• Title/Summary/Keyword: gambling problems

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Effects of College Student Gambling Experience on the Gambling Problems (대학생의 도박성 게임 경험이 도박문제에 미치는 영향)

  • Lee, Okhee;Seo, Woosoon;Nam, Younghee
    • The Journal of Korean Society for School & Community Health Education
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    • v.19 no.3
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    • pp.29-39
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    • 2018
  • Objectives: The purpose of this study was to identify the effects of college student gambling experience on the gambling problems. Methods: The study included 260 students from four-year universities in Seoul and Gangwon Province, and collected data from March 1, 2018 to March 31, 2018. The data were analyzed with the SPSS 23.0. Results: First, gambling experience showed high frequency among males (68.5%), 21 years of age and older (45.5%), boarding house (66.1%), and two or more siblings (40.5%). Second, the gambling problem based on the experience of gambling was statistically significant in academic problem, interpersonal relationship, and gambling control. Third, the mental health of the subjects was highly correlated by interpersonal relationship, gambling recognition and academic problem. Also, academic problem was highly correlated in order of gambling control and interpersonal relationship. Fourth, effects of gambling experience on the gambling problems were identified as gambling control, interpersonal relationships, gambling awareness and mental health. Conclusion: Recognize the seriousness of the gambling problem of college students in order to solve the gambling problem, the government, communities and universities should actively promote the harmful effects of gambling and provide regular mental health. education at universities.

Latent Class Analysis of Gambling Activities among Korean Adolescents (한국 청소년 도박유형 특성의 잠재계층분석)

  • Kang, Kyonghwa;Kim, Hyeongsu;Park, Ae Ran;Kim, Hee-Young;Lee, Kunsei
    • Journal of Korean Academy of Nursing
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    • v.48 no.2
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    • pp.232-240
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    • 2018
  • Purpose: The aim of this study is to identify the types of gambling among adolescents and provide basic prevention information regarding adolescents' gambling problems. Methods: Secondary data from representative national survey on 2015 Youth Gambling Problems of Korea Center on Gambling Problems were used. Using latent class analysis (LCA), 13 gambling types such as offline and online games of 14,011 adolescents were classified, and gambling experiences and characteristics were analyzed. Results: The subgroups of adolescent gambling were identified as four latent classes: a rare group (84.5% of the sample), a risk group (1.0%), an offline group (11.9%), and an expanded group (2.6%). The types and characteristics of gambling among the latent classes differed. In the risk group, adolescents participated in online illegal sports betting and internet casino, and gambling time, gambling expenses, and the number of gambling types were higher than other groups. Conclusion: Gambling frequently occur among adolescent, and the subtypes of gambling did not reveal homogeneous characteristics. In order to prevent adolescent gambling problems, it is a necessary to develop tailored prevention intervention in the nursing field, which is appropriate to the characteristics of adolescent gambling group and can help with early identification.

Do Drinking Problems Predict Gambling Problems? -The Association between Substance Abuse and Behavioral Addiction- (음주문제는 도박문제를 예측하는가? - 물질중독과 행위중독의 관계 분석 -)

  • Jang, Soo Mi
    • Korean Journal of Social Welfare
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    • v.68 no.2
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    • pp.5-25
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    • 2016
  • Despite previous literatures suggesting the co-occurrence of substance abuse and behavioral addiction, their relationship has not been systematically explored. Especially, college students are a high risk group for alcohol use and gambling activities and they have various psychosocial problems due to addictive behaviors. This study aimed to empirically examine that drinking problems predict gambling problems among college students. A total of 455 college students who experienced drinking and gambling completed a survey. Logistic regression analysis were performed. After adjusting for demographics and family related variables, drinking problems predicted the occurrence of problem gambling. Implications for social work practice, policy planning and research area on addiction are discussed.

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Evaluation/Diagnosis and Related Rates Reflecting the Nature of Gambling Problems (도박중독 문제의 본질에 충실한 평가/진단 및 비율 산정)

  • Lee, Soon-Mook;Kim, Jong-Nam
    • Korean Journal of Health Psychology
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    • v.14 no.1
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    • pp.1-26
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    • 2009
  • This paper deals with fundamental questions how we should understand and approach the gambling addiction problems optimally. We attempted to define the nature of gambling behaviors first and to understand gambling addiction as an extreme class of behaviors on a behavioral continuum. This frame of reference would allow researchers to diagnose, classify, and evaluate gambling problems clearly, and to estimate prevalence rate and incidence rate more accurately from a perspective of behavioral sciences. Also, we emphasized to get out of a dichotomy in classifying gambling behaviors(i.e., either pathological or non-pathological). In addition, we introduced multi-agent and multi-level approaches to understanding gambling problems. With these approaches, each of the agents pertinent to the gambling problems can take its own responsibility and collaborate with other agents to solve the problems together. Also it is a proper time to develop a new scale overcoming the limitations of existing scales. So we presented several cautions in developing new scales for evaluating gambling problems. Lastly, in building a gambling policy, the estimation of prevalence and incidence rate is an important issue. So we suggested various ways for accurate estimation of prevalence and incidence rates reflecting the nature of gambling problems.

