The importance of information security is increasing, and various efforts are being made to improve users' information security behaviors. Among these various efforts, information security education is mainly aimed at providing users with information security knowledge and improving information security awareness. This study classified the types of information security education into offline and online to examine the effects of each education method on attitudes toward information security (perceived severity, vulnerability, self-efficacy and response-efficacy) and information security behaviors. A survey was conducted for users with information security education experiences. The results obtained by comparing the differences in the path coefficients of personal information security behaviors according to information security education experiences showed that security behaviors were more significant in the online experience group than the offline group. In addition, gender differences were analyzed, and it was found that females had a greater impact on information security attitudes than males. This study also found that among Internet users with online information security education experience, females tend to have more information security behavior than males, but there were contrasting results among users with offline information security education experiences. The results of this study finally address the necessity of reflecting users' personalities in the systematic design of information security education in the future. Furthermore, the results of this study support the need for an appropriate education system that sufficiently understands education types to maximize the effects of information security education.
Journal of the Korean Society of Industry Convergence
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v.27
no.1
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pp.17-24
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2024
Recently, retail technology has been developed by the rapid evolution of e-commerce and a representative example is ESL technology. In this study, we investigate ESL technology, market status and forecasts, and analyze the competitive structure between relational companies. Market analysis refers to data from market reports of Marketsandmarkets and Research, and internet media. In ESL, the display field is predicted to account for 43% of the total market in 2026, and is converting from LCD to electronic paper. The segmented type is becoming more advanced into the full-graphic type, and CAGR of 18.7% for 3-7 inches and 20.6% for 7-10 inches is predicted. The demand for ESL is greatest in North America and Europe, but CAGR is the highest in the Asia-Pacific region at 19.1%. Since ESL technology has a lot of overlap with semiconductor and display technology, the Asia-Pacific region is relatively advantageous, and this has led to rapid growth of domestic companies. However, it is expected that competition from European companies that are actually owned by Chinese companies will increase in the future, so continuous technological development and new market development are necessary.
International journal of advanced smart convergence
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v.13
no.3
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pp.259-266
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2024
One of the most time consuming issues in a city development is the identification of suitable areas for urban infrastructures and proper land uses. Suitability analysis is the process and procedures to find the best available land in given area -that is, the ability of a system to select the needs of users in land use. This paper studied the usage of Geographic Information System technique and methods for the selection of the most appropriate sites for public park in the city of Gwangju. GIS was used as a standard technique to find the best available sites for development in urban areas. For this cause, digital elevation model and spatial data were used to produce different thematic layers by using software Idrisi. Criteria for finding the suitable site for park development were decided to evaluate the land and the followings 4 criteria were selected: on land with less than 3 degrees in slope, outside a 200m buffer around lakes, on land currently designated as forests, and 20ha or greater in size. To meet and measure each criterion, distance and context operators were applied to reclassify the importance of certain weight and Boolean images were generated to meet the criteria. These weights and maps has been combined using ArcGIS tools and the final map was prepared showing the most suitable sites. We may assist city planners and government officials in future development of public facilities including parks and related land use plans at urban level and act as to ensure proper land use planning and management of the urban areas.
Hyeon-Uk Jeong;Janghwan Kim;Jihoon Kong;R. Young Chul Kim
International journal of advanced smart convergence
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v.13
no.3
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pp.279-286
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2024
The preservation and transmission of intangible cultural heritage, such as traditional martial arts, have historically relied on manual processes that are both resource-intensive and costly. Due to budget limitations, many of these cultural assets are at risk of deterioration or remain hidden in museum storage, inaccessible to the public. To address these challenges, we propose a Digital Historical Data Transformation mechanism utilizing metaverse development techniques. This innovative approach converts 2D images into 3D representations, allowing for the extraction and visualization of associated actions in a three-dimensional space. By applying this methodology to the "Muyedobotongji," a classic text on traditional martial arts, we aim to digitally preserve these practices in a way that is both immersive and interactive. The transformation of static 2D images into dynamic 3D visualizations will not only enhance the restoration process but also make these cultural assets more accessible and engaging for future generations. This digital approach promises a more efficient and sustainable means of preserving intangible cultural heritage, ensuring that these traditions continue to thrive in the modern world.
International journal of advanced smart convergence
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v.13
no.3
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pp.176-182
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2024
Looking at the recent game market, classic games released in the past are being re-released with high-quality visuals, and users are generally satisfied. It can be said that the realization of realistic digital actors, which was not possible in the past, is now becoming a reality. Epic Games launched the MetaHuman Creator website in September 2021, allowing anyone to easily create realistic human characters. Since then, the number of animations created using MetaHumans has been increasing. As the characters become more realistic, the movement and expression animations expected by the audience must also be convincingly realized. Until recently, traditional methods were the primary approach for producing realistic character animations. For facial animation, Epic Games introduced an improved method on the Live Link app in 2023, which provides the highest quality among mobile-based techniques. In this context, this paper compares the results of animation produced using both keyframe facial capture and mobile-based capture. After creating an emotional expression animation with four sentences, the results were compared using Unreal Engine. While the facial capture method is more natural and easier to use, the precise and exaggerated expressions possible with the keyframe method cannot be overlooked, suggesting that a hybrid approach using both methods will likely continue for the foreseeable future.
