• Title/Summary/Keyword: handheld devices

Search Result 95, Processing Time 0.025 seconds

An Effective Pre-refresh Mechanism for Embedded Web Browser of Mobile Handheld Devices

  • Li Huaqiang;Kim Young-Hak;Kim Tae-Hyung
    • Journal of Korea Multimedia Society
    • /
    • v.7 no.12
    • /
    • pp.1754-1764
    • /
    • 2004
  • Lately mobile handheld devices such as Personal Digital Assistant (PDA) and cellular phones are getting more popular for personal web surfing. However, today most mobile handheld devices have relatively poor web browsing capability due to their low performance so their users have to suffer longer communication latency than those of desktop Personal Computers (PCs). In this paper, we propose an effective pre-refresh mechanism for embedded web browser of mobile handheld devices to reduce this problem. The proposed mechanism uses the idle time to pre-refresh the expired web objects in an embedded web browser's cache memory. It increases the utilization of Central Processing Unit (CPU) power and network bandwidth during the idle time and consequently reduces the client's latency and web browsing cost. An experiment was done using a simulator designed by us to evaluate the efficacy of the proposed mechanism. The experiment result demonstrates that it has a good performance to make web surfing faster.

  • PDF

A Unit of Information-Based Content Adaptation Method for Improving Web Content Accessibility in the Mobile Internet

  • Yang, Stephen J.H.;Zhang, Jia;Chen, Rick C.S.;Shao, Norman W.Y.
    • ETRI Journal
    • /
    • v.29 no.6
    • /
    • pp.794-807
    • /
    • 2007
  • In the mobile Internet, users generally work with handheld devices with limited computing power and small screens. Their access conditions also change frequently. In this paper, we present a novel method supporting intelligent content adaptation to better suit handheld devices. The underpinning is a unit of information (UOI)-based content adaptation method, which automatically detects semantic relationships among the components of Web contents and then reorganizes page layout to fit handheld devices based on identified UOIs. Experimental results demonstrate that our method enables more sensitive content adaptation.

  • PDF

Exploring the Integration of Handheld Device Applications in Teaching and Learning in Textiles, Clothing and Design Programmes in Universities in Zimbabwe

  • Dzikite, Chipo
    • International Journal of Costume and Fashion
    • /
    • v.17 no.1
    • /
    • pp.1-15
    • /
    • 2017
  • This study made use of a qualitative approach with an intrinsic case study to explore how handheld devices applications were integrated in teaching and learning in Textiles, Clothing and Design programmes. Participants of the study were purposively sampled from the Textiles and Clothing department at a selected university of Science and Technology in Zimbabwe comprising eight lecturers and thirty-two students. In-depth, focus group interviews and observations were used to gather data for the study. The findings of the study showed that participants were still at the stage of actively experimenting with very limited handheld device applications for the purposes of teaching and learning. Photoediters and digital cameras were the commonest applications used in most modules of the Textiles, Clothing and Design programmes. Though the photoediters and digital cameras were found to match the multimedia category of the Functionality framework, these were not fully utilised by students. It was recommended that there is need for the Textiles, Clothing and Design lecturers to provide opportunities for students to use a variety of applications on handheld devices for collaborative designing in practical modules of the programmes as these can encourage the development of critical skills necessary for creating innovative textiles and fashion designs.

Automatically Registering Schedules from SMS Messages on Handheld Devices (휴대전화에서 단문 메시지로부터 일정 자동 등록)

  • Kim, Jae-Hoon;Kim, Hyung-Chul
    • Korean Journal of Cognitive Science
    • /
    • v.22 no.1
    • /
    • pp.1-18
    • /
    • 2011
  • With rapid spread of handheld devices like cellular or smart phones, a short message service (SMS) comes on the public as a communication means. SMS is very cheap and can be easily written down on the storage in order not to forget it, hence it is widely used to inform schedules (time and place). In this paper, we develop a system for automatically registering schedules extracted from SMS text messages. SMS text messages are very short and concise, but include a lot of Internet words like slangs and abbreviations. These have made it difficult to extract information on schedules from them. Also handheld devices have some limitations on computing power and storage and then applying general natural language processing modules like morphological analysis to the devices are somewhat hard. To relax these burdens, we extract schedule informations from SMS messages using machine learning methods like condition random field (CRF) without using any language processing modules and register the informations on the schedule management system of handheld devices. Our proposed automatic schedule registration system has implemented on Samsung Omnia phone for experiments.

