• Title/Summary/Keyword: freedom of information management

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A Survey on Usage of Korean Standard Records Management System (표준기록관리시스템의 활용현황 연구)

  • Lee, So-Yeon
    • The Korean Journal of Archival Studies
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    • no.43
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    • pp.71-102
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    • 2015
  • The present study aims at investigating the current usage patterns of Korean Standard Records Management System. The Korean Standard Records Management System has been designed and distributed by the National Archives Korea in order to support records management of public agencies. An email survey has been sent to 4 types of public agencies: central government agencies, provincial governments, provincial education offices as well as city and county offices. While all agencies are included in the survey for the first three types, only two provincial districts are selected for city and county offices, Out of 101 email questionnaires sent, 65 are returned(63.73%). The results show the usage patterns of 240 functionalities aligned to 9 main functions: accession from records creators, preservation, appraisal, accession to the national archives, reference management, access and tracking, retrieval and use, system management as well as freedom of information management by public institutions. Since its launch in 2007, the system has been distributed to 707 public agencies as of late 2014. The problem is that there has been no attempt to evaluate the functionalities and usabilities of the system. Only grievances from those agencies implemented the system have never been ceased. The present study is expected to offer the levelled ground for productive discussion between the national archives and the agencies.

A Study on the Establishing Document Control System in Quality Management (품질경영 체제에서의 문서관리 시스템 확보 방안)

  • 박상필;김영세;박건우
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.18 no.36
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    • pp.307-313
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    • 1995
  • Everyone knows that documents are very useful to obtain and transfer an information. Establishing a good document control system is difficult although it is important. In this point, document control is the base of the quality system. This paper provides possible implementation methods and achieving the method of good document control through analysis of code requirements. The best method is to provide a freedom to people.

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A Controller Design and Performance Evaluation for 6 DOF Driving Simulator (6자유도 주행 시뮬레이터 구동을 위한 제어기 설계 및 성능평가)

  • Kang, Jin Gu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.8 no.1
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    • pp.1-7
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    • 2012
  • In this paper Vehicle driving simulator have been used in the development and modification of models. A real-time simulation system and washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. An interesting question, "how the 6 DOF Driving Simulator can be controlled optimally for the various tasks?" is not easy to be answered. This paper presents the hardware and software developed for a driving simulator of construction vehicle. A simulator can reduce cost and time a variety of driving simulations in the laboratory. Using its 6 DOF Simulator can move in various modes, and perform dexterous tasks. Driving simulators have begun to proliferate in the automotive industry and the associated research community. This effort involves the real-time dynamic of wheel-type excavator the design and manufacturing of the Stewart platform an integrated control system of the platform and three-dimensional graphic modeling of the driving environments.

A new demosaicing method based on trilateral filter approach (세방향 필터 접근법에 기반한 새로운 디모자익싱 기법)

  • Kim, Taekwon;Kim, Kiyun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.4
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    • pp.155-164
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    • 2015
  • In this paper, we propose a new color interpolation method based on trilateral filter approach, which not only preserve the high-frequency components(image edge) while interpolating the missing raw data of color image(bayer data pattern), but also immune to the image noise components and better preserve the detail of the low-frequency components. The method is the trilateral filter approach applying a gradient to the low frequency components of the image signal in order to preserve the high-frequency components and the detail of the low-frequency components through the measure of the freedom of similarity among adjacent pixels. And also we perform Gaussian smoothing to the interpolated image data in order to robust to the noise. In this paper, we compare the conventional demosaicing algorithm and the proposed algorithm using 10 test images in terms of hue MAD, saturation MAD and CPSNR for the objective evaluation, and verify the performance of the proposed algorithm.

A Study on the Map-Building of a Cleaning Robot Base upon the Optimal Cost Function (청소로봇의 최적비용함수를 고려한 지도 작성에 관한 연구)

  • Kang, Jin Gu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.39-45
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    • 2009
  • In this paper we present a cleaning robot system for an autonomous mobile robot. Our robot performs goal reaching tasks into unknown indoor environments by using sensor fusion. The robot's operation objective is to clean floor or any other applicable surface and to build a map of the surrounding environment for some further purpose such as finding the shortest path available. Using its cleaning robot system for an autonomous mobile robot can move in various modes and perform dexterous tasks. Performance of the cleaning robot system is better than a fixed base redundant robot in avoiding singularity and obstacle. Sensor fusion using the clean robot improves the performance of the robot with redundant freedom in workspace and Map-Building. In this paper, Map-building of the cleaning robot has been studied using sensor fusion. A sequence of this alternating task execution scheme enables the clean robot to execute various tasks efficiently. The proposed algorithm is experimentally verified and discussed with a cleaning robot, KCCR.

