• Title/Summary/Keyword: future Internet

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The Internet: An (other) agent that disseminates Japanese 'soft power' resources

  • Bunyavejchewin, Poowin
    • Journal of Contemporary Eastern Asia
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    • v.11 no.1
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    • pp.21-29
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    • 2012
  • The popularity of the Internet has affected international politics in many ways; however, it is seemingly overlooked by most scholars, and in particular, realists who view the Internet as low-politics. This article argues that the impact of the Internet on international politics should not be underestimated. By focusing on the capabilities of the Internet in general and P2P networks in particular, this paper shows how the Internet is able to disseminate soft power resources. This is demonstrated by an examination of the dissemination of Japanese soft power resources through BitTorrent. Finally, it is concluded that the Internet is a plausible agent for distributing the resources of soft power; however, once disseminated, soft power resources do not always transform into soft power. In the end, contextual conditions within states always apply.

Customer-Oriented Marketing of Internet Business : Application to Fashion Business

  • Chol Lee
    • Proceedings of the Costume Culture Conference
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    • 2000.09a
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    • pp.3-12
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    • 2000
  • Recently Korean firms are increasingly interested in internet business while the number of internet users reaches more than 10 million in Korea. As e-commerce develop rapidly, customer-oriented marketing for online business becomes very important. The issues of how to achieve customer satisfaction in Internet business and how to plan a marketing strategy for online business faced managers of Internet business. Customer-satisfaction is much more important for internet business than for traditional offline 'brick and mortars'. Marketing activities need to be carried out on customer-orientation to achieve high level of customer satisfaction. This paper will discuss how to develop customer-oriented marketing for online business. It will specifically study the characteristics and success factors of internet business, differences between online marketing-mix strategy for e-business in view of customer-orientation. Finally it will suggest a future direction for online fashion business by applying the customer-oriented marketing of Internet business to the fashion business.

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An Empirical Study on the Customer Loyalty in the Shopping Mall Industry in Korea (인터넷 쇼핑환경에서의 고객충성도에 영향을 미치는 요인에 관한 연구: 국내 인터넷 쇼핑몰 산업을 중심으로)

  • An, Joon-M.;Lee, Kuk-Hie
    • Asia pacific journal of information systems
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    • v.11 no.4
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    • pp.135-153
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    • 2001
  • Internet business is transforming the current structure and way of shopping behaviors. As a frontier area of internet business, internet shopping mall industry is influenced by this trend. In this shopping situation, shopping objects and information on the object are separated, which makes consumers to decide on the contents and marketing function offered by the shopping mall. This study proposes an integrated model including the influencing factors on customer royalty in Internet shopping environments. Eight hypotheses are proposed based on previous research in Internet marketing and information systems. The results are quite supporting the model and hypotheses. The contents structure, marketing activities, and customer satisfaction in the internet shopping environment influence shopping experience, next purchases and reference to other people. The proposed model and empirical results would contribute to setting up strategy of Internet shopping mall industry, and also to future research in information systems and Internet marketing.

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Study on key standardization Work Item derivation and strategies for IoT services (사물인터넷 서비스의 중점 표준화 항목 도출 및 전략에 관한 연구)

  • Kim, Jungsook
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.12 no.1
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    • pp.13-26
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    • 2016
  • Service and technology for the future hyper-connected society, which is every information receive through the mobile internet, will be an Internet of Things. Thus, it is mandatory to derive key standardization work item and establish strategy for the global business with the standardization of device and service platform by the application service. In this study, by analyzing the domestic and international market trends, state of technical development, and standardization of technology, we identified the open platform is the stepping stone for achieving the goal which is establishing the virtuous circulation of IoT ecosystem. Also, we defined emphasized key standardization work item for achieving the open platform are network, server, access authentication, billing system, and software platform. After that, we proposed future strategy direction of standardization. This research could be contribute to the IoT service diffusion by realizing IP communication among low power wireless terminals and implementing light-weight standard internet protocol.

A Study on the IP Transmission Stream for High-Definition Image Transmission

  • Joo, Hansol;Shin, Seung-Jung
    • International journal of advanced smart convergence
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    • v.10 no.2
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    • pp.59-63
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    • 2021
  • In order to broadcast 8K UHD, domestic broadcasting is upgrading production, operation, and transmission technologies in a new way that has various forms such as terrestrial broadcasting, IPTV, mobile, and streaming services. In order to overcome the existing SDI transmission technology that has reached its limit, new transmission technologies using ICT-based convergence such as IT, Network, IOT, and Big Data are developing. Internet Protocol(IP) transmission technology is an IT-based core protocol that transcends various broadcasting infrastructures. Therefore, it can be said that the technology for converting the broadcasting system based on IP is a natural one for preparing for 8K UHD in the future. In this paper, we propose an IP transmission system that adopts a network that can transmit 8K with hardware of 12G Serial Digital Interface (SDI), in order to prepare for the future broadcasting system according to the development of ALL IP interface technology.

