• Title/Summary/Keyword: hello

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Neighbor Knowledge Exchange Reduction using Broadcast Packet in Wireless Ad hoc Networks (방송 패킷을 활용한 무선 애드혹 네트워크의 이웃 정보 전송절감)

  • Choi, Sun-Woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.7
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    • pp.1308-1313
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    • 2008
  • Neighbor knowledge in wireless ad hoc networks provides important functionality for a number of protocols. The neighbor knowledge is acquired via Hello packets. Hello packets are periodically broadcasted by the nodes which want to advertise their existence. Usage of periodic Hello packet, however, is a big burden on the wireless ad hoc networks. This paper deals with an approach where each node acquires neighbor knowledge by observing not only Hello packets but also broadcasting packets. Analysis and computer simulation results show that the method using broadcast packets offers significant improvement over the method using Hello packet only. When the required hello packet transmission interval and the average broadcasting interval are equal, the overhead reduction is about 42%.

Dynamic Adjustment of Hello and Hold Timer in AODV Routing Protocol

  • Godfrey, Daniel;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.15 no.5
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    • pp.251-259
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    • 2020
  • Ad hoc On-demand Distance Vector (AODV) protocol and its variants employ two important timers, hello and hold timer to keep track of topology changes. Moreover, hold timer is computed by multiplying constant value to hello timer. But, this configuration leads to inaccurate settings of hold timer. To solve this problem, in this paper, we propose a new dynamic adjustment of hello and hold timer scheme by removing dependency between them. A new metric to measure mobility is applied into hello timer, while expected link lifetime does holder timer. Simulation results show a significant reduction in the number of messages, a fact suggesting that it is possible to maintain and in some cases improve the performance of AODV with a minimum amount of messages released into the network.

Performance Enhancement of AODV Routing Protocol Using Interrupt Message in MANET (MANET에서 Interrupt message를 이용한 AODV 라우팅 프로토콜의 성능 개선)

  • Lee, Yun-Kyung;Kim, Ju-Gyun
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38B no.10
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    • pp.785-800
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    • 2013
  • In MANET, AODV(Ad hoc On-demand Distance Vector) has its advantages as on-demand approach but it also has a disadvantage that the control packet overhead is high compared to other routing protocols. This paper improves the problem caused by Hello messages that are broadcasted periodically to detect the local connectivity and maintain neighbor list. Periodic hello messages reduce the Packet delivery ratio and the efficiency in the limited bandwidth. And its increased Control packet overhead leads to decrease the Residual battery capacity and the Network lifetime. Further, non-reactive nature of periodic hello messages in AODV has also been the source of numerous controversies. In order to solve these problems, this paper improves the performance by using the interrupt driven approach which removes periodic hello messages and decreases the Control packet overhead. Performance comparisons between the traditional AODV and proposed mod_AODV done with network simulator QualNet 5.0 show that the mod_AODV performs better in most performance metrics under scenarios with various values of simulation parameters.

A Study on Designs for the Pulley and Electric-wire for 'HELLO' Artwork at Incheon Airport Terminal 2 (인천공항 제2여객터미널 'HELLO' 작품의 풀리와 전선의 디자인에 관한 연구)

  • Kang, Hee-Ra
    • Journal of Digital Convergence
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    • v.16 no.10
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    • pp.415-420
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    • 2018
  • This study focused on the designs for the pulley and electric cables for Hello, the artwork displayed at the Great Hall at the Incheon International AirportTerminal 2. This study presented designs for the pulley and cables, and the parts were applied and tested to analyze their durability and problems. Improvements were made for the final production of the work and three samples were produced respectively for the designs of the pulley and the cables. As are sult, this study found that for the pulley, the most efficient design was to fix the cables at its center. In the case of cables, it was most efficient touse flat cables with a wire in the core. These designs were applied to the artwork Hello, which is currently installed at the Great Hall at the Incheon International Airport Terminal 2. Future research will be conducted to make further improvements to the cable sand the pulley.

Defense against HELLO Flood Attack in Wireless Sensor Network

  • Hamid Md. Abdul;Hong Choong Seon;Byun Sang Ick
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11a
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    • pp.214-216
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    • 2005
  • We consider Wireless Sensor Network Security (WSN) and focus our attention to tolerate damage caused by an adversary who has compromised deployed sensor node to modify, block, or inject packets. We adopt a probabilistic secret sharing protocol where secrets shared between two sensor nodes are not exposed to any other nodes. Adapting to WSN characteristics, we incorporate these secrets to establish new pairwise key for node to node authentication and design multipath routing to multiple base stations to defend against HELLO flood attacks. We then analytically show that our defense mechanisms against HELLO flood attack can tolerate damage caused by an intruder.

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Development of Internet Web-Based UPS Remote Control System (인터넷 웹 기반 환경을 이용한 UPS 원격제어시스템 개발)

  • 김성환;최주엽;유권종;안현식
    • The Transactions of the Korean Institute of Power Electronics
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    • v.8 no.3
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    • pp.253-259
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    • 2003
  • This paper aims at developing remote control system to control and monitor distributed various devices such as UPS through internet. TCP/IP(Transmission Control Protocol/Internet Protocol) and UPS operated in a row are adopted for the network management protocol and the application device, respectively. For controlling and monitoring distributed devices in realtime, java-environment software is constructed. Also, HelloDevice, general-use interface controller between network device and applied device is proposed. Finally, serial communication such as RS-232C is used between controller and applied device.

MA(Mesh Adaptive)-CBRP Algorithm for Wireless Mesh Network (Wireless Mesh Network를 위한 MA(Mesh Adaptive)-CBRP 알고리즘의 제안)

  • Kim, Sung-Joon;Cho, Gyu-Seob
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.11B
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    • pp.1607-1617
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    • 2010
  • In this paper we propose MA-CBRP, mesh adaptive algorithm for wireless mesh networks. MA-CBRP is a hybrid algorithm based on ad-hoc CBRP protocol. In MA-CBRP, the mesh router periodically sends the ANN message as like Hello-message in CBRP. ANN message allows to all clients periodically store a route towards the mesh-router and renewal information in their routing cache. While CBRP periodically reply Hello-message, MA-CBRP does not reply to achieve less overhead. After receiving ANN message, mesh client send JOIN message to mesh router when the route towards mesh router changed. at the same time Register the entry to mesh router, it can achieve to reduce overhead of control the route and shorten the time to find route. consequently, MA-CBRP shows 7% reduced overhead and shortened time to find route than CBRP with regardless of clients number.

Cloud Broadcasting Service Platform (클라우드 방송 서비스 플랫폼)

  • Kim, Hong-Ik;Lee, Dong-Ik;Lee, Jong-Han
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.42 no.3
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    • pp.623-638
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    • 2017
  • Application fields of cloud technologies have been gradually expanded with development of technology development and diversification of services. Cloud technology is used for investment efficiency, operation efficiency and service competitive advantage in digital broadcasting platform. Recently, Cloud broadcasting platform commercialized for UI(User Interface) and data broadcasting in Korea, and broadcasting service competition becomes fierce. Cloud technology of broadcasting provides remove a service dependency hardware resource and software architecture on STB device, and unified operation of user interface and service using cloud server without legacy separating management of STB types. In this paper, we explain application effects in image based cloud broadcasting service platform.