• Title/Summary/Keyword: feature space

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Generation of Multi-view Images Using Depth Map Decomposition and Edge Smoothing (깊이맵의 정보 분해와 경계 평탄 필터링을 이용한 다시점 영상 생성 방법)

  • Kim, Sung-Yeol;Lee, Sang-Beom;Kim, Yoo-Kyung;Ho, Yo-Sung
    • Journal of Broadcast Engineering
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    • v.11 no.4 s.33
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    • pp.471-482
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    • 2006
  • In this paper, we propose a new scheme to generate multi-view images utilizing depth map decomposition and adaptive edge smoothing. After carrying out smooth filtering based on an adaptive window size to regions of edges in the depth map, we decompose the smoothed depth map into four types of images: regular mesh, object boundary, feature point, and number-of-layer images. Then, we generate 3-D scenes from the decomposed images using a 3-D mesh triangulation technique. Finally, we extract multi-view images from the reconstructed 3-D scenes by changing the position of a virtual camera in the 3-D space. Experimental results show that our scheme generates multi-view images successfully by minimizing a rubber-sheet problem using edge smoothing, and renders consecutive 3-D scenes in real time through information decomposition of depth maps. In addition, the proposed scheme can be used for 3-D applications that need the depth information, such as depth keying, since we can preserve the depth data unlike the previous unsymmetric filtering method.

A Study on the Characteristics and Periodical Changes of Meoreum - Focused on Byeoldang (Annexe) and Pavilion Architecture - (머름의 특성과 변천에 관한 연구 - 별당과 정자건축을 중심으로 -)

  • Park, Il-Chan;Lee, Ho-Yeol
    • Journal of architectural history
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    • v.20 no.2
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    • pp.7-22
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    • 2011
  • This study primarily aims to illuminate the characteristics of $Meoreum$ in Korean traditional fitting system according to the respective types and its periodical changes. Using the research findings as a chronological indicator by which to estimate the construction date of the building is the secondary purpose. In this study 42 of $Byeoldang$ and pavilion architecture remaining in $Yeongnam$ district were examined through the field surveys and methods of documentary research. The research results are as follows. First, $Meoreum$, which is located below the windows or doors, provides protection against the outer wind and has the function to prevent some warm air of the room from flowing outside. Second, $Meoreum$ was recorded as $Yoeum$(了音), $Woneum$(遠音), and $Maleum$(末音) in $Yeong-geon-ui-gwe$(營建儀軌) of Joseon period. While $Yoeum$(了音) was used in $Yeong-geon-ui-gwe$(營建儀軌) of 1776 and 1856, $Woneum$(遠音) had been also used continuously since the year of 1800. The word, $Maleum$(末音) can be seen in $Lim-won-gyeong-je-ji$(林園經濟志), published in 1827. $Woneum$(遠音) and $Maleum$(末音) seem to be the $Yi-du$(吏讀) types of expression of $Meoreum$ which is being extensively used now. Third, the kinds of $Meoreum$ can be classified as $TohMeoreum$, $TongMeoreum$, $TongpanMeoreum$, and $JjaneunMeoreum$. $TongMeoreum$ and $TohMeoreum$ were mostly used at the front part of $Ondol-rooms$, the backside of main floor called $Daechung$(大廳), and at the space between $Daechung$ and rooms in the Pavilions and $Byeoldangs$(Annexes) that had been built in the early Joseon dynasty. $TohMeoreum$ was usually used at the bottom parts of windows between $Daechung$ and $Ondol-rooms$. $TongpanMeoreum$ was mainly used in the mid-Joseon period and relatively high height was the distinctive feature of $Meoreum$ at that time. $Jjaneun$ $Meoreum$, used mainly in the late Joseon dynasty, has become lower and lower gradually in height since 19th century, so people could enter the room through the windows(fittings). Such changes in $Meoreums$ types has brought about the flow of human traffic directly from $Toenmaru$, narrow wooden porch running along the outside of a room to $Ondol-rooms$.

Gameplay Experience as A Problem Solving - Towards The New Rule Spaces - (문제해결로서의 게임플레이 경험 - 새로운 법칙공간을 중심으로 -)

  • Song, Seung-Keun
    • Journal of Korea Game Society
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    • v.9 no.5
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    • pp.25-41
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    • 2009
  • The objective of this study is to develop an analytic framework to code systematically the gamer's behaviour in MMO(Massively Multi-player Online) gameplay experience, to explore their gameplay as a problem solving procedure empirically. Previous studies about model human processor, content based protocol, and procedure based protocol are reviewed in order to build the outline of the analytic framework related to MMO gameplay. The specific gameplay actions and contents were derived by using concurrent protocol analysis method through the empirical experiment executed in MMORPG gameplay. Consequently, gameplay are divided into six actions : kinematics, perception, function, representation, simulation, and rule (heuristics, following, and transcedence). The analytic framework suitable for MMO gameplay was built. As a result of this study, we found three rule spaces in the problem solving domain of gameplay that are an heuristics, a following of the rule, and a transcendence of the rule. 'Heuristics' denotes the rule action that discovers the rule of game through trial-and-error. 'Following' indicates the rule action that follows the rule of game embedded in game by game designers. 'Transcendence' presents the rule action that transcends that. The new discovered rule spaces where 'Following' and 'Transcendence' actions occur and the gameplay pattern in them is provided with the key basis to determine the level design elements of MMO game, such as terrain feature, monster attribute, item, and skill et cetera. Therefore, this study is concludes with key implications to support game design to improve the quality of MMO game product.

