• Title/Summary/Keyword: future Internet

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Design of a History Data Management System for the Renewable Energy Resources (대체에너지원 이력 데이터 관리 시스템 설계)

  • Oh, In-Bae;Ahn, Yoon-Ae;Kim, Won-Tae;Ryu, Keun-Ho;Kim, Kwang-Deuk
    • The KIPS Transactions:PartA
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    • v.10A no.6
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    • pp.757-768
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    • 2003
  • Recently, the renewable energy resources play an important role as an energy resources of future due to an environmental pollution and lack of resources and so on. The development and diffusion of information systems related to renewable energy resources have been driven actively abroad. However, at domestic an efficient history management for renewable energy resource data and web retrieve service are not provided. Therefore, in this paper, we propose a history data management system for the renewable energy resources, which stores and manages vast history information of renewable energy resource data systematically. This system collects renewable energy resource data in the outside observation system and stores them in the history database. The stored Information is retrieved through the history query process and can be provided in various forms - table, graph, chart and counter line, etc. - on the internet. Especially, the proposed system manages the history data in real-time so the latest information is always provided to the users through the web interface.

QUISIS: A Query Index Method Using Interval Skip List (QUISIS: Interval Skip List를 활용한 질의 색인 기법)

  • Min, Jun-Ki
    • The KIPS Transactions:PartD
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    • v.15D no.3
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    • pp.297-304
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    • 2008
  • Due to the proliferation of the Internet and intranet, new application domains such as stream data processing have emerged. Stream data is real-timely and continuously generated. In stream data environments, a lot of queries are registered, and then, the arrived data item is evaluated by registered queries. Thus, to accelerate the query performance, diverse continuous query index schemes have been proposed for stream data processing systems. In this paper, we focus on the query index technique for stream data. In general, a stream query contains the range condition. Thus, by using range conditions, the queries can be indexed. In this paper, we propose an efficient query index scheme, called QUISIS, using a modified Interval Skip Lists to accelerate search time. QUISIS utilizes a locality where a value which will arrive in near future is similar to the current value. Through the experimental study, we show the efficiency of our proposed method.

Implementation and design of Linux IPv6 Protocol Stack on GSM Phone (GSM Phone 상에서 Linux IPv6 프로토콜 스택 설계 및 구현)

  • Lee, Sang-Woo;Lim, Dong-Hwa;Han, Bosco;Rho, Sun-Ok
    • Journal of KIISE:Information Networking
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    • v.34 no.1
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    • pp.16-26
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    • 2007
  • It is well known that, in the near future, the lifetime of the IPv4 address space will be limited and available 32-bit IP network addresses will not be left my more. In order to solve such IPv4 address space problem in an effective way, the transition to the new version using IPv6 architecture is inevitably required. This paper presents the design and implementation of IPv4/IPv6 dual stack at the GSM Phone based on Linux Kernel 2.4 IPv6 Protocol Stack. It designs appropriately in GSM Phone environment and it is tested by a network of Linux IPv4/IPv6 dual stack on PPP. The test was processed with a test scenario and it was found that the results were successful.

A Study on the Fashion Sensibilities of Korean Clubbers (한국 클러버(Clubber)의 패션 스타일 연구)

  • Kim, Ji-Lyang;Choy, Hyon-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.155-170
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    • 2008
  • Club culture is the global trend for youth in 21st century. Club is the space that is created with close relationship among music, dance and fashion. It is also experimental cultural art space with endlessly transforming style. Furthermore it is a space for independent minor culture which represents speciality than generality of cultural appetite and style of club. Cultural communities formed around club and their parties have placed as a strong subculture trend based on youth age group. What they are creating as a subculture could be our tomorrow's main trend and clubbers also could be our major power sources for future. Therefore it is necessary to pay attention to club culture. The purposes of this research are to identify the concept of clubber, to analyzes their basic club culture characteristics and elements, and to find out unique fashion styles of Korean clubber in comparison with the origin. To study club fashion style's origin and background, this study searched a theoretical flow from 1930's to 1990's. Then, Korean clubber's style is derived by comparing background and origin of Korean club culture with those of abroad. To analyze in various point of view, theoretical backgrounds about social, cultural, dresses, and design were considered. Since research target is a visual image, street fashion is analyzed on through, music channels and magazines from 1930's to present as well as designer's art photographies. Internet sites', cub culture association's and sound association's photos were also extracted. as a visual evidences to offer actual evidences. Geological targets are selected among Korean club culture's origin such as Hong-Ik University area, Shin-chon, Chungdam-dong and Apgujung-dong areas. The results of this study are as follows. Firstly, clubber's fashion style influenced magnificently on major fashion design instead of being just youngster's resistance toward control group and it is contributing to our fashion culture to enrich it. Secondly, fashion styles of korean clubbers are based on those of western sub-culture, but with a unique localized history.

