• Title/Summary/Keyword: graphic design

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과학자들이 선호하는 분광광도계 컨트롤 디스플레이 디자인 연구 (Scientists preference on spectrophotometer control display design)

  • 정상훈;정성원
    • 감성과학
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    • 제12권4호
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    • pp.511-518
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    • 2009
  • 정보통신의 발달로 날로 소형화되고 있는 정보기기들의 디스플레이는 평판화를 통해 부피가 작고 가벼우며, 현장감과 몰입감의 증진을 위해 고감도의 그래픽을 제공하고 있다. 하지만 실험기기에 대해서는 아직 인터페이스나 디스플레이 GUI 디자인에 대한 관심이 약하고, 전체적인 제품의 외관 디자인에 관심을 보이고 있는 정도다. 이에 본 연구에서는 실험기기와 이의 주사용자인 과학자들의 특성을 고려하여 실험기기 컨트롤러 디스플레이 GUI 디자인에 대한 선호도를 분석해 보았다. 그래픽 기반의 디스플레이 GUI와 텍스트 기반의 디스플레이 GUI에 대하여 동일한 태스크를 수행한 후 태스크 수행시간 및 오류 횟수 등을 비교 분석해 봄으로써 과학자들이 어떤 디스플레이 GUI 디자인을 더 선호하는지 알아보았다. 실험 결과 과학자들은 텍스트 기반의 디스플레이 GUI에서 더 높은 수행도를 보여주고 있음을 알 수 있었다. 하지만 선호도 비교에서는 그래픽 기반의 디스플레이 GUI 디자인을 약간 더 선호하는 것으로 나타났다.

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중국 MMORPG 그래픽 콘텐츠에 관한 연구 (Study on the game graphic contents of the China's MMORPG)

  • 녕서가;경병표;유석호;이완복
    • 한국콘텐츠학회:학술대회논문집
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    • 한국콘텐츠학회 2010년도 춘계 종합학술대회 논문집
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    • pp.37-39
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    • 2010
  • China's online games have been developed a decade, the online game development is very fast. The last monitoring from "gameScan$^{TM}$" shows that there are 6 local manufacturing MMORPG games in the top 20 in march 2010 of china.Through research top 4 MMORPG games, their graphic content is too similar. All of them are the subject of Chinese Martial-Arts and Chinese Mythology, the graphic design elements all from China's traditional culture. This phenomenon will be two defects, the first if the design follow the trend, it can reduce the risk of failure, but it'll lack of competitiveness also. The second is it can meet the needs of Chinese culture for the game players in china, but the complex Chinese mythology and the culture of Martial-Arts are not easy to be accepted for foreigners. There are many European and American games failed in China, because of the differences cultural, the Game players can't understand the history, religion and culture. so, we can get some experience from the successful game cases of Korea and Japan. Use of common cultural elements combined with some Chinese traditional culture to create a new fantasy world. And try some now contents about future or science fiction.

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모바일 폰의 GUI 디자인의 구성요소가 브랜드 선호도에 미치는 영향 실버세대를 중심으로 (Study on Impact of GUI Design Elements of Mobile Phone on Brand Preference With focus on senior citizens)

  • 김영석
    • 감성과학
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    • 제16권4호
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    • pp.545-556
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    • 2013
  • 본 연구는 모바일 폰의 GUI 디자인의 구성요소를 색상, 텍스트, 레이아웃, 그래픽아이콘, 동영상으로 정하고, 이들 요소와 브랜드 선호도와의 관련성을 실버세대를 대상으로 고찰하는 데 목적이 있었다. 이러한 목적을 달성하기 위해 모형을 구축하고 가설을 설정한 후 다중회귀분석으로 검증하였다. 그 결과는 다음과 같다. 첫째, 모바일 폰의 GUI 디자인 구성요소별로 통계적 유의성을 고찰한 결과 색상, 텍스트, 레이아웃, 그래픽 아이콘, 동영상 요소는 제시된 유의수준에서 통계적으로 유의하게 나타남에 따라 이들 요소는 모두 브랜드선호도에 영향을 미치고 있다고 판단된다. 둘째, 모바일 폰의 GUI 디자인 구성요소들이 브랜드 선호도에 미치는 상대적 영향력의 크기는 텍스트, 색상, 동영상, 그래픽아이콘, 레이아웃 순서로 나타났다. 따라서 실버세대의 경우 모바일 폰의 브랜드 선호도를 높이기 위해서는 '텍스트' 요소와 '색상' 요소를 다른 요소보다 우선적으로 고려해야 함을 알 수 있다. 아울러 '텍스트' 요소와 '색상' 요소의 영향력이 높을수록 브랜드의 선호도는 높아질 것으로 판단된다.

구조 설계 프로세스의 분산운용 (Distributed Operation of Structural Design Process)

  • 황진하;박종회;김경일
    • 한국전산구조공학회:학술대회논문집
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    • 한국전산구조공학회 2005년도 춘계 학술발표회 논문집
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    • pp.663-671
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    • 2005
  • Distributed operation of overall structural design process, by which product and process optimization are implemented, is presented in this paper. The database-interconnected multilevel hybrid method, in which the conventional design method and the optimal design approach are combined, is utilized there. The method selectively takes the accustomed procedure of the conventional method in the conceptional framework of the optimal design. Design conditions are divided into primary and secondary criteria This staged application of design conditions reduces the computational burden for large complex optimization problems. Two kinds of numeric and graphic processes, are simultaneously implemented on the basis of concurrent engineering concepts in the distributed environment of PC networks. Numerical computation on server and graphic works on independent client are communicated through message passing. Numerical design is based on the optimization methodology and the drawing process is carried out by AutoCAD using the AutoLISP programming language. The prototype design experimentation for some steel trusses shows the validity and usability of the method. This study has sufficient adaptability and expandability in methodology, in that it is based on general theory and industry standard systems.

