• Title/Summary/Keyword: fusion media

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Performance Improvement of Object Recognition System in Broadcast Media Using Hierarchical CNN (계층적 CNN을 이용한 방송 매체 내의 객체 인식 시스템 성능향상 방안)

  • Kwon, Myung-Kyu;Yang, Hyo-Sik
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.201-209
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    • 2017
  • This paper is a smartphone object recognition system using hierarchical convolutional neural network. The overall configuration is a method of communicating object information to the smartphone by matching the collected data by connecting the smartphone and the server and recognizing the object to the convergence neural network in the server. It is also compared to a hierarchical convolutional neural network and a fractional convolutional neural network. Hierarchical convolutional neural networks have 88% accuracy, fractional convolutional neural networks have 73% accuracy and 15%p performance improvement. Based on this, it shows possibility of expansion of T-Commerce market connected with smartphone and broadcasting media.

Environment Adaptive Sound Localization for Multi-Channel Surround Sound System

  • Lee, Yoon Bae;Mariappan, Vinayagam;Cho, Juphil;Lee, Seon Hee
    • International journal of advanced smart convergence
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    • v.5 no.4
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    • pp.21-25
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    • 2016
  • Recent development in multi-channel surround is emerging in various formats to provide better stereoscopic and sound effects to consumers in recent broadcasting. The ability sound localize the sound sources in space is most considerable design factor on multi-channel surround system for human earing perception model. However, this paper propose the change of the sound localization according to the spacing of the speakers, which is not covered in the existing research focus on sound system design. Presently the sound system uses the position and number of the speakers to localize the sound. In the multi-channel surround environment, the proposed design uses the sound localization is caused by the directional characteristics of the speaker, the distance between the speakers and the distance between the listener and the speaker according to the directivity is required. The proposed design is simulated using virtual measurement with MATLAB simulation environment and performances are measured.

Experimental Study on the Performance of an Electric Component Liquid Cooling System with Variation of the Waterblock Internal Shape (워터블록 내부형상에 따른 수냉식 전자부품 냉각장치 성능변화에 관한 실험적 연구)

  • Hahm, Hyung Chang;Park, Chang Yong
    • Korean Journal of Air-Conditioning and Refrigeration Engineering
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    • v.25 no.6
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    • pp.331-337
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    • 2013
  • An experimental study on the performance of a liquid electric component cooling system was performed. The thermal resistance and pressure drop at a heat sink were measured, for aluminum waterblocks with four different internal shapes, with either smooth surface, porous media filling, or with fins of 5 mm height, or of 7 mm height. The fins had 0.5 mm thickness, and the gap between the fins was 0.5 mm. The waterblock internal dimension was $36.5{\times}36.5{\times}7mm$. Compared with the waterblock with smooth surface, the thermal resistance reduction was 11%, 46%, and 42% for waterblocks with porous media filling, 5 mm, and 7 mm fins, respectively. A new dimensionless parameter was suggested to evaluate the waterblock performance, with the simultaneous consideration of thermal resistance and pressure drop. The performance of the waterblock with fins of 5 mm height was best by parameter.

Design and Control of a Basic Circuit System for STEAM Education (STEAM 교육을 위한 기초 회로 시스템 설계와 제어 방법)

  • Hur, Kyeong
    • Journal of Practical Engineering Education
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    • v.9 no.2
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    • pp.99-106
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    • 2017
  • The most important thing in STEAM education is to enhance students' interest and understanding of science and technology. In this paper, we propose basic circuit system design and control method applicable to STEAM fusion education. The circuit system design practice using the breadboard is designated as an essential curriculum in the corresponding department at the high school and college level in the domestic curriculum. However, there is a lack of STEAM convergence implementation examples that can easily understand circuit system design and control methods. Therefore, we proposed and tested a method to implement and control a media art type circuit system.

Implementation of Integrated Player System based on Free-Viewpoint Video Service according to User Selection (사용자 선택에 따른 자유 시점 비디오 서비스 기반의 통합 플레이어 시스템 구현)

  • Yang, Ji-hee;Song, Min-ki;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.25 no.2
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    • pp.265-274
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    • 2020
  • Free-viewpoint video service is a technology that allows users to watch at any angle, location and distance through interaction. In this paper, the free-viewpoint video services are defined in four viewing modes: Inward view, outward view, 3D object view and first person view. And we developed and implemented a new integrated program that plays all the suggested views. In the contents of girl band performances and basketball games, multi-view cameras suitable for each viewing mode are installed to acquire media, and data stored on the server is streamed over the network, making it available for viewing. Users can freely choose four viewing modes, space location, angle and so on, and the media data such as images and sounds are provided to them by rendering appropriately for the selected the viewpoint. Our system is expected to be a scalable free-viewpoint video service player as well as provide users with immersion and presence by combining various viewing modes.

