• 제목/요약/키워드: grasping system

검색결과 297건 처리시간 0.031초

원통형 4손가락 힘측정시스템 개발 (Development of four-finger force measuring system of a cylindrical type)

  • 김갑순
    • 센서학회지
    • /
    • 제19권5호
    • /
    • pp.349-355
    • /
    • 2010
  • Stroke patients, etc. can't use their hands because of the paralysis of their fingers, and their fingers could be recovered by rehabilitating training. In order to judge the rehabilitating extent of their fingers, the patients should grasp a cylindrical object in hospital. At present, the used object in hospital is only a cylindrical object, and can't measure the force of fingers. Therefore, doctors judge the rehabilitating extent by touching and watching at their fingers. So, the four-finger force measuring system which can measure the force of their fingers should be developed. In this paper, four-finger force measuring system with four force sensors which can measure the grasping force is developed. The force sensors are designed and fabricated, and the force measuring device is designed and manufactured by using DSP(digital signal processing). Also, the grasping force test of men is performed by using the developed four-finger force measuring system. It was confirmed that the finger average force of right hand is about 214.6 N and that of left hand is about 212.8 N.

아바타 로봇을 위한 3지 로봇 손과 손 자세 맵핑 알고리즘 (3-Finger Robotic Hand and Hand Posture Mapping Algorithm for Avatar Robot)

  • 김승연;성은호;박재흥
    • 로봇학회논문지
    • /
    • 제17권3호
    • /
    • pp.322-333
    • /
    • 2022
  • The Avatar robot, which is one of the teleoperation robots, aims to enable users to feel the robot as a part of the body to intuitively and naturally perform various tasks. Considering the purpose of the avatar robot, an end-effector identical to a human hand is advantageous, but a robotic hand with human hand level performance has not yet been developed. In this paper we propose a new 3-finger robotic hand with human-avatar hand posture mapping algorithm which were integrated with TOCABI-AVATAR, one of the teleoperation system. Due to the flexible rolling contact joints and tendon driven mechanism applied to the finger, the finger could implement adaptive grasping and absorb the impact force caused by unexpected contacts. In addition, human-avatar hand mapping algorithm using five calibration hand postures propose to compensate physical differences between operators. Using the TOCABI-AVATAR system with the robotic hands and mapping algorithm, the operator can perform 13 out of 16 hand postures of grasping taxonomy and 4 gestures. In addition, using the system, we participated in the ANA AVATAR XPRIZE Semi-final and successfully performed three scenarios which including various social interactions as well as object manipulation.

A research on man-robot cooperative interaction system

  • Ishii, Masaru
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1992년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 19-21 Oct. 1992
    • /
    • pp.555-557
    • /
    • 1992
  • Recently, realization of an intelligent cooperative interaction system between a man and robot systems is required. In this paper, HyperCard with a voice control is used for above system because of its easy handling and excellent human interfaces. Clicking buttons in the HyperCard by a mouse device or a voice command means controlling each joint of a robot system. Robot teaching operation of grasping a bin and pouring liquid in it into a cup is carried out. This robot teaching method using HyperCard provides a foundation for realizing a user friendly cooperative interaction system.

  • PDF

3축 손가락 힘센서를 가진 지능로봇의 지능형 로봇손 개발 (Development of Intelligent Robot's Hand with Three-Axis Finger Force Sensors for Intelligent Robot)

  • 김갑순;신희준
    • 제어로봇시스템학회논문지
    • /
    • 제15권3호
    • /
    • pp.300-305
    • /
    • 2009
  • This paper describes the intelligent robot's hand with three-axis finger force sensors for an intelligent robot. In order to grasp an unknown object safely, it should measure the mass of the object, and determine the grasping force using the mass, then control the robot's fingers with the grasping force. In this paper, the intelligent robot's hand for an intelligent robot was developed. First, the three-axis finger force sensors were designed and manufactured, second, the intelligent robot's hand with three-axis finger force sensors were designed and fabricated, third, the high-speed control system was designed and manufactured using DSP( digital signal processor), finally, the characteristic test to grasp an unknown object safely was carried out. It was confirmed that the developed intelligent robot's hand could grasp an unknown object safely.

