• Title/Summary/Keyword: future Internet

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Study on the Development of Convergence lesson about Computer with Internet Marketing subject in University (대학에서 컴퓨터와 인터넷 마케팅 교과간 융합수업 모형 개발에 관한 연구)

  • Lee, Keunsoo
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.19 no.9
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    • pp.7-12
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    • 2018
  • In the society where the paradigm of knowledge is rapidly changing and developing, convergence emphasizing the connection between knowledge and technology in various fields is significant. In order to cultivate these creative-convergent talents, STEAM(Science, Technology, Engineering, Arts, and Mathematics) is being considered important to make them equipped with creative thinking ability and core competence required in the future society and help them devise new ideas escaping from the branches of study. This study is about convergence instructional design of computer with marketing subject, which aims to foster talent. The results of this study are as follows. First, the structured process of convergence lessons. Second, the convergence lesson was based on a cyclic process with steps : selection of the subject concerned, selection of a topic, designing the lesson, mapping out the lesson plan and developing problems, having a final discussion on the whole lesson, performing the lesson and evaluating the lesson. Third, the development of the problems about the introduction of computer engineering and Internet marketing subject for convergence lessons. To make an effect of this model, studies applying this instructional design to many lectures should be implemented.

Naming Scheme and Its Implementation for the Network Management of Content Centric Networking Integrated with SNMP (SNMP를 연동한 콘텐츠 중심 네트워킹 망관리를 위한 이름 구조 및 이의 구현)

  • Kim, Kwangsoo;Roh, Byeong-hee
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.5
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    • pp.119-126
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    • 2018
  • Content-centric networking (CCN) is a future Internet technology to reorganize the paradigm of end-to-end communication of the current IP-based Internet architecture into a content-based paradigm. In managing such new networks, the network management is one of the most important functions. The standard for typical network management in existing IP networks is Simple Network Management Protocol (SNMP). Though there have been several works to implement network management functions on CCN, they have their own limitations to apply them to pure CCN operational environments. The basic reason of the limitation is that existing methods operate in an IP-overlay structure, or do not support push-type information exchange. In this paper, we propose a new naming structure that can accommodate both pull and push-type SNMP methods for CCN network management with SNMP. Then, methods to support GET and TRAP methods as well as a SET method of SNMP in the pure CCN environment using the proposed naming structure are proposed. We implement the proposed method using CCNx, and construct a CCN network testbed to validate the effectiveness of the proposed method by monitoring appropriate exchange of SNMP messages over the testbed.

A Measurement System for Color Environment-based Human Body Reaction (색채 환경 기반의 인체 반응 정보 측정 시스템)

  • Kim, Ji-Eon;Jeong, Chang-Won;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.17 no.2
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    • pp.59-65
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    • 2016
  • The result of analyzing the cognitive reaction due to the color environment has been applied to various filed especially in medical field. Moreover, the study about the identification of patient's condition and examination the brain activity by collecting the bio-signal based on the color environment is being actively conducted. Even though, there were a variety of experiments by convention the color environment using a light or LED color, it still has a problem that affects the psychological information. Therefore, our proposed system using a HMD (Head Mounting display) to provide a completed color environment condition. This system uses the BMS(Biomedical System) to collect the biometric information which responds to the specific color condition and the human body response information can be measured by the development the Memory and Attention test on Mobile phone. The collection of Biometric information includes electro cardiogram(ECG), respiration, oxygen saturation (Sp02), Bio-impedance, blood pressure will store in the database. In addition, we can verify the result of the human body reaction in the color environment by Memory and Attention application. By utilizing the reaction of the human body information that is collected thought the proposed system, we can analyze the correlation between the physiological information and the color environment. And we also expect that this system can apply to the medical diagnosis and treatment. For future work, we will expand the system for prediction and treatment of Alzheimer disease by analyzing the visualization data through the proposed system. We will also do evaluation on the effectiveness of the system for using in the rehabilitation program.

Effects of using Korean Entertainment Information in SNS on Attitude toward Hallyu Contents and Hanllyu (중국 시나 웨이보에서의 한국엔터테인먼트 정보 이용이 한류 콘텐츠 및 한류 호감도에 미치는 영향)

  • Li, Ruo Xi;Jin, HaiYan;Hwang, HaSung
    • Journal of Internet Computing and Services
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    • v.18 no.2
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    • pp.87-96
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    • 2017
  • Since SNS has gained its popularity as the means of diffusion of Hallyu, this study aims to examine the relationships between SNS use and Hallyu. In particular, this study explored how the use of SNS as a tool for obtaining information about Korean entertainment influence Chinese attitude toward Hallyu and Hallyu contents In doing so, the study conducted the case of Sina Weibo, the most leading SNS in China. The survey questionnaire was administrated to college students who use Sina Weibo in China. Two hundreds forty one surveys were included in the final analysis. The result indicated that Sina Weibo use is strong predictor influencing attitude toward Hallyu and Hallyu contents. The more students use Sina Weibo to get Korean entertainment information the more they have positive attitude toward Hallyu contents and acceptance of Hallyu in their life. In addition, the study found that attitude toward Hallyu(in terms of acceptability) depends on the level of activity in the Sina Weibo among college students in China. In other words, the passive users (e.g. lurking) are more likely to adopt Hallyu rather than active users (e.g. people who are more likely to retweet Korean entertainment information on Sina Weibo or click 'like). Based on these findings the implications, limitations and directions for future studies are discussed.