A Study on Vulnerability Analysis and Memory Forensics of ESP32

  • Jiyeon Baek;Jiwon Jang;Seongmin Kim
    • Journal of Internet Computing and Services
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    • v.25 no.3
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    • pp.1-8
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    • 2024
  • As the Internet of Things (IoT) has gained significant prominence in our daily lives, most IoT devices rely on over-the-air technology to automatically update firmware or software remotely via the network connection to relieve the burden of manual updates by users. And preserving security for OTA interface is one of the main requirements to defend against potential threats. This paper presents a simulation of an attack scenario on the commoditized System-on-a-chip, ESP32 chip, utilized for drones during their OTA update process. We demonstrate three types of attacks, WiFi cracking, ARP spoofing, and TCP SYN flooding techniques and postpone the OTA update procedure on an ESP32 Drone. As in this scenario, unpatched IoT devices can be vulnerable to a variety of potential threats. Additionally, we review the chip to obtain traces of attacks from a forensics perspective and acquire memory forensic artifacts to indicate the SYN flooding attack.

Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction (가정내 인터넷 게임 사용 실태와 유아의 인터넷 게임 중독 경향성)

  • Cho, Eun-Joung;Kim, Ji-Hyun
    • Korean Journal of Human Ecology
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    • v.19 no.6
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    • pp.967-980
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    • 2010
  • This study examined preschoolers' usage of internet-games in a family context as well as their level of addiction to these games. Participants in this study were 221 mothers of preschoolers (111 boys, 110 girls) in Seoul and Gyeonggi Province. Lee's (2006) Internet-Game Addiction Scale for Preschoolers was used to assess preschoolers' level of internet-game addiction. Cho's (2010) questionnaire regarding home environment and internet-games was also administered. Data were analyzed with descriptive statistics, t-test, and ANOVA using SPSS WIN 12.0. Results were as follows: firstly, 74.7% of preschoolers were found to play internet-games. Secondly, the level of internet-game addiction was low, but boys showed higher levels of internet-game addiction than girls. Thirdly, preschoolers' level of internet-game addiction was different according to their number of siblings, time spent using internet-games, that age at which internet-games were first used as well as mother's employment status. Based on the results of this study, the danger of preschoolers' internet-game addiction and future directions of research are discussed.

Mobility Support Architecture in Locator-ID Separation based Future Internet using Proxy Mobile IPv6

  • Seok, Seung-Joon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.2
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    • pp.209-217
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    • 2014
  • Of several approaches for future Internet, separating two properties of IP address into locator and identifier, is being considered as a highly likely solution. IETF's LISP (Locator ID Separation Protocol) is proposed for this architecture. In particular, the LISP model easily allows for device mobility through simple update of information at MS (Mapping Server) without a separate protocol. In recent years, some of the models supporting device mobility using such LISP attributes have emerged; however, most of them have the limitation for seamless mobility support due to the frequent MS information updates and the time required for the updates. In this paper, PMIPv6 (Proxy Mobile IPv6) model is applied for mobility support in LISP model. PMIPv6 is a method that can support mobility based on network without the help of device; thus, this we define anew the behavior of functional modules (LMA, MAG and MS) to fit this model to the LISP environment and present specifically procedures of device registration, data transfer, route optimization and handover. In addition, our approach improves the communication performance using three tunnels identified with locators between mobile node and corresponding node and using a route optimized tunnel between MN's MAG and CN's MAG. Finally, it allows for seamless mobility by designing a sophisticated handover procedure.

A Suggestion for Future Public Libraries (미래의 공공도서관을 위한 제언)

  • Kwak Chul-Wan
    • Journal of Korean Library and Information Science Society
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    • v.35 no.3
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    • pp.65-78
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    • 2004
  • The purpose of this study is to suggest for future public libraries in the knowledge information society. The development of Internet requires to change the role of information service in public libraries, and the change of social circumstance requires the role of public libraries as cultural spaces. For the future public libraries, the suggestions are that public libraries provide an instruction for users in order to got information through Internet. Next, public libraries provide comfortable safe, luxury space in order to create regional culture so that users can get experience high culture, and use the space as cultural living zone.

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Ambitious and Challenging Targets for New Generation Network

  • Tran, Minh Anh;Bui, Trung Hieu;Nguyen, Chien Trinh;Bui, Thi Minh Tu
    • IEIE Transactions on Smart Processing and Computing
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    • v.5 no.3
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    • pp.185-192
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    • 2016
  • Today, the Internet has penetrated almost all the ins and outs of social life, has changed work, communications, social influence and the lifestyle of humankind. However, it is still short of flexibility, transparency etc., due to network address translator overuse, masschanges, uncomfortable protocols, and so on. Hence, more research is necessary into future telecommunications networks based on contemporary networks accompanied by new requisitions and new designs that are compatible with today's and tomorrow's demands. This paper researches a new vision of the telecommunication network of the future, its effects on human life and society, and the targets to achieve a new generation network (NwGN). In the paper, we also propose orientation towards an NwGN from the current networks, especially with Vietnam's telecommunications networks.