• Title/Summary/Keyword: fuzzy classification rule

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An Enhanced Fuzzy Single Layer Perceptron With Linear Activation Function (선형 활성화 함수를 이용한 개선된 퍼지 단층 퍼셉트론)

  • Park, Choong-Shik;Cho, Jae-Hyun;Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.7
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    • pp.1387-1393
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    • 2007
  • Even if the linearly separable patterns can be classified by the conventional single layer perceptron, the non-linear problems such as XOR can not be classified by it. A fuzzy single layer perceptron can solve the conventional XOR problems by applying fuzzy membership functions. However, in the fuzzy single layer perception, there are a couple disadvantages which are a decision boundary is sometimes vibrating and a convergence may be extremely lowered according to the scopes of the initial values and learning rates. In this paper, for these reasons, we proposed an enhanced fuzzy single layer perceptron algorithm that can prevent from vibration the decision boundary by introducing a bias term and can also reduce the learn time by applying the modified delta rule which include the learning rates and the momentum concept and applying the new linear activation function. Consequently, the simulation results of the XOR and pattern classification problems presented that the proposed method provided the shorter learning time and better convergence than the conventional fuzzy single layer perceptron.

A Fuzzy Morphological Neural Network : Principles and Implementation (퍼지 수리 형태학적 신경망 : 원리 및 구현)

  • Won, Yong-Gwan;Lee, Bae-Ho
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.3
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    • pp.449-459
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    • 1996
  • The main goal of this paper is to introduce a novel definition for fuzzy mathematical morphology and a neural network implementation. The generalized- mean operator plays the key role for the definition. Such definition is well suited for neural network implementation. The first stage of the shared-weight neural network has adequate architecture to perform morphological operation. The shared- weight network performs classification based on the features extracted with the fuzzy morphological operation defined in this paper. Therefore, the parameters for the fuzzy definition can be optimized using neural network learning paradigm. Learning rules for the structuring elements, degree of membership, and weighting factors are precisely described. In application to handwritten digit recognition problem, the fuzzy morphological shared-weight neural network produced the results which are comparable to the state-of art for this problem.

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Data Mining Algorithm Based on Fuzzy Decision Tree for Pattern Classification (퍼지 결정트리를 이용한 패턴분류를 위한 데이터 마이닝 알고리즘)

  • Lee, Jung-Geun;Kim, Myeong-Won
    • Journal of KIISE:Software and Applications
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    • v.26 no.11
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    • pp.1314-1323
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    • 1999
  • 컴퓨터의 사용이 일반화됨에 따라 데이타를 생성하고 수집하는 것이 용이해졌다. 이에 따라 데이타로부터 자동적으로 유용한 지식을 얻는 기술이 필요하게 되었다. 데이타 마이닝에서 얻어진 지식은 정확성과 이해성을 충족해야 한다. 본 논문에서는 데이타 마이닝을 위하여 퍼지 결정트리에 기반한 효율적인 퍼지 규칙을 생성하는 알고리즘을 제안한다. 퍼지 결정트리는 ID3와 C4.5의 이해성과 퍼지이론의 추론과 표현력을 결합한 방법이다. 특히, 퍼지 규칙은 속성 축에 평행하게 판단 경계선을 결정하는 방법으로는 어려운 속성 축에 평행하지 않는 경계선을 갖는 패턴을 효율적으로 분류한다. 제안된 알고리즘은 첫째, 각 속성 데이타의 히스토그램 분석을 통해 적절한 소속함수를 생성한다. 둘째, 주어진 소속함수를 바탕으로 ID3와 C4.5와 유사한 방법으로 퍼지 결정트리를 생성한다. 또한, 유전자 알고리즘을 이용하여 소속함수를 조율한다. IRIS 데이타, Wisconsin breast cancer 데이타, credit screening 데이타 등 벤치마크 데이타들에 대한 실험 결과 제안된 방법이 C4.5 방법을 포함한 다른 방법보다 성능과 규칙의 이해성에서 보다 효율적임을 보인다.Abstract With an extended use of computers, we can easily generate and collect data. There is a need to acquire useful knowledge from data automatically. In data mining the acquired knowledge needs to be both accurate and comprehensible. In this paper, we propose an efficient fuzzy rule generation algorithm based on fuzzy decision tree for data mining. We combine the comprehensibility of rules generated based on decision tree such as ID3 and C4.5 and the expressive power of fuzzy sets. Particularly, fuzzy rules allow us to effectively classify patterns of non-axis-parallel decision boundaries, which are difficult to do using attribute-based classification methods.In our algorithm we first determine an appropriate set of membership functions for each attribute of data using histogram analysis. Given a set of membership functions then we construct a fuzzy decision tree in a similar way to that of ID3 and C4.5. We also apply genetic algorithm to tune the initial set of membership functions. We have experimented our algorithm with several benchmark data sets including the IRIS data, the Wisconsin breast cancer data, and the credit screening data. The experiment results show that our method is more efficient in performance and comprehensibility of rules compared with other methods including C4.5.

