• 제목/요약/키워드: haptic technology

검색결과 173건 처리시간 0.026초

촉각시스템을 위한 그래픽 변형 알고리즘 (Graphic Deformation Algorithm for Haptic Interface System)

  • 강원찬;김성철;김동옥;김원배;김영동
    • 전기학회논문지P
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    • 제51권3호
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    • pp.149-154
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    • 2002
  • In this paper, we propose a new graphic deformation algorithm for haptic interface system. Our deformable model is based on non-linear elasticity, anisotropy behavior and the finite element method. Also we developed controller for high-speed communication. The proposed controller is based on the PCI/FPGA technology, which could progress the capability of the position calculating and the force data transmitting. The haptic system is composed of the 6DOF force display device, the high-speed controller, HIR library for 3D graphic deformation algorithm and the haptic rendering algorithm. The developed system will be used on constructing the dynamical virtual environment. We demonstrate the relevance of this approach for the real-time simulating deformations of elastic objects. To show the efficiency of our system, we programmed the simulation of force reflecting. As the result of experiment, we found that it has high stability and easy to control for deformable object than some other systems.

만질 수 있는 비디오를 위한 햅틱 렌더링 기술 (Haptic Rendering Technology for Touchable Video)

  • 이환문;김기권;성미영
    • 한국멀티미디어학회논문지
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    • 제13권5호
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    • pp.691-701
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    • 2010
  • 본 논문에서는 만질 수 있는 비디오를 위한 햅틱 렌더링 기술을 제안한다. 만질 수 있는 비디오 기술은 사용자로 하여금 햅틱 인터페이스를 이용하여 비디오 장면의 물체를 2D 또는 3D 객체 상태로 직접 조작하며 촉감을 느낄 수 있게 해주는 기술이다. 서버에서는 비디오와 햅틱 데이터, 3D 모델 객체의 정보를 전송한다. 클라이언트에서는 서버로부터 받은 비디오, 햅틱 데이터, 3D 모델을 렌더링 해준다. 또한 화면을 사각형의 작은 셀로 나누어 각각의 셀마다 촉감을 부여하는 방식을 사용한다. 촉감을 부여하기 위하여 각 셀에 고유한 느낌을 주는 경도(stiffness), 제동성(damping), 정적 마찰력(static friction), 동적 마찰력(dynamic friction) 값의 조합을 미리 정의해 놓았다. 본 기술을 이용하면 사용자는 화면을 직접 만지거나 화면 속의 물체를 3D 모델로 불러온 다음 이동, 크기 조절, 회전 등의 기능을 이용하여 사용자가 원하는 위치에서 촉감을 느끼면서 물체를 자세히 관찰할 수도 있다. 본 논문에서 제안하는 만질 수 있는 비디오를 위한 햅틱 렌더링 기술은 영화, 홈쇼핑 등의 비디오 콘텐츠에 대하여 시각적 효과, 청각적 효과와 더불어 촉각적 효과까지 제공하여 사용자 만족감을 극대화할 수 있다.

병렬구조를 이용한 새로운 6 자유도 역감제시장치의 설계 및 해석 (Analysis and Design of a New 6-DOF Haptic Device Using a Parallel Mechanism)

  • 윤정원;류제하
    • 제어로봇시스템학회논문지
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    • 제7권1호
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    • pp.1178-1186
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    • 2001
  • This paper presents design and analysis of a 6 degree-of-freedom new haptic device using a par-allel mechanism for interfacing with virtual reality. The mechanism is composed of three pantograph mecha-misms that, driven by ground-fixed servomotors. stand perpendicularly to the base plate. Three spherical joints connect the top of the pantograph with connecting bars, and three revolute joint connect connecting bars with a mobile joystick handle. Forward and inverse kinematic analyses have been performed and the Jacobian matrix is derived by using the screw theroy. Performance indices such as GPI(Global Payload Index), GCI(Global Conditioning index), Traslation and Orientation workspaces, and Sensitivity are evaluated to find optimal pa-rameters in the design stage. The proposed haptic mechanism has better load capability than those of the ex-isting haptic mechanisms due to the fact that motors are fixed at the base. It has also wider orientation work-space mainly due to RRR type spherical joints.

