• Title/Summary/Keyword: field experience study

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Evaluating the Comfort Experience of a Head-Mounted Display with the Delphi Methodology

  • Lee, Doyeon;Chang, Byeng-hee;Park, Jiseob
    • Journal of Internet Computing and Services
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    • v.21 no.6
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    • pp.81-94
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    • 2020
  • This study developed evaluation indicators for the comfort experience of virtual reality (VR) headsets by classifying, defining, and weighting cybersickness-causing factors using the Delphi research method and analytic hierarchical process (AHP) approach. Four surveys were conducted with 20 experts on VR motion sickness. The expert surveys involved the 1) classification and definition of cybersickness-causing dimensions, classification of sub-factors for each dimension, and selection of evaluation indicators, 2) self-reassessment of the results of each step, 3) validity revaluation, and 4) final weighting calculation. Based on the surveys, the evaluation indicators for the comfort experience of VR headsets were classified into eight sub-factors: field of view (FoV)-device FoV, latency-device latency, framerate-device framerate, V-sync-device V-sync, rig-camera angle view, rig-no-parallax point, resolution-device resolution, and resolution-pixels per inch (PPI). A total of six dimensions and eight sub-factors were identified; sub-factor-based evaluation indicators were also developed.

The convergence study of Experience of Turnover in new graduate nurses within one year (신규 간호사의 1년 이내 이직경험에 관한 융합적 연구)

  • Kim, Young-Mi;Kim, Sang-Nam
    • Journal of the Korea Convergence Society
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    • v.7 no.4
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    • pp.97-106
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    • 2016
  • Purpose: The purpose of this study was to exploration the experience of turnover new graduate nurses within one year. Methods: Experiential data were collected from 5 experienced nurses through in-depth interviews. The main question was "Could you describe your experience of your turnover?". Qualitative data from the field and transcribed notes were analyzed using Strauss Corbin's grounded theory methodology. Results: The core category of experience of new graduate nurses turnover was 'a feeling of helplessness.' Participants used three interactional strategies: 'rationalize to turnover', 'to feel more', 'to think positively'. Conclusion: If you teach kindly to senior nurse, training communication skills to new nurse and prepare to stable welfare in new nurse, you will can prevent early turnover of new nurse.

A Study of the Beauty Brand Experience Case Using Metaverse (메타버스를 이용한 뷰티 브랜드 경험 사례에 대한 고찰)

  • Kim, Na-Yeong;Kim, Gyu-Ri
    • Journal of Industrial Convergence
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    • v.20 no.11
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    • pp.185-190
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    • 2022
  • Since COVID-19, digital transformation has been taking place in the entire industry, and Metaverse is attracting attention as an untect service. Therefore, this study aims to find out about brand experience marketing cases using metaverse targeting beauty brands. This study reviewed previous studies related to metaverse marketing and beauty brand marketing. SK-II, Christian Dior used VR technology to provide users with contents and experience of brand products, and L'Oreal, Sephora, Laneige used AR technology to provide virtual makeup applications. It's believed that this experience marketing will have a positive effect on customers' purchase intention and its importance will increase further to target Z Generation. It's expected that this study can be used as related data in the metaverse and experience marketing of beauty brands, and research on metaverse marketing should be continued in the beauty field.

Convergent research on how golf affects the subjective happiness of mothers who have children with disabilities (골프운동이 장애자녀를 둔 어머니의 주관적 행복감에 미치는 융합 연구)

  • Yoon, seon-o;kim, woo ho
    • Journal of the Korea Convergence Society
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    • v.6 no.4
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    • pp.47-54
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    • 2015
  • This study was conducted an convergence research on 210 mothers in order to examine the effect of golf on subjective happiness of mothers who have children with disabilities. The factors were conducted surveys using SPSS WIN 18.0 program. Firstly, were mostly 40s, college graduates, Buddhists or had no religion, had housekeeping as occupation, had average household income, and most of them were healthy. In addition, descriptive statistics on their years of experience in golf, golf strokes, field, practice frequency, and practice hours were all above average. Secondly, significant correlations were suggested between experience in golf, golf strokes, field, practice frequency, silence during practice hours, and in the subjective happiness of negative correlation as a result of analysing the correlations between the factors. Thirdly, the field, practice frequency, and practice hours affected the subjective happiness.

An Analysis on the Factors Affectingy Online Search Effect (온라인 정보탐색의 효과변인 분석)

  • Kim Sun-Ho
    • Journal of the Korean Society for Library and Information Science
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    • v.22
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    • pp.361-396
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    • 1992
  • The purpose of this study is to verify the correlations between the amount of the online searcher's search experience and their search effect. In order to achieve this purpose, the 28 online searchers working at the chosen libraries and information centers have participated in the study as subjects. The subjects have been classified into the two types of cognitive style by Group Embedded Figure Test. As the result of the GEFT, two groups have been identified: the 15 Field Independance ( FI ) searchers and the 13 Field Dependance ( FD ) searchers. The subject's search experience consists of the 3 elements: disciplinary, training, and working experience. In order to get the data of these empirical elements, a questionnaire have been sent to the 28 subjects. An online searching request form prepared by a practical user was sent to all subjects, who conducted searches of the oversea databases through Dialog to retrieve what was requested. The resultant outcomes were collected and sent back to the user to evaluate relevance and pertinence of the search effect by the individual. In this study, the search effect has been divide into relevance and pertinence. The relevance has been then subdivided into the 3 elements : the number of the relevant documents, recall ratio, and the cost per a relevant document. The relevance has been subdivided into the 3 elements: the number of the pertinent documents, utility ratio, and the cost per a pertinent document. The correlations between the 3 elements of the subject's experience and the 6 elements of the search effect has been analysed in the FI and in the FD searchers separately. At the standard of the 0.01 significance level, findings and conclusions made in the study are summarised as follows : 1. There are strong correlations between the amount of training and the recall ratio, the number of the pertinent documents, and the utility ratio on the part of FI searchers. 2. There are strong correlations between the amount of working experience and the number of the relevant documents, the recall ratio on the part of FD searchers. However, there is also a significant converse correlation between the amount of working experience and the search cost per a pertinent document on the part of FD searchers. 3. The amount of working experience has stronger correlations with the number of the pertinent documents and the utility ratio on the part of FD searchers than the amount of training. 4. There is a strong correlation between the amount of training and the pertinence on both part of FI and FD searchers.

