• Title/Summary/Keyword: graphic language

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문자 및 Image Pattern Matching을 위한 Algorithm과 그 응용

  • Kim, U-Seong
    • ETRI Journal
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    • v.8 no.1
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    • pp.3-5
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    • 1986
  • 본 고는 image의 pattern을 identify하기 위해 그 image data의 FFT(Fast Fourier Transform)를 취한 후 에너지 스펙트럼의 크기를 폐적분한 값으로 부터 original input object와 비교대상의 object에 대한 mean square error 값의 차이를 시뮬레이션한 결과 얻은 threshold value와 비교함으로써 matching 을 구현하기 위함이다. Vax11-780/vms와 Fortran77 Language를 사용하여 시뮬레이션을 수행하였으며 Tektronix graphic terminal이 digitized된 이미지의 모니터용으로 사용되었다.

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A Study on the Design and the Implementation of an Authoring Tool for XML Structurization of Graphical Information (그래픽 정보의 XML구조화를 위한 저작도구의 구현)

  • 김규태;정회경;이수연
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.6 no.1
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    • pp.62-69
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    • 2002
  • As Graphic Information is a intuitive, simple and definite media to transfer information to human, It is widely used and deserved as a information exchange and store media. But the graphic information is so abstract that a human may misunderstand that's real meaning. So In order to transfer a Exact information to a human, a additional picture and description is needed. So, in this paper, A authoring system is suggested that it can be able to give a additional information at each region in graphic information, and to structurize relations between each region and to give linking information between each region using XML Linking Notation. In this paper, An suggested authoring system is implemented to support a authoring facility which is to display graphical information of CGM(Computer Graphic Metafile) and BMP, and to define structural information by selecting each region of graphics image on screen directly, and to save that structural information and linking information with XML Linking notation, and to support a browsing facility which to find hot spot using a structurized graphic information and then to show a proper graph.

Development of Mmotor Group Control System for Continuous Process Automation (연속공정 자동화를 위한 전동기 그룹제어시스템의 개발)

  • Cho, Y. J.;Oh, S. R.;Choy, I.;Ahn, H. S.;Kwon, S. H.;Lee, J. S.;Kim, K. B.;Lim, J. H.
    • 제어로봇시스템학회:학술대회논문집
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    • 1990.10a
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    • pp.218-224
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    • 1990
  • A motor group control system is developed for continuous manufacturing processes such as rolling process or electrolytic tinning process. The control system consists of four subsystems ; Multi-Function Controller (MFC), Flexible Motor Drive (FMD), Bulky Input/Output (BIO), Graphic Console and Simulator (GCS). A graphic control language, called Function Block Language, is used to configure the control algorithms for each subsystem. All subsystem are linked together thru a field bus to communicate data with each other.

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A Study on the Design of an Elevator Driving Control Circuit Using SFC Language (SFC언어를 이용한 Elevator 운전 제어회로 설계에 관한 연구)

  • Lee Sang-mun;Kim Min-Chan;Kwak Gun-Pyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.6
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    • pp.1260-1268
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    • 2005
  • Ladder Diagram(LD) is the most extensively used among PLC standard language for the design of control system. But LD has the disadvantages for data processing and maintenance. On the other hand, the Sequential Function Chart(SFC) graphic language is very powerful for describing the sequential logic control algorithm. SFC is based on flow chart, so control flow understanding is very easy and divergence can possible improving its ability. In this paper, we propose the efficient management elevator system using the action qualifiers and choice divergence. From the result, we confirm the SFC language reduced program memory capacity and processing time is faster than LD language.

A Software Architecture Design Environment for Real-time Systems (실시간 시스템을 위한 소프트웨어 구조 설계 환경)

  • 강병도
    • Journal of Korea Society of Industrial Information Systems
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    • v.6 no.4
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    • pp.39-47
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    • 2001
  • Software architecture serves as a framework for understanding system component and their interrelationships. Software architectures can be reusable assets to achieve low costs, high productivity, and consistent quality. We have developed a software architecture design environment, called Happy Work. In this paper, we would like to present the structure and functions of Happy Work. Happy Work has two main functions. First, it provides a graphic editor for modeling of software architecture diagram. Second, it provides an ADL, called HWL(HappyWork language). HWL is a language that describes software architecture.