정밀한 파지를 할 수 있는 로봇 손의 안정성 평가 (Safety Design analysis of a Robot Hand for Accurate Grasping Various Objects)

  • 이민규;이용훈;임홍재;이용권
    • 한국소음진동공학회:학술대회논문집
    • /
    • 한국소음진동공학회 2007년도 추계학술대회논문집
    • /
    • pp.1203-1210
    • /
    • 2007
  • Robots have begun to perform various tasks on replacing the human in the daily life such as cleaning, entertainments etc. In order to accomplish the effective performance of intricate and precise tasks, robot hand must have special capabilities, such as decision making in given condition, autonomy in unknown situation and stable manipulation of object. In this study, we addresses the development of a 3-fingered humanoid robot hand system. We execute static analysis, vibration analysis and flexible dynamics to reserve stability at the design. Grasp motion of the finger uses a linear actuator and gears. Motion can be distinguished into four parts depending on the grasping thin paper, sphere, and column. In each motion, we compare the displacement of the case to be rigid with the case to be flexible. As a result, manufactured and feasibility of the robot hand is validated through preliminary experiments.

  • PDF

불확실 동적 환경에서 다각형 부품의 평행-턱 파지 계획 (Parallel-Jaw Grasp Planning of Polygonal Parts in Uncertain Dynamic Environments)

  • 한인환;조정호
    • 한국정밀공학회지
    • /
    • 제14권4호
    • /
    • pp.126-135
    • /
    • 1997
  • A sensorless motion planner which succeeds in grasping a polygonal part firmly into a desired orientation has been developed through the dynamic analysis. The analytical results on the impact process with friction are used for modeling the contact motionduring the parallel-jaw grasp operation, which is com- posed of the pushing and the squeezing process. The developed planner succeeds in grasping a part into a specified orientation in the face of uncertainties of initial position and orientation of the part, motion direction of the finger, and the physical parameters such as the coefficients of friction and restitution. The motion planner has been fully implemented into a viable package on the computer system, and verified experimentally. The motion of parts is recorded using a high-speed video camera, and then compared to the results of the planner and the graphic simulation results that illustrate the simulated motion of the grasp operation.

  • PDF

Functional Electric Stimulation-assisted Biofeedback Therapy System for Chronic Hemiplegic Upper Extremity Function

  • Kim, Yeung Ki;Song, Jun Chan;Choi, Jae Won;Kim, Jang Hwan;Hwang, Yoon Tae
    • The Journal of Korean Physical Therapy
    • /
    • 제24권6호
    • /
    • pp.409-413
    • /
    • 2012
  • Purpose: Rehabilitative devices are used to enhance sensorimotor training protocols, for improvement of motor function in the hemiplegic limb of patients who have suffered a stroke. Sensorimotor integration feedback systems, included with these devices, are very good therapeutic frameworks. We applied this approach using electrical stimulation in stroke patients and examined whether a functional electric stimulation-assisted biofeedback therapy system could improve function of the upper extremity in chronic hemiplegia. Methods: A prototype biofeedback system was used by six subjects to perform a set of tasks with their affected upper extremity during a 30-minute session for 20 consecutive working days. When needed for a grasping or releasing movement of objects, the functional electrical stimulation (FES) stimulated the wrist and finger flexor or extensor and assisted the patients in grasping or releasing the objects. Kinematic data provided by the biofeedback system were acquired. In addition, clinical performance scales and activity of daily living skills were evaluated before and after application of a prototype biofeedback system. Results: Our findings revealed statistically significant gradual improvement in patients with stroke, in terms of kinematic and clinical performance during the treatment sessions, in terms of manual function test and the Purdue pegboard. However, no significant difference of the motor activity log was found. Conclusion: Hemiplegic upper extremity function of a small group of patients with chronic hemiparesis was improved through two weeks of training using the FES-assisted biofeedback system. Further research into the use of biofeedback systems for long-term clinical improvement will be needed.

