• 제목/요약/키워드: graphic library

검색결과 115건 처리시간 0.027초

객체재향 개념을 반영한 유동해석 후처리 프로그램에 대한 연구 (Study on a post-processing program for flow analysis based on the object-oriented programming concept)

  • 나정수;김기영;김병수
    • 한국전산유체공학회지
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    • 제9권2호
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    • pp.1-10
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    • 2004
  • In the present study, a post-processing program is developed for 3D data visualization and analysis. Because the graphical user interface(GUI) of the program is based on Qt-library while all the graphic rendering is performed with OpenGL library, the program runs on not only MS Windows but also UNU and Linux systems without modifying source code. The structure of the program is designed according to the object-oriented programming(OOP) concept so that it has extensibility, reusability, and easiness compared to those by procedural programming. The program is organized as modules by classes, and these classes are made to function through inheritance and cooperation which is an important and valuable concept of object-oriented programming. The major functions realized so far which include mesh plot, contour plot, vector plot, streamline plot, and boundary plot are demonstrated and the relevant algorithms are described.

일본공업규격 '정보교환용한자부호-보조한자'에 포함된 일본한자에 대한 연구 (A study on the Chinese characters originated in Japanese industrial standard (JIS * 0212))

  • 이춘택
    • 한국도서관정보학회지
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    • 제19권
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    • pp.59-81
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    • 1992
  • This study investigates Japanese-made Chinese Characters in JIS X 0212-1990(Code of the Su n.0, pplementary Japanese Graphic Character Set for Information Interchange). As a results of detailed investigation, it is found that the number of Japanese-made Chinese Characters in su n.0, pplementary set reaches to 69 characters. Among them, 29 characters are not listed even in the best known chinese character dictionary [대한화사전]. 30 characters are found in the chinese character dictionaries published in Korea, while 39 characters are not found in any of those dictionaries. The distinctive characteristic of Japanese-made Chinese characters is that those chinese characters are made in order to name the things, such as fishes, birds, trees, which do not have Chinese-made Chinese Characters.

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입체 구현 기능을 지닌 데이터 분석 및 가시화 프로그램의 개발 (Development of Data Analysis and Visualization Program with Stereoscopic Viewing)

  • 나정수;김기영;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2002년도 춘계 학술대회논문집
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    • pp.158-163
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    • 2002
  • In the present study a 3D data visualization and analysis program with stereoscopic viewing is introduced. The GUI of the program is based on Qt-library, while all the graphic rendering is performed with OpenGL library. The program allocates memory dynamically according to the data size so that the problem size is only limited by the computer's hardware memory. The stereoscopic viewing is realized by carefully-calibrated projection and color-masking of red and blue color for the left and right eye, and the only hardware needed for the stereoscopic visualization of 3D data is a cheap and easily-available red/blue glasses. Further work for addition of more functions and options to the present program will be continued.

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KDC 제6판 디자인학 분야 개선방안에 관한 연구 (A Study on the Improvements of the Design Field in the 6th Edition of the Korean Decimal Classification (KDC))

  • 김수정
    • 한국비블리아학회지
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    • 제24권3호
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    • pp.53-72
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    • 2013
  • 본 연구는 KDC 디자인학 분야의 분류체계를 개선하고자, 선행연구에서 제시된 디자인학 연구분류체계들을 조사하고 KDC, DDC, LCC, NDC를 비교 분석하였다. KDC의 디자인학 분야 분류체계의 문제점으로는 디자인 이론영역과 관련된 분류항목 부족, 주요 디자인 응용분야에 대한 세목 미비, 디자인 범위를 명시하는 주기의 부재 등이 있다. 이러한 문제를 해결하기 위하여 본 연구에서는 디자인 이론영역, 시각디자인, 제품디자인, 환경디자인 분야에 해당되는 분류항목들에 대하여 구체적인 개선방안을 제시하였다.