Mediating Effect of Depression on the Relationship between Gambling Severity and Cognitive Distortion: Secondary Data Analysis of Korea Center on Gambling Problems (도박문제 심각도와 도박인지오류 간 우울의 매개효과: 도박문제치료 지역센터 자료 이차분석)

  • Lee, Keelyong;Hong, Jungah
    • Journal of Korean Academy of Psychiatric and Mental Health Nursing
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    • v.27 no.4
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    • pp.370-379
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    • 2018
  • Purpose: The purpose of this study was to test the mediating effect of depression on the relationship between gambling severity and cognitive distortion in Koreans with a gambling disorder. Methods: Secondary data from a comprehensive assessment of problematic gambling between 2015 and 2017 on Korea Center on Gambling Problems were used. The subjects in this study were 254 Koreans with that gambling disorder. Data were collected with self-report structured questionnaires which included individual characteristics, the Korean version of Problem Gambling Severity Index, the Center for the Epidemiologic Studies Depression, and the Gambling Related Cognitions Scale. Data were analyzed by using descriptive statistics, independent t-test, one-way ANOVA with the $Scheff{\acute{e}}$ test, Pearson's correlation coefficients, and a mediation analysis of the Baron and Kenny method with the SPSS 22.0 program. Results: Significant correlations emerged among the three variables, gambling severity, depression, and cognitive distortion. Depression exerted a partial mediating effect (${\beta}=.20$, p<.001) on the relationship between gambling severity and cognitive distortion (Sobel test: z=2.33, p=.012). Conclusion: Based on this study's findings, nursing intervention programs focused on managing gambling severity and decreasing depression are highly recommended to alleviate cognitive distortion in people with a gambling disorder.

Typology of Gambles: A Study of Gambling Behaviors and Problems (도박유형에 따른 도박행동과 도박문제의 차이)

  • Hoon Jang ;Sangyeon Yoon ;Taekyun Hur
    • Korean Journal of Culture and Social Issue
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    • v.16 no.3
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    • pp.331-354
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    • 2010
  • Previous psychological studies in gambling have mainly focused on the characteristics of gamblers. the purpose of the present study was to categorize gambles in Korea into subtypes based on winning probability and money and to examine variations of gambling behaviors and problems across the gamble subtypes. A survey on 1,304 gamble participants were conducted, of their gambling behaviors, personal and social problems, and CPGI. First, factor analyses on perceived winning probability and money revealed 6 subtypes of gambles: amusement type, lottery type, internet type, slot-machine type, racing type and casino type. Secondly, comparisons among gamble subtypes revealed the differences in gambling behaviors, gambling-related cognitions, emotional experiences during gambling, and personal/social problems related to gambling. The gambling behaviors in slot-machine type, racing type, and casino type were more negative than those in amusement type, and lottery type. Gamblers in internet type were found to have potential for latent problems of gambling. In discussion, the academic and practical values and implications of typology of gambles were further discussed.

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Gambling Behavior, Gambling-related Problem, and The Satisfaction with Life among the Residents Who Live in the Location of Casinos (카지노 유치지역 주민의 도박참여 및 도박중독 실태와 삶의 만족도: 강원도 폐광지역을 중심으로)

  • In-Hyae Yi
    • Korean Journal of Culture and Social Issue
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    • v.11 no.4
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    • pp.67-82
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    • 2005
  • The purpose of this study was to explore whether or not the increased availability of legalized gambling leads to increase in the prevalence of gambling-related problems, and the relationship between gambling behaviors and gambling-related problems and residents' perceptions of their own satisfaction with life among the residents who live at the location of casinos. Three casino communities, designated by a special law as run-down mining areas, were chosen for the survey research. One community consisted of two towns, Kohan and Sabuk in Chongsun county at which the casino is located. The other communities were Taeback city and other rural areas in Chongsun county. 559 samples from three communities completed self-administered questionnaires(gambling behavior participation, K-NODS, perceived impacts coward casino development, and scales of the satisfaction with life). Results were as follows; it was found that there was a positive relationship between gambling behaviors and gambling-related problems, and a negative relationship between gambling-related problems and the satisfaction with life. While residents who live Kohan and Sabuk community were likely to perceive negative impacts of the casino development, the residents in Taeback city were likely to perceive the casino development positively. It was found that the increased casino accessibility led co the increase in the gambling problems; the prevalence rates of pathological gambling in Kohan and Sabuk community were higher than both in Taebak city and in more rural areas in Chongsun county. The nagative impacts of legalized casino industry on community where the casino located were discussed.

