• Title/Summary/Keyword: frame interpolation method

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VQ Codebook Index Interpolation Method for Frame Erasure Recovery of CELP Coders in VoIP

  • Lim Jeongseok;Yang Hae Yong;Lee Kyung Hoon;Park Sang Kyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.9C
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    • pp.877-886
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    • 2005
  • Various frame recovery algorithms have been suggested to overcome the communication quality degradation problem due to Internet-typical impairments on Voice over IP(VoIP) communications. In this paper, we propose a new receiver-based recovery method which is able to enhance recovered speech quality with almost free computational cost and without an additional increment of delay and bandwidth consumption. Most conventional recovery algorithms try to recover the lost or erroneous speech frames by reconstructing missing coefficients or speech signal during speech decoding process. Thus they eventually need to modify the decoder software. The proposed frame recovery algorithm tries to reconstruct the missing frame itself, and does not require the computational burden of modifying the decoder. In the proposed scheme, the Vector Quantization(VQ) codebook indices of the erased frame are directly estimated by referring the pre-computed VQ Codebook Index Interpolation Tables(VCIIT) using the VQ indices from the adjacent(previous and next) frames. We applied the proposed scheme to the ITU-T G.723.1 speech coder and found that it improved reconstructed speech quality and outperforms conventional G.723.1 loss recovery algorithm. Moreover, the suggested simple scheme can be easily applicable to practical VoIP systems because it requires a very small amount of additional computational cost and memory space.

Motion-Compensated Frame Interpolation Using a Parabolic Motion Model and Adaptive Motion Vector Selection

  • Choi, Kang-Sun;Hwang, Min-Chul
    • ETRI Journal
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    • v.33 no.2
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    • pp.295-298
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    • 2011
  • We propose a motion-compensated frame interpolation method in which an accurate backward/forward motion vector pair (MVP) is estimated based on a parabolic motion model. A reliability measure for an MVP is also proposed to select the most reliable MVP for each interpolated block. The possibility of deformation of bidirectional corresponding blocks is estimated from the selected MVP. Then, each interpolated block is produced by combining corresponding blocks with the weights based on the possibility of deformation. Experimental results show that the proposed method improves PSNR performance by up to 2.8 dB as compared to conventional methods and achieves higher visual quality without annoying blockiness artifacts.

Interpolation Method for 3D Stereo Images Transmitted by Frame-Compatible Packing Format (프레임 호환 패킹 포맷으로 전송된 3D 스테레오 영상에 대한 내삽 방법)

  • Le, Anh Vu;Won, Chee-Sun
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.61-67
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    • 2011
  • Stereoscopic 3D video can be transmitted by frame-compatible packing format to fulfill the compatibility requirement with the existing digital TV. Then, the reduced stereo image needs to be expanded to the original size at the receiver. This paper proposes an adaptive interpolation method for the discarded image lines. The horizontal line-based linear filter and NEDI6 filter are used selectively for the interpolation of each pixel. Experimental results show that the NEDI6 combined with the horizontal line-based linear filter yields better image quality than the bilinear method by around 0.6dB.

New Efficient Motion Compensated Frame Interpolation Method by Overlapped Block Motion Estimation (중첩 블록 기반 움직임 추정에 의한 중간 영상 합성 기법)

  • 하태현;이성주;김성식;성준호;김재석
    • Journal of Broadcast Engineering
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    • v.9 no.1
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    • pp.54-63
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    • 2004
  • A new motion compensated frame Interpolation (MCI) algorithm by block based motion estimation (BME) is proposed. The block for the BME is composed of a large overlapped block for practical object motion estimation (ME) and a small block (which has a coinciding center with the ME-block) for the more precise motion compensated image description. Pixels in the block for the ME are sub-sampled to reduce computational complexity. The proposed method is executed with the various ME-blocks which have different size and sub-sampling ratio, and compared to the conventional method.

Virtual reference image-based video coding using FRUC algorithm (FRUC 알고리즘을 사용한 가상 참조 이미지 기반 부호화 기술 연구)

  • Yang, Fan;Han, Heeji;Choi, Haechul
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.650-652
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    • 2022
  • Frame rate up-conversion (FRUC) algorithm is an image interpolation technology that improves the frame rate of moving pictures. This solves problems such as screen shake or blurry motion caused by low frame rate video in high-definition digital video systems, and provides viewers with a more free and smooth visual experience. In this paper, we propose a video compression technique using deep learning-based FRUC algorithm. The proposed method compresses and transmits after excluding some images from the original video, and uses a deep learning-based interpolation method in the decoding process to restore the excluded images, thereby compressing them with high efficiency. In the experiment, the compression performance was evaluated using the decoded image and the image restored by the FRUC algorithm after encoding the video by skipping 1 or 3 pages. When 1 and 3 sheets were excluded, the average BD-rate decreased by 81.22% and 27.80%. The reason that excluding three images has lower encoding efficiency than excluding one is because the PSNR of the image reconstructed by the FRUC method is low.