MDO 프레임워크 개발을 위한 해석 코드 및 최적화 과정 통합에 관한 연구 (A Study on the Integration of Analysis Modules and the Optimization Process in the MDO Framework)

  • 조상오;이재우;변영환
    • 한국항공우주학회지
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    • 제30권7호
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    • pp.1-10
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    • 2002
  • 설계 순기의 단축, 개발 비용의 절감, 제품 성능의 향상을 목적으로 하는 MDO(Multidisciplinary Design Optimization)의 적용이 가능한 프레임워크의 개발을 위하여 해석 자원의 통합 방안, 해석 및 최적화 과정의 관리 방안과 이를 위한 소프트웨어 구조를 제시하였다. 중앙집중식 DBMS(Data Base Management System)을 채택하였으며, 해석 코드의 통합 방안으로 DLL(Dynamic Link Library)을 이용하는 방법과 입출력 파일을 이용하는 방안을 제시하였다. 해석 및 최적화 과정과 데이터 흐름을 관리하는 방안으로 Graphic Programming의 개념을 도입하였다. 간단한 수치 예제와 삼차원 패널 코드를 이용한 항공기 날개의 형상 최적화에 적용하여 제시한 방안의 타당성을 검증하였다.

다관절 로보트를 위한 충돌 회피 경로 계획 (Collision-free path planning for an articulated robot)

  • 박상권;최진섭;김동원
    • 한국경영과학회:학술대회논문집
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    • 대한산업공학회/한국경영과학회 1995년도 춘계공동학술대회논문집; 전남대학교; 28-29 Apr. 1995
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    • pp.629-634
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    • 1995
  • The purpose of this paper is to develop a method of Collision-Free Path Planning (CFPP) for an articulated robot. First, the configuration of the robot is formed by a set of robot joint angles derived fromm robot inverse kinematics. The joint space that is made of the joint angle set, forms a Configuration space (Cspace). Obstacles in the robot workcell are also transformed and mapped into the Cspace, which makes Cobstacles in the Cspace. (The Cobstacles represented in the Cspace is actually the configurations of the robot causing collision.) Secondly, a connected graph, a kind of roadmap, is constructed from the free configurations in the 3 dimensional Cspace, where the configurations are randomly sampled form the free Cspace. Thirdly, robot paths are optimally in order to minimize of the sum of joint angle movements. A path searching algorithm based on A is employed in determining the paths. Finally, the whole procedures for the CFPP method are illustrated with a 3 axis articulated robot. The main characteristics of the method are; 1) it deals with CFPP for an articulated robot in a 3-dimensional workcell, 2) it guarantees finding a collision free path, if such a path exists, 3) it provides distance optimization in terms of joint angle movements. The whole procedures are implemented by C on an IBM compatible 486 PC. GL (Graphic Library) on an IRIS CAD workstation is utilized to produce fine graphic outputs.

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유동장 데이터의 입체적 가시화를 위한 3-D 가상현실 기법의 적용 (STUDY ON 3-D VIRTUAL REALITY FOR STEREOSCOPIC VISUALIZATION OF FLOW FIELD DATA)

  • 하재황;김병수
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2010년 춘계학술대회논문집
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    • pp.347-351
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    • 2010
  • In this paper, our effort to apply 3-D Virtual Reality system for stereoscopic visualization of flow data is briefly described. This study is an extension of our previous and on-going research efforts to develop DATA(Data Analysis and Visualization Application) program, which is a data visualization program developed by using Qt as GUI development environment and OpenGL as graphic library. The program is developed upon the framework of object-oriented programming and it was originally developed by using Qt 3.3.3 environment. In this research the program is converted into a Qt 4.3.3-compatible version, and this new version is developed on Visual Studio 2005. And to achieve a stereoscopic viewing capability, two graphic windows are used to render its own viewing image for the lift and right eye respectively. These two windows are merged into one image using 3D monitor and the viewers can see the data visualization results with stereoscopic depth effects by using polarizing glasses. In this paper three dimensional data visualization with stereoscopic technique combined with 3D Monitor is demonstrated, and the current achievement would be a good start-up for further development of low-cost high-quality stereoscopic data visualization system.