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수술용 로봇 햅틱 시스템 구성을 위한 저관성 마스터 장치 핸들부 개발 (Development of Low-inertia Master device for Haptic system configuration of surgical robot)

  • 강병호;윤성민;이민철;김지언
    • 로봇학회논문지
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    • 제7권4호
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    • pp.267-275
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    • 2012
  • When using commercialized robot assisted laparoscopic, surgeon has met some problems to depend only on image of the surgical field. To solve it, there were various researches. The previous study showed that it is possible to estimate the operation force on the commercialized instrument inside patient without sensors. To apply the estimated force to a haptic master console for the laparoscopy surgical robot system, the light haptic master console should be designed. This paper suggests the design of lighter master console handle to reduce a weight of the console whose structure can match with the joint and DOF of an instrument. A cable-conduit mechanism is designed to make light structure to perform a delicate manipulation. The cable-conduit mechanism removes the weight and inertia of link caused by haptic actuator and encoder which is separated from handle link of a manipulator.

HaptiSole: Wearable Haptic System in Vibrotactile Guidance Shoes for Visually Impaired Wayfinding

  • Slim Kammoun;Rahma Bouaziz;Faisal Saeed;Sultan Noman Qasem;Tawfik Al-Hadhrami
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제17권11호
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    • pp.3064-3082
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    • 2023
  • During the last decade, several Electronic Orientation Aids devices have been proposed to solve the autonomy problems of visually impaired people. When hearing is considered the primary sense for Visually Impaired people (VI) and it is generally loaded with the environment, the use of tactile sense can be considered a solution to transmit directional information. This paper presents a new wearable haptic system based on four motors implemented in shoes, while six directions can be played. This study aims to introduce an interface design and investigate an appropriate means of spatial information delivery through haptic sense. The first experiment of the proposed system was performed with 15 users in an indoor environment. The results showed that the users were able to recognize, with high accuracy, the directions displayed on their feet. The second experiment was conducted in an outdoor environment with five blindfolded users who were guided along 120 meters. The users, guided only by the haptic system, successfully reached their destinations. The potential of tactile-foot stimulation to help VI understand Electronic Orientation Aids (EOA) instructions was discussed, and future challenges were defined.

Development and Characterization of Asymmetric Swelling-Induced Wrinkles on Natural Rubber Surface

  • Lee, Gi-Bbeum;Sathi, Shibulal Gopi;Kim, Min Jung;Park, Changsin;Huh, Yang Il;Nah, Changwoon
    • Elastomers and Composites
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    • 제51권4호
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    • pp.342-349
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    • 2016
  • Characteristics of the swelling-induced wrinkles on the surfaces of natural rubber (NR) film were investigated. The wrinkle structure was generated by swelling of NR film pre-stretched and firmly bonded onto an aluminum substrate in hexane. A novel experimental method was adopted to replicate the swelling-induced wrinkles on the NR film using an epoxy-hardener system. To get insight into the wrinkle parameters; the wrinkle length (L), wrinkle distance (D), wrinkle height (H) and the angle between two consecutive wrinkles (${\theta}$), the cross-sections of the replicas obtained from saturated swollen NR film were examined using an optical microscopy (OM). From the OM images, the wrinkling parameters were measured as a function of the thickness of NR film from 0.42 to 1.76 mm. Also, it was evaluated that the effects of swelling time on the wrinkling parameters. The length (L), distance (D) and height (H) of wrinkles increased as the thickness of the NR film and the swelling time increased. However, the angle between the wrinkles (${\theta}$) showed a sharp decrease up to a swelling time of 200 minutes and slightly decreased afterwards.

