• 제목/요약/키워드: formative typical nature

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판타지 영화에 표현된 여성 캐릭터 의상의 조형적 특성 (Expressive Effects of Female Characters' Costumes Expressed in Fantasy Movies)

  • 김수경;이인성
    • 복식문화연구
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    • 제16권5호
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    • pp.963-978
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    • 2008
  • This study examined the images and formative features of female characters portrayed in fantasy films. This study aimed at providing an applicable theory to modern fashion by reconsidering the images of women appearing in fantasy films and arranging fantastical features reflected in costumes of female characters. The followings were the results of the study: The first divine nature that human beings discovered was woman nature. The discovered stone worked of the prehistoric age had a meaning of the great mother of universe and expressed a positive image. Such positive images of the goddess were variously differentiated to negative images or reduced in their roles and meanings in the settlement process of patriarchy as well as sociocultural transition. The foremost examples of negative image were expressed as grotesque, destructive, otherness, sensual, and exotic. The positive image of a goddess in fantasy films was not especially emphasized. On the other hand, the negative images of the goddess and the case of costumes were variously expressed as well as emphasized the typicality of the negative image of the characters. It was reconsidered that the typical features of characters in fantasy films were a result of the image of women following sociocultural transition. In addition, it was confirmed that such result was being reflected in film costume.

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실사인물의 조형성을 이용한 캐릭터 제작 연구 : <마법에 걸린 사랑>의 캐릭터 분석 후 적용 (A Study on Character Creation Using Forms of Real Characters : Analyzed character and applied focusing on )

  • 조은성
    • 만화애니메이션 연구
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    • 통권15호
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    • pp.165-178
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    • 2009
  • 극장용 애니메이션에서 서사구조와 긴밀히 연관되어 관객들에게 직접적으로 영향을 끼치는 캐릭터의 중요성은 누구나 인지하나 이를 만들어 내는 작업은 대단히 어렵다. 본 연구는 이 과정 즉 캐릭터를 제작하는 과정에 대한 연구이다. 이전에 발표된 애니메이션 캐릭터에 관련된 여러 논문에서 등장인물의 조형적 특징을 분석한 데이터를 이용하여 캐릭터의 전형성을 찾기 위한 분석기준을 마련하였다. 이 데이터를 근거로 2007년에 개봉한 영화중 초반부와 종반부에 애니메이션으로 작업된 씬이 있어 실제 주 조연의 모습이 어떻게 애니메이션 캐릭터로 변형이 됐는지 분석하였다. 마지막 단계로 앞서 분석한 데이터를 기준으로 인물사진의 조형성을 이용한 캐릭터를 만드는 매뉴얼적인 과정을 연구하였다. 연구자의 주관적 판단이 아닌 객관적 데이터를 이용하여 캐릭터창작에 접근하고자 했는데 사람의 손으로 하는 작업이라 연구자의 생각이 완전히 배제 될 수 없었음을 감안해도 만족도가 높은 결과물을 얻어냈다. 애니메이션 작업시 처음부터 실사인물의 조형성을 이용하여 캐릭터 만들기 작업을 시도 한다면, 본 연구에서 나타난 캐릭터를 만드는 이미지의 조형 요소와 이를 적용하는 과정을 인지하여 애니메이션 캐릭터를 제작하는 데 도움이 되길 기대한다.

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Coop Himmelblau의 ‘열린 공간’ 개념에 관한 연구 (A Study on the concept of 'Open space' in Coop Himmelblau's)

  • 윤재은;이규홍
    • 한국실내디자인학회논문집
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    • 제40호
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    • pp.34-41
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    • 2003
  • A purpose of this study is to comprehend a concept of 'Open Space', realization of a deconstruction, presented in his works, based on a deconstruction and surrealism Coop Himmelblau's philosophical contemplation and to look into how this concept is interpreted in spaces. A concept of 'Open Space' is functioned as not a singular meaning but a multiple meaning accompanied with other formative ingredient and contemplation, scientific paradigm and a realation with a surroundings. The concept of 'Open Space' in their architentural space is applied. First, the space openness that represents to the extreme a concept 'Open Space', as a 3D designing ways that demolishes a structure and outgrows an ex siting thinking pattern, represents multiple grade spaces and an anti-gravity space. In a material, using glass and iron provides a spacial transparency and through this, visibly liberal sense that an interior and exterior is felt as an unification. Second, an non-expressive box pattern repulses to a spatial rank nature, outgrowing an uniform geometrical system, through demolishing a geometrical system, an edge and fold pattern. This is, as an anti-gravity, dynamic a typical structure, outgrowing an orthogonal system, interpreted as a composite meaning without division in spatial area. Third, the collage is used to represent a complexity and pluralism in representing 'Open space'. The collage that forms a image through combining a fragmentary elements into being a space change, composite constitution and spatial amusement. Thus, It is worthwhile to study how the collage that forms a diverse shape will be developed making what impact as an age and surroundings changed. As we contemplate in former part, Coop Himmelblou has deployed 'deconstruction beyond deconstruction' realm as just their midterm concept in their works like the words 'The architecture must climb', the deconstructive architect. A studying for their works reflecting the 'Open Space' concept based on deconstruction must be lasted and this enables us to comprehend space concept containing an architecture and interior design.

코카콜라 병에 표현된 패션의 표현 유형과 미적 특성 (Expression Types and Aesthetic Characteristics of Fashion in Coca-Cola Bottle)

  • 김장현;김영삼
    • 한국의류학회지
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    • 제37권3호
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    • pp.371-385
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    • 2013
  • This study considers types of expression and examines aesthetic characteristics through analyzing designs (such as the Coca-Cola contour bottle as fashion) which has actively progressed in the collaboration of fashion designers and fashion brands. The conclusions of this study are as follows. The types of fashion expression on the Coca-Cola contour bottle are a presentation of diverse fashion images through a digital print expression that allow people-friendly images to be three-dimensional (or by adding a formative element) and the use of accessories or clothes. The symbolism characteristic were first indicated for the aesthetic characteristics on the Coca-Cola contour bottle. Symbolism is indicated through the identification of an implicit meaning towards a specific object. The symbolism of fashion was highlighted by designing the Coca-Cola's contour bottle with a typical material and pattern pursued by fashion designers and fashion brands. Second, the characteristic of playfulness was presented to expresses the instinctive desire in human nature for pleasure. The expression of visual playfulness is emphasized through the combination of item and image or by changing and re-analyzing a form through refuting stereotypes. Third, the characteristic of femininity was shown to express beauty in external image or a woman's delicate and soft inner propensity. Femininity was created by presenting a sensual femininity that recognized the voluminous curve silhouette of the Coca-Cola bottle such as a sexy female body or through the combination of a women's inner beauty with the sensory image of the object.