• Title/Summary/Keyword: graphic language

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Implementation of GPU based MPEG-2 Decoder (GPU 기반의 MPEG-2 디코더의 구현)

  • Kim, Kyung-Su;Kim, Hong-Sik;Kim, Cheong-Ghil;Park, Woo-Chan
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.371-377
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    • 2008
  • Recently the performance of GPU is increasing much faster compared to GPU and GPU is used for various application programs. In this paper, MPEG-2 Decoder is implemented based on a GPU programming language, CG. The proposed methodology is to perform block rendering with texture data according to video standard with very high parallelism by using the pipeline of GPU which is a stream processing structure. To reduce the data bandwidth between system memory and GPU, local memory is used for graphic card. According to the experiment, the proposed scheme shows performance improvement by more than 2 times compared to CPU based scheme.

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Color Image Analysis of Cosmetic Web-Site for Color Marketing

  • Lee, Jeongman;An, Jongsuk
    • Journal of Fashion Business
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    • v.16 no.6
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    • pp.127-143
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    • 2012
  • This study aims to derive the sensitive image analysing the color tones based on the web-sites of cosmetic brand and to know how the web-site color tones and the color tone image as visual factor for information transfer do influence the effective communication. 10 cosmetic brand web-sites are selected based on the pre survey, and the main page color tones of cosmetic brand web-site are analyzed by Color Catch and Munsell Conversion program, whereas the composition of color tones and color image such as the main trend colors, secondary colors, accent colors and etc are analyzed by a graphic professional program 'Adobe Photoshop'. 5 color tone groups are classified as Black&White, Green&White, Blue&White, Purple&White and Red&White according to the color distribution chart, and the emotional language is derived applying them to the pre research and IRI image scale. The color association is empirically analyzed by a survey method. The study results finally show Black&White is proper for expression of high quality and modern image, Green&White for pure and clean image, Blue&White for cool and transparent image, Purple&White for mysterious and elegant image respectively. This study results are necessary for plan of color delivering the strong transferring power of visual information the time when to make the effective web-sites, and it hopefully will be utilized as the basic data for the color marketing to actively express the brand identity and to satisfy the consumers' sensitivity.

Fun Motifs Represented in Walter Van Beirendonck's Fashion (Walter Van Beirendonck 패션에 재현된 펀 모티프)

  • Lee, Sangrye
    • Journal of Fashion Business
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    • v.18 no.5
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    • pp.171-183
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    • 2014
  • In general, the idea of fun is understood to be associated with interesting things, playfulnesses, joy, pleasure, etc. The "fun culture," which seeks enjoyment and pleasure through life, is a characteristic of elements observed in today's society and culture. This exerts a powerful impacts on the business operation, marketing, and product manufacturing. Moreover, it is accepted as one of remarkable phenomena representing the changing trends of fashion in the 21st century. The objectives of this study were to analyze and categorize the fun motifs observed in fashion designer Walter Van Beirendonck 's collections, to examine their formative characteristics, and to establish academic approaches and analytic framework in studying the fun phenomenon emerging in fashion. As to research methods, this study laid a theoretical ground by reviewing the related literature and previous studies, and conducted a positive case study using the data on Walter Van Beirendonck's collections and exhibitions. According to the results of this study, the fun motifs represented in Walter Van Beirendonck's collections are largely categorized into "deviation from rules," "humorous and obscene graphic images," "introduction and transformation of heterogeneous elements," "women with male gender' etc. On the other side of Walter Van Beirendonck's fashion are sex, sexual humors, sexuality, fetishism, love, form, body, language, social phenomena, harmony between nature and life, consumerism, race, shamanism, tribal rituals, nation, cultural collision, transcendent things, science fictions, cyber Space, dream, alien, future, fairytale, fantasy etc. which are expressed by using fun motifs. Moreover, these themes are led to masculinity and fantasy.

A Study on the State Estimation for Distribution Substations (변전소 상태변수 추정에 관한 연구)

  • 이흥재;박성민;이경섭
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.17 no.3
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    • pp.103-109
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    • 2003
  • The validity of measured data is fundamental factor for the power system automation Measured values could have errors that are caused by the communication errors and malfunctioning measuring devices. The accuracy and reliability of measured values at a substation is an important condition for robust and fault tolerant automata. Errors can be reduced by state estimation, however, global reliability of state estimation goes down in case of the existence of some bad data In this paper, a least square state estimation and bad sensor detection algorithm based on chi-square theory, ale proposed and it is applied to a domestic 154kV distribution substations. A simulator together with user friendly graphic users interface is developed using C language and Visual Basic. TCP/IP is equipped for future connection with other operation systems.