지능로보트를 위한 전기식 그리퍼의 개발에 관한 연구 (Development of an electric gripper system for intelligent manipulators)

  • 이진원;고명삼;이범희
    • 제어로봇시스템학회:학술대회논문집
    • /
    • 제어로봇시스템학회 1989년도 한국자동제어학술회의논문집; Seoul, Korea; 27-28 Oct. 1989
    • /
    • pp.216-221
    • /
    • 1989
  • Most of industrial robots are reprogrammable for various operations. while the gripper is only used for on - off grasping. If the gripper has the intelligent ability to interact with its environment, it will be very useful in many fine motion application. For this pur pose, an electric gripper system is, developed through experiments and simulation. This paper describes a method of the contact position between the gripper and the grasped object by using strain gauge sensors, and presents the related experimental results.

  • PDF

직관적인 3D 인터랙션을 위한 핸드 햅틱 인터페이스 (Hand Haptic Interface for Intuitive 3D Interaction)

  • 장용석;김용완;손욱호;김경환
    • 한국HCI학회논문지
    • /
    • 제2권2호
    • /
    • pp.53-59
    • /
    • 2007
  • 3D/가상환경 애플리케이션을 위한 3D 인터랙션에 관한 연구는 이동(navigation), 선택(selection), 조작 (manipulation), 시스템 제어(system control)와 같은 기본적인 4가지 형태의 상호작용으로 정의하고 광범위하게 연구되어 왔으며, 일반적으로 현실세계나 가상환경에서 작은 물체라도 상호작용하기에 적합한 기술로 여겨져 왔다. 그러나 이러한 비직관적인 상호작용 방법은 최근 산업계에서 필요시 되고 있는 가상 훈련이나 가상 디자인/사용성 평가 시스템과 같이 사용자가 도구나 장치를 사용하여 간접적으로 물체를 조작해야 하는 비직관적인 상호작용 방법이 아닌, 자신의 손으로 직접 물체를 만지거나 조작할 수 있는 직관적인 상호작용 방법이 필요한 고품질, 고정밀 애플리케이션을 지원하기에는 적합하지 않은 방법이었다. 따라서 본 연구에서는 직관적이며 자연스러운 상호작용을 지원하기 위한 방법으로 고정밀 핸드 조작과 사실적 역.촉감을 제공하는 장갑형 핸드 인터페이스 장치 및 햅틱 장갑 장치와 6자유도 햅틱 장치로 구성된 핸드 햅틱 인터페이스를 제시하고자 한다.

  • PDF

치위생학과 학생들의 구강 내와 마네킹에서 기구 조작시 근골격계 통증과 불편감 (The Musculoskeletal Pain and Inconvenient Feeling During Hand Instruments with Mannequin and Intra-oral Cavity in Dental Hygiene Students)

  • 유자혜;노효련;이민영
    • 대한물리의학회지
    • /
    • 제3권4호
    • /
    • pp.247-254
    • /
    • 2008
  • Purpose : The purpose of this study was to analyze some factors that can cause incidence of the muscle and skeletal system trouble, by which Dental Hygiene Students examine the pain and the inconvenient feeling according to kinds in manual implements and the usability in the level of manipulating and maintaining the manual implement, in the actual training of the intra oral cavity along with mannequin given the scaling practice. Methods : Targeting 18 female juniors for the department of dental hygiene, who had directly practiced oral prophylaxis for 2 years, the questionnaire research was carried out right after the mutual practice in the intra oral cavity along with mannequin. Results : It was indicated that there is no big difficulty both in intra oral cavity and mannequin in terms of manipulating implement with a method of maintaining the rightly hand fixing or of grasping the trans formative pencil and of controlling force given manipulating the implement. How to grasp a trans formative pencil was indicated to be more difficult in the intra-oral manipulation(p<.05). Pain and inconvenient-feeling level, which occur in muscle and skeletal system during practicing the scaling in mannequin, were indicated to be in order of shoulder, wrist, neck, waist, elbow, and headache. Conclusion : There was no big difference in the pain and the inconvenient feeling in muscle and skeletal system according to mannequin and intra-oral environment given manipulating tile manual implement. However, there was difference in manipulating the implement with a method of grasping transformative pencil. The pain and inconvenient feeling in muscle and skeletal system were the highest both in shoulder and wrist.

  • PDF