• Title/Summary/Keyword: high throughput computing

Search Result 95, Processing Time 0.03 seconds

Deployment and Performance Analysis of Data Transfer Node Cluster for HPC Environment (HPC 환경을 위한 데이터 전송 노드 클러스터 구축 및 성능분석)

  • Hong, Wontaek;An, Dosik;Lee, Jaekook;Moon, Jeonghoon;Seok, Woojin
    • KIPS Transactions on Computer and Communication Systems
    • /
    • v.9 no.9
    • /
    • pp.197-206
    • /
    • 2020
  • Collaborative research in science applications based on HPC service needs rapid transfers of massive data between research colleagues over wide area network. With regard to this requirement, researches on enhancing data transfer performance between major superfacilities in the U.S. have been conducted recently. In this paper, we deploy multiple data transfer nodes(DTNs) over high-speed science networks in order to move rapidly large amounts of data in the parallel filesystem of KISTI's Nurion supercomputer, and perform transfer experiments between endpoints with approximately 130ms round trip time. We have shown the results of transfer throughput in different size file sets and compared them. In addition, it has been confirmed that the DTN cluster with three nodes can provide about 1.8 and 2.7 times higher transfer throughput than a single node in two types of concurrency and parallelism settings.

A High Performance Flash Memory Solid State Disk (고성능 플래시 메모리 솔리드 스테이트 디스크)

  • Yoon, Jin-Hyuk;Nam, Eyee-Hyun;Seong, Yoon-Jae;Kim, Hong-Seok;Min, Sang-Lyul;Cho, Yoo-Kun
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.14 no.4
    • /
    • pp.378-388
    • /
    • 2008
  • Flash memory has been attracting attention as the next mass storage media for mobile computing systems such as notebook computers and UMPC(Ultra Mobile PC)s due to its low power consumption, high shock and vibration resistance, and small size. A storage system with flash memory excels in random read, sequential read, and sequential write. However, it comes short in random write because of flash memory's physical inability to overwrite data, unless first erased. To overcome this shortcoming, we propose an SSD(Solid State Disk) architecture with two novel features. First, we utilize non-volatile FRAM(Ferroelectric RAM) in conjunction with NAND flash memory, and produce a synergy of FRAM's fast access speed and ability to overwrite, and NAND flash memory's low and affordable price. Second, the architecture categorizes host write requests into small random writes and large sequential writes, and processes them with two different buffer management, optimized for each type of write request. This scheme has been implemented into an SSD prototype and evaluated with a standard PC environment benchmark. The result reveals that our architecture outperforms conventional HDD and other commercial SSDs by more than three times in the throughput for random access workloads.

A Study on Problem Analysis for Safe onLine Video Platform Use

  • Choi, Hee-Sik;Cho, Yang-Hyun
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.10
    • /
    • pp.269-277
    • /
    • 2020
  • In this paper, we propose an efficient dynamic workload balancing strategy which improves the performance of high-performance computing system. The key idea of this dynamic workload balancing strategy is to minimize execution time of each job and to maximize the system throughput by effectively using system resource such as CPU, memory. Also, this strategy dynamically allocates job by considering demanded memory size of executing job and workload status of each node. If an overload node occurs due to allocated job, the proposed scheme migrates job, executing in overload nodes, to another free nodes and reduces the waiting time and execution time of job by balancing workload of each node. Through simulation, we show that the proposed dynamic workload balancing strategy based on CPU, memory improves the performance of high-performance computing system compared to previous strategies.

A Study of The Database System Design for The Ear Reflex Therapy Utilization

  • Choung, Hye-Myoung
    • Journal of the Korea Society of Computer and Information
    • /
    • v.25 no.3
    • /
    • pp.43-50
    • /
    • 2020
  • In this paper, we propose an efficient dynamic workload balancing strategy which improves the performance of high-performance computing system. The key idea of this dynamic workload balancing strategy is to minimize execution time of each job and to maximize the system throughput by effectively using system resource such as CPU, memory. Also, this strategy dynamically allocates job by considering demanded memory size of executing job and workload status of each node. If an overload node occurs due to allocated job, the proposed scheme migrates job, executing in overload nodes, to another free nodes and reduces the waiting time and execution time of job by balancing workload of each node. Through simulation, we show that the proposed dynamic workload balancing strategy based on CPU, memory improves the performance of high-performance computing system compared to previous strategies.

Research on An Energy Efficient Triangular Shape Routing Protocol based on Clusters (클러스터에 기반한 에너지 효율적 삼각모양 라우팅 프로토콜에 관한 연구)

  • Nurhayati, Nurhayati;Lee, Kyung-Oh
    • Journal of the Korea Society of Computer and Information
    • /
    • v.16 no.9
    • /
    • pp.115-122
    • /
    • 2011
  • In this paper, we propose an efficient dynamic workload balancing strategy which improves the performance of high-performance computing system. The key idea of this dynamic workload balancing strategy is to minimize execution time of each job and to maximize the system throughput by effectively using system resource such as CPU, memory. Also, this strategy dynamically allocates job by considering demanded memory size of executing job and workload status of each node. If an overload node occurs due to allocated job, the proposed scheme migrates job, executing in overload nodes, to another free nodes and reduces the waiting time and execution time of job by balancing workload of each node. Through simulation, we show that the proposed dynamic workload balancing strategy based on CPU, memory improves the performance of high-performance computing system compared to previous strategies.

