• Title/Summary/Keyword: game components

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A Design of Components for Game Site (게임 사이트 운영을 위한 컴포넌트의 설계)

  • Lee, Hee-Rak;Kim, Chi-Su;Kim, Jae-Woong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2002.11c
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    • pp.1937-1940
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    • 2002
  • 게임 사이트에 접속해 게임을 즐기고자 하는 사용자들은 아직도 게임 다운로드에서부터 설치, 업그레이드까지 많은 일들을 수작업으로 직접 수행하고 있다. 또한 공개된 많은 소스들을 이용한 사이트는 보안상의 많은 문제점을 가지고 있다. 본 논문에서는 앞서 기술한 문제점을 보완할 수 있는 여러 컴포넌트들을 도출하고, 다운로드와 설치 그리고 업그레이드에 관련된 컴포넌트들을 설계하였다. 설계된 컴포넌트의 사용은 사용자에게 ‘단 한번의 마우스 클릭으로 설치, 실행을 할 수 있도록 편의를 제공하고, 설치 중에 사용자로 인해 발생될 오류를 사전에 방지할 수 있음을 기술하였다. 설계된 컴포넌트는 사이트 구축에 재사용 될 수 있다.

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Unity Components Development for Mobile Game Developers (모바일 게임 개발자를 위한 유니티 컴포넌트 개발)

  • Lee, Hyun-Su;Jo, Gyoung-Ho;Shin, Do-Hyun;Jin, Young-Taek
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.80-82
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    • 2016
  • 멀티플레이 게임을 개발하기 위해서는 게임 서버의 구축이 필수 요소이며, 이러한 멀티 플레이 게임은 데이터 송수신이 빨라야 하므로 두 디바이스 간의 직접적인 통신을 위한 홀 펀칭, 릴레이 서버와 같은 기술이 요구된다. 그러나 멀티플레이 게임의 구현을 위해서는 일반적인 서버보다 경제적, 시간적인 자원이 더 많이 소요되기 때문에 대규모 개발 조직과 달리 소규모 개발자들은 어려움을 겪는다. 이러한 문제점을 해결하기 위해 본 연구에서는 멀티 플레이 게임 서버를 자체 제작하고 이를 이용할 수 있는 Unity Asset 형태의 컴포넌트를 개발하여 개발자들이 싱글 플레이 게임을 멀티플레이 게임으로 쉽게 바꿀 수 있도록 하였다.

Technical Trend and Challenging Issues for Quantum Computing Control System (양자컴퓨터 제어 기술)

  • Jeong, Y.H.;Choi, B.S.
    • Electronics and Telecommunications Trends
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    • v.36 no.3
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    • pp.87-96
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    • 2021
  • Quantum computers will be a game-changer in various fields, such as cryptography and new materials. Quantum computer is quite different from the classical computer by using quantum-mechanical phenomena, such as superposition, entanglement, and interference. The main components of a quantum computer can be divided into quantum-algorithm, quantum-classical control interface, and quantum processor. Universal quantum computing, which can be applied in various industries, is expected to have more than millions of qubits with high enough gate accuracy. Currently, It uses general-purpose electronic equipment, which is placed in a rack, at room temperature to make electronic signals that control qubits. However, implementing a universal quantum computer with a low error rate requires a lot of qubits demands the change of the current control system to be an integrated and miniaturized system that can be operated at low temperatures. In this study, we explore the fundamental units of the control system, describe the problems and alternatives of the current control system, and discuss a future quantum control system.

On the dynamics of hockey stick after contacting with the ball

  • Yue Jia
    • Advances in concrete construction
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    • v.15 no.4
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    • pp.287-301
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    • 2023
  • Hockey games attracts many fans around the world. This game requires a specific type of ball and a stick for controlling the motion and trace of the ball. This control of motion involves hitting the ball which is a direct intensive dynamic loading. The impact load transferred directly to the hand of the player and in the professional player may cause long term medical problems. Therefore, dynamic motion of the stick should be understood. In the current study, we analyze the dynamic motion of a hockey stick under impact loading from a hockey ball. In doing so, the stick geometry is simplified as a beam structure and quasi-2D relations of displacement is applied along with classical linear elasticity theory for isotropic materials. The governing equations and natural boundary condition are extracted using Hamilton's principle. The final equations in terms of displacement components are solved using Galerkin's numerical method. The results are presented using indentation and contact force values for variations of different parameters.

Advancement in fabrication of sensors using nanotechnology: A bibliographic review and future research scope

  • Ujwala A. Kshirsagar;Devank C. Joshi
    • Advances in nano research
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    • v.14 no.5
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    • pp.399-407
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    • 2023
  • As Sensor plays an important part in day-to-day life. Sensors are used almost in each domain wherein humans are not able to sense or measure some parameters. Say from sensing a real-time activity of a person to sensing the tiny molecules of any gas or structures. Now sensors combined with advanced fabrication techniques with nanotechnology can be said as a game-changing combination. As the modern world is evolving every minute, the size of the components, instruments, and different equipment is shrinking rapidly. For example, the sensor or any other element which was used 10 years ago is reduced up to 5 times its original size and all of this is possible because of continuous advancement done in the manufacturing and fabrication techniques that are being used nowadays. Apart from this, it is not necessary that the term nano should only justify the size of the sensor. Nanotechnologically fabricated, refers to a sensor or any other element which may be large enough as compared to the regular one but they may be structured using some nano-particles.