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Young Children's Free Choice Activities and a Play Rule Restricting the Number of Players (유아의 자유선택활동과 놀이 인원수 제한규칙)

  • Lee, Eu Jung;Won, Kye Son
    • Korean Journal of Childcare and Education
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    • v.12 no.1
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    • pp.57-81
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    • 2016
  • The purpose of this study was to find out the feature of children's play according to a player number restriction rule in the free choice activities. And it is expected that the result of this study will contribute to improving the management of free choice activities. The participants of this study were a homeroom teacher, professor as a co-researcher and 25 4-year-old children of a private kindergarten. The data were collected by observation, children interview and reflective journal of the teacher from July to October in 2014. The results indicated that the children were stressed out with using name cards for presenting center selection, showed overcompetitive behaviors, and frequently violated the rules. The researchers found that the restriction rule had some dysfunctions, which were interferences of moral development, social-emotional development, self-regulation development, preventing safety-accident and free choice behavior. The researcher as a teacher abandoned the player number restriction rule, and observed the children's play. As a result, children's self-regulation abilities on physical space, play and conflicts improved and the teacher changed her strategy when managing free choice activities. Based on the results, the needs of various restriction rules and appropriate methods for applying the rules in free choice activities were further discussed.

A Hand Gesture Recognition System using 3D Tracking Volume Restriction Technique (3차원 추적영역 제한 기법을 이용한 손 동작 인식 시스템)

  • Kim, Kyung-Ho;Jung, Da-Un;Lee, Seok-Han;Choi, Jong-Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.6
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    • pp.201-211
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    • 2013
  • In this paper, we propose a hand tracking and gesture recognition system. Our system employs a depth capture device to obtain 3D geometric information of user's bare hand. In particular, we build a flexible tracking volume and restrict the hand tracking area, so that we can avoid diverse problems caused by conventional object detection/tracking systems. The proposed system computes running average of the hand position, and tracking volume is actively adjusted according to the statistical information that is computed on the basis of uncertainty of the user's hand motion in the 3D space. Once the position of user's hand is obtained, then the system attempts to detect stretched fingers to recognize finger gesture of the user's hand. In order to test the proposed framework, we built a NUI system using the proposed technique, and verified that our system presents very stable performance even in the case that multiple objects exist simultaneously in the crowded environment, as well as in the situation that the scene is occluded temporarily. We also verified that our system ensures running speed of 24-30 frames per second throughout the experiments.

A Study on Updating of Digital Map using Beacon GPS (Beacon GPS를 이용한 수치지도 갱신에 관한 연구)

  • Yun, Bu-Yeol;Moon, Doo-Youl;Hong, Soon-Heon
    • Journal of the Korean Geophysical Society
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    • v.9 no.4
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    • pp.387-395
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    • 2006
  • Nowadays, various digital maps on a reduced scale were drawn in Korea including the topographic series of a nation. Though these digital maps are drawn and revised by using aerial photograph or satellite image, there are some problems that it is difficult to revise or renew the topography and natural feature immediately which changes frequently. As the countermeasures of these problems we use GPS accumbency method, which provides user with convenience and accumbency accuracy which is required to revise and renew digital maps. But acquiring correct position by using GPS only may cause not a few errors because of environmental effect of satellite signal errors that GPS obtains. Although accumulated errors which is the major problem of existing method was diminished owing to the position signal received from satellite which is about 20,183km above, the area that can not receives the signal is occur such as woods and high-rise buildings space. And because of the GDOP (Geometry Dilution of Precision) of GPS satellite and the periodically changing orbit of the satellite, the position calculating problems occur. For settlement of these problems and accurate position determination, DGPS (Differential GPS) is indispensably needed. So, in this study, by adapting Radio Beacon Receiver for marine position determination which is the most convenience method of DGPS methods, we elevated accuracy of modification and renewal of digital map and, having wide application in various measurements, proposed the rapid measurement method about widespread area. In this study, wewant to propose the work scheme of rapid modification and renewal of digital map by using Beacon GPS which is comparatively cheap of all the DGPS methods and which makes it possible to measure independently.

