• Title/Summary/Keyword: graphic design

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A Design of LED Video Processor Board using Embedded System (임베디드 시스템을 이용한 LED 비디오 프로세서 설계)

  • Lee, Jong-Ha;Ko, Duck-Young
    • 전자공학회논문지 IE
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    • v.47 no.3
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    • pp.1-6
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    • 2010
  • In this paper, it is designed a processor using embedded system so that moving picture can be expressed on LED electric sign board which has been expressed a simple message only like as a character or graphic. It has been fabricated a moving picture LED electric sign board which is composed to a video processor and LED display panel, in order to be able to express a digital moving picture of 24 bits that is transmitted from embedded system. It includes gamma adjustment, brightness, color contrast control, a schedule function, expression image conversion by the Internet and memory device. Also, an application program based Windows CE is designed so that a character, graphic, and moving picture can be expressed on a small LED electric sign board.

A Design of Programmable Fragment Shader with Reduction of Memory Transfer Time (메모리 전송 효율을 개선한 programmable Fragment 쉐이더 설계)

  • Park, Tae-Ryoung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.12
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    • pp.2675-2680
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    • 2010
  • Computation steps for 3D graphic processing consist of two stages - fixed operation stage and programming required stage. Using this characteristic of 3D pipeline, a hybrid structure between graphics hardware designed by fixed structure and programmable hardware based on instructions, can handle graphic processing more efficiently. In this paper, fragment Shader is designed under this hybrid structure. It also supports OpenGL ES 2.0. Interior interface is optimized to reduce the delay of entire pipeline, which may be occurred by data I/O between the fixed hardware and the Shader. Interior register group of the Shader is designed by an interleaved structure to improve the register space and processing speed.

Design and Implementation of a 3D Graphic Acceleration Device Driver for Embedded Systems (임베디드 시스템을 위한 3차원 그래픽 가속 장치 구동기의 설계 및 구현)

  • Kim, Seong-Woo;Lee, Jung-Hwa;Lee, Jong-Min
    • Journal of Korea Multimedia Society
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    • v.10 no.9
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    • pp.1209-1219
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    • 2007
  • It is difficult to run 3D graphics based application on the embedded system with hardware constraints. Therefore, such a system must have a systematic infrastructure which can process various operations with respect to 3D graphics through any graphic acceleration module. In this paper, we present a method to implement 3D graphics acceleration device driver on Tiny X platform which provide an open source graphics windowing environment. The proposed method is to initialize the driver step by step so that the direct rendering infrastructure can use it properly. Moreover, we evaluated overall 3D graphics performance of an implemented driver through a simple but effective benchmark program.

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A Design of Hierarchical Tile-based Rasterizer Using The Improved Tiling Algorithm (타일링 속도를 개선한 계층 구조 타일 기반 Rasterizer 설계)

  • Kim, Do-Hyun;Kyung, Gyu-Taek;Kwak, Jae-Chang;Lee, Kwang-yeob
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2014.10a
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    • pp.309-311
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    • 2014
  • The tile-based rendering technique which divides the screen area into tiles of a specific size and creates a 3D graphic model of one tile at a time is used to efficiently utilize limited resources in a 3D graphic pipeline. In this paper, the tiling speed of tile-based rendering was improved by reducing the count of calling lower-levels in the hierarchical tile-based rendering technique. The tiling speed of the proposed Rasterizer is 13.030ms which is 56% faster than 29.614ms of multi-sort tiling and 24% faster than 17.208ms of the conventional hierarchical tiling technique.

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A Study on the Design Expression of the boundary Surfaces in Multi-family Housing of Digital Age (디지털시대의 집합주택 내외부 경계 표현에 관한 연구)

  • 문은미
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.64-71
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    • 2004
  • This study attempts to clarify inter-relationship between design expression in the surface of contemporary multi-family housing and physical trends in this digital age. The study examines characteristics of housing design influenced from new digital technology in the forms of metaphor such as dematerialization, fluidity and mobility. Currently constructed multi-family housing in Europe after 1990 has been analyzed to find digital reflections in the surfaces. As a conclusion, findings are as follows; In this digital age, a house is considered as a base in the forms of boxes and containers to network to outer worlds. In a complex of multi-family housing, public spaces move to the inside and become parts of private domain. Therefore, a house directly faces a street/outer world without transitional areas and devices. The facades of housing become delicate skins to control private domain in the inside and the world in the outside. In this digital age, the surfaces of housing are designed by ways of wrapping and screening. Printing and mapping methods are used to surface design because they are manipulative and flexible methods in design like graphic design. Screening devices using louvers and shutters are powerful tools to make random and unpredictable images. If units of a louver and a shutter were pixels, a whole surface would be a digital screen. In such assumption, the facade of buildings reflects digital screen to interface while the louvers in operation reflect clicking to network. As a conclusion, design expression in surfaces in-between of multi-family housing is a metaphor of digital mechanism.