Journal of the Korea Society of Computer and Information
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v.25
no.9
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pp.203-212
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2020
The purpose of this study is to analyze the perception of non-face-to-face online undergraduate lectures experienced by foreign learners, to identify problems of online lectures, and to suggest improvements. For this study, the perception of online lectures was investigated and analyzed by foreign undergraduate students who took online lectures at A and B universities. Through this, I explored the design direction, complementary measures, and direction of online lectures to be held at Korean universities in the future. As a result of this study, non-real-time lectures through E campus were recognized as advantages in that they could learn repeatedly and listen to lectures at home., Real-time lectures using Zoom were recognized as an advantage of being able to communicate between professors and learners. Both types of online lectures had many tasks and had difficulty in focusing on the lecture until the end. In the future, it was found that the amount of lecture contents and the amount of tasks should be reduced and the condition and sound quality of the lecture image should be improved. As for the evaluation method, they preferred online evaluation rather than offline evaluation, and they preferred relative evaluation rather than absolute evaluation. The results of this study were able to closely understand how learners perceive online lectures. Also, when conducting online lectures, I was able to know the points that need to be improved in the future. The results of this study are expected to contribute to the design direction of online lectures and the development of online contents at each university.
As a number of people using the internet for their shopping steadily rises, it is increasingly important for retailers to understand why consumers decide to buy products via online or offline. The main purpose of this study is to develop and test a model that enhance our understanding of how consumers respond future online and offline channels for their purchasing. Rather than merely adopting statistical models like most other studies in this field, the present study develops a model that combines double-cohort method with multinomial logit model. It is desirable if one can adopt an overall encompassing criterion in the study of consumer behaviors form diverse sales channels. This study uses the concept of cohort or aging to enable this comparison. It enables us to analyze how consumers respond to online and offline channels as people aged by measuring their shopping behavior for an online and offline retailers and their subsequent purchase intentions. Based on some empirical findings, this study concludes with policy implications and some necessary fields of future studies desirable.
Journal of the Korea Academia-Industrial cooperation Society
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v.18
no.11
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pp.151-157
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2017
Recently, the retail industry has created efficient store operations, and has differentiated customer service through the future store. The intelligence of these stores is being applied by using technologies such as the Internet of Things (IoT), and the business process is being improved through this. The process also focuses on efficient store operations and service developments to provide customers with shopping convenience. The change in trends in the industry means that domestic distribution has already reached maturity. Even in countries where retail industries are mature, such as the U.S. and Europe, recent trends are moving toward maximizing operational efficiency and customer service. The reason is that many retailers have already reached saturation and survived the competition. This paper is a study of a drive-through service for automation and efficiency in receiving service after ordering by a customer of the distribution store. When ordering a product being purchased by a customer, the product picking process is done in a timely fashion through a picking scheduling agent. When the customer enters the store parking lot, a service supports the entry of information and finding a parking place so the customer can quickly pick up the goods. The proposed service can be applied to a retail store drive-through system, the distribution store's delivery system, the digital picking system, and indoor/outdoor large parking management systems, and it is possible to provide one-dimensional customer service through the application of IoT technology.
The Journal of the Convergence on Culture Technology
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v.6
no.3
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pp.225-231
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2020
This study aims to examine the efficacy of online lectures conducted by most universities in 2020 in response to the Covid-19 crisis. Furthermore, this study analyzes students' opinions regarding online lectures, thereby assessing the possible direction that future online lectures could take. This study's results indicate that online lectures can have a positive effect on learners' reading comprehension. Also, student satisfaction with online lectures was found to be quite high. Among the reasons students cited for favoring the online format were: (1) the fun presentation of class information; (2) the diversity of subjects covered; and (3) the ease of using the Internet. Among the improvements made for enhancing online lectures were technical enhancements (such as fixing attendance check authentication errors) and stabilizing the playback of lecture videos. By way of concluding, this study claims that professors who are familiar with giving lectures in person should come to recognize that online lectures are not simply another option, but are essential for the future. As such, the academic community must focus on developing online content as a way to further higher education's development in meeting the academic demands of both the present and the future.
Recently, the government has been expanding the supply of hydrogen vehicles according to the roadmap for vitalizing the hydrogen economy, but is developing safety assessment and inspection technology for the relevant vehicles. This study analyzed the prevention of hydrogen bus accidents' economic effect that arises from the application and development of large-capacity CHSS oil pressure repetition-test assessment technology, hydrogen bus internal chamber pressure transmission and emission volume inspection technology, among various technologies capable of assessing the safety of a hydrogen bus fuel system. To this end, the contingent valuation method (CVM), one of the value evaluation methods of non-market goods, was applied to investigate users' willingness to pay for each inspection technology. The survey for users' willingness to pay was conducted by attaching posters to promote surveys on the internet and within buses to the entire public. As a result of the analysis, the average WTP of the hydrogen bus internal chamber pressure transmission volume inspection technology was 25.3 KRW, the average WTP of the hydrogen bus internal chamber pressure emission volume inspection technology was 18.6 KRW, and the average WTP of the large-capacity CHSS oil pressure repetition-test assessment technology was measured at 16.7 KRW. In addition, the costs and benefits of the introduction of the relevant inspection technology were defined through the interviewing of experts at related research institutions and businesses. As a result of conducting an economic analysis (4.5% discount rate) according to the development of each inspection technology, economic feasibility was seen in all assessment and inspection technologies. As much as the technology is indispensable for the safe use of hydrogen buses, it shows that investment in related technology is very necessary in the future. However, because it was decided that the relevant analysis will differ according to the distribution rate of hydrogen buses, further analysis following this future distribution rate of hydrogen buses is needed, and future users should be made clearly aware of the safety and environmental nature of the technology.
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