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한글 캘리그라피를 이용한 티셔츠 디자인의 표현에 관한 연구 (A study on the expression of t-shirt design using Hangeul calligraphy)

  • 김기훈
    • 복식문화연구
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    • 제21권5호
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    • pp.684-698
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    • 2013
  • Interest and desire for analogue emotion increased with the dazzling development of digital technology. Especially, as analogue emotion got grafted in the design field, analysis through various expression media is being done. This study seeks to propose design of t-shirt using unique advantage of Hangeul calligraphy that can satisfy the modern flow and pattern design's various expressions. Calligraphy is being used in various fields such as advert, package, logo, movie poster, signboard, graphic design, calligraphy and abstract painting. Formative yet effective in readability and conveying meaning as it's expressed in letters, calligraphy is a field of attention with its contribution in extending the new design area. As a method of the study, altogether 8 pieces of t-shirts were proposed through related preceding research, literary research, co-work with calligraphy author, computer graphic program, and heat transfer. As such, the t-shirt designs which were created by suggesting various design and using traditional materials like calligraphy, can be used as novel and sensual factor, where one can get a glimpse at the potential of development as traditional fashion product.

모티프를 이용한 최적설계 통합환경 개발 (Development of Integrated Environment for Optimum Design Using Motif)

  • 임오강;조헌;김영현;이병우
    • 전산구조공학
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    • 제9권3호
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    • pp.97-105
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    • 1996
  • 본 연구에서는 모티프(Motif), ANCI-C, Fortran 언어를 사용하여 그래픽 입출력과 대화식 입력이 가능하며, 최적설계 수행에 필요한 모든 작업을 같이 병행할 수 있는 최적설계 통합환경을 개발하였다. 최적설계 통합환경은 전처리기(preprocessor), 최적설계부, 후처리기(postprocessor)로 구성하였다. 전처리기에서는 유한요소모형의 구성에 필요한 정보를 입력한 후 사용자가 입력한 정보를 즉시 확인할 수 있도록 하였다. 최적설계부에서는 전처리기에서 입력한 유한요소 정보를 바탕으로 최적설계 매개변수를 정의하고, 해를 구하는 과정으로 구성하였다. 후처리기에서는 구조물의 변형, 응력, 목적함수의 변화 등의 해석 결과를 가시화 함으로써 결과에 대한 비교.검토를 용이하게 하였다.

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Tangible Media Aided Design System

  • Kim, Gwon-Pil;Park, Min-Chul
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.437-439
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    • 2002
  • Tangible user interfaces have attracted strong attention in the HCI(Human and Computer Interface) community for their ability to take advantage of skills humans develop in the real world. We are developing "tangible media aided design system" which employs physical objects i.e., brick as interfacing media for 3D graphic modeling. This system is targeting for persons who are afraid of experiencing 3D graphic modeling and virtual space, or have a sense of reluctance in approaching to them. Our approach suggests the easiest way for people to experience computer system and virtual space carefree while developing and improving their space sense. This work is one of initial explorations of media aided design system using tangible user interfaces.

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가상 기구설계 시뮬레이터에 관한 연구 (A Study on Virtual Machine Design Simulator)

  • 임홍재;주재환;성상준;장시열;이기성;신동훈;정재일;임시형
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.1559-1563
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    • 2007
  • This paper presents a virtual machine design simulation program. Kinematics of various mechanisms can be modeled with 3 dimensional geometry and actuators. CAD data for any machine component can be easily imported in STL format. Machine components are assembled with kinematic joints simply by drag and drop function in virtual graphic simulator. Interference and collision of any component with other components can be identified during the motion simulation. Graphic user interface program is developed using Microsoft Direct X code. A precision micro stage system is demonstrated with the proposed virtual machine design simulator.

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Development of an Automation Tool for the Three-Dimensional Finite Element Analysis of Machine Tool Spindles

  • Choi, Jin-Woo
    • 한국생산제조학회지
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    • 제24권2호
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    • pp.166-171
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    • 2015
  • In this study, an automation tool was developed for rapid evaluation of machine tool spindle designs with automated three-dimensional finite element analysis (3D FEA) using solid elements. The tool performs FEA with the minimum data of point coordinates to define the section of the spindle shaft and bearing positions. Using object-oriented programming techniques, the tool was implemented in the programming environment of a CAD system to make use of its objects. Its modules were constructed with the objects to generate the geometric model and then to convert it into the FE model of 3D solid elements at the workbenches of the CAD system using the point data. Graphic user interfaces were developed to allow users to interact with the tool. This tool is helpful for identification of a near optimal design of the spindle based on, for example, stiffness with multiple design changes and then FEAs.

그래픽 환경을 이용한 상호 대화 방식의 증기 터빈 회전익 설계 패키지 개발 (Development of steam trubine rotor blade design package using GUI (graphic user interface))

  • 임형근;박구하;나운학;장근식
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 2002년도 춘계 학술대회논문집
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    • pp.94-101
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    • 2002
  • The steam turbine rotor blade is designed using the Turbine Rotor Design Package developed by the authors. It can quickly accomplish blade shape design in the power plant industry. The quasi-3d code is employed for analysis of passage flow in the blade sections. Iterative change of each blade shape is made by moving position of control points in the Bezier curve under GUI(graphic user interface) environment. The full 3-D blade shape is obtained by stacking of the section blades.

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