  • PDF

Implementation of a Mobile Agent Platform for Handheld Devices to Access the SNMP MIB (SNMP MIB 액세스를 위한 휴대단말기용 이동에이전트 플랫폼)

  • 전병국;김영철
    • Journal of Internet Computing and Services
    • /
    • v.3 no.2
    • /
    • pp.87-95
    • /
    • 2002
  • Due to rapid development of high speed wire/wireless internet technologies, at the current age, it cares into being one phenomenon that the internet business is able to work on anyplace and anytime. In this environment, a technology of mobile agent provides very useful mechanism for personal handheld devices because of supporting migration as autonomously executable software object Instead of users. Therefore, this paper focuses on Implementing a mobile agent platform for personal handheld devices, which supports mobile agents in wire/wireless internet environment. To do this, we construct the system with modified JAMAS, based on Java, in our previous research. Based on our proposed system, we implement the browsing application in personal handheld devices to access the MIB(Management Information Base) on SNMP(Simple Network Management Protocol), which supervises network environment on wire/wireless internet. This proposed application system is easily to access the MIB managed by SNMP agent. then provides network map viewer and updates the MIB through the browser to network administrator. As a result, we can support application area of mobile agents such as hare network management. M-Commerce, integration of remote database systems, active message and active network with personal handheld devices.

  • PDF

A Survey of Augmented Reality on Handheld Devices (휴대단말기 기반 증강현실 시스템 연구 및 개발 동향)

  • Awan, Muhammad Arshad;Kim, Cheong Ghil;Hong, Chung-Pyo;Lee, Jung-Hoon;Kim, Shin-Dug
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.5 no.4
    • /
    • pp.195-205
    • /
    • 2010
  • The popularity of Smartphones makes new fields of applications based on location based service easily feasible with a new user interface called augmented reality (AR). It presents a particularly powerful user interface to context-aware computing environments. AR on Smartphones integrates virtual information into a person's physical environment by overlaying information on an image taken through Smartphone's camera and motion sensors. Mobile augmented reality systems provide this service without constraining the individual's whereabouts to a specially equipped area. This work presents an overview of handheld augmented reality focusing on applications with introducing the basic issues of them. For this purpose, an example system, Studierstube ES (embedded system), is cited, which introduces the most significant problems and various methods of solving them through the experience of converting existing PC-based AR system into handheld AR.

Framework of Online Shopping Service based on M2M and IoT for Handheld Devices in Cloud Computing (클라우드 컴퓨팅에서 Handheld Devices 기반의 M2M 및 IoT 온라인 쇼핑 서비스 프레임워크)

  • Alsaffar, Aymen Abdullah;Aazam, Mohammad;Park, Jun-Young;Huh, Eui-Nam
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2013.05a
    • /
    • pp.179-182
    • /
    • 2013
  • We develop Framework architecture of Online Shopping Services based on M2M and IoT for Handheld Devices in Cloud Computing. MapReduce model will be used as a method to simplify large scale data processing when user search for purchasing products online which provide efficient, and fast respond time. Therefore, providing user with a enhanced Quality of Experience (QoE) as well as Quality of Service (QoS) when purchasing/searching products Online from big data.

Real-time wireless Audio/video Transmission Technique for Handheld Devices (휴대용 단말기를 위한 실시간 무선 영상 음성 전송 기술)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
    • /
    • v.14 no.4
    • /
    • pp.111-117
    • /
    • 2009
  • Improvement of Wireless internet and handheld devices makes it possible that users can use various multimedia services. But, access point devices are needed while using handheld devices, and those devices use virtual network address for networking. For that reason, end-users hardly use the 1:1 voice or video chat, and messenger service that require direct communications between devices. Also, service providers need central server for relaying packets from terminals to others, the traffic and costs of relaying go high, so real-time massive data transmission services are restrictively provided. In this study, we apply TCP/UDP hole punching technique to those applications. And we implement service that supports real-time multimedia direct transmission between equipments that use virtual network addresses.

Implementation of A Handheld Embedded Kernel (휴대 임베디드 시스템 커널 구현)

  • 유진호
    • Proceedings of the IEEK Conference
    • /
    • 1999.11a
    • /
    • pp.479-482
    • /
    • 1999
  • In this paper, we implement and construct a kernel on handhold systems. The goal of this project is to develop issues related to the development of small devices: embedded kernel, power management, user interface issues, networking, and the development of applications for small devices. We explain basic system configuration, kernel activity, device drivers and developing environment in this paper. We also explain detail scheduler activity.

  • PDF