Development of a GUI Program for the Position Prediction of Distressed Vessel (조난 선박의 위치추정을 위한 GUI 프로그램 개발)

  • Kang, Sin-Young
    • Journal of Navigation and Port Research
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    • v.26 no.5
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    • pp.491-495
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    • 2002
  • To provide an easy operation of drift prediction model in SAR(search and rescue) mission a GUI program running on Windows environment has developed. Users can make choice of input data on the screen by just clicking the mouse and the prediction results of datum points and trajectories of vessels are drawn on the electric chart. The program contains both Leeway Equation model and Mathematical model. The FORTRAN language was used in programming and Lehay Winteraction 4.0 software was utilized for graphic presentation. The result of May, 2001 Busan field experiment was plotted with that of model prediction for demonstration purpose.

Development of Control System Design Program Based on IEC1131-3 (IEC1131-3에 입각한 제어 시스템 설계 프로그램 개발)

  • Huh, Woo-Jung;Shin, Kyeong-Bong;Kim, Eung-Seok;Kim, Moon-Cheol;Park, Jung-Min;Kim, Sung-Tae
    • Proceedings of the KIEE Conference
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    • 1996.07b
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    • pp.1263-1265
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    • 1996
  • IEC1131-3 Specification of Programming Controller is established in 1994 and consists of 3 graphical languages and 2 textual languages. It is used in PLC and small scale controller because of its uniformity and extensibility. This paper describes Soft Logic Designer which is a graphical and textual programming editor for IEC1131-3 programming languages. Soft Logic Designer is developed with Object Orient Language, C++ under Microsoft Windows 95. It has two graphic editors for Sequential Function Chart and Function Block Diagram and one textual editor for Structured Text. Users can efficiently write high-level programs with mouse and menu buttons.

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Improvement of Memory Efficiency in Hierarchical Control Structure described by SFC (SFC로 기술(記述)된 계층제어 구조에서 메모리 효율 향상)

  • You, Jeong-Bong
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.7 no.2
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    • pp.126-130
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    • 2006
  • Programmable Logic Controller(PLC) is the most widely utilized and plays an important role in industrial control system. Sequential Function Chart(SFC) is a graphic language which is suitable for describing a sequential control logic in discrete control system. We can design a distribute control construction and a hierarchical control construction in process control system described by SFC. In hierarchical control structure, we construct each subsystems to synchronize a synchronous signal between subsystems, and the command system gives and takes a synchronous signal with subsystems. Therefore, the system has a low memory efficiency and a low system performance. In this paper, we propose the method that improved the efficiency of memory in hierarchical control construction, and confirm its feasibility through an actual example.

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Design and Implementation of Realtime 3D Sight Simulation System on Internet (인터넷상에서 실시간 3차원 경관시뮬레이션 시스템의 설계 및 구현)

  • Kim, Byeong-Su;Lee, Ji-Hyeong;Im, Chang-Yeong
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.7
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    • pp.1738-1748
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    • 1999
  • Recent simulation tools combine the 3-dimensional graphic technique to implement the 3D visualization of the objects in the 2-Dimensional computer display. In this paper, a sight simulation tool is implemented using the recent 3D techniques. The proposed sight simulator can be applied to improve the human environment with the harmony of the nature. The system is consisted of modules for topography, object, and navigation. A sight database for the sight elements(objects) is implemented using Java. Combined with Java, VRML, which is considered as the standard for 3D virtual reality in the Internet is used to implement EAI(External Authoring Interface). EAI allows the users to communicate with a VRML scene.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Goldschmidt's Double Precision Floating Point Reciprocal Computation using 32 bit multiplier (32 비트 곱셈기를 사용한 골드스미트 배정도실수 역수 계산기)

  • Cho, Gyeong-Yeon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.5
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    • pp.3093-3099
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    • 2014
  • Modern graphic processors, multimedia processors and audio processors mostly use floating-point number. Meanwhile, high-level language such as C and Java uses both single-precision and double precision floating-point number. In this paper, an algorithm which computes the reciprocal of double precision floating-point number using a 32 bit multiplier is proposed. It divides the mantissa of double precision floating-point number to upper part and lower part, and calculates the reciprocal of the upper part with Goldschmidt's algorithm, and computes the reciprocal of double precision floating-point number with calculated upper part reciprocal as the initial value is proposed. Since the number of multiplications performed by the proposed algorithm is dependent on the mantissa of floating-point number, the average number of multiplications per an operation is derived from some reciprocal tables with varying sizes.