A Study of the High Touch in Contemporary Fashion (현대 패션에 나타난 하이터치(High Touch)에 관한 연구)

  • Kim, Bo-Young;Geum, Key-Sook
    • Journal of the Korean Society of Costume
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    • v.58 no.4
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    • pp.72-85
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    • 2008
  • With the new millennium setting in, our society is plowing its way through more drastically changing currents than ever. Nowadays, many people believe that high tech such as the Internet, digital civilization, the IT revolution, bio-industry, and the genome project, that has brought humans material prosperity, is the right change in direction. However, the more we adopt high tech into our lives, the more we desire high touch in order to achieve a balance. In other words, we need something to act as a ballast to stabilize our minds. As such, the more high tech develops, the more individuals miss and search for tools that appeal to their emotions. Because of this, although high touch is an opposite concept to high tech, it coexists with high tech, and it is defined as "human contact of high sensitivity that stimulates the emotion of humans". High Touch, a term which originated from "High Tech, High Touch", a book written by American futurist John Naisbitt, refers to human contact that makes human life richer, forminga deep impression on individuals and providing comfort. As such, high touch, which is gaining significant attention in modern society, is a phenomenon occurring throughout politics, society, culture, art, and religion, together with high tech. Through high touch, modern people must realize how to understand and accept a modern society that is dominated by the age of technology and in which direction they should head. Under this background, this study has the following objectives: to interpret the concept of high touch in the age of high tech in association with formative art and fashion, and through various media examine the desire for expression that may stimulate emotion in modern people, which is required by the high tech-prevalent modern society. It further analyzes how high touch is reflected in modern fashion and presents the direction future fashion should head in.

Teens and College Students' Purchasing Decision Factors of Denim Jeans In the United States

  • Hwang Shin, Su-Jeong;Fowler, Deborah;Lee, Jinhee
    • Fashion & Textile Research Journal
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    • v.15 no.6
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    • pp.971-976
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    • 2013
  • This study provides insight into current social media influences and purchasing power of the young generation in that the size of both of these demographic groups will impact the apparel companies and retail market for the predictable future Denim apparel companies are aware of the discretionary spending power of the Y and Z Generations. The characteristics of current teens are so similar to college-age individuals in that they have grown up with digital technology and they prefer to communicate via social networking sites. Retailers have utilized these social media platforms in order to capture the attention of the generations. Traditionally marketing campaigns have differentiated between teens and the college-age population. However, the teens actually have larger spending power and more discretionary income. A survey consisted of 32 questions pertaining to Internet media influences, influence of people, and decision factors on decisionmaking related to purchasing selection. A random sampling of 163 females responded to a set of questionnaires. Teens, like college students desire to make their own decisions when they select and purchase denim jeans. Overall 40% of them wanted to make their own decisions when purchasing their jeans, however, a significant number are influenced by their friend's opinions (34%) and the opinions of family members (15%). However, celebrities (10%) had the least influence on their decisions. Teens, like colleges students make decisions based on the same decision factors: fit (63%), cost (23%), brand (10%) and color (2%). The most important factor in determining preference was "fit".

A study on Cognitive faculties about Visual Information on Web Interface - With Emphasis on an Experiment with Visual Perception Measurement by Different Age Groups - (웹 인터페이스에서 시각정보의 인지특성에 관한 연구 - 연령계층별 시지각 계측 실험을 중심으로 -)

  • 고광필;류시천
    • Archives of design research
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    • v.15 no.4
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    • pp.243-252
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    • 2002
  • The enlarge the range of internet users require user centered design method what understanding of cognitive faculties about users by different age groups. This study aims at analyzing cognitive faculties about visual information on web interface by different age groups, presenting visual perception cognitive process model as an evaluation model and proposing an effective web interface design guideline, On the basis of analyzing cognitive faculties verified what each detail property of visual perception cognitive process model as form, color, space, movement and physiological, physical cognitive faculties had have individual cognitive faculties. As the result visual perception cognitive process model suggested in this study can be used as an evaluation model of web interface and users' cognitive faculties analyzed in visual perception measurement by different age groups can be applied as a web interface design guideline. In addition, this study has a meaning in that it makes a chance to extend a web designer's roles and establish a direction of future research by usability of different age groups.

