• Title/Summary/Keyword: haptic device

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Haptic Device For Haptic Interaction With Virtual Environment (가상환경과 촉감적 상호작용을 위한 햅틱 디바이스)

  • 정영훈;이재원;주해호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.27-30
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    • 2000
  • In this paper, we determine the design criteria of haptic device considering the human haptic system and determine the design specifications. We developed a new 2DOF haptic device based on the specifications. It has the wide workspace, statically-balanced, constant inertia matrix, well-conditioned Jacobian matrix and so on. There also is not singularity point within workspace of the device. We show that it has better performance than other 2DOF haptic device in the many aspects.

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Design of A Haptic Device for Dismantling Process Using Excavator (굴삭기를 이용한 해체 장비용 햅틱 장치 설계)

  • Kim, Dong-Nam;Oh, Kyeong-Won;Hong, Dae-Hie;Park, Jong-Hyup
    • Proceedings of the KSME Conference
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    • 2007.05a
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    • pp.1190-1194
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    • 2007
  • Since the dismantling processes of building are very dangerous, there have been many studies to develop a remote operating devices using joystick. In this paper, in order to improve the operability of the dismantling actuator that is usually an excavator, a novel concept of tele-operated haptic device is proposed. Operators who use this haptic device with additional environmental sensing devices can work safely away from the dangerous sites. First, based on the concept design of the haptic device, the workspace mapping from the haptic device to the excavator is explored. Second, the kinematics which deals with the conversion from the 3 dimensional position information of the haptic device to the joint variable information of the backhoe is included. Lastly, 3D graphical simulation of both haptic device and the backhoe will be shown. This new design of the haptic device can be easily manufactured and gives the workers very convenient and transparent remote control capability.

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The Development of Device and the Algorithm for the Haptic Rendering (가상현실 역감구현을 위한 알고리즘과 장치개발)

  • 김영호;이경백;김영배
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2000.11a
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    • pp.106-109
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    • 2000
  • The virtual reality - haptic device is developed for the purpose used in the work that human cannot approach and that need elaborate exercises. To render haptic, the total system is constituted master, haptic device, and slave, remote manipulator. Human operates the remote manipulator. Human operates the remote manipulator relying on the hapti devices and stereo graphic. And then the force and scene of the remote manipulator is fed-back from each haptic devices and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and virtual devices. The feedback information gets system gain exactly. The system gain provides the most exact haptic and scene to human by the location, the graphic rendering and the haptic rendering algorithm on real-time. In this research, 3D haptic device is developed for common usage and make human feel the haptic when human contacts virtual object rendered by computer graphic. The haptic device is good for tracing location and producing devices because of the row structure. Also, openGL and Visual Basic is utilized to the algorithms for haptic rendering. The haptic device of this research makes the interface possible not only with virtual reality but also with the real remote manipulator.

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A Study on the Color Usability of Lumino Haptic Device (루미노 햅틱 디바이스의 색상 사용성 연구)

  • Lee, Sang-Jin;Kim, Byeong-Woo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.1
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    • pp.21-26
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    • 2012
  • Haptic device is regarded as the human machine interface technology for easier, more accurate, and intuitive operation. The purpose of this study is to define driver's affection on the haptic device in terms of its design factor : the color of haptic lighting as independent factor. This paper is studied to improve the cognitive ability of existing vehicle haptic device used by only a tactile feedback. On the color feedback usability evaluation, the lmino haptic device is used by adding color feedback to the existing vehicle haptic device. The emotional factor that driver has on the haptic device is extracted by the sensibility analysis. As a result, it is possible to suggest the design direction that satisfies the driver.

Design of a New Haptic Device using a Parallel Mechanism with a Gimbal Mechanism

  • Lee, Sung-Uk;Shin, Ho-Chul;Kim, Seung-Ho
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2331-2336
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    • 2005
  • This paper proposes a new haptic device using a parallel mechanism with gimbal type actuators. This device has three legs actuated by 2-DOF gimbal mechanisms, which make the device simple and light by fixing all the actuators to the base. Three extra sensors are placed at passive joints to obtain a unique solution of the forward kinematics problem. The proposed haptic device is developed for an operator to use it on a desktop in due consideration of the size of an average Korean. The proposed haptic device has a small workspace for on operator to use it on a desktop and more sensitivity than a serial type haptic device. Therefore, the motors of the proposed haptic device are fixed at the base plate so that the proposed haptic device has a better dynamic bandwidth due to a low moving inertia. With this conceptual design, optimization of the design parameters is carried out. The objective function is defined by the fuzzy minimum of the global design indices, global force/moment isotropy index, global force/moment payload index, and workspace. Each global index is calculated by a SVD (singular value decomposition) of the force and moment parts of the jacobian matrix. Division of the jacobian matrix assures a consistency of the units in the matrix. Due to the nonlinearity of this objective function, Genetic algorithms are adopted for a global optimization.