Enhanced FCM-based Hybrid Network for Pattern Classification (패턴 분류를 위한 개선된 FCM 기반 하이브리드 네트워크)

  • Kim, Kwang-Baek
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.9
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    • pp.1905-1912
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    • 2009
  • Clustering results based on the FCM algorithm sometimes produces undesirable clustering result through data distribution in the clustered space because data is classified by comparison with membership degree which is calculated by the Euclidean distance between input vectors and clusters. Symmetrical measurement of clusters and fuzzy theory are applied to the classification to tackle this problem. The enhanced FCM algorithm has a low impact with the variation of changing distance about each cluster, middle of cluster and cluster formation. Improved hybrid network of applying FCM algorithm is proposed to classify patterns effectively. The proposed enhanced FCM algorithm is applied to the learning structure between input and middle layers, and normalized delta learning rule is applied in learning stage between middle and output layers in the hybrid network. The proposed algorithms compared with FCM-based RBF network using Max_Min neural network, FMC-based RBF network and HCM-based RBF network to evaluate learning and recognition performances in the two-dimensional coordinated data.

Real-time Fault Detection and Classification of Reactive Ion Etching Using Neural Networks (Neural Networks을 이용한 Reactive Ion Etching 공정의 실시간 오류 검출에 관한 연구)

  • Ryu Kyung-Han;Lee Song-Jae;Soh Dea-Wha;Hong Sang-Jeen
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.7
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    • pp.1588-1593
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    • 2005
  • In coagulant control of water treatment plants, rule extraction, one of datamining categories, was performed for coagulant control of a water treatment plant. Clustering methods were applied to extract control rules from data. These control rules can be used for fully automation of water treatment plants instead of operator's knowledge for plant control. To perform fuzzy clustering, there are some coefficients to be determined and these kinds of studies have been performed over decades such as clustering indices. In this study, statistical indices were taken to calculate the number of clusters. Simultaneously, seed points were found out based on hierarchical clustering. These statistical approaches give information about features of clusters, so it can reduce computing cost and increase accuracy of clustering. The proposed algorithm can play an important role in datamining and knowledge discovery.

A Control Method for designing Object Interactions in 3D Game (3차원 게임에서 객체들의 상호 작용을 디자인하기 위한 제어 기법)

  • 김기현;김상욱
    • Journal of KIISE:Computing Practices and Letters
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    • v.9 no.3
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    • pp.322-331
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    • 2003
  • As the complexity of a 3D game is increased by various factors of the game scenario, it has a problem for controlling the interrelation of the game objects. Therefore, a game system has a necessity of the coordination of the responses of the game objects. Also, it is necessary to control the behaviors of animations of the game objects in terms of the game scenario. To produce realistic game simulations, a system has to include a structure for designing the interactions among the game objects. This paper presents a method that designs the dynamic control mechanism for the interaction of the game objects in the game scenario. For the method, we suggest a game agent system as a framework that is based on intelligent agents who can make decisions using specific rules. Game agent systems are used in order to manage environment data, to simulate the game objects, to control interactions among game objects, and to support visual authoring interface that ran define a various interrelations of the game objects. These techniques can process the autonomy level of the game objects and the associated collision avoidance method, etc. Also, it is possible to make the coherent decision-making ability of the game objects about a change of the scene. In this paper, the rule-based behavior control was designed to guide the simulation of the game objects. The rules are pre-defined by the user using visual interface for designing their interaction. The Agent State Decision Network, which is composed of the visual elements, is able to pass the information and infers the current state of the game objects. All of such methods can monitor and check a variation of motion state between game objects in real time. Finally, we present a validation of the control method together with a simple case-study example. In this paper, we design and implement the supervised classification systems for high resolution satellite images. The systems support various interfaces and statistical data of training samples so that we can select the most effective training data. In addition, the efficient extension of new classification algorithms and satellite image formats are applied easily through the modularized systems. The classifiers are considered the characteristics of spectral bands from the selected training data. They provide various supervised classification algorithms which include Parallelepiped, Minimum distance, Mahalanobis distance, Maximum likelihood and Fuzzy theory. We used IKONOS images for the input and verified the systems for the classification of high resolution satellite images.