헵틱 피드백을 갖는 가상현실 응용 사례 (Virtual Reality Applications with Haptic Feedback)

  • Yoon-Sang Kim;Do-Hoe Kim
    • 산업경영시스템학회지
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    • 제25권6호
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    • pp.12-16
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    • 2002
  • Virtual reality (VR) opened the possibility of moving beyond the 2-D world of conventional desktop systems to an immersive, multi-sensory environment generated by computer graphics. Haptic feedback (Haptics) is now starting to get recognition and use in intensive applications for manipulation, while smell and taste feedback are at the stage of early research. This paper reviews some current works on increased haptic feedback augmentation in virtual reality applications.

3D Virtual World and Haptic

  • Syamsuddin, Muhammad Rusdi;Lee, Chang-Hyeon;Kwon, Yong-Moo
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2009년도 9th International Meeting on Information Display
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    • pp.1187-1188
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    • 2009
  • In this paper we interface Tangible Devices (i.e. Haptic Devices) for 3D Virtual World based on MPEG-RoSE syntax. We called it Virtual World and Real World Interface (VRI). The VRI Technology project intends to provide virtual world information to real world and tangible experience to user of virtual world through tangible devices.

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가상현실에서 Haptic 디바이스를 활용한 난타 음악 구현에 관한 연구 (A Study on the Implementation of Nanta Music using a Haptic Device in Virtual Reality)

  • 고영혁
    • 한국인터넷방송통신학회논문지
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    • 제11권4호
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    • pp.125-130
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    • 2011
  • 본 논문은 난타 음악과 상호작용하는 햅틱 포스 피드백기술의 활용 가능성을 조사했다. 촉감처리기술을 포함하는 VR기술과 사용자에게 원기둥 객체들과 컵 객체의 터치를 제공하는 햅틱 디바이스를 사용했다. 햅틱 디바이스는 VR 공간에서 터치 모델을 이용하는데 활용되었다. 실험을 위한 Matlab/Simulink와 Handshake의 proSENCE Virtual Touch Toolbox는 프로그램 툴로 사용되었다. 각각 x, y, z축의 움직임을 나타내는데 필요한 함수는 3D로 모델화한 컵속에 물의 자연스런 움직임을 묘사하도록 적용했다. 컵속의 정해진 물의 양은 다른 소리를 갖는다. 실험에서 3D 객체의 외형을 인지하는 것과 터치에 의해서 촉감을 느끼는 것은 Haptic의 인지와 함께 난타음악과 연결하여 표현되었다. 또한, 포인터를 활용해서 VR공간에서 게임이나 콘텐츠 개발이 가능함을 확인하였다.

차량용 햅틱 디바이스의 다감각 사용성 평가 연구 (A Study on the Multi-sensory Usability Evaluation of Haptic Device in Vehicle)

  • 김현석;이상진;김병우
    • 한국산학기술학회논문지
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    • 제13권11호
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    • pp.4968-4974
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    • 2012
  • 햅틱 장치는 기존 장치대비 보다 편리하고 정확하며 직관적 조작이 가능한 인간-기계 교류 장치이다. 본 논문의 목적은 기존의 촉각 피드백만을 이용한 차량용 햅틱 장치의 인지능력을 향상 시키는 방법에 대하여 연구하는 것이다. 본 연구에서는 기존의 촉각 피드백만을 이용한 차량용 햅틱 장치에 청각 피드백을 더한 다감각 피드백을 이용하여 사용성 평가를 실시하였다. 감성 분석을 통해서는 운전자가 갖는 햅틱 장치에 대한 감성분석을 도출하였다. 연구결과들로부터 햅틱 장치의 구현에 필요한 몇 가지 고려사항과 방향을 제공하고 발전 가능성을 확인할 수 있었다. 또한 운전자를 만족시키는 설계 방향의 제안이 가능하였다.