• 제목/요약/키워드: graphic simulation

검색결과 431건 처리시간 0.023초

그라비어에서 잉크 침투의 컴퓨터 시뮬레이션 (The Computer Simulation of Ink Penetration in the Gravure)

  • 윤종태
    • 한국인쇄학회지
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    • 제28권2호
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    • pp.45-56
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    • 2010
  • The computer simulation is presented of gravure ink transferring behavior and penetration to the paper when an gravure roller is used to transfer a printing ink onto a substrate. The three dimensional unsteady ink motion is simulated by Polyflow package software and experimented by IGT gravure printing test machine. The simulation is performed where the flow domain is bounded above by a stress free surface and bounded below by a moving substrate. Specific predictions are made for particular pattern of cells and substrates. Cell size and ink rheological properties are found to be the principal determination of transferring behavior. Simulation is currently restricted to the flow domain beneath the receding meniscus. Both Newtonian and shear thinning inks are considered.

잉크젯 프린팅에서 해상력에 관한 컴퓨터 시뮬레이션 연구 (A Study on the Simulation of the Resolution for Ink-Jet Printing)

  • 이지은;윤종태;구철회
    • 한국인쇄학회지
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    • 제28권1호
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    • pp.51-63
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    • 2010
  • Ink-jet is part of the non impact printing that shooting the ink drop from the nozzle to paper. It is very silence and express good color. There are two types of printing that continuous and drop on demand. But drop on demand process is becoming the mainstream. these days, LCD, PDP is passed more than semiconductor industry. And we expect organic EL, FED as a next display. But product equipment, main component and technology have a gap between an advanced country and us nevertheless physical development. Expecially, previous process part is depended on imports. Ink-jet printing technology that there isn't complicated photo lithography process is attracted, so ink-jet printing resolution is more embossed. But there were not many of ink-jet resolution thesis but ink-jet head or nozzle. Because, to out of the ink from the nozzle is unseeable and hard to experiment. Therefore this thesis was experimented and simulated how can ink-jet printer improved resolution by flow-3d simulation package program.

UV경화 film의 역학적 거동 (Dynamic Behaivor on the UV Curing Film)

  • 노재호
    • 한국인쇄학회지
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    • 제11권1호
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    • pp.57-69
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    • 1993
  • Currently, Computer-To-Plate printing system comes into wide use, an accurate color simulation system is demanded. This paper is described some basic operational expressions known in the simulation of colors by use of halftone dots, and is proposed improved color prediction of multicolor halftone, The experimental results show that proposed color predict Eq. is useful and valid in predicting the color reproduction of multicolor halftone.

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연구용 원자로 2호기 해체과정 전산모사 (3D Graphic Simulation on the Dismantling Process of the KRR-2)

  • 김성균;정운수;이근우;박진호
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 춘계학술대회
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    • pp.1199-1204
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    • 2003
  • The 3D simulations of the shielding concrete and the Rotary Specimen Rack(RSR) in the Korea Research Reactor-1&2(KRR-1&2) were carried out in present work. Four main dismantling processes, which are the removal of the RSR, reactor core region, beam tube, and thermal column and activated concrete, were selected for the graphic simulation by the consideration of the activation, worker training, work difficulty and so on. On the basis of these, we constructed their 3D CAD models and then drawn and reviewed their dismantling processes. In this study, the 3D simulation results of the shielding concrete and the RSR among main components are also presented and discussed.

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그라비어 셀의 형태에 따른 잉크 유동 시뮬레이션에 관한 연구 (Computer Simulation of Ink Flow In the Various Types of Gravure Cell)

  • 이순심;윤종태
    • 한국인쇄학회지
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    • 제23권2호
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    • pp.59-75
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    • 2005
  • In gravure printing, the amount of ink from cells has a great effect on the qualities of final printed products. And printability of final products is determined by every kinds variables. Ink transfer process is not verified scientifically because gravure cell is of small size and print speed is rapid. Therefore in order to study of ink transfer mechanism, this study is using the Computational Fluid Dynamics Evaluation. Polyflow 3-10 simulation software is used for considering of non-Newtonian flow. Among the various factors, this study have dealt with gravure cell types used computer simulation in order to define distinctive features in ink flow and transfer. The results of simulation, it defined the distribution of pressure, speed, stream function, viscosity, shear rate during the gravure printing. It is fined out the difficulties and characteristics according to the shape of cell types. Through this study, the condition of gravure printing is depending on the print condition and characteristic of cells.

