in LEO Satellite-Multi-access Edge Computing

  • Ducsun Lim;Dongkyun Lim
    • International journal of advanced smart convergence
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    • v.13 no.2
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    • pp.7-15
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    • 2024
  • 6G network technology represents the next generation of communications, supporting high-speed connectivity, ultra-low latency, and integration with cutting-edge technologies, such as the Internet of Things (IoT), virtual reality, and autonomous vehicles. These advancements promise to drive transformative changes in digital society. However, as technology progresses, the demand for efficient data transmission and energy management between smart devices and network equipment also intensifies. A significant challenge within 6G networks is the optimization of interactions between satellites and smart devices. This study addresses this issue by introducing a new game theory-based technique aimed at minimizing system-wide energy consumption and latency. The proposed technique reduces the processing load on smart devices and optimizes the offloading decision ratio to effectively utilize the resources of Low-Earth Orbit (LEO) satellites. Simulation results demonstrate that the proposed technique achieves a 30% reduction in energy consumption and a 40% improvement in latency compared to existing methods, thereby significantly enhancing performance.

Comparative Analysis of CNN Deep Learning Model Performance Based on Quantification Application for High-Speed Marine Object Classification (고속 해상 객체 분류를 위한 양자화 적용 기반 CNN 딥러닝 모델 성능 비교 분석)

  • Lee, Seong-Ju;Lee, Hyo-Chan;Song, Hyun-Hak;Jeon, Ho-Seok;Im, Tae-ho
    • Journal of Internet Computing and Services
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    • v.22 no.2
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    • pp.59-68
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    • 2021
  • As artificial intelligence(AI) technologies, which have made rapid growth recently, began to be applied to the marine environment such as ships, there have been active researches on the application of CNN-based models specialized for digital videos. In E-Navigation service, which is combined with various technologies to detect floating objects of clash risk to reduce human errors and prevent fires inside ships, real-time processing is of huge importance. More functions added, however, mean a need for high-performance processes, which raises prices and poses a cost burden on shipowners. This study thus set out to propose a method capable of processing information at a high rate while maintaining the accuracy by applying Quantization techniques of a deep learning model. First, videos were pre-processed fit for the detection of floating matters in the sea to ensure the efficient transmission of video data to the deep learning entry. Secondly, the quantization technique, one of lightweight techniques for a deep learning model, was applied to reduce the usage rate of memory and increase the processing speed. Finally, the proposed deep learning model to which video pre-processing and quantization were applied was applied to various embedded boards to measure its accuracy and processing speed and test its performance. The proposed method was able to reduce the usage of memory capacity four times and improve the processing speed about four to five times while maintaining the old accuracy of recognition.

Design and Implementation of a Clip-Based Video Retrieval System Supporting Internet Services (인터넷 서비스를 지원하는 클립 기반 비디오 검색 시스템의 설계 및 구현)

  • 양명섭;이윤채
    • Journal of Internet Computing and Services
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    • v.2 no.1
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    • pp.49-61
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    • 2001
  • Internet has been becoming widely popular and making rapid progress and network technologies is showing extension in data transmission speeds. Rapid and convenient multimedia services supplied with high quality and high speed are being needed, This paper treats of the design and implement method of clip-based video retrieval system on the world-wide-web environments. The implemented system consists of the content-based indexing system supporting convenient services for video contents providers and the web-based retrieval system in order to make it easy and various information retrieval for users on the world-wide-web. Three important methods were used in the content-based indexing system. Key frame extracting method by dividing video data, clip file creation method by clustering related information and video database build method by using clip unit, In web-based retrieval system, retrieval method by using a key word, two dimension browsing method of key frame and real-time display method of the clip were used. As a result. the proposed methodologies showed a usefulness of video content providing. and provided an easy method for searching intented video content.

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A video transmission system for a high quality and fault tolerance based on multiple paths using TCP/IP (다중 경로를 이용한 TCP/IP 기반 고품질 및 고장 감내 비디오 전송 시스템)

  • Kim, Nam-Su;Lee, Jong-Yeol;Pyun, Kihyun
    • Journal of Internet Computing and Services
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    • v.15 no.6
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    • pp.1-8
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    • 2014
  • As the e-learning spreads widely and demands on the internet video service, transmitting video data for many users over the Internet becomes popular. To satisfy this needs, the traditional approach uses a tree structure that uses the video server as the root node. However, this approach has the danger of stopping the video service even when one of the nodes along the path has a some problem. In this paper, we propose a video-on-demand service that uses multiple paths. We add new paths for backup and speed up for transmitting the video data. We show by simulation experiments that our approach provides a high-quality of video service.

A Study of Patch Antenna for 6GHz (6GHz 대역용 패치 안테나 연구)

  • Yong-Wook, Park
    • The Journal of the Korea institute of electronic communication sciences
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    • v.17 no.6
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    • pp.1063-1068
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    • 2022
  • The modern society has become entry into the information age after the spread of Internet. In the information age, internet was developed from the wired access to the wireless Internet access. When a surge in demand for wireless Internet access, performance and speed of 2.4 and 5GHz band for Wi-Fi which leads to saturation of the communication was significantly fall. Accordingly, the communication of the 6GHz band for Wi-Fi 6E came to be interested. In this paper, we studied the design and fabrication of microstrip patch antenna to be used in wireless communication systems operating at around 6GHz band. To obtain antenna parameters such as patch size, inter patch space, antenna was simulated by HFSS(High Frequency Structure Simulator). From these parameters, slot microstrip patch antenna is fabricated using FR-4 of dielectric constant 4.4. The characteristics of fabricated patch type microstrip antenna were analyzed by network analyzer.