• Title/Summary/Keyword: filling media

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A Method of Hole Filling for Atlas Generation in Immersive Video Coding (몰입형 비디오 부호화의 아틀라스 생성을 위한 홀 채움 기법)

  • Lim, Sung-Gyun;Lee, Gwangsoon;Kim, Jae-Gon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2021.06a
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    • pp.75-77
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    • 2021
  • MPEG 비디오 그룹은 제한된 3D 공간 내에서 움직임 시차(motion parallax)를 제공하면서 원하는 시점(view)을 렌더링(rendering)하기 위한 표준으로 TMIV(Test Model for Immersive Video)라는 테스트 모델과 함께 효율적인 몰입형 비디오의 부호화를 위한 MIV(MPEG Immersive Video) 표준을 개발하고 있다. 몰입감 있는 시각적 경험을 제공하기 위해서는 많은 수의 시점 비디오가 필요하기 때문에 방대한 양의 비디오를 고효율로 압축하는 것이 불가피하다. TMIV 는 여러 개의 입력 시점 비디오를 소수의 아틀라스(atlas) 비디오로 변환하여 부호화되는 화소수를 줄이게 된다. 아틀라스는 선택된 소수의 기본 시점(basic view) 비디오와 기본 시점으로부터 합성할 수 없는 나머지 추가 시점(additional view) 비디오의 영역들을 패치(patch)로 만들어 패킹(packing)한 비디오이다. 본 논문에서는 아틀라스 비디오의 보다 효율적인 부호화를 위해서 패치 내에 생기는 작은 홀(hole)들을 채우는 기법을 제안한다. 제안기법은 기존 TMIV8.0 에 비해 1.2%의 BD-rate 이 향상된 성능을 보인다.

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Hole Filling Technique for Depth Map using Color Image Pixel Clustering (컬러 영상 화소 분류를 이용한 깊이 영상의 홀을 채우는 기법)

  • Lee, Geon-Won;Han, Jong-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2020.07a
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    • pp.55-57
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    • 2020
  • 실감미디어의 수요가 높아짐에 따라, 실감 미디어 컨텐츠 제작에 반드시 필요한 깊이영상에 대한 중요성이 커지고 있다. 다시점 영상으로부터 계산된 깊이 영상은 물체 주위와 배경 영역에 홀을 가지고 있다. 이러한 깊이영상에서의 홀을 채울 때, 이에 대응하는 컬러영상의 색상 특성을 고려하는 방법을 제안한다. 본 논문에서는 컬러 영상의 화소들을 색상 유사성을 이용하여 클래스로 분류하고, 홀의 깊이정보를 예측할 때 같은 클래스의 유효한 깊이값 만을 사용하는 방법을 소개한다. 제안하는 방법을 사용하면 깊이영상의 홀을 효율적으로 채워 넣을 수 있다. 실감미디어 제작에 있어 제안하는 방법을 사용한다면, 사실감 있는 깊이 정보를 얻을 수 있다.

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CYTOTOXIC EFFECT OF RETROGRADE FILLING MATERIALS INCLUDING GLASS IONMER CEMENT ACCORDING TO CELL LINES AND ASSAY METHODS (광중합형 glass ionomer cement를 포함한 수종 역충전재의 세포주와 검사법에 따른 독성 효과)

  • Im, Mi-Kyung;Koo, Dae-Hoi
    • Restorative Dentistry and Endodontics
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    • v.21 no.1
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    • pp.403-424
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    • 1996
  • Cell culture methods have been used to assess the cytotoxicity of dental materials. Different paramaters are used to monitor cytotoxic effects. But it is difficult to compare each investigator's results with different methods. The objective of this study was to investigate cytotoxic effect of several retrograde filling materials according to cell lines and assay methods. Cytotoxicity of Bestalloy (Dogmyung, Korea), Prisma APH(Densply International Inc., U.S.A.), Clearfil FII (Kuraray Co., Japan), Fuji II (GC Co., Japan), Fuji II LC (GC Co., Japan) and IRM (Densply Co., U.S.A.) on L929, 3T3 and KB permanent cell lines was measured. Radiochromium, Lactate dehydrogenase (LDH) release method and colorimetric assays, namely neutral red (NR) and MTT were used. Each material was mixed according to the manufacturer's instruction. They were tested as solid and extracted state. Cell culture media were added to each mixed or solid materials then the solution was collected and used as extract solutions. Solid Fuji II showed mild cytotoxicity on three cell lines using radiochromium release method. There was no difference in cytotoxicity of extract solution group using radiochromium release method. In colorimetric assay immediate Fuji II group and all the IRM groups showed severe cytotoxic effect. Difference in cyctotoxicity was due to rather kinds of cell lines than assay methods. Solid Fuji II and IRM showed mild cytotoxicity on three cell lines. But extract solutions had different cytotoxic effect according to cell lines using LDH release assay. Light-cured glass ionomer had mild to moderate degree of cytotoxicity on three cell lines. Cytotoxicity was affected by specimen prepaton. Susceptibility of each cell ines were also affected by assay emthods. It was suggested that cytotoxicity study using only one cell line and/or assay method might not accurately reflect the real toxic nature of dental biomaterials.