A Study on Validity Analysis of Observation-Recommendation Admission System of the Gifted Children in IT to Lead Software-oriented Society (소프트웨어 중심사회를 선도할 정보영재아동의 관찰추천 입학제도 타당성 분석연구)

  • Jun, Woo-chun
    • Journal of Internet Computing and Services
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    • v.17 no.3
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    • pp.87-93
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    • 2016
  • In the current information-based society, information and communication technology(ICT) is very important for an individual, a society, and a nation. Especially, for a nation, ICT-related industries are forming an important part of a nation's economy. Also, unlike other industries, ICT-related industries do not require various infrastructures, and have an advantage of being developed with a few talented persons in a short period of time. In this sense, identification and education of gifted children in IT become an essential task of a nation's future. In the past, selection of the gifted children was based on paper tests. However, paper tests incurred various side effects such as private education. Since 2013, observation-recommendation system instead of paper tests has been fully adopted. The purpose of this paper is to analyze the validity of observation-recommendation admission system of the gifted children in IT. For this research purpose, the gifted children in gifted science education center attached in a university at Seoul become the focus of the samples. Their entrance score ranking and graduation record raking are compared for analysis of validity of admission system. After statistical analysis, there is a meaningful correlation between entrance score ranking and graduation record ranking for the gifted children in IT. It means that the higher entrance score ranking, the higher graduation record ranking. The analysis results are expected to be valuable baseline data for deciding usefulness of observation-recommendation admission system.

Deriving Strategic Priorities of Green ICT Policy using AHP and ANP (AHP와 ANP 방법론을 이용한 그린 ICT 정책의 전략적 우선순위 도출 방안)

  • Shim, Yong-Ho;Byun, Gi-Seob;Lee, Bong-Gyou
    • Journal of Internet Computing and Services
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    • v.12 no.1
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    • pp.85-98
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    • 2011
  • Recently, the world faces a global environmental crisis by the increase of energy consumption and global warming. Since the crisis directly affects political, economic, social, and environmental areas, many countries prepare Green ICT policy to overcome it. However, although Green IT policy provides many benefits by solving environmental pollution and increasing energy efficiency, Korean government did not prepare measures by the policy. The purpose of this study is to suggest priorities of political goals for maximizing the efficiency after introducing Green ICT policy in Korea. Major variables are drawn for the analysis, and they are eco-friendliness, technology evolution, economic efficiency, energy efficiency, and stable supply of energy. The variables are suggested based on 'Low Carbon, Green Growth Act', then the survey was conducted to policy expert using AHP(Analytic Hierarchy Process) and ANP(Analytic Network Process) for prioritizing variables. As a result of the AHP, it is derived in the order of eco-friendliness, technology evolution, economic efficiency, energy efficiency, and stable supply of energy. The ANP result shows in the order of technology evolution, energy efficiency, economic efficiency, eco-friendliness, and stable supply of energy. The research is conducted to analyze the priorities of goals for Green IT policy, and the analysis results are possible to use as a practical guideline for establishing associated policies in the future.

Framework for Improving Mobile Embedded Software Process (모바일 임베디드 소프트웨어 프로세스 개선 프레임워크)

  • Shin, Seung-Woo;Kim, Haeng-Kon;Kim, Soung-Won
    • Journal of Internet Computing and Services
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    • v.10 no.5
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    • pp.195-209
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    • 2009
  • The embedded software has been become more important than the hardware in mobile systems in ubiquitous society. The improvement models such as CMMI(Capability Maturity Model Integration) and SPICE(Software Process Improvement and Capability dEtermination) are used to improve the quality of software in general systems. Software process improvement is also necessary for mobile embedded software development to improve its quality. It is not easy to apply the general software improvement model to the mobile embedded software development due to the high cost effectiveness and heavy process. On the other hand, XP has the characteristics on focused communications with customers and iteration development. It is specially suitable for mobile embedded software development as depending on customer's frequent requirement changes and hardware attributes. In this paper, we propose a framework for development small process improvement based XP(eXtreme Programming)'s practice in order to accomplish CMMI level 2 or 3 in mobile embedded software development at the small organizations. We design and implement the Mobile Embedded Software Process Improvement System(MESPIS) to support process improvement. We also suggest the evaluation method for the mobile embedded software development process improvement framework with CMMI coverage check by comparing other process improvement model. In the future, we need to apply this proposed framework to real project for practical effectiveness and the real cases quantitative. It also include the enhance the functionality of MESPIS.