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차량동역학 해석 프로그램 AutoDyn7의 개발(∥) - 전처리 및 후처리 프로그램 (Developemtn of Vehicle Dynamics Program AutoDyn7(II) - Pre-Processor and Post-Processor)

  • 한종규;김두현;김성수;유완석;김상섭
    • 한국자동차공학회논문집
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    • 제8권3호
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    • pp.190-197
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    • 2000
  • A graphic vehicle modeling pre-processing program and a visualization post-processing program have been developed for AutoDyn7, which is a special program for vehicle dynamics. The Rapid-App for GUI(Graphic User Interface) builder and the Open Inventor for 3D graphic library have been employed to develop these programs in Silicon Graphics workstation. A Graphic User Interface program integrates vehicle modeling pre-processor, AutoDyn7 analysis processor, and visualization post-processor. In vehicle modeling pre-processor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle system data. An interactive graphics capabilities provides suspension modeling aides to verify user input data interactively. In visualization post-processor, vehicle virtual test simulation results are animated with virtual testing environments.

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선박 운항 시뮬레이션 가시화를 위한 그래픽 렌더링 엔진 기술의 개선 방향 (A Study on Improving Graphic Rendering Engine for Visualization of Ship Handling Simulation)

  • 황호진;문두환
    • 한국항해항만학회지
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    • 제34권3호
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    • pp.153-160
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    • 2010
  • 시뮬레이션 가시화 기술은 시뮬레이터 사용자가 직접적으로 접하게 되는 기술이며, 사용자들은 보다 빠르고, 보다 현실적이며, 보다 직관적인 시뮬레이션 영상을 요구하고 있다. 컴퓨팅 기술 및 영상장비 기술 등의 하드웨어는 우수한 성능으로 발전된 반면, 현재 일반적으로 선박 운항 시뮬레이터에 사용되고 있는 그래픽 렌더링 엔진은 그 한계를 나타내고 있다. 또한 이러한 배경에서 본 논문에서는 선박 운항 시뮬레이션 시스템의 가시화를 위해 필요한 요구사항을 도출하였다. 가시화 요구사항들을 반영할 수 있는 상업용 및 공개용 그래픽 렌더링 엔진에 대해 조사/검토하며, 시스템 요구사항을 만족시키기 위한 그래픽 렌더링 엔진의 장단점을 분석하였다. 이를 통해 선박 운항 시뮬레이션 가시화에 대한 그래픽 렌더링 엔진으로서 OGRE3D의 활용가능성을 평가하였으며, 예부선 운항 시뮬레이션 가시화를 대상으로 OGRE3D 엔진의 타당성을 검토하였다.

빌딩청소로봇을 위한 그래픽 사용자 인터페이스 시스템 (Graphic User Interface System for a Building Cleaning Robot)

  • 조원호;이수영;최병욱
    • 로봇학회논문지
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    • 제5권3호
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    • pp.209-215
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    • 2010
  • This paper presents a graphic user interface system consisting of graphic simulator and remote control system for a building cleaning robot. It provides a tool of convenient 3D graphical map construction for real world. The 3D map is reconstructed from existing 2D building CAD data with DXF format by using OpenGL graphic API. Through this system, graphic display of robot's status information, remote control and cleaning scheduling can be done for a building cleaning robot. This proposed system is expected to give efficient way of graphic simulation and remote monitoring and control system for a building cleaning robot.

기준평면과 경계상자를 이용한 NC 절삭과정의 그래픽 시뮬레이션 (Graphic Simulation of Material Removal Process Using Bounding Box and Base Plane)

  • 이철수;박광렬
    • 한국CDE학회논문집
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    • 제2권3호
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    • pp.161-174
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    • 1997
  • In this paper, the techniques for graphic simulation of material removal process are described. The concepts of the bounding box and base plane are proposed. With these concepts, a real-time shaded display of a Z-map model being milled by a cutting tool following an NC path can be implemented very efficiently. The base planes make it possible to detect the visible face of Z-map model effectively. And the bounding box of tool sweep volume provides minimum area of screen to be updated. The proposed techniques are suitable for implementation in raster graphic device and need a few memories and a small amount of calculation. Proposed method is written in C and executable on MS-Windows95 and Window-NT.

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Development of Intelligently Unmanned Combine Using Fuzzy Logic Control -(Graphic Simulation)-

  • N.H.Ki;Cho, S.I.
    • 한국농업기계학회:학술대회논문집
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    • 한국농업기계학회 1993년도 Proceedings of International Conference for Agricultural Machinery and Process Engineering
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    • pp.1264-1272
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    • 1993
  • The software for unmanned control of three row typed rice combine has been developed using fuzzy logic. Three fuzzy variables were used : operating status of combine, steering, and speed. Eleven fuzzy rules were constructed and the eleven linguistic variables were used for the fuzzy rules. Six sensors were use of to get input values and sensor input values were quantified into 11 levels. The fuzzy output was infered with fuzzy inferrence which uses the correlation product encoding , and it must have been defuzzified by the method of center of gravity to use it for the control. The result of performance test using graphic simulation showed that the intelligently unmanned control of a rice combine was possible using fuzzy logic control.

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