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Development of an Economic Education Program Model for Young Children Related to Korean Seasonal Customs (세시풍속과 연계된 유아경제교육 프로그램 모형 개발)

  • Lee, Sook-Jae;Lee, Bong-Sun
    • Journal of the Korean Home Economics Association
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    • v.47 no.3
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    • pp.67-77
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    • 2009
  • This study developed a model economic education program for young children related to Korean seasonal customs. The model was developed via literature reviews and survey research concerning teachers’' recognition of ‘'early childhood economic education’', consultations with professionals in the field, and testing and modifying the program. The goals of the model program were: teaching children to understand basic economic concepts, helping children to develop an economic attitude that emphasizes interdependence, and acknowledging the importance of eco-friendly economic values. The model includes three educational areas and 21 content areas including understanding the concept of exchange, sharing and cooperation, and circulation with nature. This study also developed 37 early childhood economic education activities using the teaching and learning methods of experiencing nature, virtual experience, real life experience, and traditional games experience.

Program for technological development of higher industry based industry-university cooperation (산학연계를 이용한 선도산업 기술개발 프로그램)

  • Choi, Seong-Dae;Lee, Mi-Na
    • Journal of the Korean Society of Manufacturing Process Engineers
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    • v.13 no.3
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    • pp.1-5
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    • 2014
  • The purpose of this study is to develop a manpower training program of technological development. The types of developed manpower training models are education about the technological development process, literacy education about technological development, and field experience. The education about the technological development process is accomplished through industry-university cooperation based on shared technical concerns. Literacy education about technological development includes information about essential methods for manpower education. Field experience involves the development of effective teaching plans.

A study on the space kineticism (공간의 키네티시즘에 관한 연구)

  • 임혜선;김주연
    • Korean Institute of Interior Design Journal
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    • no.30
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    • pp.28-34
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    • 2002
  • We need to think that space is not static but dynamic because it becomes wide and narrow, newly appears and disappears by human's behavior. Generally such movement in a space is a thing of feeling and dynamic about movement. But it is extending the experience of the subject by scientific technique's development and anticipation about the feature. The practical movement is actively introduced into architecture and interior design scope and occurs a trial about this movement. By using four elements -a form, hue, movement, light- kineticism becomes visual arts united with art and science. It recovers the art's sociality and arises participation of spectators. In the environment and art field kineticism is not simple ostentation but a current trial for human's mind and sensitivility. Kineticism is four-dimensional space considered by human's experience and is related to an observer, or experiential subject of space. Now the space except human's mind feature re-illuminates kineticism, that is, the field of the formative arts in the early part of the 20th century and gets to be 'the consensus space'.

Development and Implementation of a Web Courseware for the Unit 'Raising Animals' in Elementary School 6th Grade Practical Arts (초등 실과 웹 (Web)코스웨어 개발 및 적용 연구 - 6학년 실과 '동물 기르기' 단원 -)

  • Lim, Chaegang;Lee, MIijar
    • The Journal of Korean Association of Computer Education
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    • v.6 no.3
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    • pp.151-162
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    • 2003
  • In 21 century information age, teachers have to help students' learning activities can be more self- directed learning. The web with diverse audio-visual materials and a great deal of interactions among contents shows lots of possibilities as one of the methods to provide self-directed learning environment for students. It allows learning environment for students to study more self-directed way by following individual learning styles, need, ability, etc. Although the best instructional method is personal field experience in the view of the characteristic of Practical Arts education. a web courseware can be a great substitutional method for improving learning effectiveness in relation to cost, safety, time limit for direct personal field experience. Therefore, the purpose of this study is to develop a web courseware for the unit 'Raising Animals' in Elementary school 6th grade Practical Art which is very difficult unit for teachers to provide direct experience environment for students. The researchers also applied the web courseware in 6th grade classrooms and described the results briefly. However, the researchers did not intend to conduct a full field implementation of the program to evaluate the program. That will be conducted in a following.

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Development of a Field-Experience Learning Support Android LBS Application (현장체험학습 지원을 위한 안드로이드 LBS 애플리케이션 개발)

  • Hyun, Dong-Lim;Kim, Jong-Hoon
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.579-587
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    • 2011
  • In this study, we developed the filed-experience learning support application. Because teachers want to use LBS in education area. In order to select fit functions, we carried out survey about functions that teachers want. Then, we analysed the result of survey and implemented the functions. Also, for survey about application's effectiveness, we selected elementary school teachers. Then we demonstrated and explained the application to them. The result of survey about application's effectiveness shows that application have higher utilization in education area.

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