Interaction of Schwann Cells with Various Protein- or Polypeptide-Coated PLGA Surfaces (다양한 단백질과 폴리펩타이드로 코팅된 PLGA 표면과 슈반세포와의 상호관계)

  • Park Ki-Suk;Kim Su-Mi;Kim Moon-Suk;Lee Il-Woo;Rhee John-M.;Lee Hai-Bang;Khang Gil-Son
    • Polymer(Korea)
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    • v.30 no.5
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    • pp.445-452
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    • 2006
  • In this study, we investigated interaction of Schwann cells (SCs) with various cell-adhesive coated polymer surface. We used cell-adhesives that like a fibronectin (FN), fibrinogen(FG), laminin(LM), vitronectin (VN), poly-D-Iysine (PDL), and poly-L-Iysine (PLL) to coat PLGA film surface and evaluated the surface property of coated or not PLGA films by measurement of water contact angle and ESCA. SCs were cultured on coated or non-coated PLGA film surface, and then examined the cell adhesion and proliferation by cell count and SEM observation. Cell count results revealed initial cell adhesion related to protein adsorption on PLGA surface. In addition, serum content in media related to cell proliferation rate. In this result, we recognized that adhesion and proliferation of SCs were affected by specific cell-adhesives. In these results, we recognized that is important to provide the suitable surface environment according to cell types and culture condition for improvement of cell adhesion and proliferation.

HIV-1 Tat-mediated protein transduction of human brain creatine kinase into PC12 cells

  • Jeong, Min-Seop;Kim, Dae-Won;Lee, Min-Jung;Lee, Yeom-Pyo;Kim, So-Young;Lee, Sun-Hwa;Jang, Sang-Ho;Lee, Kil-Soo;Park, Jin-Seu;Kang, Tae-Cheon;Cho, Sung-Woo;Kwon, Oh-Shin;Eum, Won-Sik;Choi, Soo-Young
    • BMB Reports
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    • v.41 no.7
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    • pp.537-541
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    • 2008
  • Epilepsy is characterized by the presence of spontaneous episodes of abnormal neuronal discharges and its pathogenic mechanisms remain poorly understood. Recently, we found that the expression of creatine kinase (CK) was markedly decreased in an epilepsy animal model using proteomic analysis. A human CK gene was fused with a HIV-1 Tat peptide to generate an in-frame Tat-CK fusion protein. The purified Tat-CK fusion protein was efficiently transduced into PC12 cells in a time- and dose-dependent manner when added exogenously to culture media. Once inside the cells, the transduced Tat-CK fusion protein was stable for 48 h. Moreover, the Tat-CK fusion protein markedly increased endogenous CK activity levels within the cells. These results suggest that Tat-CK provides a strategy for the therapeutic delivery of proteins in various human diseases including the delivery of CK for potential epilepsy treatment.

A study on the development of muti-media system for road guideline (길안내를 위한 멀티미디어 개발에 관한 연구)

  • Jung Ho-Young;Lee In-Won
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.3 no.1 s.4
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    • pp.97-107
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    • 2004
  • As one of the most serious urban problems, routine city traffic congestion causes not only unpleasantness but also damage with increases of road tolls. Recently, many TDM plans are being improved along with plans to more effectively utilize established facilities and maximize the effect. To achieve the purpose of Intelligent Transport Systems(ITS). Recently, the core of ITS is Advanced Traveler information Systems (ATIS.) that are activity researched. A development of various muti-media system is very important of road guideline. First of all a business processing for offering travel information and give a consideration to the United states of various muti-media systems.

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Research on Infrastructure technology of Stereoscopic Object Expression Utilizing the Grabcut algorithm (Grabcut 알고리즘을 활용한 Stereoscopic 객체표현 기반 기술 연구)

  • Lee, Min ho;Choi, Jin yeong;Lee, Jong hyeok;Cha, Jae sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.5
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    • pp.151-159
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    • 2018
  • Recently, stereoscopic technology has become a potential for blue ocean as a new growth power industry, and interest in it has been steadily increasing with the development of virtual and augmented reality technologies. Various methods such as binocular parallax and polarized glasses have been developed and used for stereoscopic image expression, but they have limitations such as eye damage, headache, crosstalk and resolution degradation. In this paper, we present a new method of stereoscopic image representation that can overcome the limitations and verify its applicability through basic experiments for object extraction and real - time image representation.

A study on the performance improvement of an adaptive, real-time traffic assignment scheduler using the TP coefficient (TP 계수를 이용한 적응적 실시간 트래픽 할당 스케듈러의 성능 향상에 관한 연구)

  • Park, Nho-Kyung;Jin, Hyun-Joon;Yun, Eui-Jung
    • Journal of Internet Computing and Services
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    • v.11 no.4
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    • pp.1-10
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    • 2010
  • As recent fusion industry and ubiquitous technology have grown fast, network contents, which require high load, are provided in various infrastructures and facilities such as u-city and smart phones. Therefore, it is anticipated that the playback quality of multimedia compared to network loads degrades dramatically due to the drastic increment of real-time reference of conventional high load contents (eg. multimedia data). In this paper, we improved the method of the traffic assignment based on MPP which elevated the playback quality of multimedia by assigning discriminately the possible traffic of MMS with TP coefficients. When the TP coefficient which combines content preference with media preference was applied to a real-time traffic assignment scheduler, the simulation results showed that the multimedia playback stream was assigned within the possible traffic of a server. The real-time scheduling algorithm was improved by using the TP coefficient that combines the time-dependent image contents and the weighted value of media preference. It was observed from the experiment that the loss of the possible traffic decreases to 3.91% and 3.88% for three and four clients respectively.