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Improvement of the finite element dynamic model by using exact dynamic elements (엄밀한 동적 요소를 이용한 유한 요소 동적 모델의 개선)

  • Cho, Yong-Ju;Kim, Jong-Wook;Hong, Seong-Wook
    • Proceedings of the KSME Conference
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    • 2001.06b
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    • pp.590-595
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    • 2001
  • To improve the modeling accuracy for the finite element method, this paper proposes a method to make a combined use of finite elements and exact dynamic elements. Exact interpolation functions for a Timoshenko beam element are derived and compared with interpolation functions of the finite element method (FEM). The exact interpolation functions are tested with the Laplace variable varied. The exact interpolation functions are used to gain more accurate mode shape functions for the finite element method. This paper also presents a combined use of finite elements and exact dynamic elements in design problems. A Timoshenko frame with tapered sections is tested to demonstrate the design procedure with the proposed method.

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Reliability Evaluation Method Based on Spatio-Temporal Statistical Characteristics for Motion Compensated Interpolated Frame (움직임 보상 보간 프레임에 대한 시공간적 통계특성에 기초한 블록기반의 신뢰도 평가 방법)

  • Kim, Jin-Soo
    • The Journal of the Korea Contents Association
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    • v.13 no.5
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    • pp.28-36
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    • 2013
  • Motion-compensated frame interpolation (MCFI) techniques in video signal processing have many application areas. Frame rate up-conversion (FRUC) or distributed video coding (DVC) technique needs an effective MCFI algorithm. For these applications, it is necessary to develop an effective post-processing technique to improve visual qualities or to reduce virtual channel noises, resulting in the reduced channel bit rate. This paper proposes a reliability evaluation method based on spatio-temporal characteristics for motion-compensated interpolated blocks. The proposed algorithm investigates the temporal matching characteristics for current frame and then is designed in such a way that it can measure temporal characteristics as well as the spatial ones. Through computer simulations, it is shown that the proposed method outperforms the conventional temporal matching method.

A Motion Estimation Using Adaptively Expanded Block based on Frame Difference for Frame Interpolation (프레임 보간을 위한 프레임 차이 기한의 적응형 확장 블록 움직임 추정)

  • Kwak, Tong-Ill;Cho, Hwa-Hyun;Yun, Jong-Ho;Hwang, Bo-Hyun;Choi, Myung-Ryul
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.8C
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    • pp.598-604
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    • 2008
  • The hold-type display panel such as a liquid crystal displays(LCD) has problem of motion blur. The problem can be improved by a Frame Rate-up Conversion(FRC) using a frame interpolation. We propose a Motion Estimation(ME) by using adaptively expanded block based on frame difference for PRC. The proposed method is executed using an adaptively expanded block in order to get more accurate motion vector. By using frame difference, we can reduce complexity more significantly than conventional methods. We use quantitative analysis in order to evaluate experimental results. The results show that the proposed method has better performance and lower complexity than conventional methods.

Time-Domain Quantization and Interpolation of Pitch Cycle Waveform

  • Kim, Moo-Young
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.1E
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    • pp.11-16
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    • 2008
  • In this paper, a pitch cycle waveform (PCW) is extracted, quantized, and interpolated in a time domain to synthesize high-quality speech at low bit rates. The pre-alignment technique is proposed for the accurate and efficient PCW extraction, which predicts the current PCW position from the previous PCW position assuming that pitch periods evolve slowly. Since the pitch periods are different frame by frame, the original PCW is converted into the fixed-dimension PCW using the dimension-conversion method, and subsequently quantized by code-excited linear predictive (CELP) coding. The excitation signal for the linear predictive coding (LPC) synthesis filter is generated using the time-domain interpolation and interlink of the quantized PCW's. The coder operates at 4.2 kbit/s and 3.2 kbit/s depending on the pitch period. Informal listening test demonstrates the effectiveness of the proposed coding scheme.

Fast Ray Reordering and Approximate Sibson Interpolation for Foveated Rendering on GPU

  • Kwon, Oh-Seok;park, Keon-kuk;Yoon, Joseph;Kim, Young-Bong
    • Journal of Korea Multimedia Society
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    • v.22 no.2
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    • pp.311-321
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    • 2019
  • Virtual reality applications in Head-Mounted Displays require high frame rates and low latency rendering techniques. Ray tracing offers many benefits, such as high-quality image generation, but has not been utilized due to lower performance than rasterization. But that can obtain good result combined with gaze-tracking technology and human visual system's operation principle. In this paper, we propose a method to optimize the foveated sampling map and to maintain the visual quality through the fast voronoi nearest interpolation. The proposed method further reduces the computational cost that has been improved by the previous foveated sampling. It also smoothes the voronoi boundary using adaptive sibson interpolation, which was not possible in real-time. As a result, the proposed method can render real-time high-quality images with low visual difference.