A DTN Routing Protocol for Communications in Post-Disaster Scorched Earth Situations (재난 후 초토화 상황에서 통신을 위한 DTN 라우팅 프로토콜)

  • Yoo, Dae-Hun;Choi, Woong-Chul
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.6
    • /
    • pp.81-92
    • /
    • 2014
  • In this paper, we propose an efficient dynamic workload balancing strategy which improves the performance of high-performance computing system. The key idea of this dynamic workload balancing strategy is to minimize execution time of each job and to maximize the system throughput by effectively using system resource such as CPU, memory. Also, this strategy dynamically allocates job by considering demanded memory size of executing job and workload status of each node. If an overload node occurs due to allocated job, the proposed scheme migrates job, executing in overload nodes, to another free nodes and reduces the waiting time and execution time of job by balancing workload of each node. Through simulation, we show that the proposed dynamic workload balancing strategy based on CPU, memory improves the performance of high-performance computing system compared to previous strategies.

Implementation of a Non-Invasive Sensor System for Differentiating Human Motions on a Bed (침대에서 동작 식별을 위한 비침습식 센서 시스템의 구현)

  • Cho, Seung Ho
    • Journal of the Korea Society of Computer and Information
    • /
    • v.19 no.2
    • /
    • pp.39-48
    • /
    • 2014
  • In this paper, we propose an efficient dynamic workload balancing strategy which improves the performance of high-performance computing system. The key idea of this dynamic workload balancing strategy is to minimize execution time of each job and to maximize the system throughput by effectively using system resource such as CPU, memory. Also, this strategy dynamically allocates job by considering demanded memory size of executing job and workload status of each node. If an overload node occurs due to allocated job, the proposed scheme migrates job, executing in overload nodes, to another free nodes and reduces the waiting time and execution time of job by balancing workload of each node. Through simulation, we show that the proposed dynamic workload balancing strategy based on CPU, memory improves the performance of high-performance computing system compared to previous strategies.

An Efficient Scheduling Method Taking into Account Resource Usage Patterns on Desktop Grids (데스크탑 그리드에서 자원 사용 경향성을 고려한 효율적인 스케줄링 기법)

  • Hyun Ju-Ho;Lee Sung-Gu;Kim Sang-Cheol;Lee Min-Gu
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.33 no.7
    • /
    • pp.429-439
    • /
    • 2006
  • A desktop grid, which is a computing grid composed of idle computing resources in a large network of desktop computers, is a promising platform for compute-intensive distributed computing applications. However, due to reliability and unpredictability of computing resources, effective scheduling of parallel computing applications on such a platform is a difficult problem. This paper proposes a new scheduling method aimed at reducing the total execution time of a parallel application on a desktop grid. The proposed method is based on utilizing the histories of execution behavior of individual computing nodes in the scheduling algorithm. In order to test out the feasibility of this idea, execution trace data were collected from a set of 40 desktop workstations over a period of seven weeks. Then, based on this data, the execution of several representative parallel applications were simulated using trace-driven simulation. The simulation results showed that the proposed method improves the execution time of the target applications significantly when compared to previous desktop grid scheduling methods. In addition, there were fewer instances of application suspension and failure.

Computational Materials Engineering: Recent Applications of VASP in the MedeA® Software Environment

  • Wimmer, Erich;Christensen, Mikael;Eyert, Volker;Wolf, Walter;Reith, David;Rozanska, Xavier;Freeman, Clive;Saxe, Paul
    • Journal of the Korean Ceramic Society
    • /
    • v.53 no.3
    • /
    • pp.263-272
    • /
    • 2016
  • Electronic structure calculations have become a powerful foundation for computational materials engineering. Four major factors have enabled this unprecedented evolution, namely (i) the development of density functional theory (DFT), (ii) the creation of highly efficient computer programs to solve the Kohn-Sham equations, (iii) the integration of these programs into productivity-oriented computational environments, and (iv) the phenomenal increase of computing power. In this context, we describe recent applications of the Vienna Ab-initio Simulation Package (VASP) within the MedeA$^{(R)}$ computational environment, which provides interoperability with a comprehensive range of modeling and simulation tools. The focus is on technological applications including microelectronic materials, Li-ion batteries, high-performance ceramics, silicon carbide, and Zr alloys for nuclear power generation. A discussion of current trends including high-throughput calculations concludes this article.

High Performance Reflection Effect Processing for Moving Pictures in 3 Dimensional Graphics (3차원 그래픽스의 동영상에 대한 반사 효과의 고속처리)

  • Lee, Seung-Hee;Lee, Keon-Myung
    • Journal of the Korean Institute of Intelligent Systems
    • /
    • v.19 no.3
    • /
    • pp.444-449
    • /
    • 2009
  • With the advance of high performance computing hardware, many applications have been emerging which exploit real-time computer graphics capabilities. This paper is concerned with an effective realization method for reflection effect for the situations in which moving pictures are played in 3D computer graphics modeling world. The method determines in an geometric way the locations of the projection plan into which the playing areas of moving pictures are mapped, and then realizes the reflection effect with texture mapping. Compared with the traditional stencil buffer-based reflection method, the processing time of the proposed method does not significantly deteriorate for the models with moving pictures and reflection surfaces, and its throughput was improved by 30% at minimum and 127% at maximum for the models used in the comparative studies.