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Performance Analysis of Mobility Support Protocols for IPv6 over Wireless LAN (IEEE 802.11 무선랜 환경에서의 이동성 지원 IPv6프로토콜의 성능분석)

  • Hwang Seung-Hee;Han Youn-Hee;Hwang Chong-Sun
    • Journal of KIISE:Information Networking
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    • v.32 no.3
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    • pp.391-403
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    • 2005
  • Several nv6 mobility support protocols for mobile Internet services are proposed in IETP : Mobile Ipv6, Hierarchical Mobile Ipv6, and Fast Handovers over Mobile Ipv6. Recently, IEEE 802.11 network has also been widely deployed in public areas for mobile Internet services. In the near future, IPv6 mobility support over IEEE 802.11 network is expected to be a key function to actualize the All If-based mobile various services. For appropriate application of these protocols, the IPv6 mobility support protocols should be analyzed according to their characteristics in terms of signaling, handover latency, lost packets, and required buffer sire as well as the impact of lower layer such as IEEE 802.11 network. In this paper, we analyze the performance of the protocols over IEEE 802.11 network. We define a packet-level traffic model, a network system model, and a mobility model. From these models, we construct a framework for the performance analysis. We also make cost functions to formalize each protocol's performance. Lastly, we analyze the effect of varying parameters used to show diverse numerical results, and compare with each other. From the analysis results, it is concluded that each Protocol has contrary or contrastive advantages with other Protocols, so there is no protocol that holds a dominant position.

A Study of Smart Convergence Strategies for Enhancing a Creative Economy: Lessons from Korea (창조경제 활성화를 위한 스마트융합 전략방안)

  • Kim, Yong-Beom;Kwak, Jeongho
    • Journal of Internet Computing and Services
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    • v.15 no.4
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    • pp.67-79
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    • 2014
  • One of the core policies recently implemented by the Korean government is the introduction of a creative economy, a concept that integrates ICT with the existing economic structure in order to create new growth factors and jobs. In June of 2013, the National Assembly passed a bill for the institutional practice of a creative economy. The concept of a creative economy is to integrate industries centered on ICT in order to form a new-concept industry paradigm that creates new values and services that exceed past industrial categories. In other words, smart convergence, which integrates ICT with various industries, is evaluated as a core factor for boosting the creative economy. Thus, based on the definition of 'smart convergence', this study predicted the economic effects and sociocultural changes that will ensue due to the future era of smart convergence. Also, this study proposes policies for enhancing the creative economy in various ways. More specifically, in-depth interviews with convergence industry experts were carried out and quantitative analyses were performed employing a Solow Model. Furthermore, as a means to revitalize the creative economy, this study underscores the significance of the preemptive institutionalization of legislations and suggests several policy proposals regarding smart convergence rooted in market supply and the demand chain, smart convergence through selective focus, and smart work. This study is differentiated from previous studies that have only focused in establishing theories in that it offers quantitative research with a consideration of the feasibility of proposed policies. The leading experience of Korea regarding smart convergence can provide important lessons to other countries that hope to promote a creative economy as a means to create new growth factors and jobs.

A Proposal for Mobile Gallery Auction Method Using NFC-based FIDO and 2 Factor Technology and Permission-type Distributed Director Block-chain (NFC 기반 FIDO(Fast IDentity Online) 및 2 Factor 기술과 허가형 분산원장 블록체인을 이용한 모바일 갤러리 경매 방안 제안)

  • Noh, Sun-Kuk
    • Journal of Internet Computing and Services
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    • v.20 no.6
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    • pp.129-135
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    • 2019
  • Recently, studies have been conducted to improve the m-commerce process in the NFC-based mobile environment and the increase of the number of smart phones built in NFC. Since authentication is important in mobile electronic payment, FIDO(Fast IDentity Online) and 2 Factor electronic payment system are applied. In addition, block-chains using distributed raw materials have emerged as a representative technology of the fourth industry. In this study, for the mobile gallery auction of the traders using NFC embedded terminal (smartphone) in a small gallery auction in which an unspecified minority participates, password-based authentication and biometric authentication technology (fingerprint) were applied to record transaction details and ownership transfer of the auction participants in electronic payment. And, for the cost reduction and data integrity related to gallery auction, the private distributed director block chain was constructed and used. In addition, domestic and foreign cases applying block chain in the auction field were investigated and compared. In the future, the study will also study the implementation of block chain networks and smart contract and the integration of block chain and artificial intelligence to apply the proposed method.