The Development of Instruction Model for SW Education using the Minecraft Platform (마인크래프트 플랫폼을 이용한 소프트웨어교육 교수학습 모형)

  • Lee, Myungsuk
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.3
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    • pp.119-128
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    • 2019
  • Minecraft game is a sandboxed game based on a high degree of users' freedom; the game encourages its users to recreate various play patterns to increase their immersion. Although recently there were many studies that use Minecraft game techniques to improve the teaching methods but still not well adapted due to being applications-based techniques. In this paper, we present a teaching model that utilizes the same concept of the Minecraft games in where learners customize the class concepts based on their needs. Moreover, Minecraft-based learning games attempt to be used for learner-led, creativity and programming instruction, to overcome these use-cases limitations, by our study we aim to include the Minecraft-based learning games in class teaching activities, theoretical and practical lessons. In this way, we intend to increase interest in programming lessons, and to increase immersion as another way of game learning. In the future, we attempt to measure various effects of the uses of Minecraft-game-based teaching in programming classes compare to the traditionally used methods.

A Design of General Communication Protocol for Online Game (온라인 게임을 위한 범용 통신 프로토콜 설계)

  • 두길수;정성종;안동언
    • Proceedings of the IEEK Conference
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    • 2001.06c
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    • pp.233-236
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    • 2001
  • When we execute a online game in the network, a lots of game informations and user informations are transfered between game server and game clients. This information has deferent data structure and communication protocol. So, game developers will be design the communication protocols and packet structures after analyze the game. And, they will be design the database for user management. It will be lots of overload to the game developers. From a user point of view, they must be register to each game server to use several games. It is a undesible operation for the game users. This problems are solved by using the communication server which operates commonly with several game servers. Game providers can get the benefit of multiple access of users and get freedom from user management. Game users can access the several games which connected to communication server by register the communication server only. In this paper we design the communication packet and propose a communication protocol which operates on the communication server described previous.

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Relationship between Self-discrepancy and Subjective Well-being

  • Seo, DongBack;Sijtsema, Andre
    • Journal of Information Technology Applications and Management
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    • v.21 no.3
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    • pp.97-117
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    • 2014
  • People can differently act online than in real-life. Their virtual identities may allow them to express themselves more freely. In this perspective, there is a self-discrepancy between virtual- and real-life. Due to the anonymity, people can feel free to express who actually they are online without considering social pressure. Especially, for those people who live in a repressed society, virtual-selves can play a significant role to achieve their well-being. For this reason, a self-discrepancy between actual- and virtual-self related to well-being was studied. With 183 survey responses, political freedom, extraversion and neuroticism are identified as significant influencers of subjective well-being (SWB). In addition, an increase in self-discrepancy between virtual- and real-life for 'unhappy' people leads to an increased online well-being, which is contradictory to Higgins' self-discrepancy theory.

A Study on Integrated Access to Electronic Journals through a Single Interface (전자저널의 통합인터페이스에 관한 연구)

  • 신은자
    • Journal of the Korean Society for information Management
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    • v.17 no.2
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    • pp.67-83
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    • 2000
  • The tremendous growth in electronic journals made it clear that access would be one of the biggest issues confronting libraries seeking to adopt them. While users must be given the freedom to move seamlessly between electronic and paper journals, the most of university libraries in Korea have not provided a single point access to these yet. This study offers opportunities to improve the convenience which permits integrated access to the thousands of electronic and paper ones. It is suggested that the integrated catalog can be an appropriate solution that allows the one-stop shopping approach to library's entire collection.

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A Study on Pose Control for 2 wheel Robot using ARS (ARS를 이용한 2바퀴 로봇의 자세 제어에 관한 연구)

  • Kang, Jin Gu
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.9 no.1
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    • pp.73-78
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    • 2013
  • In this paper, configuration control for the Horizontal Maintenance of the 2 wheel robot has been studied using ARS(Attitude Refrence System). The 2 wheel robot technique is getting attention and there have been many researches on the seg-way since the US. Using its 2 freedom, a 2 wheel robot can move in various modes and Our robot performs goal reaching ARS.2 wheel robot fall down to the forward or reverse direction to converge to the stable point. Kalman Filter is normally used for the algorithm and numerous research is progressing at the moment. To calculate the attitude in ARS using 2 axis gyro(roll, pitch) and 3 axis accelerometers (x, y, z). In this paper we present a two wheel robot system for an autonomous mobile robot. This paper realized the robot control method which is much simpler but able to get desired performance by using the ARS control.