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A Study on the method of creates a realty 3D sign language gesture

  • Ku, Ja-Hyo;Jo, Nam-Chul;Yang, Seong-Bok
    • 한국정보컨버전스학회:학술대회논문집
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    • 2008.06a
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    • pp.185-188
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a realty 3D sign language gesture.

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Implementation of CAN Communication using LabVIEW (LabVIEW를 이용한 CAN 통신 구현)

  • Kim, Jueun;Choi, Nam-Sup;Han, Byung-Moon;Lee, Jun-Young
    • Proceedings of the KIPE Conference
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    • 2012.07a
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    • pp.441-442
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    • 2012
  • LabVIEW is faster than text language based program regarding development time and can monitor the output of data fast without the separate compiling work as the graphic-based graphical programming language. And, its coding is fast because it is designed by connecting the function with the wire and its has the merit of relatively intuitive UI. In this paper, data transmission and receiving between the program that is implemented in C language as CAN communication method that is strong against noise and used in power electronics application field variously and LabVIEW based program are explained. And, the design of LabVIEW based CAN communication program, data analysis and GUI screen composition that is convenient for monitoring are shown.

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An Object-based Database Mapping Technology for 3D Graphic Data (3차원 그래픽 데이터를 위한 객체단위 데이터베이스 매핑 기법)

  • Jo, Hee-Jeong;Kim, Yong-Hwan;Lee, Ki-Jun;Hwang, Soo-Chan
    • Journal of Korea Multimedia Society
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    • v.9 no.8
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    • pp.950-962
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    • 2006
  • Recently, there have been increased many 3 dimensional graphic applications in Internet. Thus, a growing number of methods have been proposed for retrieving 3-D graphic data using their 3D features such as color, texture, shape, and spacial relations. However, few researches focus on 3D graphic modeling and database storage techniques. In this paper, we introduce a system that can store 3D graphics data modeled by XML-based 3D graphics markup language, 3DGML, and support content-based retrievals on 3D data by using SQL. We also present a mapping technique of 3DGML to relational database. The mapping process includes the extraction of semantic information from 3DGML and translate it into relational format. Finally, we show examples of SQL queries which use the 3D information contained in a 3D scene such as objects, 3D features, descriptions and scene-object component hierarchy.

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Development of 3-D Web Graphic Library Using Java (자바를 이용한 3차원 웹 그래픽 라이브러리의 개발)

  • Jeong, Gab-Joong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.8
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    • pp.1709-1715
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    • 2005
  • This paper describes the development of 3-D web graphic library for dynamic web graphic design. The 3-D web graphic library developed in this per supports creation of 3-D objects like cube and sphere objects, elimination of hidden line and surface, and the shading of diffuse and specular reflections. It provides, in drawing, perspective projection of an object depth first sort of multiple objects, and wire frame and solid models. It also supports texture mapping function for realistic and dynamic web application in application software. Each created 3-D object gives functions for the scaling, translation, and rotation of itself. It can be used for the development of dynamic web application software and the advertisement of information for business and tourism as a 3-D web graphic library engine. It is written in 'Java' language and runs on web browsers with Java virtual machine without any dependancy of client computer system.

A Study on The Korean Sign Language platform base on DirectX (DirectX 기반의 KSL 실행 플랫폼의 개발과 구현)

  • Ku, Ja-Hyo;Ryoo, Yun-Kyoo
    • Journal of the Korea society of information convergence
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    • v.1 no.1
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    • pp.25-32
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    • 2008
  • The developments of digital and multimedia have been increasing the demand of humans desiring the acquisition of real and intuitive information and diversified expressions and the use of animation characters are continually increasing in mass media. With the development of graphic techniques, these expressions of animation characters have become enabled of real and smooth representations. Although, in general, even fine movements of the hair of characters can be expressed using diverse data input devices, the studies on the multimedia technologies for disabled persons are quite insufficient. In this paper, Directness it extracts the data which it move sign language and It propose the method which creates a Korea sign language platform.

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