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Z-Clutching: Interaction Technique for Navigating 3D Virtual Environment Using a Generic Haptic Device

  • Song, Deok-Jae;Kim, Seokyeol;Park, Jinah
    • Journal of Computing Science and Engineering
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    • v.10 no.1
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    • pp.32-38
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    • 2016
  • Navigating a large 3D virtual environment using a generic haptic device can be challenging since the haptic device is usually bounded by its own physical workspace. On the other hand, mouse interaction easily handles the situation with a clutching mechanism-simply lifting the mouse and repositioning its location in the physical space. Since the haptic device is used for both input and output at the same time, in many cases, its freedom needs to be limited in order to accommodate such a situation. In this paper, we propose a new mechanism called Z-Clutching for 3D navigation of a virtual environment by using only the haptic device without any interruption or sacrifice in the given degrees of freedom of the device's handle. We define the clutching state which is set by pulling the haptic handle back into space. It acts similarly to lifting the mouse off the desk. In this way, the user naturally feels the haptic feedback based on the depth (z-direction), while manipulating the haptic device and moving the view as desired. We conducted a user study to evaluate the proposed interaction technique, and the results are promising in terms of the usefulness of the proposed mechanism.

Design and Control of Haptic Cue Device for Accelerator Pedal Using MR Brake (MR 브레이크를 이용한 햅틱 큐 가속페달 장치 설계 및 제어)

  • Noh, Kyung-Wook;Han, Young-Min;Choi, Seung-Bok
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.19 no.5
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    • pp.516-522
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    • 2009
  • This paper proposes a new haptic cue vehicle accelerator pedal device using magnetorheological(MR) brake. As a first step, an MR fluid-based haptic cue device is devised to be capable of rotary motion of accelerator pedal. Under consideration of spatial limitation, design parameters are optimally determined to maximize control torque using finite element method. The proposed haptic cue device is then manufactured and integrated with accelerator pedal. Its field-dependant torque is experimentally evaluated. Vehicle system emulating gear shifting and engine speed is constructed in virtual environment and communicated with the haptic cue device. Haptic cue algorithm using the feed-forward control algorithm is formulated to achieve optimal gear shifting in driving. Control performances are experimentally evaluated via feed-forward control strategy and presented in time domain.

Design and Control of Haptic Cue Device for Accelerator Pedal Using MR Brake (MR 브레이크를 이용한 햅틱 큐 가속페달 장치 설계 및 제어)

  • Noh, Kyung-Wook;Han, Young-Min;Choi, Seung-Bok
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2009.04a
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    • pp.627-632
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    • 2009
  • This paper proposes a new haptic cue vehicle accelerator pedal device using magnetorheological (MR) brake. As a first step, an MR fluid-based haptic cue device is devised to be capable of rotary motion of accelerator pedal. Under consideration of spatial limitation, design parameters are optimally determined to maximize control torque using finite element method. The proposed haptic cue device is then manufactured and integrated with accelerator pedal. Its field-dependant torque is experimentally evaluated. Vehicle system emulating gear shifting and engine speed is constructed in virtual environment and communicated with the haptic cue device. Haptic cue algorithm using the feed-forward control algorithm is formulated to achieve optimal gear shifting in driving. Control performances are experimentally evaluated via feed-forward control strategy and presented in time domain.

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Design and Control of Haptic Device using Voice Coil Type Motor (보이스 코일형 모터를 이용한 햅틱 장치의 설계 및 제어)

  • Sung, Ha-Gyeong;Borm, Jin-Hwan
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.51 no.10
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    • pp.439-445
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    • 2002
  • In this paper force feedback control system is investigated for improving the quality of the haptic feedback in virtual reality applications. We suggested the method of controlling the haptic device and modelling the virtual environment. Haptic device is composed of five bar link structure, voice coil motor, control board, and virtual environment modeling program. We applied voice coil motor in the actuating system for simple structure and easy control. Virtual environment modelling is constructed in PC, and the control signals of the actuators and the encoder data are transferred to the control system through USB. Experiment is performed to evaluate the characteristics of the haptic device.

Obstacle Information Transfer and Control Method using Haptic Device consist of Vibration Motors (진동모터로 구성된 햅틱 디바이스를 이용한 장애물 정보 전달 및 제어 방법)

  • Lee, Dong-Hyuk;Noh, Kyung-Wook;Kang, Sun Kyun;Han, Jong Ho;Lee, Jang-Myung
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.10
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    • pp.1036-1043
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    • 2014
  • In this paper, a new haptic device is proposed for the teleoperation, which can recognize the invisible environment of a mobile robot. With this new device, it is possible for the user to identify the location of an obstacle and to avoid it. The haptic device has been attached on the top of a joystick so that the user can remotely control the mobile robot to avoid the obstacles which are recognized by the ultrasonic sensors. Also, the invisible environment is recognized more accurately overlapping the data from the ultrasonic sensors. There are five vibration motors in the haptic device to indicate the direction of the obstacle. So the direction of the obstacle can be recognized by the vibration at the finger on each vibration motor. For various situations and surrounding environments, experiments are performed using fuzzy controller and overlapping ultrasonic sensors. The results demonstrate the effectiveness of the proposed haptic joystick.