The Effect of Gambling Characteristics on the Future Gambling Participation Intention among Middle School Students (중학생의 도박특성이 향후 도박참여의향에 미치는 영향)

  • Park, Wan-Kyeong;Lee, Soo-Bi
    • The Journal of the Korea Contents Association
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    • v.21 no.5
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    • pp.435-445
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    • 2021
  • Recently, gambling problem of youth has seriously increased. the aim of this study is to investigate the effect of sociodemographic and gambling characteristics on the future gambling participation intention among middle school students. Analysis through chi-square test and logistic regression was conducted using data from 10,228 middle school students collected in the 2018 Survey on Youth Gambling problems given from Korea center on Gambling problems. The research findings were as follows. First, among the demographics factors, sex, grade, allowance and parents-children communication showed significant difference on future gambling participation intention. Second, among the gambling factors, awareness of gambling seriousness and spending, frequency, time, cost, chasing behavior, problem gambling level showed significant difference on future gambling participation intention. Third, grade, awareness of gambling seriousness, gambling frequency, chasing behavior, problem gambling predicted the occurrence of future gambling participation intention. Based on these results, the present study suggests the prevention and intervention of gambling problem among middle school students.

Gambling Subgroups among Korean Out-of-school Adolescents

  • Kang, Kyonghwa;Ha, Yi Kyung;Bang, Hwal Lan
    • Child Health Nursing Research
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    • v.26 no.3
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    • pp.385-392
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    • 2020
  • Purpose: The number of Korean adolescents engaging in gambling is increasing, especially among out-of-school adolescents. This study aimed to identify patterns of gambling activities and factors related to specific subgroups of out-of-school adolescent gambling activities. Methods: This descriptive study analyzed secondary data from the 2015 Korea Youth Gambling Problem Survey, including 1,200 out-of-school adolescents. Latent class analysis was conducted to identify patterns of gambling activities. The factors related to gambling subgroups were verified with multinomial logistic regression. Results: Three latent classes of gambling activities were identified: rarely gambling (RG), immediate gain gambling (IGG), and broad gambling (BG). These subgroups differed significantly in terms of gender, age at and type of first gambling experience, number and type of gambling activities, gambling frequency, time and money spent on gambling, problem gambling severity, and motivation for gambling. Compared to the RG subgroup, both the IGG and BG subgroups were strongly associated with an older age at the first gambling experience. Conclusion: Out-of-school adolescents who first gambled at an older age and who gambled mainly in order to gain money immediately were at risk of problem gambling. Developing strategies for early screening and referral to professionals is necessary to prevent gambling problems from worsening.

Effect of Stress, Impulsivity, Peer Attachment and Social Interest on Gambling Behavior

  • JI, Jaehyun;KIM, Minchang;KO, Seokhyun;JUNG, Minhyuk;HAN, Jaepil;SEO, Bo-Kyung
    • The Korean Journal of Food & Health Convergence
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    • v.7 no.2
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    • pp.11-24
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    • 2021
  • This study identified the severity of youth gambling behavior and analyzed the impact of stress, impulsivity, peer attachment and social interest on youth gambling behavior. Based on the results of the study, the government sought to help understand teenagers who are addicted to gambling and to help them maintain psychological and social stability and healthy living. A total of 237 high school students were surveyed. According to the analysis, the prevalence rate was found to be 3.4 percent of the problem gambling group and 9.3 percent of the medium-risk gambling group, and a total of 12.7 percent was addiction. Low-risk gambling groups accounted for 16.9 percent and non-problem gambling groups accounted for 70.5 percent. By gender, male students have more serious gambling problems than female students. As a result of dividing the group that experienced gambling more than once and the group that did not experience gambling into gambling group and non-gambling group, the two groups showed significant differences in impulsiveness, avoidant attachment, and interest in others. Furthermore, a correlation analysis was conducted to examine the relationship between these factors and the level of gambling behavior, showing that only impulsivity was significant.