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가상환경기반 원격작업자 시각지원시스템 개발 및 시험 (Development and Test of the Remote Operator Visual Support System Based on Virtual Environment)

  • 송태길;박병석;최경현;이상호
    • 한국CDE학회논문집
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    • 제13권6호
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    • pp.429-439
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    • 2008
  • With a remote operated manipulator system, the situation at a remote site can be rendered through remote visualized image to the operator. Then the operator can quickly realize situations and control the slave manipulator by operating a master input device based on the information of the virtual image. In this study, the remote operator visual support system (ROVSS) was developed for viewing support of a remote operator to perform the remote task effectively. A visual support model based on virtual environment was also inserted and used to fulfill the need of this study. The framework for the system was created by Windows API based on PC and the library of 3D graphic simulation tool such as ENVISION. To realize this system, an operation test environment for a limited operating site was constructed by using experimental robot operation. A 3D virtual environment was designed to provide accurate information about the rotation of robot manipulator, the location and distance of operation tool through the real time synchronization. In order to show the efficiency of the visual support, we conducted the experiments by four methods such as the direct view, the camera view, the virtual view and camera view plus virtual view. The experimental results show that the method of camera view plus virtual view has about 30% more efficiency than the method of camera view.

표고 외관 특징점의 자동 추출 및 측정 (Automatic Extraction and Measurement of Visual Features of Mushroom (Lentinus edodes L.))

  • 황헌;이용국
    • 생물환경조절학회지
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    • 제1권1호
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    • pp.37-51
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    • 1992
  • Quantizing and extracting visual features of mushroom(Lentinus edodes L.) are crucial to the sorting and grading automation, the growth state measurement, and the dried performance indexing. A computer image processing system was utilized for the extraction and measurement of visual features of front and back sides of the mushroom. The image processing system is composed of the IBM PC compatible 386DK, ITEX PCVISION Plus frame grabber, B/W CCD camera, VGA color graphic monitor, and image output RGB monitor. In this paper, an automatic thresholding algorithm was developed to yield the segmented binary image representing skin states of the front and back sides. An eight directional Freeman's chain coding was modified to solve the edge disconnectivity by gradually expanding the mask size of 3$\times$3 to 9$\times$9. A real scaled geometric quantity of the object was directly extracted from the 8-directional chain element. The external shape of the mushroom was analyzed and converted to the quantitative feature patterns. Efficient algorithms for the extraction of the selected feature patterns and the recognition of the front and back side were developed. The developed algorithms were coded in a menu driven way using MS_C language Ver.6.0, PC VISION PLUS library fuctions, and VGA graphic functions.

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메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계 (A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time)

  • 박태룡
    • 한국정보통신학회논문지
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    • 제14권12호
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    • pp.2675-2680
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    • 2010
  • 3D 그래픽을 처리하는 연산 과정에는 고정적인 연산만을 수행하는 영역과 Shader 등과 같은 명령어에 의한 프로그래밍이 요구되는 영역이 구분되어 있다. 이러한 3D 파이프라인의 특성을 고려하여 fixed 구조로 설계한 graphics hardware와 명령어 기반의 programmable hardware를 혼합한 구조로 설계하면 효율적인 그래픽 처리가 가능하다. 본 논문에서는 이러한 혼합 구조에 적합한 OpenGL ES(Open Graphics Library Embedded System) 2.0을 지원하는 Fragment Shader를 설계하였다. fixed hardware와 Shader간 데이터 입출력으로 인해 발생할 수 있는 전체 파이프라인의 지연을 줄일 수 있도록 내부 인터페이스를 최적화하였으며 Shader 내부 레지스터 그룹을 interleaved 구조로 설계하여 레지스터 면적과 처리 속도를 개선하였다.