Development of Optimum Design Program for Reinforced Concrete Continuous Beam Using Graphic User Interface System (GUI를 이용한 철근콘크리트 연속보의 최적설계프로그램 개발)

  • 조홍동;이상근;박중열;한상훈
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.13 no.1
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    • pp.1-11
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    • 2000
  • In this paper, optimum design problem of R.C. continuous beam is considered and GUI system is developed for using at the practical design. Objective function lot formulation of optimum design problem is made up of the costs of concrete, reinforcing steel and formwork. Design variables are width, effective depth of the beam and steel ratio and design constraints are considered on the strength, serviceability, durability and geometrical conditions. The optimum design problem is solved by using sequential linear programming(SLP), sequential convex programming(SCP) and compared their effectiveness. Also this paper shows the application at practical design work according to the development of GUI system using visual basic.

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UML Design of Graphic User Interface for Aerial Triangulation Using ArcGIS

  • 최선옥;김정우;염재홍
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2003.10a
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    • pp.225-230
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    • 2003
  • Efficient representation is crucial in the analysis of complex geospatial information. In case of aerial triangulation, most of currently available software are designed as black boxes where only an experienced user would be able to prepares the preformatted input file and interprete the result of the adjustment. This paper introduces a solution to this problem through the UML design of a Graphical User Interface (GUI) for the aerial triangulation task. The design was then implemented with ArcGIS. The error of the exterior orientation of each aerial Imagery was represented with a 3-D error ellipse, enabling the visualization of the adjustment result. The attributes of images and points (control points, tie points and image points) were maintained as a database which enables the searching and querying of adjustment information.

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Design and Analysis of a Linear Feeder using Computer Simulation (컴퓨터 시뮬레이션을 이용한 리니어 피더의 설계 및 분석)

  • Lee, Kyu-Ho;Kim, Sung-Hyun;Chung, Jin-Tai
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.749-753
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    • 2007
  • The purpose of this study is to design of a linear feeder using a multi body dynamic program, and to analyze a dynamic motion of the feeder that can transport small mechanical parts uniformly. In order to establish the analysis model of the linear feeder, each parts of the feeder are divided into two types which the rigid and flexible body. For the dynamic simulation, RecurDyn, which is a commercial multi-body dynamic package, is used. We also consider the design parameters for optimal dynamic motion such as centroid, stiffness, and mass of the feeder system. In order to analyze the dynamic motion of a linear feeder, the displacements of the feeder are measured by several accelerometers when it is in an operating condition. After the signal data from the accelerometers are captured in the time domain, the dynamic motion in the space is visualized by using graphic computer software.

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Ergonomic evaluation of stereoscopic contents for a museum exhibition

  • Abe, N.;Ohta, K.;Kawai, T.;Ando, K.;Kakinuma, T.;Fujita, K.;Kudo, N.
    • Journal of Information Display
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    • v.12 no.3
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    • pp.159-165
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    • 2011
  • This research entailed the production of stereoscopic 3D (S3D) contents using 2D-to-S3D conversion for exhibition at a museum and subjective evaluation. Hybrid production combining S3D images of existing live-action videos using the 2D-to-S3D conversion technology and computer graphic ones created via stereo rendering was conducted. Design and control of the chronological analysis of the parallactic angle was conducted on the produced contents, using binocular information as well as subjective evaluations, with the intent of conducting an investigation on the characteristics of such contents from the perspectives of the producers and viewers. An investigation was also conducted on the effects of the viewing position on the impressions of the S3D images.

Implementation of Vector Control for SMPMSM Using Model Based Controller Design in MATLAB/SIMULINK (MATLAB/SIMULINK의 모델기반 제어기 설계를 이용한 표면 부착형 영구자석 동기 전동기의 벡터제어)

  • Lee, Yong-Seok;Ji, Jun-Keun;Cha, Gui-Soo
    • Proceedings of the KIPE Conference
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    • 2007.11a
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    • pp.145-147
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    • 2007
  • This paper presents an implementation of vector control for SMPMSM using model based controller design in MATLAB/SIMULINK. The model based controller design enables fast development of control system for motor by designing controllers and performing simulation on the GUI (Graphic User Interface) platform, converting program code directly into real-time programs, and then performing tests for the responses from controllers. The controller is designed as PI controller for speed and decoupling PI controller for current. And PWM used space vector modulation method using offset voltage and system stability is also secured by close magnitude overmodulation method, maintaining dynamics of load when it overmodulation. The validity of vector control implemented is verified through simulations and experiments.

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