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Feature Map Based Complete Coverage Algorithm for a Robotic Vacuum Cleaner (청소 로봇을 위한 특징점 맵 기반의 전 영역 청소 알고리즘)

  • Baek, Sang-Hoon;Lee, Tae-Kyeong;Oh, Se-Young;Ju, Kwang-Ro
    • Journal of the Korean Institute of Intelligent Systems
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    • v.20 no.1
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    • pp.81-87
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    • 2010
  • The coverage ability is one of essential techniques for the Robotic Vacuum Cleaner (RVC). Most of the RVCs rely on random or regular pattern movement to cover a target space due to the technical difficulties to implement localization and map and constraints of hardwares such as controller and sensors. In this paper, we consider two main issues which are low computational load and using sensors with very limited sensing capabilities. First, in our approach, computing procedures to build map and detect the RVC's position are minimized by simplifying data obtained from sensors. To reduce computational load, it needs simply presenting an environment with objects of various shapes. Another isuue mentioned above is regarded as one of the most important problems in our approach, because we consider that many RVCs use low-cost sensor systems such as an infrared sensor or ultrasonic sensor with limited capabilities in limited range, detection uncertainty, measurement noise, etc. Methods presented in this paper are able to apply to general RVCs equipped with these sensors. By both simulation and real experiment, we evaluate our method and verify that the proposed method guarantees a complete coverage.

Study on Location Characteristics and Establishment Time of Cherry-blossom Attractions in the Modern Era Busan (근대 부산에서 벚꽃 명소의 입지적 특성과 성립 시기에 관한 연구)

  • Kang, YoungJo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.5
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    • pp.47-58
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    • 2016
  • In modern era Busan, newspaper articles about cherry blossom attractions from FuzanNippo and ChosenJiho have changed from places of landmark cherry trees to recreational activities under the cherry blossom. This means that the place characteristics of the cherry blossom attractions helped transform modern Busan. This study is to clarify the real image of the cherry blossom attractions where they were and when it was established in modern Busan. In order to discuss the location characteristics and the timing of identification as it changed from cherry-blossom viewing spots to picnic spots under the cherry blossom, current articles published in the FuzanNippo and ChosenJiho were collected. This study results are as follows: First of all, cherry blossom attractions are located in private gardens, gardens at hot spring inns, public lands such as schools, temples, reservoirs and malls such as Dongnae hot spring and the Midoricho red-light district. The location feature was that they were found at the edges of settlement environments, at the interface of city and natural spaces in modern Busan. Secondly, newspaper articles about cherry blossom attractions gradually changed from cherry blossom viewing spots to picnic spots under the cherry blossom, which became the peak of the cherry blossom attractions in modern Busan. The main focus of cherry blossom attractions changed from cherry-blossom viewing to picnicking under cherry blossoms around 1920. This means that the establishment of cherry blossom attractions can be seen around 1920. Articles of cherry-blossom viewing picked up sites not easy to access such as private gardens and reservoirs, articles about picnic spots under cherry blossoms noted public places that everyone could access. Cherry blossom attractions sites became spring resorts in modern Busan.

A Study on Face Image Recognition Using Feature Vectors (특징벡터를 사용한 얼굴 영상 인식 연구)

  • Kim Jin-Sook;Kang Jin-Sook;Cha Eui-Young
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.4
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    • pp.897-904
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    • 2005
  • Face Recognition has been an active research area because it is not difficult to acquire face image data and it is applicable in wide range area in real world. Due to the high dimensionality of a face image space, however, it is not easy to process the face images. In this paper, we propose a method to reduce the dimension of the facial data and extract the features from them. It will be solved using the method which extracts the features from holistic face images. The proposed algorithm consists of two parts. The first is the using of principal component analysis (PCA) to transform three dimensional color facial images to one dimensional gray facial images. The second is integrated linear discriminant analusis (PCA+LDA) to prevent the loss of informations in case of performing separated steps. Integrated LDA is integrated algorithm of PCA for reduction of dimension and LDA for discrimination of facial vectors. First, in case of transformation from color image to gray image, PCA(Principal Component Analysis) is performed to enhance the image contrast to raise the recognition rate. Second, integrated LDA(Linear Discriminant Analysis) combines the two steps, namely PCA for dimensionality reduction and LDA for discrimination. It makes possible to describe concise algorithm expression and to prevent the information loss in separate steps. To validate the proposed method, the algorithm is implemented and tested on well controlled face databases.

An Electric Load Forecasting Scheme with High Time Resolution Based on Artificial Neural Network (인공 신경망 기반의 고시간 해상도를 갖는 전력수요 예측기법)

  • Park, Jinwoong;Moon, Jihoon;Hwang, Eenjun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.11
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    • pp.527-536
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    • 2017
  • With the recent development of smart grid industry, the necessity for efficient EMS(Energy Management System) has been increased. In particular, in order to reduce electric load and energy cost, sophisticated electric load forecasting and efficient smart grid operation strategy are required. In this paper, for more accurate electric load forecasting, we extend the data collected at demand time into high time resolution and construct an artificial neural network-based forecasting model appropriate for the high time resolution data. Furthermore, to improve the accuracy of electric load forecasting, time series data of sequence form are transformed into continuous data of two-dimensional space to solve that problem that machine learning methods cannot reflect the periodicity of time series data. In addition, to consider external factors such as temperature and humidity in accordance with the time resolution, we estimate their value at the time resolution using linear interpolation method. Finally, we apply the PCA(Principal Component Analysis) algorithm to the feature vector composed of external factors to remove data which have little correlation with the power data. Finally, we perform the evaluation of our model through 5-fold cross-validation. The results show that forecasting based on higher time resolution improve the accuracy and the best error rate of 3.71% was achieved at the 3-min resolution.