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Experiencing Design Foundation in On-Line Education - By Using The Basic Graphic Tools - (디지털 학습 환경에서의 기초디자인 교육 - 기초디자인 훈련 도구(Basic Graphic Tools)의 개발을 중심으로 -)

  • Lee, Eun-Joo
    • Archives of design research
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    • v.18 no.2 s.60
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    • pp.255-264
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    • 2005
  • The development of personal computers and the Internet led to changes of instructor-student and student-student relationships in design education. New resources of design education with proper materials and tools have to be offered for teaching and learning. The purpose of this research is to develop Basic Graphic Tools(BGTs) on screen that help students to practice the design principles, and to evaluate the BGTs' usability to enhance the credibility of extra tools for online design learning. The BGTs has to be developed to minimize the gap between the online and traditional classroom settings and to maximize the diverse advantage of lecture content driven from technology. Students were given certain design requirements to explore BGTs and a learning guide/performance test after the lecture to evaluate the tools. The test was performed under the e-learning program serviced by C college. This research has presented some encouraging results and raises questions toward future work: how do BGTs impact the feasibility of an online design lecture.

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Development of Wireless Neuro-Modulation System for Stroke Recovery Using ZigBee Technology (ZigBee를 이용한 뇌졸중 치료용 무선 전기 자극기 개발)

  • Kim, G.H.;Ryu, M.H.;Shin, Y.I.;Kim, H.I.;Kim, N.G.;Yang, Y.S.
    • Journal of Biomedical Engineering Research
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    • v.28 no.1
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    • pp.153-161
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    • 2007
  • Stroke is the second most significant disease leading to death in Korea. The conventional therapeutic approach is mainly based on physical training, however, it usually provides the limited degree of recovery of the normal brain function. The electric stimulation therapy is a novel and candidate approach with high potential for stroke recovery. The feasibility was validated by preliminary rat experiments in which the motor function was recovered up to 80% of the normal performance level. It is thought to improve the neural plasticity of the nerve tissues around the diseased area in the stroked brain. However, there are not so much research achievements in the electric stimulation for stroke recovery as for the Parkinson's disease or Epilepsy. This study aims at the developments of a wireless variable pulse generator using ZigBee communication for future implantation into human brain. ZigBee is widely used in wireless personal area network (WPAN) and home network applications due to its low power consumption and simplicity. The developed wireless pulse generator controlled by ZigBee can generate various electric stimulations without any distortion. The electric stimulation includes monophasic and biphasic pulse with the variation of shape parameters, which can affect the level of recovery. The developed system can be used for the telerehabilitation of stroke patient by remote control of brain stimulation via ZigBee and internet. Furthermore, the ZigBee connection used in this study provides the potential neural signal transmission method for the Brain-Machine Interface (BMI).

A Study on the Sectoral Configuration and Use Characteristics of Mental Health Center - Focused on Standard Mental Health Center in Seoul (기초정신건강증진센터의 부문구성 및 이용특성에 관한 연구 - 서울시 기초정신건강증진센터를 중심으로)

  • Lim, Yen Jung;Chai, Choul Gyun
    • Journal of The Korea Institute of Healthcare Architecture
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    • v.19 no.4
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    • pp.37-45
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    • 2013
  • Purpose: With the rapid development of technology and individual life styles, Korea faces ever-increasing mental diseases caused by divorce, suicide, alcohol, drug addiction, and internet addiction. To reflect this, the quantitative expansion of mental health centers that make up is time. The purpose of this study is to understand the current situation of standard mental health centers by analysing Seoul's cases of mental health. First, this study presents the direction of mental health policy through specific examples about the function of public and private sectors. Second, advantages and disadvantages of the facilities will be delineated through in-depth comparisons and analyses, ultimately providing architectural quidelines for establishing future standard mental health center. Methods: Data were collected through literature research, field surveys, and expert interviews to standard mental health centers in Seoul. In the field investigation, we collected various data(architectural plan, dimension, photos) by visiting standard mental health centers. Data were analysed by content analysis. Results: The result of this study can be summarized into three points. The first one is that Mental health environment changing role of the mental health center is derived the spatial variations. The second one is that Standard Mental Health Center is divided into four sectors. Implications: It is necessary to give and architectural suggestion of mental health center in response to the proposal of the system.