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Real-time Stereo Video Generation using Graphics Processing Unit (GPU를 이용한 실시간 양안식 영상 생성 방법)

  • Shin, In-Yong;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.16 no.4
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    • pp.596-601
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    • 2011
  • In this paper, we propose a fast depth-image-based rendering method to generate a virtual view image in real-time using a graphic processor unit (GPU) for a 3D broadcasting system. Before the transmission, we encode the input 2D+depth video using the H.264 coding standard. At the receiver, we decode the received bitstream and generate a stereo video using a GPU which can compute in parallel. In this paper, we apply a simple and efficient hole filling method to reduce the decoder complexity and reduce hole filling errors. Besides, we design a vertical parallel structure for a forward mapping process to take advantage of the single instruction multiple thread structure of GPU. We also utilize high speed GPU memories to boost the computation speed. As a result, we can generate virtual view images 15 times faster than the case of CPU-based processing.

A High-Quality Occlusion Filling Method Using Image Inpainting (영상 인페인팅을 이용한 고품질의 가려짐 영역 보간 방법)

  • Kim, Yong-Jin;Lee, Sang-Hwa;Park, Jong-Il
    • Journal of Broadcast Engineering
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    • v.15 no.1
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    • pp.3-13
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    • 2010
  • In this paper, we propose a method for filling out the occlusions in generating multi-view images from one source image and its ground-truth depth image. The method is based on image inpainting and layered interpolation. The source image is first divided into several layers using depth information. The occlusions are interpolated separately in every layered image using the image inpainting algorithm. Finally, the interpolated layered images are combined to obtain different viewpoint images. Interpolating occlusions with depth-correlated texture information that is contained to each layer makes it possible to obtain more detailed and accurate results than previous methods. The effectiveness of the proposed method is shown through experimental results.

View Synthesis Error Removal for Comfortable 3D Video Systems (편안한 3차원 비디오 시스템을 위한 영상 합성 오류 제거)

  • Lee, Cheon;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.36-42
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    • 2012
  • Recently, the smart applications, such as smart phone and smart TV, become a hot issue in IT consumer markets. In particular, the smart TV provides 3D video services, hence efficient coding methods for 3D video data are required. Three-dimensional (3D) video involves stereoscopic or multi-view images to provide depth experience through 3D display systems. Binocular cues are perceived by rendering proper viewpoint images obtained at slightly different view angles. Since the number of viewpoints of the multi-view video is limited, 3D display devices should generate arbitrary viewpoint images using available adjacent view images. In this paper, after we explain a view synthesis method briefly, we propose a new algorithm to compensate view synthesis errors around object boundaries. We describe a 3D warping technique exploiting the depth map for viewpoint shifting and a hole filling method using multi-view images. Then, we propose an algorithm to remove boundary noises that are generated due to mismatches of object edges in the color and depth images. The proposed method reduces annoying boundary noises near object edges by replacing erroneous textures with alternative textures from the other reference image. Using the proposed method, we can generate perceptually inproved images for 3D video systems.

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Changes in Soil Physical Properties of Peatmoss Containing Root Media as Influenced by Container Size and Packing Density (용기 크기와 충전밀도 차이에 따른 피트모스 혼합상토의 물리성 변화)

  • Park, Eun Young;Choi, Jong Myung;Lee, Dong Hoon
    • Horticultural Science & Technology
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    • v.31 no.5
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    • pp.558-564
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    • 2013
  • The objective of this research was to secure the fundamental information in changes of soil physical properties as influenced by the compaction of root media during container filling. Three root media were formulated by blending peatmoss (PM) with expanded rice hull (PM + ERH, 8:2, v/v), carbonized rice hull (PM + CRH, 6:4) and ground and aged pine bark (PM + GAPB, 8:2). Based on the optimum bulk density, the amount of root media filled into 6.0, 7.5, 8.5, 10.5 and 12.5 cm were adjusted to 90, 100, 110, 120, and 130%, then the changes in total porosity (TP), container capacity (CC), and air-filled porosity (AFP) were measured. The TP decreased significantly as the packing amount of three root media were elevated in all sizes of container. The TP did not show significant differences among the root media in small sizes of containers, but showed significant differences when sizes of containers became larger. As packing amount of three root media were elevated, the CCs in all sizes of containers were decreased. The PM + CRH had the lowest CC among three root media in containers smaller than 8.5 cm, but had the highest CC in those larger than 10.5 cm. These results indicated that the decreases in CC were influenced by the sizes of containers as well as kinds of root media. The elevation of packing amount in three root media diminished significantly the AFP. The AFP in PM + GAPB medium was two times as high as those of PM + ERH or PM + CRH when equal packing densities were applied in all sizes of containers. As the container sizes became larger in three root media, the extents in decreasing of CC were distinct than those of AFP. Above results indicate that elevation in packing amount of three root media decreased significantly the TP, CC and AFP, but these were influenced differently by sizes of containers and kinds of root media. The results would be useful for expectation in the changes of physical properties in various sizes of containers filled with peatmoss based root media.