Software Bundling for Competitive Advantage: Vendor Strategies and Public Policy Implications

  • Kim, Tae-Ha;Shin, Hyung-Deok;Dutta, Amitava
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.39-62
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    • 2010
  • As an engineered product, a software package has multiple dimensions that must be designed judiciously to enhance its competitive viability. Functionality, reliability and price are three such common dimensions. However, many software products are sold as bundles of individual components and the competitive impact of bundling has received less attention in the research literature. In this paper, we examine the implications of software vendors using bundling as an element of competitive strategy. A game theoretic model of the actions of an incumbent and a new entrant is developed and the impact on vendor and consumer welfare is analyzed. Numerical experiments with the model show that (i) increasing bundle size is an effective strategy for the incumbent to increase its payoff at the cost of the entrant's payoff and consumer surplus, especially when the entrant's quality is low (ii) in the presence of bundling, the entrant can still increase its own payoff and consumer surplus at the cost of the incumbent's payoff, by increasing product quality up to the level that best segments market demand with the incumbent and (iii) an increase in bundle size by the incumbent, or an increase in quality by the entrant, can both result in an increase of total surplus. Similar results are observed in a related case where the entrant offers free software bundles. Our results provide insights into how software vendors may strategically use bundling and quality as additional product dimensions in order to stay competitive in the market. These results also inform the competing vendors of the impact of bundling related public policy actions on their respective payoffs.

An Exploratory Research on Categorizing e-Sports as One of the Sports (e스포츠의 스포츠 범주화에 대한 탐색적 연구)

  • Chae, Hee-Sang;Kang, Shin-Kyu
    • Journal of Korea Game Society
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    • v.11 no.3
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    • pp.85-95
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    • 2011
  • This paper focuses on the analysis of sports characteristics of e-Sports. For this purpose, it is important to set up a brand new concept of existing modern sports which is mainly concerned on physical activity. Therefore, In this paper, the researcher newly conceptualized e-Sports by following rapid change of the scene including media-technology, a change of an enjoyment method, the importance increase of sports environment and sports innovation. Also, the researcher tried to analyse how specific categorization of new sports concepts such as post-modern society, consumption & pleasure, homo-ludens, sporting experience, body and mind can be connected to e-Sports. As a result, e-Sports can be found in highly developed global society and consuming society. Furthermore, it can be defined as a 'brand new' concept of sports which features high level of psychological components in participation of activity.

Design and Implementation of Security System for Wargame Simulation System (워게임 시뮬레이션 시스템을 위한 보안시스템 설계 및 구현)

  • Song Jong Seok;Kim Jin Soo;Shin Moon Sun;Ryu Keun Ho
    • The KIPS Transactions:PartC
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    • v.12C no.3 s.99
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    • pp.369-378
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    • 2005
  • War simulation system is a virtual space that my tactical simulation exercise is held. The data used in this system are considered sensitive and needs to be protected. But suity vulnerabilities and possible security loopholes were not considered when designing the war game simulation system. So currently the systemis highly vulnerable against hackers and data leakages. This paper proposed a security system for war game simulation system based on considering the currently vulunerabilities and possible suity leakages. The proposed security system supports security patches. In this paper, we analyze vulunerabilities of the running environment of current system and we design and implement the security system that is consisted of three components : Authentication System, Encryption System and Network Security System. The security patches are safe and there are no negative effects on the system's performance. The patches are proved to be effective and very reliable towards solving the security vulnerabilities.

Keyword Retrieval-Based Korean Text Command System Using Morphological Analyzer (형태소 분석기를 이용한 키워드 검색 기반 한국어 텍스트 명령 시스템)

  • Park, Dae-Geun;Lee, Wan-Bok
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.159-165
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    • 2019
  • Based on deep learning technology, speech recognition method has began to be applied to commercial products, but it is still difficult to be used in the area of VR contents, since there is no easy and efficient way to process the recognized text after the speech recognition module. In this paper, we propose a Korean Language Command System, which can efficiently recognize and respond to Korean speech commands. The system consists of two components. One is a morphological analyzer to analyze sentence morphemes and the other is a retrieval based model which is usually used to develop a chatbot system. Experimental results shows that the proposed system requires only 16% commands to achieve the same level of performance when compared with the conventional string comparison method. Furthermore, when working with Google Cloud Speech module, it revealed 60.1% of success rate. Experimental results show that the proposed system is more efficient than the conventional string comparison method.

Tech shop building plan and its effect to encourage local start-up (지역 창업 활성화를 위한 테크숍 구축 방안과 기대효과)

  • Lee, Wan-Bok;Ryu, Seuc-Ho
    • Journal of the Korea Convergence Society
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    • v.10 no.1
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    • pp.133-139
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    • 2019
  • The Tech Shop, which provides an environment for fast prototyping by using 3D printers and various work tools, is a place where the fusion design education can be realized and creative ideas can be produced in the era of industrial 4.0. The purpose of this study is to propose and establish the possibility of a tech shop for the revitalization of local businesses in the Chungcheong province where many of contents related universities and institutions are located. For this purpose, we reviewed the necessity and the requirements of a tech shop, and analyzed the necessary components of a tech shop for successful operation. If the proposed tech shop is built and efficient operation is applied, it is expected that many of prototypes based on good ideas could be quickly produced and commercialized.