Developmemt of Rice Husk Pellets as Bio-filter Media of Bio Scrubber Odor Removal System (왕겨펠렛 생물담체 개발 및 이를 이용한 bio scrubber형 악취제거 시스템 성능평가)

  • Bae, Jiyeol;Han, Sangjong;Park, Ki Ho;Kim, Kwang-Soo
    • Journal of Korean Society for Atmospheric Environment
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    • v.34 no.4
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    • pp.554-566
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    • 2018
  • The rice husk contains nutrients which can be easily utilized by microorganisms, and also has a water retaining ability, which played a crucial part in enabling it to become a biofilter media. In this study, we evaluated the applicability of rice husk pellet bio-scrubber as a microbiological carrier. The pelletization experiment of rice husk as a biological media was performed using PVA and EVA binder. Also, the feasibility tests of rice husk as a biological media for odor removal were carried out in order to know whether rice-husk contains useful components as a media for microbiological growth or not. Lastly, a combined test for odor gas absorption and biological oxidation was conducted using a lab scale bio-filter set-up packed with rice-husk pellets as wet-scrubber. The major components of the rice husk were carbon, hydrogen, nitrogen, and oxygen, while carbon acted as the main ingredient which comprised up to 23.00%. The C : N : P ratio was calculated as 45 : 1 : 2. Oxygen uptake rate, yield and decay rate of the rice husk eluent was calculated to be $0.0049mgO_2/L/sec$, 0.24 mgSS/mgCOD and 0.004 respectively. The most stable form of rice husk pellets was produced when the weight of the rice husk, EVAc, PVAc, and distilled water was 10 : 2 : 0.2 : 10. The prepared rice husk pellets had an apparent density of 368 g/L and a porosity of 59.00% upon filling. Dry rice husks showed high adsorption capacity for ammonia gas but low adsorption capacity for hydrogen sulfide. The bio-filter odor removal column filled with rice husk pellets showed more than 99.50% removal efficiency for NH3 and H2S gas. Through the analysis of circulation water, the prime removal mechanism is assumed to be the dissolution by water, microbial nitrification, and sulfation. Finally, it was confirmed that the microorganisms could survive well on the rice husk pellets, which provided them a stable supply of nutrients for their activity in this long-term experiment. This adequate supply of nutrients from the rice husk enabled high removal efficiency by the microorganisms.

Volume Calculation for Filling Up of Rubbish Using Stereo Camera and Uniform Mesh (스테레오 카메라와 균일 매시를 이용한 매립지의 환경감시를 위한 체적 계산 알고리즘)

  • Lee, Young-Dae;Cho, Sung-Youn;Kim, Kyung;Lee, Dong-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.3
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    • pp.15-22
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    • 2012
  • For the construction of safe and clear urban environment, it is necessary that we identify the rubbish waste volume and we know the accuracy volume. In this paper, we developed the algorithm which computes the waste volume using the stereo camera for enhancing the environment of waste repository. Using the stereo vision camera, we first computed the distortion parameters of stereo camera and then we obtained the points cloud of the object surface by measuring the target object. Regarding the points cloud as the input of the volume calculation algorithm, we obtained the waste volume of the target object. For this purpose, we suggested two volume calculation algorithm based on the uniform meshing method. The difference between the measured volume such as today's one and yesterday's one gives the reposit of waste volume. Using this approach, we can get the change of the waste volume repository by reading the volume reports weekly, monthly and yearly, so we can get quantitative statistics report of waste volume.

Intermediate View Synthesis Method using Kinect Depth Camera (Kinect 깊이 카메라를 이용한 가상시점 영상생성 기술)

  • Lee, Sang-Beom;Ho, Yo-Sung
    • Smart Media Journal
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    • v.1 no.3
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    • pp.29-35
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    • 2012
  • A depth image-based rendering (DIBR) technique is one of the rendering processes of virtual views with a color image and the corresponding depth map. The most important issue of DIBR is that the virtual view has no information at newly exposed areas, so called dis-occlusion. In this paper, we propose an intermediate view generation algorithm using the Kinect depth camera that utilizes the infrared structured light. After we capture a color image and its corresponding depth map, we pre-process the depth map. The pre-processed depth map is warped to the virtual viewpoint and filtered by median filtering to reduce the truncation error. Then, the color image is back-projected to the virtual viewpoint using the warped depth map. In order to fill out the remaining holes caused by dis-occlusion, we perform a background-based image in-painting operation. Finally, we obtain the synthesized image without any dis-occlusion. From experimental results, we have shown that the proposed algorithm generated very natural images in real-time.

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